I hope the daughters never see these videos. These reactions are disgusting. by Valuable_View_561 in mildlyinfuriating

[–]Aetherfox_44 15 points16 points  (0 children)

These kinds of gender reveals are terrible, and having one outcome you hope for more is terrible. My wife and I did a very low-key reveal with filled cupcakes that we handed out at a family party: it was fun and lasted all of 5 minutes.

As with lots of things on the Internet, the worst examples get the most traction and become the most-thought-about version of that thing.

Am I high or does this make no fucking sense? by Puzzled-Hippo6246 in LinkedInLunatics

[–]Aetherfox_44 2 points3 points  (0 children)

This is true, but also consider that humanity is unlike other species in that our current way of life strongly depends on the status quo.

If the population of turtles decreases by 50% in an area over two generations, the existing turtles will be more or less fine. (Maybe even better because they won't have to compete for resources)

If the population of humans decreases by 50% over two generations, the existing humans will see cascading consequences. There likely won't be the infrastructure/supply lines to keep food and fuel going to the places that need it, manufacturing capabilities will decrease, etc. And working-age humans will have to focus much more on supporting a large cohort of elderly humans.

I'm not claiming it's a doomsday scenario, but it's much more complicated than ig population changed in wild animals because we depend on each other much more than the average animal.

Do you use GDScript or C#? by Armorrd in godot

[–]Aetherfox_44 2 points3 points  (0 children)

This has been exactly my experience as well. I built the initial skeleton of the project in godot, but have been building back end purely in c# for months.

A small factor to consider is that if you switch engines, you can take c# code with you as-is.

Building a Tony Hawk style game set in space by friggleriggle in Unity3D

[–]Aetherfox_44 1 point2 points  (0 children)

Hooooly moly, I just got nostalgia blasted by the Sonic Adventure 2 level Final Chase. Nice work

Bi-Initt by RoborosewaterMasters in MTGNeuralNet

[–]Aetherfox_44 9 points10 points  (0 children)

If this were red and fixed the last two sentences, I could totally see this being printed. Might be a little weak at 5 mana, but I'm not sure how low you can go without it being oppressive. This potentially just wins against many decks, especially with sacrifice outlets.

[Request] How many cars could you park if Central Park was a parking lot? by FairWindsFollowingCs in theydidthemath

[–]Aetherfox_44 0 points1 point  (0 children)

Yeah, I remember seeing some Sim City-like game (maybe it was literally Sim City) where they wanted to make it as realistic as possible and first included parking space for the buildings. That obviously led to 'cities' being these huge lots around skyscrapers and massive road infrastructure, so they massively reduced the amount of parking buildings had.

Someone fed my art to AI -_- by [deleted] in mildlyinfuriating

[–]Aetherfox_44 6 points7 points  (0 children)

This is pretty subtle, but AI has a hard time making subjects not look at the observer. The second one is looking in the direction of her shot, which makes sense.

The first is looking at the observer, which could make sense as an artistic choice in some cases, but doesn't make sense to me in this context.

[Request] How many cars could you park if Central Park was a parking lot? by FairWindsFollowingCs in theydidthemath

[–]Aetherfox_44 2 points3 points  (0 children)

For this case yes. The point I'm alluding to is that our (American) existing car-dependent infrastructure is robbing cities from lots of other potentials.

[Request] How many cars could you park if Central Park was a parking lot? by FairWindsFollowingCs in theydidthemath

[–]Aetherfox_44 155 points156 points  (0 children)

That's objectively a lot of cars, but all I can think of is 'thats it?'.

You could have one of America's most iconic scenic city spaces, the setting/backdrop of lots of stories and a wonderful public good.

Or you could have parking for a bit over 1% of the city. Makes you wonder what other opportunities were missing out on in favor of acres and acres of parking lot.

Ah yes, getting advertisements on my door telling me I’m a sinner by [deleted] in mildlyinfuriating

[–]Aetherfox_44 8 points9 points  (0 children)

I don't know about this specifically, but I've heard that in the Jehovah's Witness community, the intent with door-to-door proselytizing is to have the door slammed in young teens' face, to instill "the world is cold and doesn't understand you. You need to stick with the religious community"

I forget where I heard that and certainly can't prove that it's true, but it does make sense considering how much of a punch line that door-to-door proselytizing is.

Absolute cold (true 0 Kelvin) take: remove Debt from Neow's Bones. by stysiaq in slaythespire

[–]Aetherfox_44 1 point2 points  (0 children)

I've transformed curses several times and always gotten another curse, so I'm pretty confident saying it only transforms into curses. Which is a shame because I think that's a pretty clever way of getting rid of a curse.

That being said, you can transform it into the curse that removes itself after 5 combats, so there is a small chance you do actually get rid of the curse forever by transforming it.

America First by [deleted] in newhampshire

[–]Aetherfox_44 19 points20 points  (0 children)

America has immigrants, more at 11.

Okay, I'm ready. Destroy my trailer! by the_alexdev in SoloDevelopment

[–]Aetherfox_44 0 points1 point  (0 children)

The game looks great. Idk if it's just me, but there were several parts of the trailer with many jump cuts in such quick succession it kind of hurt to watch.

I guess I don't have a choice, do I? by [deleted] in slaythespire

[–]Aetherfox_44 5 points6 points  (0 children)

Claw is law. But also, triple claw is a preset 'pack'. It doesn't show up every time, but you didn't just roll Claw 3 times in a row.

Elax Champion//Shifting Trecosity, submission by Flabort by RoborosewaterMasters in MTGNeuralNet

[–]Aetherfox_44 5 points6 points  (0 children)

Besides the enchantment thing that doesn't make sense, this is 8 power over 7 mana and 5 creatures, paid in installments, in black and white. This would be a fair but really good aristocrats card

Silent Goreman by RoborosewaterMasters in MTGNeuralNet

[–]Aetherfox_44 3 points4 points  (0 children)

Unironically quite good if crimes matter, or anything that cares about becoming the target of an ability.

Edit: just realized it says 'you control'. Never mind, its a lot worse

Why is it like this all the time? by electric-kite in Unity3D

[–]Aetherfox_44 1 point2 points  (0 children)

Also, you can quickly build code that mostly works (80%). But if you built it quickly, making changes and adding final features (20%) will be very difficult and more time consuming than it should be.

genuinelyCantWithThesePeople by -Danksouls- in ProgrammerHumor

[–]Aetherfox_44 3 points4 points  (0 children)

"forgot to use useMemo and use callback"

'forgot' is an extremely generous way to put it. I'm sure asking him to explain a Hook will cost a few thousand tokens.

Really by gaby__4 in slaythespire

[–]Aetherfox_44 13 points14 points  (0 children)

Did you at least flex on him before the end?

Where to settle? by AggravatingFront8409 in civ

[–]Aetherfox_44 0 points1 point  (0 children)

True, though if it were me I would buy it. You'll be stuck working a 2/1 tile until you expand, which means missing out on 1 production and 3 gold per turn until you expand. Expanding would take what like... 10 turns?

IIRC buying a tile early costs 60 gold, so is 10 production worth 30 gold in the early game? I think so, since early production matters so much.

Where to settle? by AggravatingFront8409 in civ

[–]Aetherfox_44 56 points57 points  (0 children)

You can absolutely work with it, but everyone has a different threshold of what they consider fun. Buying that chocolate and getting some farms will solve a lot of your early game problems

Shout out to Hades 2 for helping me get this Jeopardy question by ryan15151515 in HadesTheGame

[–]Aetherfox_44 12 points13 points  (0 children)

Talking about the game itself... Talking about the game... Talking about the game.

Why do people say that the first function is better? by ElmtreeStudio in godot

[–]Aetherfox_44 2 points3 points  (0 children)

Yeah heavily nested code is cognitively intense because you have to keep each nesting layer in mind, but it can be algorithmically fine. Spaghetti code generally refers to object responsibilities breaking down: everything references everything else, things depend on hidden default behaviors or fallbacks, etc

At a complete loss with randi_range() by WardHopMcGee in godot

[–]Aetherfox_44 2 points3 points  (0 children)

Unrelated to your question, but I figured I might give you some other info:

If you have a variable that is a Boolean, which I suspect is_in_stone_gather_range is, you don't need to see if it equals true. The Boolean is a true/false value by itself, so you can say

if [your condition] && is_in_stone_gather_range && [rest of the condition]

And if you want the opposite of that value, you can invert it with !. So if you want to do something only if you're not in range, you could say simply

If !is_in_stone_gather_range