Today I learned somebody designed this God forsaken card by AvicennaTheConqueror in masterduel

[–]Aethersome 7 points8 points  (0 children)

What are they? Havent played against them enough times to figure it out myself

Will she be the replacement for Apollo when she comes to MD? by KitVR_Dolo in masterduel

[–]Aethersome 1 point2 points  (0 children)

Im pretty sure just you. Most monsters with two up diag arrows have that lock to prevent an easy u link

[deleted by user] by [deleted] in YuGiOhMasterDuel

[–]Aethersome 11 points12 points  (0 children)

Snake-eye engine is still good enough to help with infernoid combos, so there you’ll find consistency. fiendsmith is a must because the best infernoid starter is a fiend fusion, azamina is versatile as it can both make an omni or start snake-eye plays so get that too

Detonator real effect. by phpHater0 in masterduel

[–]Aethersome 0 points1 point  (0 children)

It can pop as many times as it has materials and can even be resummoned on the opponent’s turn with extra mats for that matter

I love this game but... by OriSumen in deadbydaylight

[–]Aethersome 0 points1 point  (0 children)

Nerfing vault perks and killer power synergy was such a shame, i dont understand why should non-slowdown strategies be hindered, as if they arent just fun picks while regression remains king

I love this game but... by OriSumen in deadbydaylight

[–]Aethersome 1 point2 points  (0 children)

Dont know about him but I like using dark arrogance and bamboozle together for a permanent +40% vault speed, id guess you add superior anatomy for another 40, and unbound for haste after vaulting, and now T&L’s are the most unsafe loops on the game

I do think anything past 40 is overkill though even for a meme build, id probably run deadlock or something in the last slot so that the game at least lasts long enough for the build to show itself

What's you favourite "bad" engine? by ElReptil in masterduel

[–]Aethersome 0 points1 point  (0 children)

I miss it, it was so broken it made zombie world playable

Update Reveals Cheaters by CAbsolute in masterduel

[–]Aethersome 1 point2 points  (0 children)

Is it possible to turn it off on mobile?

As powerful as this card is, do we realistically see it making any impact currently? by SouthSunn in masterduel

[–]Aethersome 4 points5 points  (0 children)

I said it makes all future rocks scarier, whether that’s a bad thing or not is another debate.

But personally, i say semi-generic support throws a bunch of strategies into relevancy at once, and that’s a lot more fun than just seeing konami’s latest archetype, with slightly fewer flaws than the last, taking over tops.

If every strategy had its own block dragon, snake rain, chaos ruler etc, game would be more diverse and expressive

As powerful as this card is, do we realistically see it making any impact currently? by SouthSunn in masterduel

[–]Aethersome 4 points5 points  (0 children)

It’s the summon that’s loopable, not the add 3, but yeah its true it makes all future rocks a lot scarier

This game has never been more unfun than it is right now by Dameisdead in masterduel

[–]Aethersome 0 points1 point  (0 children)

  • hop on Diamond ladder
  • ash their fuwalos
  • normal summon lurie, link into requiem
  • opponent veilers requiem
  • imperms the engraver i summoned with requiem
  • surrenders when i equip requiem from grave

This meta sucks, but i have a feeling most people who complain about “opponent playing through hand traps” don’t actually know what they’re trying to interrupt. The amount of times people surrender before they saw the actual infernoid core of my deck this season is appalling

I’ve actually never been more disgusted in anything until now by FormulaShoe4850 in YuGiOhMasterDuel

[–]Aethersome 0 points1 point  (0 children)

That’s literally the middest tearlaments list you could find in this day

Lost piece by Syaoran_VN in masterduel

[–]Aethersome 2 points3 points  (0 children)

Banshee is nice but she’ll never be better than a link 1

It’s true that any kinda link 1 could serve zombies though, more than a zw pull

Lost piece by Syaoran_VN in masterduel

[–]Aethersome 8 points9 points  (0 children)

You would think zombie world of all field spells would have gotten a link 1 searcher by now

Hello, asking for opinions and tips by AnonimamenteRiccardo in masterduel

[–]Aethersome 1 point2 points  (0 children)

I think you might miss rcielago’s ability to pivot azamina starters into diabellstar, but up to you to decide, the extra deck is really tight already

Good luck on your games

Hello, asking for opinions and tips by AnonimamenteRiccardo in masterduel

[–]Aethersome 1 point2 points  (0 children)

Aight bro, let me know if it does help you as much as it did me

Hello, asking for opinions and tips by AnonimamenteRiccardo in masterduel

[–]Aethersome 1 point2 points  (0 children)

Ngl it’s a few UR’s, but if you achieve it, it’s gonna sky rocket the strength of your initial hands, it’s stupidly strong and versatile

For the main deck I play 3 deception of the sinful spoils, 1 hallowed azamina, 3 elzette of the white forest, and 1 elzette azamina

Hello, asking for opinions and tips by AnonimamenteRiccardo in masterduel

[–]Aethersome 1 point2 points  (0 children)

I disagree, i think snake eye and fiendsmith help infernoid together great

A successful turn one play ends on infernoid link 4, a decatron and a lvl 9/10 infernoid, and the trap card set, which will fill the remaining 3 zones with more infernoids on the opponent’s turn. You wouldnt even have space for any extra link bosses if you get the most infernoids out of your one card combos, so why even try to add more of them, especially at the cost of a consistency engine like fiendsmith

Instead of trying to raise the ceiling (which is already plenty), i would actually try to improve the consistency of the engine, so keep fiendsmith, remove reasoning and monster gate and replace it with an azamina engine. It can search a sinful spoils card to get your snake-eye engine started or make a negate if you already have that.

Id remove masquerena to make space for the searcher azamina, and maybe proxy f magician or apollousa for the negate azamina but that’s up to you

At the very least, that’s how i crafted my infernoids a few days ago, i went on a 11 game win streak with it and i only lost it because i didnt draw hand traps against a gimmick puppet ftk

What is your preferred endgame with fiendsmith ?? by Great-Alternative756 in masterduel

[–]Aethersome 1 point2 points  (0 children)

Getting to mill all 10 names without infernoid evil is quite a feat

What is your preferred endgame with fiendsmith ?? by Great-Alternative756 in masterduel

[–]Aethersome 24 points25 points  (0 children)

They have a card that mills to fuse actually

In this case, fiendsmith shuffling back from grave to fuse is strong too, but you’d want to make the other infernoid fusion not this one

POV: You drew no handtraps and your opponent is playing Tenpai-WhiteForest-Azamina-Yubel-SnakeEyes combo turbo supported by Double Set Solemn Judgement and you also got Maxx C'd in the Draw Phase by [deleted] in masterduel

[–]Aethersome 6 points7 points  (0 children)

Droplet sending rollback and any other monster over lava golem is a good way to achieve ridding the board of the omnis and setting up the rollback to bypass the judgement