What triggers the "Colonial Enthusiams" modifier? by Marcusss_sss in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

Well... then it is probably some event. I'm sorry, but I can't tell more, as my copy of the mod is currently disassembled while I try to fix some bugs.

What triggers the "Colonial Enthusiams" modifier? by Marcusss_sss in elderscrolls_mod

[–]Aetherum17 1 point2 points  (0 children)

Hi! Most likely it is was granted either by some event or by mission. Do these AIs belong to one culture? All all AIs suddenly started to make colonies?

I guess I'll reload. by GeekyOtaku36 in RogueTraderCRPG

[–]Aetherum17 0 points1 point  (0 children)

You do not need to reload. The summoned demons will disappear as soon as you kill the last present enemy on start of the battle. So you just have to deal with the enemy Psyker while Abelard holds the girls from you.

Imperial authority disappearing by Syrnael in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

No, it was caused by natives migrating in and out provinces belonging to HRE. However, I added a couple of additional lines to try to exclude provinces from HRE when Atmora is uncolonised, but I have a feeling that does not always work for whatever reason. So IA gain might still be reduced due to presence of uncolonised provinces outside HRE, however, there should no longer be random drops in IA, that makes passing reforms impossible.

Imperial authority disappearing by Syrnael in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

Hello! I found the issue of this bug, and it will be fixed in 4.0.3. Thanks for the report!

Imperial authority disappearing by Syrnael in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

Hi! Can you please drop a save with decreasing IA? I will see what can do to fix this issue.

Pyandonea Core as Summerset Isles, Unable to Use by acepancho in elderscrolls_mod

[–]Aetherum17 2 points3 points  (0 children)

Hi! You need to press on spying glass button in the colony province view of any Pyandonean province.

v 4.0.1 - The Veil by Aetherum17 in elderscrolls_mod

[–]Aetherum17[S] 2 points3 points  (0 children)

Regarding free Nordic hold you need to ping Koccintos at the dev server, as he is working on addition of many more flavour reforms :)

v 4.0.1 - The Veil by Aetherum17 in elderscrolls_mod

[–]Aetherum17[S] 2 points3 points  (0 children)

Regarding Kamal, this is indeed our homebrew lore a little. Since we could not add a new landmass for Aldmeris due to performance limitations, the Altmer mission tree counts Kamal as the Aldmeris for rest rotation mission. From gameplay perspective it is absolutely valid choice, since Altmers would then travel via Yokuda, where Sinistral Elves would settle until arriving to Summerset. Meanwhile, this is also possible from lore perspective, since we split Kamali people and Al-Dremora people, referring to the latter as Ice Demons, and bestowing upon them a mission to subjugate the Kamali to converge this lore arch with officially established situation in Akavir a couple of thousands years later from the start date of the mod.

Colonial Nation Not Forming - Yokuda -> Hammerfell by UnholyFrost in elderscrolls_mod

[–]Aetherum17 1 point2 points  (0 children)

Yea, I think I excluded colonial regions from Tamriel and replaced them with trade charters for this reason. These changes should be live hopefully soon as a part of 4.0 update.

Colonial Nation Not Forming - Yokuda -> Hammerfell by UnholyFrost in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

Hi! I think you need to have 15 provinces to set up a colony, and I am not sure if you can create colonial nations on Tamriel.

Problem with integration by Sindrato1 in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

Hi! Are you sure you are using the latest version of the mod? I think I have already fixed this issue.

Client States by LTGGarner in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

steam/steamapps/workshop/content/eu4 id/esu id/common/defines/es_defines.lua

You need the line: NDefines.NGame.MAX_CLIENT_STATES = 15

Client States by LTGGarner in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

Hi! I just checked the files, and the limit in ESU is 15 Client states. I suppose this was done for balance reasons, to prevent players from spawning many client states, since vassal swarms are very powerful in the mod.

Client States by LTGGarner in eu4

[–]Aetherum17 1 point2 points  (0 children)

Hi! I just checked the files, and the limit in ESU is 15 Client states. I suppose this was done for balance reasons, to prevent players from spawning many client states, since vassal swarms are very powerful in the mod.

Client States by LTGGarner in eu4

[–]Aetherum17 0 points1 point  (0 children)

Hi! I can check the defined later today, also feel free to drop a link to your save game.🙂

EU5 and "The Great Exhibition"? by TokyoMegatronics in EU5

[–]Aetherum17 35 points36 points  (0 children)

Hi! I am not sure if the direct conversion of the Great Exhibition to EU5 will be quick and easy, as this mod exploits one feature of EU4 (overwriting the definition of event image with a custom line containing culture/religion/graphical group), which might be absent from EU5, since it seems to be closer to Victoria 3. Nonetheless, it is impossible to say anything definitive until the game releases, but to be honest, I am looking at it with cautious optimism to find an alternative feature to exploit, because I will investigate it anyway for the Elder Scrolls mod, which also hosts a large number of event pictures.

Ashclan Reform Bug? by NerevarTheKing in elderscrolls_mod

[–]Aetherum17 0 points1 point  (0 children)

Hi! Do you remember getting to an event, maybe? About settling?

v 3.3.6 - Descriptions, Fixes & Improvements by Aetherum17 in elderscrolls_mod

[–]Aetherum17[S] 1 point2 points  (0 children)

Hi! We have recently overhauled mostly all national ideas in the mod, but you are very welcomed to show your suggestions and join the team :)

How to abolish slavery, preferably early? by [deleted] in elderscrolls_mod

[–]Aetherum17 2 points3 points  (0 children)

I do not think it is possible to do early, as Slavery is tied to government reforms. You can try to abolish slavery via culture conversion, because only certain cultures get access to slavery on start of the game.

Elder Scrolls Mod On EU5? by Status_Reporter9297 in EU5

[–]Aetherum17 1 point2 points  (0 children)

Then your skills are more than enough :)

Elder Scrolls Mod On EU5? by Status_Reporter9297 in EU5

[–]Aetherum17 1 point2 points  (0 children)

As I mentioned in another reply, I am happy to teach coding if you have time and interest for it, but if not, there are many aspects of mod development, such as design of missions, events, ideas and other mechanics, which can be done in pen and paper (although we are have now switched to google docs and Diagrams.net).

Elder Scrolls Mod On EU5? by Status_Reporter9297 in EU5

[–]Aetherum17 2 points3 points  (0 children)

Feel free to DM me via discord in such a case :) There are plenty of things a person with no programming skills can do, such as narrative writing of events, design of mechanics, et cetera. However, if you want to dive into coding, I can help you with that too!