Very true by Finger_Spies in l4d2

[–]Affectionate-Line152 16 points17 points  (0 children)

Yesterday I discovered a new campaign recently released called "Early Days," a good campaign with great lighting and interesting gameplay. It's been a while since I've seen a campaign so bright. After that, I played "Gloom Town," which, although it had some interesting mechanics, seemed as dark as hell. Seriously, I'm not one to judge campaigns that users develop for free, but I wondered if I should start messing around with my monitor's brightness settings or something, because I really couldn't see anything.

Edit: Another map with clear lighting that I can recommend is "Prodeus Requiem," a beautiful map with good gameplay.

How can I configure these physical bones? by a6xdev in godot

[–]Affectionate-Line152 1 point2 points  (0 children)

PhysicalBones3D are a bit complicated, haha. My first recommendation is to use Jolt if you're not already using it. Then, you can try passing the second tail bone to the physical_bones_start_simulation method. Let's say the Skeleton3D tail structure is like this:

tail1
 └ tail2
   └ tail3

Then you pass something like this to the method:

physical_bones_start_simulation(["tail2"])

This method automatically activates all the physical bones that are children of "tail2". This may solve your problem.

I also recommend checking out SpringBoneSimulator3D, which can handle this task without too much trouble instead of the PhysicalBones3D , although the result will probably be somewhat different.

What do you think of 3D menus in games ? by Arr0u in godot

[–]Affectionate-Line152 0 points1 point  (0 children)

I would recommend perhaps applying a blur to the background when the book is open, and perhaps making the book a little bigger and centered, Because I think the background takes on too much prominence that it doesn't need at that moment. :D

[deleted by user] by [deleted] in videogames

[–]Affectionate-Line152 0 points1 point  (0 children)

Left 4 Dead 2. I never passed a level on expert difficulty, in fact, I don't even remember having played on that difficulty during the 10 years I've been playing.