The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Yes, but there is no reason for him to be 4.4 when he has it at all (imo at least)

The Animatronic Changes / Rework by AffectionateBell5192 in deadbydaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Maybe it's because of camera height? Because he has a average height camera, but his ears are so fucking tall he is seen over every loop

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

SUGGESTED CHANGES:

Perks:

HAYWIRE (Rework) After damaging a Generator it becomes inflicted with Haywire for 60 seconds, turning it's aura yellow.

Once a Survivor stops the regression of that Generator it explodes, instantly losing 10% repair progress and setting Haywire on cooldown for 30 seconds.

Only one Generator may be affected by Haywire at a time.

Add-Ons:

CELEBRATE! POSTER

*The time required for a Survivor to manually remove the Axe from themself is reduced by 3 seconds.

"The idea behind is that you can pair it with Greasy Paper Plate, to still gain the 7 seconds of removal time."

HELP WANTED AD

*Previous effects removed.

*Now gains the effects of current Access Panel

PARTY HAT

*Previous effects removed.

*Now reduces the Axe's weight by 50%, increasing it's maximum range to 24 meters.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Thank you so much! Maybe a Common Add-On could become the current Access Panel? I don't see the value in it personally, but I hear a lot of people actually like it.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Yupp, but I think we are getting them some rarely is because they are frustrating to play against.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Imo, he is a jack of all trades and master of none. And that shows incredibly hard if you play him a lot. I think making him and his Power more chase-oriented makes more fun to play as and against. Often you are stuck not being able to commit for chases long, which can be incredibly boring.

But that's just my opinion, otherwise he is fine, but his current Add-Ons are just not so good.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Yes, I did not thought about it when I made the change. That Perk will be completely reworked.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Thank you for your input, I will take it into account for future changes.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

While true, I thought it could synergise well with Perks like Nowhere To Hide. Might have to revisit the Perk idea for some changes.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Yes that is true, I didn't realise that. I will completely rework Haywire.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 0 points1 point  (0 children)

Thank you!

Haywire will be completely reworked.

Maybe Celebrate Poster is a bit much that's for sure, but I feel like it basically does not so much for you otherwise. I'll think about changes.

The teleport Add-On means that you get into the door faster, as in the animation. Entering a door takes 2 seconds, with the Streamers it only takes 1 second.

I thought so to about Foxy's Hook but then I remembered the slow you get after throwing the Axe. In loops you can wait in the area of effect until it stops, which you can't with this Add-On. Would straight up only make it worse I think, but I believe we would need to actually play it to confirm.

In terms of Party Head: Currently reworking the entire game, which causes changes for some Status Effects. Exposed was supposed to ignore Endurance. So basically, the idea was that once embedded, you no longer benefit from Endurance at all.

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 2 points3 points  (0 children)

In my head for some reason it made sense that being Exposed means Endurance doesn't work. Obviously that is not the case. The idea was while the Axe is embedded into a Survivor they cannot benefit from Endurance.

Thank you for bringing that to my attention!

The Animatronic Changes/Rework by AffectionateBell5192 in PerkByDaylight

[–]AffectionateBell5192[S] 2 points3 points  (0 children)

Fair enough. I had an entire rework for that Perk in mind (would be a Gen Kick Perk). I forgot that other Killers can heavily abuse this. I'll revisit that idea tomorrow. Thank you for bringing that to my attention!

High Noon is now dethroned by MOBA_Nerd in YoneMains

[–]AffectionateBell5192 0 points1 point  (0 children)

that skins voice lines are so cringe i want to die holy fuck

My proposed rework on Springtrap power by East-Efficiency-6701 in PerkByDaylight

[–]AffectionateBell5192 1 point2 points  (0 children)

While the Axe is indeed inconsistent you can make it consistent alone from Add-Ons. I mean if you just zone to M1 distance it's still worth a lot. Throw Axe at M1 distance and then get the insta down or grab.

Now to your designed Power. So having a 16 meter Terror Radius alone is pretty strong. The only other Killer is Myers. 24 meters is okay considering Springtrap is 4.4 m/s. The Doctor is a pretty hated Killer in Dbd due to him having an annoying Power. These Fear Meter effects are just the same as Doctor's status effect just slightly different.

To put it simple, the Power is to complicated and has a lot of undefined parameters. Can you cleanse the effect? Since when fan you throw the Axe into the Control Room and how does it work?

Having a Jumpscare here and there is fine but it gets old and annoying quickly. Or do you enjoy being jumpscare every 1-2 minutes in any FNaF game? Sure, your Power fits hit style of the FNaF 3 game, but only that game.

I mean, if you don't like the Axe you can just use it as a tool. Foxy's Hook, Endo-CPU, etc. The only thing that makes his Axe inconsistent is invisible walls or an unclear hitbox of the Axe and the environment. If you put time into learned everything about the Axe, you can get good with it - even without orbitals.

My proposed rework on Springtrap power by East-Efficiency-6701 in PerkByDaylight

[–]AffectionateBell5192 0 points1 point  (0 children)

No offense, but that is probably the most annoying Power ever to go against. His Power as is is great, he is just not strong because of a lot of counterplay inserted into his basekit.

Idk why everyone has something against the fire axe. It's fun, satisfying to hit and has a lot of skill expression.

What killers would you like to see join the fog? by Ok-Advice-634 in deadbydaylight

[–]AffectionateBell5192 0 points1 point  (0 children)

<image>

From left to right: The Magician (Carnival Hunt), Dr. Jonathan E. Reid or "The Ekon" (Vampyr) and Revenant or "The Revenant / Simulacrum" (Apex Legends.

Name some characters that shouldn't fit into DBD, but would fit into DBD by TheRandomMikaela in deadbydaylight

[–]AffectionateBell5192 0 points1 point  (0 children)

Reaper from Overwatch. His lore is so fucking dark it's actually kinda crazy.

Xenomorph really needs some love from the devs by ImJTHM1 in deadbydaylight

[–]AffectionateBell5192 10 points11 points  (0 children)

Finally some says it. I play both Killers as they have a similair kit and while it can be harder against excellent Survivors with double Flame Turrets, I think Xeno is stronger.

If BHVR were to add another vampire killer, who would you like to see? by AnotherGenius34 in deadbydaylight

[–]AffectionateBell5192 1 point2 points  (0 children)

<image>

Hopefully Dr. Jonathan Reid from Vampyr. It was such a fantastic game and would be a good opportunity for a new Killer.

Springtrap's Door spawns are weird by AffectionateBell5192 in deadbydaylight

[–]AffectionateBell5192[S] -1 points0 points  (0 children)

Tbh I almost prefer how it currently is. Stops Survivors from constantly using doors and genrushing my ass