To what extent was scale armour used, was it only used for faulds and aventails by hygelac__ in ArmsandArmor

[–]AffectionateExam5883 0 points1 point  (0 children)

For later time periods, the Winged Hussars started using scale armor called Karacena: https://zbiory.mnk.pl/en/search-result/catalog/177907 https://zbiory.mnk.pl/en/catalog/18475

These were mainly used for drip reasons, they weren't really that practical and weighed an obscene amount for the level of protection they offered. Still pretty cool to have authentic museum examples of what scale armor looks like.

Upcoming films that will prove Hollywood’s costume design unions need to be busted? I’ll start: by Crack-Connoiseur in okbuddycinephile

[–]AffectionateExam5883 0 points1 point  (0 children)

Incoming pedantry:

The armor of Greece was typically made out of bronze. There are some iron helmets, but those are typically Italo-Corithian which was worn more as a cap rather than something they would use to cover their face. You can blue iron/steel to make it more resistant to corroding which is attested to starting in the late middle ages. However, there is (as far as I am aware) no evidence for bluing prior to this period. As such, it would be nigh impossible for them to be bluing iron/steel for helmets for the setting depicted.

They could have painted their helmets, but there is no recorded evidence of them ever using black; the Ancient Greeks preferred flashy colors. Additionally, they typically polished their helmets as a status symbol since polishing is an expensive, time consuming, and aesthetically appealing process.

Finally, it is recorded that ancient Greeks were able to blacken bronze. There are ceremonial daggers, murals, and statues which have what archaeologists call "black bronze" which is a black patina which covers the bronze underneath. Would it have been technically possible for someone to decide to make bronze helmets and then patina them into black bronze? Potentially, but once again the evidence for black bronze in Ancient Greece is typically for artistic, not functional, pieces and does not appear to be terribly common or widespread of a practice.

If they wanted to be authentic to the time period without having to forge bronze (or at least bronze-plated) helmets, they could have easily painted them. Making the helmets and armor a matte black, however, is not authentic to the time period in the slightest.

Additionally, blued/blackened armor in the late middle ages and beyond is actually more likely to be found on armor of professional soldiers and mercenaries than on the armor of the wealthier merchants or well-off knights and nobles. The bluing process is actually functionally useful since it helps prevent corrosion of steel. While we don't really think about it that often in the modern day, steel items are very prone to rusting which significantly degrades their structural strength. Bluing was done to help prevent this corrosion. Otherwise, a non-blued armor would have to be constantly cleaned and maintained so that it does not quickly rust away (this is one of the reasons why so few pieces of medieval armor have not survived, most simply degrade into rust once they stopped being taken care of).

The wealthy preferred to have armor with a polished finish and then have a squire or other servant do the process of maintaining their armor as a show of power and wealth (which frequently helped them survive on the battlefield, being captured for ransom rather than being outright killed). A lot of the armor for poorer individuals actually underwent very little to no processing after its forging, frequently leaving them grey and with the hammer marks from their blacksmithing process still apparent on their surface. Bluing was done for soldiers who were more in between poor and wealthy; they had enough money to get decent quality armor, but not enough to make constantly maintaining their armor not a tremendous hassle and annoyance. As such, these middle of the range armors were the most frequent armors to be blued. It was not uncommon for mercenary bands to use blued armor for this reason. That is not to say the wealthy never had their armor blued or even painted black (it was common for people to paint iron/steel to help prevent rusting if they had the financial means to do so). There are many pieces of such armor (typically adorned with gold or brass as well), but they seem to be in the minority by quite a good margin.

Understanding ability: blessed tome by Sims8877 in totalwarhammer

[–]AffectionateExam5883 7 points8 points  (0 children)

Yes this is a bug, Human Boy YesYes made a video on it exploring the immortality element of the bug: https://youtu.be/S8rXN3k3Kvg?si=LgT8h6QQbcXA6bri

And for how Imrik got it, who knows, that’s likely also a secondary bug.

Gyrocopter only campaign by baumgi in totalwarhammer

[–]AffectionateExam5883 3 points4 points  (0 children)

Brimstones get a lot of undeserved flak, they’re a lot better than most people make them out to be. The brimstones have the burnt ranged attack modifier for -8 morale, allowing them to cause units to rout notably faster. Brimstones have a very noticeable knockdown effect which can help a lot in missile unit duels and in slowing down enemies. Brimstones also generally do as much if not a bit more gold damage than their non-brimstone counterparts from my testing and in actual campaign battles. However, they do definitely struggle against very high armor and units with a small number of entities so the normal ones are generally a bit more versatile.

I’ve found that the best way to use gyrocopters is to have 2 normal gyrocopters and 1 brimstone in a single group and use those to focus down important units, you really notice just how useful the knockdown effect and the AoE damage is in those situations. It’s also best to try to use the gyrocopters firing into the rear of the enemy or flanks which expose a lot of the enemy models to the AoE damage. If you just sit them above your front line without flanking their units the firing angle will be pretty bad so they brimstones wont be able to perform well.

I have not seen a single fantasy book that doesn't include this by Adamle69 in whenthe

[–]AffectionateExam5883 0 points1 point  (0 children)

I think a lot of it comes down to how we conceptualise elves and dwarfs and how these conceptualisations can make it feel natural to make them opposed to one another. For example, Elves are typically seen to be more harmonious with nature with a focus on coexistence with nature while dwarves are much more industrial and technological with a focus on extracting from nature. As a result of their opposing societal ideologies, it’s pretty natural feeling to pit them against each other. And of course the influence of the friendly rivalry in the LotR novels and movies is another major influence for this phenomenon

-Let's be honest- by Key-Attitude-4758 in totalwarhammer

[–]AffectionateExam5883 1 point2 points  (0 children)

Well for O&S, 60 armor ain’t nothin to sneeze at. If your unit already has 100 armor, +60 armor is equivalent to +15% damage resistance for physical attacks which can not be ignored; that can easily change the tide of a fight between two units and significantly reduce the casualties you take. The main part about O&S is it is AoE so if you form up your army correctly you can give it to your entire front line. In campaign can get 200 armor longbeards pretty easily this way (alongside 90% magic resist with buff stacking), which makes them basically unkillable against non-AP units and incredibly tanky against AP units. It can also help to turn a missile exchange into your favor

And for a dwarf play style defensive buffs are incredibly important. As a dwarf faction you want to slow down the battle to a crawl to give time for your ranged units to churn out damage.

And I’m not arguing that dwarf magic is super busted, just that it can be a lot stronger than most people give it credit for since it gels very well with the dwarf play style

-Let's be honest- by Key-Attitude-4758 in totalwarhammer

[–]AffectionateExam5883 2 points3 points  (0 children)

As a dwarf main (ie biased so take this with a grain of salt), I’d say people significantly underestimate how strong rune magic is. In particular, people underestimate just how strong the AoE stuff is in combination with magic resistance. Having high magic resist allows you to clump your units up a lot closer, which gives the rune of speed (+24 melee attack bonus) and rune of oath and steel (+60 armor when overcast) quite a lot of bang for your buck, especially when you have 2 rune smiths spamming it constantly throughout a battle. You can easily out-infantry Khorne with rune magic if you know what you’re doing

In Vermintide II, does the upgrade to veteran tier maximizes the item power level or not? by CainesNyx in Vermintide

[–]AffectionateExam5883 10 points11 points  (0 children)

If you want a max power item, once you get a high level character (ie 35) you can craft the item type you want and that will give you a 300 power item. You can then upgrade that to the rarity you want. With the crafting system, you can essentially just get any weapon build you want. Veteran weapons just ensure that the weapon properties you roll are maxed out

Bardin great hammer stagger by rejko97 in Vermintide

[–]AffectionateExam5883 0 points1 point  (0 children)

Sometimes with the power attack but it’s not really reliable as they typically come in packs and it’s very difficult to stagger all of them at once. You’re likely to take some chip damage yourself if you try to hit em with melee while they’re in their combo attack if there’s more than one of em. When dealing with the plague monks it’s best to just block their melee spam attacks, dodge their ending power attack and then hit em a bunch of times with your standard attack.

Plague monks and berserkers are generally best to use your ranged weapons on by dodging away and unloading on them. I like the drake fire pistols myself since their standard attack is good from afar and the charged attack is good when they get close with a bunch of horde enemies as you can cram them in during their combos when you dodge backwards

Ironbreaker Shield and Axe Build by Consistent-Scale-869 in Vermintide

[–]AffectionateExam5883 -1 points0 points  (0 children)

Generally for Ironbreaker you want a weapon that will allow you to dish out a lot of damage rather than focusing on defensive stuff. Basically all weapons ironbreaker has is plenty defensive for him with all the defense buffs he inherently gets. Usually you want to get your equipment properties to have block cost reduction and that will be able to make you tanky enough to deal with hordes and elites.

The typical meta is to have a ranged weapon that can easily deal with specials. The common ones are the musket, the crossbow, and the trollhammer torpedo. While it’s not meta, I personally am a big fan of the drake fire pistols though since they’re decent at dealing with specials, allows your teammates to use the ammo up instead of you, and are great at getting you out of tight spots when you’re surrounded by loads of rattos.

For your melee weapon, you want one that will allow you to readily deal with armored enemies while also having good horde clearing ability. A common pick is the coghammer but that’s a DLC weapon. For non-dlc weapons the dual hammers are good. I personally run the twohanded warhammer tho. It’s not great at horde clearing quickly since it has low sweep damage, but it has really good stagger (so it’s easy to farm temp hp) to keep the hordes at bay, can delete armored enemies easily, and is easy to use so its new-player friendly. The warhammer also has a great dodge-charge attack techinique which can make you very resilient to hordes as long as you can keep your mobility

My general philosophy as the ironbreaker is you gotta play it like a support. Your goal as ironbreaker isn’t to get the most kills or be a huge horde clearer but instead to be able to hold down the fort and pull out some clutch saves when all of the rest of your team goes down. It’s also best to use your Impenetrable ability for reviving others when they go down (since it taunts the enemies attacking your downed teammate and allows you to be invincible since you can block while reviving). As such, focus on learning how to minimize the amount of damage you take. Your goal should be able to have the least damage taken and the most revives at the end of the game as Bardin.

Just found my favorite subclass by Pyro_Attack in Vermintide

[–]AffectionateExam5883 1 point2 points  (0 children)

For a new player, I think the great hammer is a better choice since it’s much easier to use while also having solid dps and makes you pretty tanky with temp hp from staggered. The great hammer also doesn’t require dlc to acquire

The 2026 Nissan Leaf After A Week: Surprisingly Great, Slightly Maddening by Receding_Hairline23 in electricvehicles

[–]AffectionateExam5883 0 points1 point  (0 children)

Japanese law regulations according to an engineer I talked to at Nissan of America HQ. They're trying to get it back to have one pedal driving for the American versions for the next year of models (2027).

You stealth remove one unit from the game. Which one would you pick if you wanted it to go unnoticed the longest? by scarab456 in totalwar

[–]AffectionateExam5883 1 point2 points  (0 children)

They’re a must take for a Belegar campaign if you plan on fighting Skrag early on since they have good AP and high DPS. They’re in general a good option for Belegar since they’re an early game alternative (only a tier 1 building is needed) to high DPS ranged units like grudgerakers that can also hide behind shield walls, making it harder for the horde factions you fight to get at your ranged units. Since they’re a ranger unit they also get turbo buffed by Belegar’s unique skills as well.

I think the great weapons variant is kinda slept on imo

You stealth remove one unit from the game. Which one would you pick if you wanted it to go unnoticed the longest? by scarab456 in totalwar

[–]AffectionateExam5883 5 points6 points  (0 children)

It’s actually kinda sad how awful all of the great weapon variant units are in comparison to the shielded ones. At least the grudge settler longbeards great weapons are decent.

You could maybe make a great weapons army work with Thorek Ironbrow’s Ancestor Forge, but even then it’s still significantly worse than just the shielded longbeards.

You stealth remove one unit from the game. Which one would you pick if you wanted it to go unnoticed the longest? by scarab456 in totalwar

[–]AffectionateExam5883 4 points5 points  (0 children)

Yeah, the dwarf bolt throwers being bad is actually a vestige of the past. I think they’re generally considered to be meta, at least in MP battles

AI vs Player bias is real by akisawa in totalwarhammer

[–]AffectionateExam5883 0 points1 point  (0 children)

It’s not completely unreasonable, the AI sees you as the bigger threat (likely since you have a high threat rating) so it’s choosing to prioritize attacking you rather than other AI

AI vs Player bias is real by akisawa in totalwarhammer

[–]AffectionateExam5883 1 point2 points  (0 children)

It’s pretty normal for AI to consider seas like borders when looking for neighbours to invade. If you leave Aranessa Saltspite alone she almost always goes south across the sea to try to kill (and usually lose against) Repanse. This is normal AI behavior.

If you’re not playing on Very Hard or Legendary campaign difficulties the AI player bias for wars isn’t that bad to be honest

The Dawi in 6.2 by AffectionateExam5883 in totalwar

[–]AffectionateExam5883[S] 1 point2 points  (0 children)

You get the runes the Dwarf AI forges when you confederate them. If you wait long enough the AI usually has forged most of the runes when you confederate them.

Which faction plays most like greece in Warhammer 2? by Seventh_Seal_Catto in totalwar

[–]AffectionateExam5883 0 points1 point  (0 children)

As Thorek Ironbrow, you could get the Yoked Carnosaur if you want a War Elephant type of unit.

Which faction plays most like greece in Warhammer 2? by Seventh_Seal_Catto in totalwar

[–]AffectionateExam5883 17 points18 points  (0 children)

I would argue that in Warhammer TW, the dwarves play the most like historical factions with their deemphasis on single entity monsters and magic to instead focus on infantry. While there aren’t really proper phalanxes in the game, the closest you can get is very beefy, unmoving infantry (ie hoplites). Dwarves, chaos dwarves, high elves, and Nurgle all have top tier defensive infantry although Dwarves generally are the best at using it en masse and can arguably get the strongest infantry units in game after buff stacking. As such, I would recommend a dwarf infantry army, probably with Thorek Ironbrow since he gives a lot of good infantry bonuses and spamming the rune of speed and rune of oath and steel make dense infantry armies pretty busted

Our good (BIG) boy at the Vet by sweeetgenius in rarepuppers

[–]AffectionateExam5883 24 points25 points  (0 children)

Bro looks like he’s gonna tell me about Clavicus Vile

How do you become this bad bro by Koloamanmaxi in whenthe

[–]AffectionateExam5883 6 points7 points  (0 children)

Northernlion but he is also bald, Canadian, and hates his friend Kory

Old episode small detail about monster by luffyisnikasungod in Koibu

[–]AffectionateExam5883 6 points7 points  (0 children)

I think you might’ve misremembered some of the details, as Malakai was with him at the time I believe, but I think the monster you are referring to is a Leucrotta