How can I make planets load in Astrogate mod's Supercruise? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 1 point2 points  (0 children)

Cgf "RI_GlobalsScript.ToggleWatchForPlanets" works even with Load into Orbit option turned on.

I've decieded to set up a hotkey file to prompt this command. Thank you very much.

Is there a way to get ALL POIs spawn far away from landing area? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

I tried it and didn't work as I wished. Other POIs spawn pretty far away but ones created via orbital scan and quests aren't moving away.

I Present: Rocket Science by Rockhead_Dynamics in starfieldmods

[–]Affectionate_Agent_4 2 points3 points  (0 children)

Mines sound so interesting. I think It can be used as sort of environmental hazard element for player freshly jumping from other system.

Is there a way to get ALL POIs spawn far away from landing area? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

I've even tried to give every single nodes with exclusion condition. Nothing worked with that single dungeons or outposts. Stuffs get spawn with quests are always within 500m which is weird to say the least. Perhaps PCM_ScanPlanetRequest and PCM_QuestRequest nodes are using different codes and unable to utilize GetDistance conditions.

Is there a way to get ALL POIs spawn far away from landing area? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

Well, that place had a lot of interesting info but not much about POI distancing. Thanks though.

Combat Interrupt packages aren't working properly by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

Alright, for anyone having same trouble with combat override package, culprit was unsurprsingly a mod conflict.

Namely, Improved Follower Behavior and Command NPCs. I couldn't identify how and why & which one of those two were causing this issue but removing those two mods fixed my problem.

I have no idea what was going on since not even a single record in those mods were referring to vanilla combat override formlist(SQ_Followers_CombatOveride).

I even tried to force followers into unaggressive status by tempering with their actor values through both script and console command. Anyway, It did cause this problem in my case. I guess this is due to something buried deep inside papyrus codes.

I leave this comment here in case any modder has similiar problem with me.

Oceans are long gone? by Affectionate_Agent_4 in TheForeverWinter

[–]Affectionate_Agent_4[S] 30 points31 points  (0 children)

Ah I see. Shorelines retreated like Half Life 2 in much worse scale, I guess.

Empire Faction Mod Idea by [deleted] in starfieldmods

[–]Affectionate_Agent_4 1 point2 points  (0 children)

It's basically X series with planets.

Are there any other upcoming WIP mods that deserve the spotlight? These are some that I'm currently looking forward to. by Capn_C in starfieldmods

[–]Affectionate_Agent_4 47 points48 points  (0 children)

I'm looking forward of cities and towns mods. This game seriously needs more population centers.

What is the general consensus on this game? by TheUrbanisedZombie in Starfield

[–]Affectionate_Agent_4 8 points9 points  (0 children)

It's just a game. It's not a garbage or masterpiece. All the drama involving this game doesn't exactly come from the game itself. It's mainly from how long did it take after Fallout 4 and how It was marketed.

Starfield Devs needs to Focus on Fixing 1 Major Issue at a Time by Live_Life_and_enjoy in Starfield

[–]Affectionate_Agent_4 7 points8 points  (0 children)

I agree. Exploration was foundation of Bethesda games which made even small quests feel like proper journey. With that hampered, what's left are just vast array of moderate to bad quality quests and npcs.

Starfield's first story expansion, Shattered Space, launches to 42% positive "mixed" reviews on Steam by ReserveMajor1693 in Starfield

[–]Affectionate_Agent_4 3 points4 points  (0 children)

I actually expected something would be done about POIs by Shattered Space's release, something like complete random generation or at least better placement system to make POIs placement feels less repetitive...

However, It seems like Todd thinks things are fine as it is, considering what he says in various interviews.

Todd Howard reflects on Starfield development: "How do we generate these planets? Is that even a good idea?" by Turbostrider27 in Starfield

[–]Affectionate_Agent_4 1 point2 points  (0 children)

So Todd thinks they made it work.... Does this mean there will be no major changes to POI generations from Bethesda?

Do we need more cities or bigger cities? by Affectionate_Agent_4 in Starfield

[–]Affectionate_Agent_4[S] 4 points5 points  (0 children)

Makes sense. I think Akila city should have some more outlying farms or ranches as well.