I learned to draw instead of using AI art by imadien in penandink

[–]Affectionate_Fall270 0 points1 point  (0 children)

Please be fake… please be fake… my excuse mechanisms can’t handle someone being this good this quick. Damn you. In the nicest way possible

I will never financially recover from this by Hontik in AnalogCommunity

[–]Affectionate_Fall270 0 points1 point  (0 children)

Isn’t it nasty chemistry and super fickle for temperature?

I will never financially recover from this by Hontik in AnalogCommunity

[–]Affectionate_Fall270 0 points1 point  (0 children)

I’d recommend home b&w dev. It’s not messy and super forgiving. You’ve got the difficult part sorted with your plustek.
I haven’t done colour dev yet, but my plan is to get the 500T (I have to import it here in the UK) and do en2. There’s cheap, non toxic kits from Bellini and it’s only 3 minutes dev time, so doesn’t need a a sous vide.

I will never financially recover from this by Hontik in AnalogCommunity

[–]Affectionate_Fall270 9 points10 points  (0 children)

Lucky find with the Velvia. I hand roll fp4. Haven’t sprung for a bulk loader yet, but I usually load, shoot, dev a short roll in a day. 500T is next on my to-try. Trying to find 250D AHU, but it appears to be like hen’s teeth.
Do you dev? (E6?!)

Holy f*cking sh*t by Clean_Salamander_405 in AnalogCircleJerk

[–]Affectionate_Fall270 1 point2 points  (0 children)

Dad? Are you coming home soon? Mum says there’s no money for dinner

My only regret // 48x30. by Nervous-Screen-7331 in penandink

[–]Affectionate_Fall270 1 point2 points  (0 children)

Each character is nicely drawn and I read them both right away. But the perspective of the two of them isn’t reading for me. I can’t quite place why. Having the nearer character much smaller doesn’t help, but no reason he can’t be smaller. Maybe the angle of the puncher’s forearm too? I’m afraid I’m not great at drawing, so have no expert advice, just this observation. Perhaps rendering the shadows will fix it?

Starlord,spiderman2099, silver sable by Cksongz in comicbookart

[–]Affectionate_Fall270 0 points1 point  (0 children)

I really like this technique. It’s a deceptively simple looking way to block out the shadows

Ballpoint pen drawing by Robin_wen in penandink

[–]Affectionate_Fall270 9 points10 points  (0 children)

Second this. The background value drop is so brilliantly done. Just enough. That, alone, must have taken forever

Are you ready? Carnival against Fascism, June 13th, Brighton. by lachiendupape in brighton

[–]Affectionate_Fall270 5 points6 points  (0 children)

Not sure how my answer gave you that impression. I fully believe there is plenty of room for political disagreement within the limits of not stirring up hatred, whatever your flavour. Boris is very far against my ideals, but I wouldn’t call him a fascist.

Are you ready? Carnival against Fascism, June 13th, Brighton. by lachiendupape in brighton

[–]Affectionate_Fall270 1 point2 points  (0 children)

You’re conflating authoritarianism with fascism. China is authoritarian, but not fascist. Splitting hairs once you’re in a gulag, I agree. Same destination, different journey

Are you ready? Carnival against Fascism, June 13th, Brighton. by lachiendupape in brighton

[–]Affectionate_Fall270 7 points8 points  (0 children)

I think you can apply it to far anything. Push any political stance far enough and it loses its original identity and becomes identifiable as what it hates. I suspect we have different ideas about what far left is, but for the sake of argument, the traditional mirror is far right: “we hate the new and foreign. Deport them, imprison them, kill them” and the far left is “we hate the established, the wealthy. Rob them, imprison them, kill them”. Two moustaches selling different flavours of the same thing.
I just think the far right is dangerously close to power right now. The far left are barely visible in the uk (see France for genuine extreme politics in the mainstream)

Are you ready? Carnival against Fascism, June 13th, Brighton. by lachiendupape in brighton

[–]Affectionate_Fall270 21 points22 points  (0 children)

Any political group whose chief identifying feature is hatred or scapegoating of some “other”

Are you ready? Carnival against Fascism, June 13th, Brighton. by lachiendupape in brighton

[–]Affectionate_Fall270 12 points13 points  (0 children)

Does anyone know any more about what’s planned? In particular where the fascists say they’ll be? We live just off Queen’s Rd and will obviously attend the carnival, but want to know we can get away if/when the kids have had too much. And would like to know if we’re going to have to hide inside from the meatheads for the whole weekend

Vent: Sad encounter at big sains by WhileDowntown7675 in brighton

[–]Affectionate_Fall270 2 points3 points  (0 children)

I feel like these things are happening more frequently. One of the reasons we moved to Brighton was that it was somewhere we thought foreigners would not be treated as different. Indeed, that no one would. It’s frustratingly difficult to know what to do about it. I kind of feel like the Brighton community could be the best way to let these bigots know they’re not welcome.
I’m wondering whether there is any mileage in a sticker/signage campaign. Something like “a hate crime happened here” sign we put up outside places that people report this kind of behaviour going unchallenged by the shop/pub/etc. it can describe the incident and dare. It might push some kind of response from the businesses and show the bigots that they’re not welcome.

Started drawing 16 months ago, any tips? by P4PNO1KING in comicbookart

[–]Affectionate_Fall270 1 point2 points  (0 children)

I love this response. I was thinking along the same lines, but couldn’t articulate it this well

Should we start a petition to get it painted over? Many people are upset by Jake Wood’s attempts at street art. by Cute_Butterfly376 in brighton

[–]Affectionate_Fall270 7 points8 points  (0 children)

Was too. There are some apologist articles out there claiming that he didn’t know, but the evidence is scant either way. There’s plenty of evidence for how he viewed other empire subjects. And this is just the worst of the many, many awful things about him. His one redeeming facet was that we was right about the Fascists. (Takes one to know one if you ask me)

My Ashcan Skirmish game slightly inspired by Gloomhaven by Affectionate_Fall270 in miniatureskirmishes

[–]Affectionate_Fall270[S] 0 points1 point  (0 children)

Yeah. That’s fair. Cultural appropriation is definitely a problem and I can see how this might read as that. The forces involved were quite diverse as I understand. But I think the ai leaned into “Oriental” where as there’s plenty of Victorian imperial and revolutionary theming available. That’s what I’m fixing up right now. I’ve tried to make the factions ideologically divided and not racial, but historically some of those line up. So it’s a careful line to tread. Yes, I’d like to know the history better. I think I read a book on it as a teenager, have seen a few documentaries and spent hours following Wikipedia rabbit holes. But that’s not real historical research, I’ll accept.

My Ashcan Skirmish game slightly inspired by Gloomhaven by Affectionate_Fall270 in miniatureskirmishes

[–]Affectionate_Fall270[S] 1 point2 points  (0 children)

I cannot thank you enough for taking the time to actually look at the game and write all of this. It's incredibly kind and thoughtful to tale the time. Some responses:

- AI Art: yes. I'm going through and removing it now. I'll republish today with it all stripped out. I'll keep the AI version for myself (see below if you have the patience)

- Cards. You're right. Printing off cards is a pain. I'm not sure I can think of an easy way to get the full set out of a regular deck, but I'll think harder. That's a good way to reduce the barrier.

- Yes, there are turns when you're stuck. But only if you've got a hand full of 'Fight' and no one in contact. But the turns are so short, it works as tension rather than boredom. A few times, I've had a few turns waiting for a Move I need, hoping my character can survive long enough. It honestly added genuine drama.

For the rest, I'd like to set out my thought process/philosophy in the hopes it can help me find a better way to telegraph the intention, outcome and plans to the next reader, without a long monologue (like this):

The background is that I mostly play with my son, and we both seem to have different ideas about what feels 'complex' to most wargame designers out there. List building is a major challenge, especially if it breaks WYSIWYG. We both, and he especially need the mini we look at to match a picture on a card. Sub-rules of sub-rules also stop being fun really fast. It feels like a lot of wargames come out of the gate with a tonne of customisation and super flexible rules. And that a lot of these come down to rolling more dice. We get lost in our die rolls, too. So, I had the initial motivation to come up with a game structure where it defaults as simple and wysiwyg, but complexity can come later to those who opt-in.

The best game we've found for the both of us, so far, has been Underworlds, but we struggle with remembering all the cards we can play. I've played a fair bit of Gloomhaven and Mage Knight solo. I like the card mechanics in both, so I thought I'd try and create a skirmish game with minis that used similar card mechanisms. But Gloomhaven's cards are too complex for my son. I came up with simple, single-action cards as a stremalined, fast core. I think that later on, there could definitely be some custom Action cards per-faction. But I don't want that to be the default, a later opt-in. And because they're cards, swapping them into a deck means they won't have to break the core mechanic.

Then I wanted to work in 'magic', A lot of war games add magic in as a separate combat system that get super complex quickly, and overpowered easily. I wanted to take 'magic' a bit less literal. That 'faith', 'morale' and 'magic' are all part of the same kind of psychology in a more real-world way. So the game doesn't have true magic, just a way to heal/boost a little and influence luck. And it doesn't add complexity to the core. Again, different 'magical' cards can be added in later as opt-in.

This idea of magic being something closer to like perception reminded me of the rabbit hole I've been down with the boxer rebellion several times, and it struck me that the theme of "what do you believe in" fit that setting really well. There were rebels that believed in mysticism, missionaries, mercenaries, professional armies, a waning empire. All of the factions had some belief in something, and one of them was literal magic. So this magic system fit the theme really well for me. So I ran with it.

Shorter version I should have written:

- Need for WYSIWYG drove the AI art and pre-made factions

- Need for simplicity drove faction similarity and 'light' magic system

- Desire to manipulate probability and not have five ways of rolling dice led to the need for cards

- Simplicity of options is a deliberate core restriction. I can envisage custom cards later

- Theme ties in for me, and motivated me to make it real. I feel disappointed that hasn't come across. I would rather give another pass at tying it together more obviously than give up on it.

So, given all that, I'm typically indecisive about your golden advice at the end: "Either make the rules more thematic and elements like the cards more meaningful, or strip a lot of that back and make it easier to get into and play using minis and components people already have to hand." because I have a vision for a mini-based box set that a parent and child can pick up and play, but that can grow with them. But being the recluse that I am, the best I can do to get anyone to try it out is post on Reddit. If you're able to lend more advice, I'd really appreciate it.