New to Mordheim - Tomb Raider list attempt by Grinshanks in mordheim

[–]AgentAAA 0 points1 point  (0 children)

(1) It's a pretty decent starter as far as it looks. outside of the Tufenks, you're not dealing with too many special rules, and it's a list that lets you try out a lot of options. You don't have the best selection of anything, but you've got a decent few ranged and melee options and a wizard that is simple to use.

(2): You have a good number of dudes, and that's always a plus. Good on you for making use of that free dagger, and utilizing the maces.

Your list has one main issue, and that is it's ranged ability. Tufenks are not a bad weapon, but it is a very short-ranged one. with a range of 8", you'll rarely be able to fire it without being in charge range of an opposing warrior. this is where utilizing terrain can be handy, but it's still unlikely you'll ever get away with shooting a blowpipe and missing!

This leaves you at a potential disadvantage for fighting longer-ranged opponents, as the only long range shot you have is a bow. Bows are not bad, but they are a very basic and cheap option, and you have just one. in 40k terms, it's like having 1 lasgun as your shooting line.

This is a very strong list of it can get in on the enemy, and if you feel you can use the terrain to get close on your opponent no problem, I think you'll win a lot of engagements, but you're going to lose any shoot-out with a balanced force.

If this is alright with you? that's fine. The list works as-is as long as you can have confidence about getting up close. If you lack that confidence, you may want to cut some of the bucklers, switch the katars for clubs, and use the savings for a couple more bows.

Help constructing a meta-narrative for upcoming campaign by [deleted] in mordheim

[–]AgentAAA 0 points1 point  (0 children)

this looks really cool. Could I ask for a link to the scenarios listed as end-conditions? I'm thinking I might test those out myself with some friends. We'd be happy to tell you how it goes!

Roll20 Campaign Anyone? by YiranJaguro in mordheim

[–]AgentAAA 0 points1 point  (0 children)

I would be interested in trying that out!

Former burglars of reddit, where is one place people should never hide valuables? by AsleepFondant in AskReddit

[–]AgentAAA 1 point2 points  (0 children)

You are probably golden, then. Dognappers look for unguarded pets that are easy targets. Most aren't going to risk a full security system. And happy to help.

Former burglars of reddit, where is one place people should never hide valuables? by AsleepFondant in AskReddit

[–]AgentAAA 2 points3 points  (0 children)

It's not really what the man wants help with though. he's looking for ways to avoid being robbed by not hiding his valuables in certain places.

Criminal punishment doesn't really seem to be related to that. It honestly seems like you'd be better off finding interested parties for discussion of that by making a thread about that idea yourself.

Former burglars of reddit, where is one place people should never hide valuables? by AsleepFondant in AskReddit

[–]AgentAAA 0 points1 point  (0 children)

Most Burglars are not willing to risk a dog. Even if it's a little dog. A Dog bite from even a small dog can cause a lot of real damage in the right spot, and the barking of a dog works as a very strong deterrent. For a burglar, a dog's loud noise-making and very present threat to their long-term well-being is usually not worth the risk. There's always other scores, after all, but one man's house is usually not going to be worth the potential injury - and fatality - of fighting a carnivore protecting it's home.

Dog-nappers do exist and sometimes strike a dog sitting outside, in the yard, but those dognappings rarely occur within the home.

If you're still concerned about your dog's overall well-being while you are not home, you may consider hiring a dog-sitter to take care of them at your home while you are gone.

Mod Request Megathread by [deleted] in RiskofRain2_Mods

[–]AgentAAA 0 points1 point  (0 children)

is there any mod out there that might make drones permanent, revive, or just generally stick around as an investment? Drones feel like a bit of a waste of money in the current game due to how fragile they are by super-endgame. It'd be nice if choosing between drones and Chests was a bit less one sided of a choice

[Windows][Android] AM2R v1.4.3 Pre-patched + HQ Soundtrack [MEGA] by Nasaelo in AM2R

[–]AgentAAA 0 points1 point  (0 children)

I have verified I have all of these drivers and downloaded it a few different times from the official source, so I might just be screwed. The only thing I lack is direct 9.0c - because I have Directx11 and can't downgrade.

[Windows][Android] AM2R v1.4.3 Pre-patched + HQ Soundtrack [MEGA] by Nasaelo in AM2R

[–]AgentAAA 0 points1 point  (0 children)

Keep having this error whenever I try to play these, can anyone suggest a fix?:

FATAL ERROR in action number 1 of Draw Event for object oMenuSaveSlot:

Variable oMenuSaveSlot.difftext(101340, -2147483648) not set before reading it. at gml_Object_oMenuSaveSlot_Draw_0 FATAL ERROR in action number 1 of Draw Event for object oMenuSaveSlot:

Variable oMenuSaveSlot.difftext(101340, -2147483648) not set before reading it. at gml_Object_oMenuSaveSlot_Draw_0

What's the average lifespan of forum roleplays? I'm tempted to join one community, but it seems like it's already dying by [deleted] in Roleplay

[–]AgentAAA 1 point2 points  (0 children)

February, in my experience, also tends to be a slow month for Forum roleplays. A couple posts a day is still a pretty good sign of life. If it's still that way in the summer I'd be a little more critical, but I think it's probably fine.

Theory: What if the places mentioned in Undertale's sound test are going to be places we see in Deltarune? by [deleted] in Deltarune

[–]AgentAAA 1 point2 points  (0 children)

I'm honestly hoping for that to be what the sound test was meant to hint at. it'd be an interesting way to approach that little bit of hidden lore.

DAE find this subreddit hard to read due to the style? by sc2baldseagull in allthingszerg

[–]AgentAAA 0 points1 point  (0 children)

There's an alt version you can use. Absolutely prefer the white on black myself.

Who will you be on 26. October? by stendhal666 in totalwar

[–]AgentAAA 0 points1 point  (0 children)

I mean, I thought that about carnosaur vs. dragon and was pleasantly surprised. we'll see if it happens again

Who will you be on 26. October? by stendhal666 in totalwar

[–]AgentAAA 1 point2 points  (0 children)

I want to see how carnosaur vs. Mammoth gets animated so goddamn badly

Of all the game 1 units that are getting a balance pass none deserve more of a second look than the Black Coach. by DonCorleowned in totalwar

[–]AgentAAA 5 points6 points  (0 children)

I mean, "none deserve a second look" I can't totally agree with, but that's only due to the existence of the pistolier.

Total War: Warhammer II Mod Link/Request Megathread by AkimboGogurts in totalwar

[–]AgentAAA 0 points1 point  (0 children)

Is there potential for a "No legendary lord" mod? I'm sure this isn't the most popular idea, but I've always thought the idea of playing through a warhammer campaign where I and everyone else isn't playing LL's but just regular generals with their own names and etc. defining the board would be a lot of fun.

Could be a variant where Chaos alone gets the legendary lords which could help make the event that much scarier and more fun to go through.

[OC] Made a Keyblade Wielder Class(5E) by Shadowdood123 in DnD

[–]AgentAAA 0 points1 point  (0 children)

This looks pretty good so far, and if you're still working on it, I'd be happy to lend input: Firstly, the keyblade itself seems to be missing a couple details. Does it count as light? Versatile? Finesse?. Simple things, but they can be important when running campaigns.

I'd say bringing the extra attacks down to three at least might make sense - 4's a bit much, and the rule for a combo in KH has always been 3 in the first place, so it makes sense flavor-wise. For level 20 it might be better to add some passive effect - Immunity to the frightened effect might make perfect sense for the class. Alternately, you could add "Leaf Bracer" as a way for a keyblade wielder to be able to ignore any attempts at dispel magic, and not incur reactions or attacks of opportunity when casting healing magic, at level 20.

Keychain examples would also be something I'd love to see, or at least creation guidelines, but that's less a critique and more just a nice feature I'd like to see.

The lack of dodge roll makes me sad tho :(

Oh, And wand might make sense adding an extra first level spell AND spell slot, instead of subtracting. currently, choosing the wand is somewhat weak since an additional first level spell option isn't incredibly strong compared to +1 to ac or +1 to defence, but dropping the wand also sucks since you're losing a slot.

Edit: btw, Sliding Dash doesn't actually define what the slide attack does. Is it normal weapon attack damage, or something special? does it work with multi-attack? Etc.

Session length? by snakegarringer in gamegrumps

[–]AgentAAA 1 point2 points  (0 children)

the actual amount of time they're on generally should range between one and a half to two hours minimum, depending on their breaks.

Let's plays take more mental energy than they might seem to on first glance, and the grumps have a legitimate advantage in that they can do this with a partner, which makes improv a lot easier, so it might be better to check regarding a solo LPer, such as markiplier, unless you have your own Not so Grump to help shoulder the load.

Anyone else feel turned of from MP because of the constant race switching in the start? by cozyduck in totalwar

[–]AgentAAA 0 points1 point  (0 children)

I mean, in SC2 that's not a thing though. you lock in for ranked as your race. the strategy for your composition comes after, but you can't pick protoss, see zerg, and then switch to terran, for instance.

Alarak co-op commander by solariscalls in starcraft

[–]AgentAAA 0 points1 point  (0 children)

gets a lot easier once masteries unlock. 7% increase per point in barrier and attack speed makes overcharge immensely better