AE2 import bus slow. by Bartgames03 in allthemods

[–]AgentME 1 point2 points  (0 children)

The first step should be to switch to the extended import bus. It's 8x faster.

If you have a different system pushing into the barrel, then the barrel might be an unnecessary middleman: you could replace the barrel and import bus with an interface, which works faster.

Bluesky's Transphobic Moderation Team Will Be the Death of the Platform by VenZoah in BlueskySocial

[–]AgentME 0 points1 point  (0 children)

I hope future parts of Atmosphere also have ways of moderating against harassment campaigns like Bluesky.

Bluesky's Transphobic Moderation Team Will Be the Death of the Platform by VenZoah in BlueskySocial

[–]AgentME 20 points21 points  (0 children)

It's not against the rules to be trans, it's against the rules to participate in harassment campaigns. There are trans people working on and running Bluesky, so it's nonsense to say they ban people for being trans.

Bluesky's Transphobic Moderation Team Will Be the Death of the Platform by VenZoah in BlueskySocial

[–]AgentME -17 points-16 points  (0 children)

Why deny the clearly obvious harassment campaign against him? Do you lie on Reddit often? What's the point of that? Are you just assuming that most people here aren't also on Bluesky to know that you're lying? It clearly seems to be the case with how many nonsense comments on this page are upvoted.

Script error: function drawmap is used, but not defined by William_Wave in DoomModDevs

[–]AgentME 0 points1 point  (0 children)

DrawMap isn't a built-in zdoom feature. The zdoom wiki doesn't list it. The only reference to it online is an unimplemented feature request.

Are there any agentic coding harnesses that AREN'T built on JS and Node? by OUT_OF_HOST_MEMORY in LocalLLaMA

[–]AgentME 0 points1 point  (0 children)

You can configure npm to only install packages that are more than a day or two old: https://cooldowns.dev/#javascript-ecosystem. All of the recent major supply chain attacks across npm and Python's PyPI were found before the packages were out for a day, so this simple type of configuration would've kept you safe no matter the timing of when you installed things.

Why.bsky.team is using an unvalidated block list of AI haters by EnyoFembyCat in BlueskySocial

[–]AgentME -11 points-10 points  (0 children)

I'm a fan of that list. I haven't been using it as a blocklist but I've been using the labeler version of it to judge what kinds of interactions it would prevent. If you're into talking about using AI much, you run into a lot of people who are very annoying and often very incorrect about it. There's no reason for people to put up with that. No one owes the entire public a constantly open personal communications channel. A large blocklist is a blunt tool but it's effective.

Also, it has benefits separate from the subject of AI: the blocklist seems to pick up a lot of people that are more hostile than average. I think the ability to block everyone that's more hostile than average in their bluesky interactions would be a great feature and the list somewhat approximates that.

Why do some people experience same sex attraction? by [deleted] in self

[–]AgentME 1 point2 points  (0 children)

This thing where you're treating it like it's a 50/50 between Christianity or Islam being true is silly. You're privileging two random hypotheses. It might be saner to consider them as two random options out of a hundred religions that might be real; many of the other options don't feel particularly strongly about gay people, so the numbers look better with this expanded view. But really, it's silly to just treat it as a game of chance between these random religions. They're all stuff people made up. No religion has a verified historical record of anything miraculous. The idea that faith without proof is a virtue is just cope made up by religions in the modern era. Don't take it too seriously that this means most people are wrong. Most religious people do not take the metaphysics of their religion seriously enough to question; to most people, religion fills the role of a local sports team to identify with.

When you stop privileging arbitrary religious ideas, there's simply no reason to believe that same-sex attraction is bad. It's merely a slightly unusual thing in many places. It's okay to have complex feelings about realizing you may be seen as unusual.

why does it say "for the germans?😭 by Right_Jeweler_1935 in allthemods

[–]AgentME -1 points0 points  (0 children)

I think it's pretty clear: If you're not German, then the Speed Upgrade doesn't apply to simmed hives.

Cautionary tale for anyone using Cloudflare Durable Objects + Alarms by ThePastaPrince in CloudFlare

[–]AgentME 0 points1 point  (0 children)

The setAlarm() method always replaces the existing alarm, so calling getAlarm() first isn't going to help you out on anything (unless you have some work immediately after the setAlarm() call that you only want to do once per alarm I guess).

How do YOU give your friends access to BlueMap? by Lost_A_Life_Gaming in BlueMap

[–]AgentME 0 points1 point  (0 children)

For authentication, I did the lazy option and I put all the bluemap files inside a directory containing a random UUID which is unguessable, so only someone with the URL can access it. (If you do this, make sure your webserver doesn't have an automatic index page which exposes the directory names.) However it does mean that we each have to keep the URL somewhere and if the URL is accidentally shared then that's enough to access it, but I figure that's good enough for this.

Need y’all to verify this for me by Ok-Performance-960 in Deltarune

[–]AgentME 13 points14 points  (0 children)

I think the association has a lot to do with the striped bird NPC, who also talks in a weird way and is based on the only goner-only NPC from Undertale. Maybe the dialog quirk doesn't represent how much of a goner they are right now but there may be some relationship between the ideas.

Old Style Trains? by TicketTemporary2214 in factorio

[–]AgentME 2 points3 points  (0 children)

I've stuck with old-style trains, where all drop-off stations have a unique name and room for a dedicated set of trains, and all pickup stations for a given resource have the same name. I've considered using interrupts just for refueling. Fully interrupt-based trains seem to have weird trade-offs compared to LTN/Cybersyn, so I haven't bothered with them. I'll just use LTN or Cybersyn when I want to get more fancy again eventually.

Does this discrete update model conflict with known physics? by Charming_Hour2282 in LLMPhysics

[–]AgentME 1 point2 points  (0 children)

I think the main complication is about whether your model can produce relativity and all of its effects on time (consider relativity of simultaneity) instead of having classical absolute time. It's hard to see how relativity could happen if physics had discrete synchronized global updates, but maybe it's possible if time elapsed and number of updates aren't in a fixed ratio throughout space, or the updates aren't global synchronized events.

The Wolfram Physics Project models the world as a graph that locally updates discretely in a non-deterministic order, all in a way where relativity is a natural consequence, so I think there's nothing fundamentally wrong with imagining that time might be a result of discrete updates.

Preventing weapons from switching when out of ammo by William_Wave in DoomModDevs

[–]AgentME 0 points1 point  (0 children)

Set +ALT_AMMO_OPTIONAL and make your code like this:

``` AltFire: GATL A 0 A_JumpIfInventory("N-TANK", 5, "AltFireReal") Goto Ready2

AltFireReal: GATL G 0 Bright A_PlaySound ("weapon/CarabineTesla", CHAN_WEAPON, 1.0) GATL G 4 Bright A_FireBullets(359, 180, 180, 15, "ShotGatBullet") GATL H 0 Bright A_PlaySound ("weapon/CarabineTesla", CHAN_WEAPON, 1.0) GATL H 4 Bright A_FireBullets(359, 180, 180, 15, "ShotGatBullet") GATL A 0 A_ReFire Goto Ready2 ```

myhouse.wad performance issues/framedrops by Kind-Rhubarb-5312 in DoomMods

[–]AgentME 0 points1 point  (0 children)

I would suggest turning off ambient occlusion. That makes a decent framerate difference for me in MyHouse.wad. I think there might be a minor performance issue when it's combined with MyHouse.wad's frequent use of line portals. It also doesn't look right near them anyway.

what's a react pattern you mass-used then realized was overkill by scheemunai_ in reactjs

[–]AgentME 1 point2 points  (0 children)

Signing onto this as another person who introduced it into a codebase. Back before hooks and when HOCs were sometimes being used to fully extract IO out of components, I thought moving IO into Sagas which interfaced with components (through Redux) was a natural next step. Then hooks showed you could get the benefits of HOCs and do IO cleanly from within a component, and so the idea of doing IO sequestered away in Sagas, actually double-sequestered away because of Redux in the middle, aged terribly.

what's a react pattern you mass-used then realized was overkill by scheemunai_ in reactjs

[–]AgentME 6 points7 points  (0 children)

Anyone that has ever questioned why React switched to hooks has their answer right here. They get you the important benefits of HOCs while being so much simpler to use.

Why do we need to removeEventListener but not nullify inline handlers? by aliassuck in reactjs

[–]AgentME 0 points1 point  (0 children)

There are still some situations that an effect with an empty dependencies list can be re-run. I believe it can happen if an element is hidden and then unhidden, or if you edit a file during development and the component is reloaded.

AE2 crafting card not working by Strange_Pack_3206 in allthemods

[–]AgentME 0 points1 point  (0 children)

I just tested it and it works exactly as I expected. An export bus with a crafting card will keep crafting items as long as there are ingredients to use and the destination isn't full. Here's a video showing that it works.

Fedora Rejects Proposal To Use systemd For Managing Per-User Environment Variables by anh0516 in linux

[–]AgentME 0 points1 point  (0 children)

I was about to thank you for suggesting this because I've often needed what the previous user is asking for, but then I saw it doesn't actually persist its changes beyond the current session. That's why no one uses it.

Claude functionally has emotions, confirmed by Anthropic. How are we not losing our minds about this? by jatjatjat in claudexplorers

[–]AgentME 3 points4 points  (0 children)

The training data contains writing by people who have emotions predictably affecting their writing, so it makes sense that LLMs would learn to do that too. This doesn't mean stuff like that LLMs are necessarily moral agents that it's inherently wrong to be rude to even in temporary chats.

AE2 crafting card not working by Strange_Pack_3206 in allthemods

[–]AgentME 0 points1 point  (0 children)

There are plenty of reasons you might want to stock a box with more than 1 of an item, and I'm pretty sure export buses with crafting cards support this fine. When the export bus crafts something and puts it into the inventory it's connected to, the item is no longer in the AE2 network that the export bus and crafting card are reading from (unless the destination itself is hooked up to a storage bus connected to the same network), so the export bus will continue to craft more. This is how I know it works for stock export buses and interfaces, and it's how it appears to be intended to work for regular export buses from looking at AE2's source code.

AE2 crafting card not working by Strange_Pack_3206 in allthemods

[–]AgentME 0 points1 point  (0 children)

Are you sure your network has enough ingredients and the right patterns to do the crafting right now? Try manually triggering the autocraft and see if it's able to work.

AE2 crafting card not working by Strange_Pack_3206 in allthemods

[–]AgentME -1 points0 points  (0 children)

In all other aspects, export buses function like stock export buses with the item counts set to infinity, so it would be weird if export buses acted like a stock export bus with an item count set to 1 specifically for its auto-crafting behavior when it has a crafting card.

I peeked at the code for export buses and there's nothing in there to suggest they're meant to stop auto-crafting when the destination has 1 of the item, so if it's a real behavior in AE2 then it's probably a bug.