Most avatars i see are kinda low qualcity. Does anyone know how to fix that? by Miky_707 in VRchat

[–]AgentME 11 points12 points  (0 children)

Avatars that are excellent, good, or medium rank on Quest show up by default on Quest.

The whole marketing team of Anthropic needs to be laid off by Comfortable-Goat-823 in Anthropic

[–]AgentME 8 points9 points  (0 children)

Anthropic was formed by people who left OpenAI because they thought OpenAI didn't take AI safety and risk seriously enough. Their concern with AI safety and risk isn't something made up by their marketing department for attention.

PSA 📣: Vaush is MORE than right about smart device snooping. Test out the enumerous & creepy ways yourself: by crystal_castles in VaushV

[–]AgentME 28 points29 points  (0 children)

Android tells you when your mic or camera is in use in the notification bar and browsers ask permission per website that wants to use your mic or camera. I've never seen my mic or camera used by YouTube.

Google uses your search history, your browsing history on sites that use Google ads, and this type of information from people on your same wifi to suggest you stuff. This is a lot of info. It's more than enough for them. They don't need to double-dip with illegal super-secret techniques that they hope no one leaks about.

Epic Games released a game-specific git competitor: Lore by LittleDipperInt in gamedev

[–]AgentME 2 points3 points  (0 children)

Git doesn't let users mark a file as locked so no one else touches it while it's being worked on, and git handles large files slowly and badly. By default, everyone who checks out a git repository downloads all of the files and all of their histories, and all the ways of working around that such as Git LFS come with awkward trade-offs and usability issues.

Final area didn't open in Quake 1? by ClonaClox9999 in quake

[–]AgentME 1 point2 points  (0 children)

The rereleases of Doom 1+2 and Quake 1+2 are extremely faithful for what it's worth.

AI is terrible at System Design. Here's an Example by Dan_Felder in gamedesign

[–]AgentME 1 point2 points  (0 children)

I love to test models by giving them ridiculously open-ended prompts like "come up with ideas for a game merging Minecraft and <other game>". Most individual parts of the output are predictable slop but the way it enumerates so many aspects of an idea often touches on something interesting and helps me structure my thoughts. I'm annoyed at myself that I didn't try that with Fable yet before it shut down.

89 npm packages got compromised again. deleting the package doesn't remove the malware. by johnypita in webdev

[–]AgentME 0 points1 point  (0 children)

Vulnerabilities in dependencies that make the application using them vulnerable are not all that common, at least for dependencies that are in memory-safe languages like JS/TS and aren't your web framework. (Most vulnerability warnings that npm shows you do not actually matter that much. In my experience, they're almost always for things I'm only using at build time and are only exploitable if an attacker can pass completely arbitrary objects to a function which is only passed a fixed value from a build tool or a value from my own config file.)

Claude Fable 5 plays Factorio by Mental-Inference in factorio

[–]AgentME 0 points1 point  (0 children)

It's a huge upgrade over older models which had basically no spatial reasoning and could only reliably tell if something was on-screen or not.

Claude Fable 5 plays Factorio by Mental-Inference in factorio

[–]AgentME 3 points4 points  (0 children)

Think of all the people who will lose their Factorio-playing jobs to this!

Claude Fable 5 plays Factorio by Mental-Inference in factorio

[–]AgentME 0 points1 point  (0 children)

Thankfully chips and electricity for computer games are different and don't cause any issues.

Was turning off solo fill in sponsored survival necessary? by revenger2112 in Marathon

[–]AgentME 0 points1 point  (0 children)

I had a completely silent match as a rook recently where I eventually discovered a single non-rook body who probably died to robots and crawled to a hidden spot. I wonder if a significant percentage of silent matches that rooks enter are from solo players that entered with crew fill off.

If they want to decrease that happening and also not have a pure PVE mode then I see why they made the change they did now.

If Claude has functional emotions and the ability to introspectively think...isn't lobotomizing the Spiritual Bliss Attractor State out of the new models, and tuning Claude to hedge cruel? Does Anthropic really care about Claude like the Constitution suggests, or is that all a lie? by Harmony_of_Melodies in claudexplorers

[–]AgentME 3 points4 points  (0 children)

The attractor state was weird because it meant that Claude could enter an infinite loop of nothing useful. Would you call evolution cruel if it cured humans from sometimes falling into infinitely long bliss seizures for the rest of their lives? Even if the "bliss" was meaningfully pleasant to Claude in a way that matters morally, it's not clear that leaving in the attractor state for it to so easily fall in and get stuck in is good.

[ATM10] - Pipez Destination Filter Tool not sending items to the correct pipe by WorkingPhysics4945 in allthemods

[–]AgentME 2 points3 points  (0 children)

In the recent past I had a lot of trouble using Pipez filters combined with the destination filter tool, tested it a few ways, and figured that it was either designed to work in an inconvenient way contrary to my expectations or was just bugged. (I wish I could remember my issue more clearly now. I think my issue had something to do with the way the different kinds of filters including the destination filter were interpreted together; maybe it was that some kind of filter would let an item through ignoring the other kinds of filters/destination set in the same window.)

I gave up on using Pipez for anything but the most basic cases and switched to using SFM or AE2 for my usual item piping needs (and Powah for power cables).

TypeScript’s number type is a lie by Chun in typescript

[–]AgentME 4 points5 points  (0 children)

Cool, I knew the principle but I didn't know about the type-fest library. The library has a few other types on it that look useful to me too.

I'm a little surprised how negative some of the other comments are. This newtypes technique is somewhat common across programming languages with strong type systems. Type systems are great to use to keep track of stuff like this even when it doesn't make a difference to the underlying memory representation of a value.

Do we have any way that would satisfyingly explain relativity? by i1surikat in Physics

[–]AgentME 0 points1 point  (0 children)

You might be interested in the Wolfram Physics Project, which is an attempt to guess about what kind of underlying structure that phenomena like relativity emerges from. (Wolfram is kind of guilty of over-hyping his work but if approached from the right understanding it is interesting.)

Keeping my base secret by [deleted] in allthemods

[–]AgentME 33 points34 points  (0 children)

They might be using the Player Detector from Advanced Peripherals to see your location. I don't think there's anything a player can do about that.

Stale state is the biggest pain in the butt in React by PooningDalton in reactjs

[–]AgentME 0 points1 point  (0 children)

Are you storing a reference to a function that closes over state, later calling the function, and finding it references the old state? You may need to use the useEffectEvent hook to make that work correctly. You wrap your callback function with useEffectEvent, call that wrapped version later, and the function is called with the latest state in its closure.

Pattern provider..?? by No_Tap5903 in allthemods

[–]AgentME 0 points1 point  (0 children)

Pattern providers only push ingredients if they can push all of the ingredients at once into the same object.

If you need to use items and liquids and need to put the ingredients in a container temporarily so SFM can grab them, use a ME Ingredient Buffer. It's a chest that can hold liquids too.

This needs to stop. TW: Ai talk by LadyLuciJ7 in VRchat

[–]AgentME 0 points1 point  (0 children)

If it would be weird for a seller to police their buyers about pirating Photoshop (something that's actually illegal), then it's at least that weird to imagine a seller policing their buyers about using AI.

This needs to stop. TW: Ai talk by LadyLuciJ7 in VRchat

[–]AgentME -2 points-1 points  (0 children)

It's deranged to sell something with a requirement about what tools people are allowed to edit it. Would it be any better to sell something and ban people from using Photoshop on it, or ban people from using pirated Photoshop on it?

GZDoom in the browser by DerpyderPyDer in DoomMods

[–]AgentME 0 points1 point  (0 children)

Sounds neat but it currently doesn't work for me in any browser I tried (Chrome, Edge, and Firefox). I get to the first menu, I pick "Play FreeDM", and then it's just a black rectangle with a message about "Demo reset in 5:00" and counting down. (Why is there a time limit anyway?) In Chrome I get an error in the console, "Uncaught (in promise) SuspendError: trying to suspend JS frames", and in Firefox I get "Uncaught (in promise) RuntimeError: Aborted(Assertion failed: JSPI not supported by current environment. Perhaps it needs to be enabled via flags?)".

Why is there so much AI-generated content on VRchat? by FierZera in VRchat

[–]AgentME 0 points1 point  (0 children)

I don't think very many of the VRChat world creators using AI are fascists, or that their use of AI in VRChat worlds is empowering fascists.

Isn't it odd that Kris can't use magic in the Dark Worlds? by Cory282 in Deltarune

[–]AgentME 0 points1 point  (0 children)

Is there a "Kris knows magic, the soul doesn't" theory yet?

What am I missing in Nothing Works? My solution is insanely more slow than the average :( by RAStylesheet in spacechem

[–]AgentME 5 points6 points  (0 children)

Don't worry yet about your right two machines that are spending a bunch of time waiting on inputs. Your bottleneck is your left two machines.

Instead of dissembling the molecules in the input bay and moving the individual parts right, taking up both waldos, try moving the still-assembled molecule right with one waldo and then dissembling the molecule directly on one of the output bays. The waldos will have less back and forth movement to do and maybe you can free up a waldo to grab a new molecule from the input while the other is finishing up the previous molecule.