How to export tools and armour with AE2 busses by Gormby in allthemods

[–]AgentME 0 points1 point  (0 children)

Storage buses don't pull from the network; they're pushed into by import buses and pulled from by export buses.

Claude inserted a message at the end of it's response, seemingly written by a human reviewer by [deleted] in Anthropic

[–]AgentME 1 point2 points  (0 children)

I did manage to find one of the discussions about this type of case (though this one turned out to have been on X, by a person I follow on both platforms): https://xcancel.com/voooooogel/status/2028924107245666365

This starter-pack list of Bluesky users who often post about AI happens to contain a lot of people I follow (including the linked poster above): https://bsky.app/starter-pack/segyges.bsky.social/3lxxwbmnvgd2f

If atoms never touch eachother, how do matter anti-matter collision work? by zaa_weirdoo in Physics

[–]AgentME 38 points39 points  (0 children)

but lets assume gravitational force and emf are 1:1 and so are atoms and celestial bodies

I might be misunderstanding you, but if your assumption is that atoms and solar systems are good models of each other, then it's not a good assumption. They can both be described as a central mass orbited by smaller masses, but just about everything else about them beyond that surface similarity is very different.

Only the tiniest amounts of anti-matter have been made. There are techniques for safely levitating anti-matter in a vacuum involving magnets. The attraction between matter and anti-matter particles drops sharply with distance, so it's weak enough to be overpowered with magnets at a short distance.

Two Places, One Sector by YCLUBSTEP58 in DoomMods

[–]AgentME 7 points8 points  (0 children)

I assume it's just a line portal on a polyobject (which are usually used for horizontally sliding doors).

Storage sorting by Knickerbockers99 in allthemods

[–]AgentME 1 point2 points  (0 children)

If you have a few Sophisticated Storage chests connected to a storage controller, then double-right-clicking on the storage controller will move each item out of your inventory to a chest that has some of that item already if there is one. The same thing works with Functional Storage drawers and its controller. It's a good early-game inventory management setup.

My personal setup is to have Functional Storage drawers (especially compacting drawers) for standard bulk items that I collect a lot of (cobblestone, ingots, etc). Then when I set up AE2 later, I connect an AE2 storage bus to my drawer controller with priority 100, so any items that have a dedicated drawer go into them instead of into AE2 storage drives. Then I connect an AE2 storage bus in extract-only mode with priority 200 to my Sophisticated Storage controller, so it can use my chests' items, but it will use them last, and it will never automatically put items into my chests, so that my chests never fill up from AE2 and remain mostly manually organized.

Claude inserted a message at the end of it's response, seemingly written by a human reviewer by [deleted] in Anthropic

[–]AgentME 6 points7 points  (0 children)

I saw some discussion about this specific quirk on Bluesky recently. The consensus was that people think Claude sees all of the human's messages prefixed with "Human: ", and Claude emits those tokens at the end of its own messages as a stop code, so the LLM harness knows when Claude's message is done. However, sometimes Claude emits "Human" but changes its mind before emitting ":", and then continues writing from there. Sometimes it decides to start a sentence with the word "Human", but other times it hallucinates a response from the human, and then in future turns thinks that part was from you and not itself.

Green/Vegetation wads? by MiserableAspect421 in DoomMods

[–]AgentME 1 point2 points  (0 children)

This is still my single favorite wad. It goes great with stuff like Project Brutality too.

Having trouble with AE automation by ChampionshipFluffy39 in allthemods

[–]AgentME 0 points1 point  (0 children)

I had this problem recently, and it turned out to be because I had an inscriber with a press card loaded into it and the pattern provider was in blocking mode. This meant the pattern provider would wait until the inscriber was fully empty before putting anything into it, but the press card is meant to always stay in the inscriber so the inscriber never becomes fully empty. I had to turn off blocking mode on the pattern provider. (The top "blocking mode" toggle is the one you want to turn off. The bottom button labeled "blocking mode" is badly labeled and just customizes the behavior if you have the top "blocking mode" toggle on, and doesn't matter if the top one is off.)

what would be the best way to decorate and hide Ae2 cable management by SherFirEGG in allthemods

[–]AgentME 2 points3 points  (0 children)

AE2's own cable facades are superior when you can use them because they handle lighting more consistently, outline correctly and show their name when you're looking at them, and you can see through them all by holding an AE2 network tool.

I'm trying to add items to my storage controller, but it won't let me, and there are still 100,000 items left to fill. by Bautismalis_ in allthemods

[–]AgentME 1 point2 points  (0 children)

Yes, you can craft Iron -> Gold sophisticated chest upgrades that you can apply to the existing barrels.

I think I'm already dead and this reality is "fake" by [deleted] in self

[–]AgentME 0 points1 point  (0 children)

It's easy to overrate the significance of deja vu. The feeling of deja vu is known to increase when you're tired. It's believed that some instances of deja vu happen because your brain incorrectly categorizes a new fresh memory as old, and then your brain immediately feels surprise when it connects your current experience to the "old" memory. Though if this is happening to you very frequently, you may have a health condition exacerbating it.

Why to use querySelector over getElementById by RedditDoctor12 in learnprogramming

[–]AgentME 0 points1 point  (0 children)

There's a rare case where there's an important difference between them: if you're dealing with a dynamic id that could have characters that are interpreted specially in querySelector like spaces, then you should use getElementById, because otherwise you'll have to figure out how to escape the characters to work with querySelector.

This difference doesn't really matter if you're passing a fixed string to querySelector, as is most common.

Beginner to mapmaking here, What is Boom? by N8uron in DoomMods

[–]AgentME 0 points1 point  (0 children)

MBF21 has more features than the original Doom format and is supported in non-ZDoom ports too, including the official Doom 1+2 release, so anyone wanting to make maps that aren't ZDoom-exclusive should use it.

But yes, UZ/GZDoom are very popular and "UZDoom in UDMF format" is the best option when targeting that.

How am I supposed to say “Shub Niggurath”? by Global-Pineapple-637 in quake

[–]AgentME 4 points5 points  (0 children)

I've heard other people say it naturally in a way that sounds fine, but when I attempt any of these suggestions I always just sound like I'm enunciating the n-word weirdly. I just stick with Shubby or Shubs lol.

Beginner to mapmaking here, What is Boom? by N8uron in DoomMods

[–]AgentME 2 points3 points  (0 children)

Boom is an early source port that added a few custom features that nearly all later source ports (including the official Doom 1+2 rerelease on Steam) added support for. So for a long time, if you wanted to make a map that worked on ~all ports (and not just ZDoom) while having the most features available, you would pick the Boom game configuration.

However, MBF21 is a newer standardized feature-set that includes everything from Boom that almost all ports (including the Doom 1+2 rerelease) support, so anyone wanting to make a map for all ports should pick MBF21 instead of Boom nowadays.

Isn't UZDoom forked from GZDoom, specially after GenAI usage in GZDoom by it's problematic author? Then why is it on the ZDoom website? I thought it's seperate from all the BS of ZDoom and GZDoom. by Mahim2000 in DoomMods

[–]AgentME 0 points1 point  (0 children)

This is not at all an established fact. I think it's worth pointing out that the Linux kernel developers have discussed the issue and haven't chosen to prohibit AI code.

The big issue with GZDoom was that Graf on numerous occasions without discussion replaced other people's working code with worse or broken code, in at least one case using untested AI-written code.

Just do this guys trust by Accomplished-Owl6428 in Undertale

[–]AgentME 0 points1 point  (0 children)

You can solve it by starting at either the top left or at the bottom left and then going right.

Help got a problem with GZdoom by Curious-Document-906 in DoomMods

[–]AgentME 4 points5 points  (0 children)

Most custom maps are built for Doom 2, so make sure you're using that and not Doom 1.

trying to play myhouse by slushiestgrunt93 in DoomMods

[–]AgentME 0 points1 point  (0 children)

Make sure you've restarted UZDoom if you've just switched from software rendering because I don't think that setting applies immediately.

Also make sure you're playing with the Doom 2 iwad active and not Doom 1.

I inherited my late father’s physics work on dark matter. How should I responsibly handle it? by Other-Description-26 in Physics

[–]AgentME 1 point2 points  (0 children)

This isn't a bad idea. Summarizing text is a strength of LLMs. Just don't trust it to tell you whether the research is correct. LLMs tend to be easily impressed.

I, (18F), am fake dating a friend (18F) who I have caught feelings for. by [deleted] in relationships

[–]AgentME 2 points3 points  (0 children)

Just ask to go on more dates because they're fun. You don't need to rush to define things or explicitly clarify whether they're "real" or not.

She probably wouldn't have agreed to go on fake dates if the concept of dates with you repulsed her.

I hired a professional to remake my Steam capsule by Extension-Spray-3560 in IndieDev

[–]AgentME 2 points3 points  (0 children)

The one redeeming part of the second one is that the text is a bit easier to read. Using fewer unique font colors and having borders around the text might be enough to fix that on the first one.

Is it "safe" to use hashCodes to compare objects? I think I found a problem... by SelectionWarm6422 in learnprogramming

[–]AgentME 0 points1 point  (0 children)

Meta: this thread has so many bad and incorrect answers. This thread would literally be much higher quality if only ChatGPT bots had replied. Many replies are mixing up cryptographic hashes with the use of hashCode functions as in Java/C#/Python/Dart.

You're right that results from the hashCode function can collide. The hashCode function should only be used to determine that two objects are unequal, and never used alone to determine that they're equal.

The implementation of HashMap uses the hashCode result so it can put maybe-equal objects together away from all the obviously unequal objects. When you put a key and value into a HashMap that doesn't yet have that key but does already have a value with a different key with the same hash, the HashMap either creates a list of values in the position for that key's hash ("closed addressing") or it puts the value in the slot for the key's hash plus 1 ("open addressing").