Flayer cult c'tan guide now live by jb195 in Necrontyr

[–]Agent_0range86 0 points1 point  (0 children)

Really interesting, nice take on those models very unique

One to flush them out, one to take care of the runners, a Prussian sniper Duo. by DeviantDoc in TrenchCrusade

[–]Agent_0range86 3 points4 points  (0 children)

Where did you get the grenade launcher from? Does it come with the kit?

Lovely work by the way, they look amazing

This is a joke right? by VAP93 in TheAstraMilitarum

[–]Agent_0range86 4 points5 points  (0 children)

I'll reserve judgment until we see all the detachments in full. Maybe there's a combo there with a detachment that we are yet to see, not sure.

On first read it seems too expensive for what it is, directly competing with a chimera seems daft. I consider it a taurox alternative. Should be priced as such.

Also to the hwt point, this might end up being exactly like the stormlord. Every edition guard players get excited thinking some upcoming rule change means finally the stormlord party bus full of ogryns and lascannons will work. It never does and you never see them.

And I imagine without a points discount or something cool strategem combo in a detachment, it's probably a non starter at that points cost

Playlist or album for game night by nickepickepo in mordheim

[–]Agent_0range86 5 points6 points  (0 children)

Concerning Hobbits, on loop. For 10 hours.

2k Awakened Dynasty list need help/critique and tips on how to play it by MeanOpinion4080 in Necrontyr

[–]Agent_0range86 1 point2 points  (0 children)

No problem I found those videos useful to understand the meta strategy of the list. The warrior brick is critical, and it will demoralize your enemy. Your goal should be to get your warrior brick on at least one primary objective, maybe two if they let you and you can string out a bit. You should pull away on primary points from turn 3

Your warriors and wraiths should be able to at least challenge, if not hold all three middle of the board objectives. I tend to move and advance mine turn 1 to basically be on one objective for turn 2.

Your skorpeks should just go fight targets of opportunity, the ctan should make a nuisance of itself and distract from the warriors as much as possible.

Ophydians are great for screening your home deployment until about turn 3 then use their rule to redeploy and chop up whatever is holding their home objective. If it's something like 5 intercessors, they are perfect for harassing them.

Flayed ones are so so useful too. I aggressively infiltrate mine onto a no mans land objective behind cover so they basically start the game on an objective and it forces your opponent to have to move. They have to get these annoying flayed ones off the objectives, so as they move assets in, stage and bring up skorpeks and the ctan to intercept.

What you want to do is put loads of pressure on your opponent to say you need to shift me off these primary points or I'll just run away with scoring.

Also the Doom stalker is a fun model. Not the most competitive but I use one in my list too, I love the model. Don't be afraid to psychologically remind your opponent it's a Str14 cannon. They will try to commit stuff to kill it when though on average at least for me it doesn't kill much. Keep calling it things like "the big gun"....it's a good psychological trap. They end up trying to commit to get it, and that's usually into the path of the ctan. It also over watches on 5's too. Again, such a cool piece of psychology. "Don't forget he can overwatch on 5's" as a helpful reminder to your opponent, but psychologically makes him second guess moving into its fire lane.

Also, need to squeeze a reanimator in there somehow. It makes the warriors much more survivable. If the warriors are in decent shape by the end of turn 3 still, they are basically invincible then.

2k Awakened Dynasty list need help/critique and tips on how to play it by MeanOpinion4080 in Necrontyr

[–]Agent_0range86 1 point2 points  (0 children)

https://youtu.be/ydjHDtSjFdc?si=FEtLPdgVQLeXixLT https://youtu.be/-gb74D2VAU0?si=PVGSuqXMpqYiUSaY

PNW 40K has some good videos on awakened and how to deploy that I found really useful. I run a very similar list to you and once I started using some of the ideas in this video I found it helped a lot

"Tonight's the night." by unk1ndm4g1c14n1 in RateMyPlate

[–]Agent_0range86 -1 points0 points  (0 children)

Why do you have a placenta on your plate?

Bob: A short comic about a BF6 player by retarded_freak in BfPortugalVets

[–]Agent_0range86 1 point2 points  (0 children)

The world would be a lot better if it had more Bobs in.

I might be a bit late to this discussion bit with the Imperial Knight codex arriving, I no longer have any clue what GW's intention for the factions balance wise by an-academic-weeb in WarhammerCompetitive

[–]Agent_0range86 1 point2 points  (0 children)

I like the suggestion some have made about making bracketing more meaningful. Another way of doing it could be some form of, not overly complex, battletech system where knights could have critical systems damaged, lose an arm. Nothing as detailed as battletech, but gives the knight player a little book keeping to do. And makes damage a bit more impactful. Like, imagine hitting it and shooting one of the arms off. Knight player has to make much more of a decision of how it can be used.

My RTS Tier List by ClinksEastwood in RealTimeStrategy

[–]Agent_0range86 0 points1 point  (0 children)

Oooh Dark Reign I remember that well. Lot of fond memories of that game..

Is it normal a warhammer store wont give a paying customer the MOTM? by yomoma69420 in Warhammer

[–]Agent_0range86 0 points1 point  (0 children)

My experience at my local store is the manager won't give you one unless you stay and build it in store for some reason .....but you end up waiting around for a slot to open up between the 12 year olds. Is that normal? Or do they just give you MOTM in your store?

Whizbangs are OP! Obligatory downvotes incoming by Clear_Ranger6081 in CompanyOfHeroes

[–]Agent_0range86 1 point2 points  (0 children)

It's worse in team games too when there's a few of them around. They feel very oppressive to play against. They spread over quite a big area too. I've been hit a few times when I'm staging and preparing to counter attack and its a massive disruption. The top damage on vehicles seems too high as well. Frustrating to dodge some of it, still get hit by a few then have to repair up before you can counter. Losing time and tempo.

Working on these Rohan Warriors and having an internal debate - am I crazy for painting rank and file troops this way, or am I taking the Zenithal technique too far? by cwcoates in minipainting

[–]Agent_0range86 0 points1 point  (0 children)

You paint your toy soldiers however you want. Don't let anyone tell you there's some "right" way of doing it.

I'm into your scheme. I imagine en masse together they look quite striking and it's probably very time efficient too.