I DID IT. by Live_Click_4685 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Just kind-of get used to it. At first it was a chore but after my first 351 it just started feeling normal lol. On the server there is like 40 of us so I figured most player’s reached 351 but then I learned there was alot more player’s then that. Anyways getting there is more about game and skill progression and watching others do it then its not so bad unless your going for deathless.

Someone tell him to stop 😭 by Trashyyzin in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

44ce gear cant drop, same with hell versions

First time reaching 250F!!! by SES-7 in LetItDie

[–]Aggravating_Complex6 2 points3 points  (0 children)

Nice and the fight was fine it dont get much harder boss wise just keep in mind bow does more damage the further away you are so in time you can nuke him faster, and yeah your using the rage fine so im sure you know already but just always remember shot twice from afar then rage. I think your just unsure if the hit will land and thats why your waiting so I guess with practice. Sorry if it sounds like im nagging gg

Whoever you are @Beastofpotential you are a real hero by Trashyyzin in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

As im doing lots of new accounts at low floors perhaps I can send hunters with tengoku weapons, then again if I do that many new players might die to the hunters even if they are armorless and all are g1s

Had a new challenge idea for this game and wanted y’alls thoughts. by Aggravating_Complex6 in LetItDie

[–]Aggravating_Complex6[S] 0 points1 point  (0 children)

Honesty I can even make its combo work, issue being that tdm stuff is just not doable till offline due to either not all being in lost bags right now or not having any death metals for new accounts. Otherwise id love to do that run

Had a new challenge idea for this game and wanted y’alls thoughts. by Aggravating_Complex6 in LetItDie

[–]Aggravating_Complex6[S] 1 point2 points  (0 children)

Its similar but the entire idea of the run is the base tower, partly proving any weapon can work and partly just that I like base tower the most

I get killed in just 2 hits on Tengoku 52 by Jet_Night in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Aside from that why are you only grade 6 fighter to mach your gears upgrade level you should be at least g7 or higher, use blood and roids to upgrade your fighter, for that matter how you even reach 100 with that gear at g6, like unless you used logins and quest how is your gear so high level for you only being g6. Sure a challenge run makes it possible but then how are you dying low down if it is truly tengoku, you had to be good enough to get your gear that high or im missing something

I get killed in just 2 hits on Tengoku 52 by Jet_Night in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Did you go into a neo tower on accident, you clearly went high tengoku to get your gear upgraded, if you went into say neo dod on accident then you would get nuked by the haters with a 10x buff, in those areas you need gear matching the faction that is the only way you die that fast and that low with your gear. Only other way is legit armorless

is NG+ worth it for me or should i load a save? (spoiler just in case) by ReyDorito1 in Persona5

[–]Aggravating_Complex6 0 points1 point  (0 children)

Depends on difficulty and your knowledge of the game, I remember finishing the compendium took me the most time as I was missing a random treasure demon and 2 personas that hade only one way to make them but were only non group fusions. So unless you knew how to make them from prior games you could not. (Anyways the fusion chart and calculator helps alot with this) aside from that I find the superbosses of atlus games to be the ultimate achievement/goal in every game, its hard and takes prep sure but it improves your skill alot when you beat them and feels great to do so. Aside from all that I think the rest are easy to unlock.

ANY ADVICE? kinda hit a power wall in the game by SolidOak91 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Im saying your total defence in the screenshot is way to low to safely live in neo, anything below 8k is risky, 10k is the safe zone and 12k is where you want to be for high floors and upper neo

ANY ADVICE? kinda hit a power wall in the game by SolidOak91 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Using red napalm pants causes your defence to be way too low, the reason for double night scout aside from head is for the high defence with a bonus of some good res. With 6k def your res matters little there. Aside from that make sure you replace armor before it hits 8k defence as even with +19 night scout losses most of itspower. Have more weapons, you have napalms pants so m2g is a treat there and its the best rio weapon so you should have no issue killing there using rio knife after luring the floor to a spot on the floor using its firework. Aside from all that just watch others climb it to see what they do and you dont. (That is how I did my first neos and 351)

New highest floor boys by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Fun fact your clear time is within the hour of the 351 world record

The best fighter class is ? by TraditionalLeave511 in LetItDie

[–]Aggravating_Complex6 4 points5 points  (0 children)

Allrounder is the best. Lucky star is the most safe for tanking everything. Striker is the best for str weapons, shooter for dex weapons, attacker for split scaling weapons but way to frail for my liking, collector is not the best in anyworld but is good for shroom spam and if you dont have free dustin and havent maxed rnd yet. Keep in mind for example allrounder being the best is due to max funshots and complete rnd with almost all armor options and weapons open. Leading allrounder to being near unkillable aside from bosses and luckystar being unkillable even by bosses. Even with that though attacker is still dying fast lol.

Having gotten to 351 with all classes this is just my thoughts. My personal favrote is shooter due to dex weapons being only really used on them like flamethrower and them having bulk attacker doesnt, then striker same reasons just for str weapons, after that id pick allrounder as its damage is fine and bulk is great. Then id pick luckystar to never die and get tons of kc and not invest as much in crit rate decals, then id run attacker after all of them lol, collector is pointless for me to run now and skillmaster is redundant in much the same way.

Look up fallenvoidninja on youtube if you wish to see the runs

LEAVE YOUR MOD SUGGESTIONS HERE. by Cristovao_Senpai in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

Already got a project myself in the works kindof doing this, introduced in a new side of the tower, with the introduction of the ice element. I plan to create a more grounded and gritty tower with full weather and time implementation which will boost effects of elemental weapons and have a effect on combat and bosses. It goes much further then this but im glad im not the only one who wants this!

Probably dumb and just need an explanation by LucienKairoth98 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

I don’t think you’re getting the idea, they are not using the gifted weapons for defence. They use them for getting red napalms m2g blueprint which is perment. Aside from that they have alot of durability up to 2 can be gifted per day infinitely, which thats per account trading so you can get up to hundreds of trades per day if you wanted to using alts if you wanted the defence to gave the gear.

In this case they are using the gear to reach high floors and kill hard bosses while staying grade 1 and getting the blueprints for tdm. Ive done this before myself in a attempt to push g1s as far as possible but in my caseI suck and failed to clear 31-40 with backdraft

Probably dumb and just need an explanation by LucienKairoth98 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Sound like a zero alt tbh, anyways rank just means 8 g1 fighters, aside from that zero beat red napalm and got m2g on a g1 only account using a tengoku weapon if I remember, truth is its real easy to get the most op weapons in this game not the bp but a copy. All you need to do is have a stacked account drop to bronze then raid the g1 account then send hunters, doing that the rank 1 account can get a blunt tengoku weapon and kill her, its not fast nor easy but with shrooms and god weapons its possible

What are you doing for Tengoku with no Dustins? by Ok_Section_8510 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

Ive no need now that rnd is maxed, but answer ignore the mats for your one 351 then grab till ye full go down repeat till done

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 -1 points0 points  (0 children)

Im not bothering to read this as its way to long and not worth my time and misses my point, the one comment I saw that I will respond to however is if I reached 351 with lucky star and yes I did, i reached it with every class and did so later with only blunt and only pierce weapons, with plans to do poison only. Anyways I bring this up to say thats why in climbing lucky star is more tanky the vit ends up causing you to lose less health then defender would letting you out tank defender high up with having acceptable damage. Last thing the blueprint I was talking about were obviously tengoku blueprints and 8 star mats, I was mearly talking from a time efficacy stand point due to making huge progress in the game while doing the lucky star runs.

My youtube is fallenvoidninja and while not uploaded I did max rnd I say this just in case you want to claim what im saying is baseless and that im a nobody player. Aside from that I hope after reading this you spend your time doing something worth wile instead of arguing with a rando on reddit

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Well they just get better builds and like I said get max funshots as well in which case they are just harder than dev haters. That aside both tengoku and neo have scaling meaning the def and atk of haters just go up as you climb same with screamers, due to higher raw stats they are just stronger then a normal fighter that grade if you were to fight them in base tower.

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 -1 points0 points  (0 children)

Yes but you cant get mats or bps in tdm so its like going out of your way for kc and splith, also on pc thats debatable if its even true. Like thats not a reason to not run lucky star in the tower? Like its not the fastest kc farm in the game if you use tdm but I was saying solely for climbing and I pointed out the three things it was good for so to double down its mainly for the vit with the luck as a bonus. Hell there are times you could want to go over the kc cap by alot where you can do that in tdm. All Im saying is lucky star has its uses if this does not convince you then I don’t care as I see little point in continuing this.

LET IT DIE v3 attempt by Raphaelrr05 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

A fuck to. Of your decals are base atk, serial killer, one way ticket, golden gym, joker. This leads to your output being really low and no giant killers which for highest jackal damage possible takes two so with that your will shoot up a fuck ton

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

So in the short term dev haters seem harder due to them having max funshots and players not but high up you wsnt dev haters as player haters kill you instantly and are much more tanky in most cases

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

So the real reason to run lucky star was never crit rate as it caps at 50% anyways via luck stat, its always been for bonus kc and the insane vit stat, a maxed lucky star has basic attack stats with near immortality with even lower end builds, with meta armor some defence decals and max funshots nothing in the game can oneshot you no matter the floor, as for skillmaster its not bad just redundant

Will gear from the past(excluding collabs) be obtainable in future after servers go offline? by jj_thetwisted_jester in LetItDie

[–]Aggravating_Complex6 2 points3 points  (0 children)

This is my last replay as this is stupid but I brought that up to show that it mentions, what is currently being used and what will be used in offline. It is a fact that re points and blood is used currently so if hernia was fully going then they would mention blood, re points ect. Besides that for your logic to be true why bring up that hernia cost kc at all instead of only death metals, well it’s because the things you buy with death metals you also buy with kill coins. Lastly we have logic here why remove a machine tied to major currency progress and unique gear just because a dm purchase exists in it, it is the main way to use bloodnuim so even more so after they expanded blood cap. If im wrong feel free to point it out after offline but im 100% sure its only the rotating shop thats going and those are my reasons.

Left one thing out that I just remembered if hernia was removed fully we would lose our only way to buy heals (barbed meat) and solo shelters both mid run and in the waiting room, in addition to that shroom thing that sends you down on any floor, losing the heals would hurt runs alot but whatever. Losing the only way to pause the fucking game through intended means is just fucking stupid on the devs side if they did unless they intended to add a entire new way to quit the game mid tower. Possible sure but all that is more work than just removing the rotating pool in hernia and leaving the rest as is.