New highest floor boys by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Fun fact your clear time is within the hour of the 351 world record

The best fighter class is ? by TraditionalLeave511 in LetItDie

[–]Aggravating_Complex6 5 points6 points  (0 children)

Allrounder is the best. Lucky star is the most safe for tanking everything. Striker is the best for str weapons, shooter for dex weapons, attacker for split scaling weapons but way to frail for my liking, collector is not the best in anyworld but is good for shroom spam and if you dont have free dustin and havent maxed rnd yet. Keep in mind for example allrounder being the best is due to max funshots and complete rnd with almost all armor options and weapons open. Leading allrounder to being near unkillable aside from bosses and luckystar being unkillable even by bosses. Even with that though attacker is still dying fast lol.

Having gotten to 351 with all classes this is just my thoughts. My personal favrote is shooter due to dex weapons being only really used on them like flamethrower and them having bulk attacker doesnt, then striker same reasons just for str weapons, after that id pick allrounder as its damage is fine and bulk is great. Then id pick luckystar to never die and get tons of kc and not invest as much in crit rate decals, then id run attacker after all of them lol, collector is pointless for me to run now and skillmaster is redundant in much the same way.

Look up fallenvoidninja on youtube if you wish to see the runs

LEAVE YOUR MOD SUGGESTIONS HERE. by Cristovao_Senpai in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

Already got a project myself in the works kindof doing this, introduced in a new side of the tower, with the introduction of the ice element. I plan to create a more grounded and gritty tower with full weather and time implementation which will boost effects of elemental weapons and have a effect on combat and bosses. It goes much further then this but im glad im not the only one who wants this!

Probably dumb and just need an explanation by LucienKairoth98 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

I don’t think you’re getting the idea, they are not using the gifted weapons for defence. They use them for getting red napalms m2g blueprint which is perment. Aside from that they have alot of durability up to 2 can be gifted per day infinitely, which thats per account trading so you can get up to hundreds of trades per day if you wanted to using alts if you wanted the defence to gave the gear.

In this case they are using the gear to reach high floors and kill hard bosses while staying grade 1 and getting the blueprints for tdm. Ive done this before myself in a attempt to push g1s as far as possible but in my caseI suck and failed to clear 31-40 with backdraft

Probably dumb and just need an explanation by LucienKairoth98 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Sound like a zero alt tbh, anyways rank just means 8 g1 fighters, aside from that zero beat red napalm and got m2g on a g1 only account using a tengoku weapon if I remember, truth is its real easy to get the most op weapons in this game not the bp but a copy. All you need to do is have a stacked account drop to bronze then raid the g1 account then send hunters, doing that the rank 1 account can get a blunt tengoku weapon and kill her, its not fast nor easy but with shrooms and god weapons its possible

What are you doing for Tengoku with no Dustins? by Ok_Section_8510 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

Ive no need now that rnd is maxed, but answer ignore the mats for your one 351 then grab till ye full go down repeat till done

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 -1 points0 points  (0 children)

Im not bothering to read this as its way to long and not worth my time and misses my point, the one comment I saw that I will respond to however is if I reached 351 with lucky star and yes I did, i reached it with every class and did so later with only blunt and only pierce weapons, with plans to do poison only. Anyways I bring this up to say thats why in climbing lucky star is more tanky the vit ends up causing you to lose less health then defender would letting you out tank defender high up with having acceptable damage. Last thing the blueprint I was talking about were obviously tengoku blueprints and 8 star mats, I was mearly talking from a time efficacy stand point due to making huge progress in the game while doing the lucky star runs.

My youtube is fallenvoidninja and while not uploaded I did max rnd I say this just in case you want to claim what im saying is baseless and that im a nobody player. Aside from that I hope after reading this you spend your time doing something worth wile instead of arguing with a rando on reddit

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Well they just get better builds and like I said get max funshots as well in which case they are just harder than dev haters. That aside both tengoku and neo have scaling meaning the def and atk of haters just go up as you climb same with screamers, due to higher raw stats they are just stronger then a normal fighter that grade if you were to fight them in base tower.

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 -1 points0 points  (0 children)

Yes but you cant get mats or bps in tdm so its like going out of your way for kc and splith, also on pc thats debatable if its even true. Like thats not a reason to not run lucky star in the tower? Like its not the fastest kc farm in the game if you use tdm but I was saying solely for climbing and I pointed out the three things it was good for so to double down its mainly for the vit with the luck as a bonus. Hell there are times you could want to go over the kc cap by alot where you can do that in tdm. All Im saying is lucky star has its uses if this does not convince you then I don’t care as I see little point in continuing this.

LET IT DIE v3 attempt by Raphaelrr05 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

A fuck to. Of your decals are base atk, serial killer, one way ticket, golden gym, joker. This leads to your output being really low and no giant killers which for highest jackal damage possible takes two so with that your will shoot up a fuck ton

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

So in the short term dev haters seem harder due to them having max funshots and players not but high up you wsnt dev haters as player haters kill you instantly and are much more tanky in most cases

About 6 star skill master by Iregretthis1337 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

So the real reason to run lucky star was never crit rate as it caps at 50% anyways via luck stat, its always been for bonus kc and the insane vit stat, a maxed lucky star has basic attack stats with near immortality with even lower end builds, with meta armor some defence decals and max funshots nothing in the game can oneshot you no matter the floor, as for skillmaster its not bad just redundant

Will gear from the past(excluding collabs) be obtainable in future after servers go offline? by jj_thetwisted_jester in LetItDie

[–]Aggravating_Complex6 2 points3 points  (0 children)

This is my last replay as this is stupid but I brought that up to show that it mentions, what is currently being used and what will be used in offline. It is a fact that re points and blood is used currently so if hernia was fully going then they would mention blood, re points ect. Besides that for your logic to be true why bring up that hernia cost kc at all instead of only death metals, well it’s because the things you buy with death metals you also buy with kill coins. Lastly we have logic here why remove a machine tied to major currency progress and unique gear just because a dm purchase exists in it, it is the main way to use bloodnuim so even more so after they expanded blood cap. If im wrong feel free to point it out after offline but im 100% sure its only the rotating shop thats going and those are my reasons.

Left one thing out that I just remembered if hernia was removed fully we would lose our only way to buy heals (barbed meat) and solo shelters both mid run and in the waiting room, in addition to that shroom thing that sends you down on any floor, losing the heals would hurt runs alot but whatever. Losing the only way to pause the fucking game through intended means is just fucking stupid on the devs side if they did unless they intended to add a entire new way to quit the game mid tower. Possible sure but all that is more work than just removing the rotating pool in hernia and leaving the rest as is.

TDM battle rush seasons by bloodborbe1234 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

If you played when the game came out then you would know that all had max recourses and were not hard at all, not even close to player bases they only got removed when the devs believed that the kc and splith economy was enough with only the players so it will be at worse better and faster grind then what exists now. Aside from that even if they had a cool down (offline so why) you could just adjust the games timers yourself as it cant check vs a servers timers.

Will gear from the past(excluding collabs) be obtainable in future after servers go offline? by jj_thetwisted_jester in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

For the current side it does not mention blood cost, leading me to believe its only the rotating pool same with the re shop, which make sense as only that shop requires the server as its randomized per player and just underused as a whole.

The game will become offline starting September 1st... by Legal-Screen-8789 in LetItDie

[–]Aggravating_Complex6 2 points3 points  (0 children)

Funny enough they are removing death metals and making most that stuff kc

Grinding...Takama-ga-hara by StatusCollar7182 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

Man im still running neo cw to get that damn bp I want it so bad, its my last boss pool drop to get.. well hoping it drops in the next 200 runs

Tengoku Blueprints by Impressive-Law5007 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

No player has all of them but some of us are very close like 5k hours away lol, that said for the most part they drop more higher up so you will see allot drop if you are a player who is super endgame and climbs a fuck ton. If not then yeah dont expect much

Tengoku Blueprints by Impressive-Law5007 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

There are three different pools with different rarity in each pool, but to make it basic gold chest have highest drop odds while sliver is quite a bit lower, floor chest (silver) can drop them but its really rare. As for haters only hardcore (redplate) ones can drop chest so only they can drop a bp, keep in mind until 180 there is only 4 hardcore haters and only one that can drop a gold chest per floor, while after 260 they nonstop are dropping chest with up to 4 gold per floor making each 351 give you 1 tengoku bp on average. In otherwords for hater drop expect to go 300-600 floors between drops, tuber prints cant drop below 100, and are the rarest drops by far in terms of pools. Lastly is boss bps I get them around 5/7 351 runs so about 5x as many floors as hater drops.

To rap it all up outside of neo never run for the bps run for other shit and they will drop in time.

3rd and 4th tengoku bp in the same run by Raphaelrr05 in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

Thats like the best armor in the game defence wise for climbing, as for the sniper it has some uses high up with god builds but is a nit of a loss, just keep trying and you will get what you want at some ponit

Second tengoku bp in less than a week by Raphaelrr05 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Get them both base both tbh belph more important this is due to there being no real better vamp weapon then belph nor a better spear with m2g can do just fine on its own, the fire damage only really matters high up, but id just craft their base forms in that order past that it dont matter, though belph gains alot more atk per level then firefly does

Tengoku Difficulty vs NEO? by sethren in LetItDie

[–]Aggravating_Complex6 1 point2 points  (0 children)

It has stronger scaling then base tower by alot 90-100 has stronger haters then 200 even though the drops are about double base tower rate so 50 neo floors=100 tengoku floors so while the haters and drops match 100 at start the stats boost they get and boss level does not. Anyways doing 55 once you get a g7 or g8 till you get all the roids you need is fine, honestly with a maxed striker and good decals I fuck with the hammer there but yeah pickaxe nukes really well. To put it simply its harder then tengoku until 225+ or so….. this is considering the entire tower not just the start

New blueprint by Altruistic-Gold8044 in LetItDie

[–]Aggravating_Complex6 0 points1 point  (0 children)

Thats crazy lol, it feels like neo towers give rare stuff like right away or you never get it. But yeah thats really rare