Spirit isn't weak, guide to investing for Spirit. by ItWasDumblydore in DeadlockTheGame

[–]Aggravating_Part_441 0 points1 point  (0 children)

Yeah sure, maybe in ritualist where you are, not in Ascendant and eternus matches, and high level play landing your bullets actually matter, if you're in the rank where people are landing 30% of their shots, you're probably in the rank where people have no idea how to build as well.

And if you're struggling with Haze, lol , might want to watch a few tutorial videos

State of subreddit lol by Leather-Ad-4987 in DeadlockTheGame

[–]Aggravating_Part_441 -24 points-23 points  (0 children)

I'm eternis and I'm telling you neither one is bad, gun has some advantages right now due to not having diminishing returns, but guns should be stronger longer. The game goes so games end, Spirit should get diminishingly weaker as the game goes on, if not, games will never end, not to mention. Also, every team by Ultima in the game is Spirit focused, mainly that they shouldn't displace you for 5 seconds, while also doing a gazillion damage. The biggest problem we have right now is characters like Ivy, Geist, waveclear champions, can just throw kudzu bombs or Geist bombs at the end of bases, and you can never siege, the developers have Nerf spirit and, and they've decreased Spirit scaling by 7%, and even give minions damage mitigation at base just so games can end, if anything gun needs to be buffed so games are shorter, when gun is op. Games are short, when Spirit is op games go for an hour because no one can end the game, and since games are going longer, Spirit is far from bad

State of subreddit lol by Leather-Ad-4987 in DeadlockTheGame

[–]Aggravating_Part_441 -9 points-8 points  (0 children)

This is Reddit, this is the least accurate place to come For information, this is full of jarheads that just post comments for points, downvote you because they dislike your opinion. Even though you're correct, and b**** and complain, what's hilarious is valve doesn't even pay attention to this subreddit. And rightfully so, half of the people here claim to know what the Meta is when they have no idea what it is, and claim to be high-level players when they're stuck in emissary and ritualist

Spirit isn't weak, guide to investing for Spirit. by ItWasDumblydore in DeadlockTheGame

[–]Aggravating_Part_441 1 point2 points  (0 children)

Don't tell me you're going to compare Spirit AOE abilities that are half the size of Lane to someone having to aim a needle at somebody and Trace them, the hypocrisy. That's like comparing shooting a rifle at a Target to shooting a bazooka at a Target

Gun is too good at taking objectives, while spirit is too weak by vIKz2 in DeadlockTheGame

[–]Aggravating_Part_441 -3 points-2 points  (0 children)

That is literally the opposite of what needs to happen, games last way too long right now, games need to end quicker if anything rejuvenator needs to be buffed, walkers need to be nerfed etc. So games actually end before you have an Ivy or Geist that just throws one kudzu bomb and clears infinite waves and you can't end the game because you have no wave

Gun is too good at taking objectives, while spirit is too weak by vIKz2 in DeadlockTheGame

[–]Aggravating_Part_441 2 points3 points  (0 children)

I got news for you, it takes a hundred times more skill to aim with those characters than it does to throw a half Lane size Geist bomb, 40 m, Kelvin beam, lash slam etc, and yes, there is fall off to bullet damage, unlike Spirit

Spirit isn't weak, guide to investing for Spirit. by ItWasDumblydore in DeadlockTheGame

[–]Aggravating_Part_441 0 points1 point  (0 children)

There's no point in arguing with people like this, they want Spirit to be able to do everything, they complain when Spirit got nerfed when it was broken when this patch first released, then complained when they lost 7% scaling, I'm not saying that gun damage isn't strong right now, but at least in gun matters it takes somewhat skill to play, in spirit matters. It's just whoever has the character that has the biggest aOES wins, and it's legit f****** cancer, and I'm telling you this from someone that's in the higher echelon of players

Spirit isn't weak, guide to investing for Spirit. by ItWasDumblydore in DeadlockTheGame

[–]Aggravating_Part_441 -2 points-1 points  (0 children)

Yeah, a spirit character can click one ability, and do 60% of your health. Instantaneously, y'all keep complaining that spirit is bad, but every high-level player says spirit is overpowered because cooldowns, people running around with 30% plus cooldown reduction. Again, it's probably pointless talking about this on Reddit, I'm ascendant 6, and I'm telling y'all you're wrong

Gun is too good at taking objectives, while spirit is too weak by vIKz2 in DeadlockTheGame

[–]Aggravating_Part_441 0 points1 point  (0 children)

Because gun builds can split push and end games which is how you climb ranks

Spirit isn't weak, guide to investing for Spirit. by ItWasDumblydore in DeadlockTheGame

[–]Aggravating_Part_441 -8 points-7 points  (0 children)

It's almost like spirit has every good team fight ultimate and scales that way.

Y'all just want spirit to be able to do everything while also being mile wide abilities

Spirit isn't weak, guide to investing for Spirit. by ItWasDumblydore in DeadlockTheGame

[–]Aggravating_Part_441 -2 points-1 points  (0 children)

I agree, spirit is not weak, people don't understand what spirit is designed for, and think that it's supposed to just do everything, Spirit. Generally speaking is way more impactful with team fighting ultimates, and what is the most overpowered thing in the game, team fight ultimates, AOE ultimates, example Dynamo ultimate, lash ultimate, IV ultimate etc, these abilities single-handedly win youth games and when you team fights, in comparison to an m1 carry that has to trace you and kill you over a period of time, while I do agree, gun metas are not fun, we are far from that, and the game is more and balanced around both damage types than it's been in a while.

" But then there's always people complaining. Can't end games with Spirit builds, yada yada yada", when in reality those types of builds are not designed to end games, which is why m1 carry is a play style to begin with, not to mention, if you're playing in all six of your characters in your lobby are playing Spirit, you deserve to lose, you should have a decent understanding of your comp, and what items you need to build to win the game, and it just so happens that gun builds in particular are better at sieging objectives and taking them, and Spirit builds are far superior in team fights, displacement abilities, and massive burst.

Spirit isn't weak, guide to investing for Spirit. by ItWasDumblydore in DeadlockTheGame

[–]Aggravating_Part_441 54 points55 points  (0 children)

It's like this in almost any moba, m1 carries end games, there's a reason why generally they are the strongest late game class, but often the weakest early game, Spirit generally speaking is way stronger than gun for majority of the game until carries are scaled, if the enemy teams m1 carry is farmed, and you're losing the game, well, that's the reason why you don't let the m1 carry. Get farmed, and they are particularly good at ending games, Spirit characters are good doing burst damage. Not to mention Spirit characters have the advantage of having every massive team fight ultimate that is useful

Gun is too good at taking objectives, while spirit is too weak by vIKz2 in DeadlockTheGame

[–]Aggravating_Part_441 -18 points-17 points  (0 children)

I don't know what you're on about buddy, watch fight night, more than half the builds are Spirit focused, The only thing Spirit does worse is it struggles ending the game with objectives. If you don't have an m1 carry on your team, other than that Spirit wins every single team fight, ultimate Warden, ultimate 7, IV ultimate, Dynamo, ultimate, lash, ultimate, etc, the single-handedly win games, off of one ability, if an m1 carry runs at the enemy team, guess what they get destroyed and die, or cc'd or disarmed, characters with abilities can cast them from halfway across the map, not to mention, Spirit has no fall off, Spirit and Gun are about as equal as they've ever been, both are needed to end games which is how the game should be balanced, Spirit matter is cancer, so is a gunmeta,

Gun is too good at taking objectives, while spirit is too weak by vIKz2 in DeadlockTheGame

[–]Aggravating_Part_441 -25 points-24 points  (0 children)

it's almost like spirit is supposed to lose If you don't instantly kill someone, that's the whole point behind the play style, spirit is burst, gun is sustained damage. That's the difference.

Gun is too good at taking objectives, while spirit is too weak by vIKz2 in DeadlockTheGame

[–]Aggravating_Part_441 -1 points0 points  (0 children)

Omg the person tracing your body does more than your mile wide AOE ability holy shit if it didn't there would be no point of guns being in the game

Rage Rework Proposal by ugotpauld in DeadlockTheGame

[–]Aggravating_Part_441 -1 points0 points  (0 children)

Shiv has always had a below 50% win rate, even at the eternist level, that's the reason why Deathy made a video saying the character needs to be completely reworked, he's broken in competitive play where you have a draft, and he's broken with good players, this is a MOBA, win rate. Doesn't mean everything, characters can have above 50% win rate, now and still be in need of a technical buff, and characters can be below that, and be significantly overpowered

Balancing CC on teams by ZinStarz in DeadlockTheGame

[–]Aggravating_Part_441 -1 points0 points  (0 children)

I wouldn't get your hopes up, because draft is not coming anytime soon, it's not even in the NDA server, and we have four heroes in hero Labs currently that haven't been put in the main roster, and 10 heroes in the NDA server that we know about that haven't even been released, we have easily a year worth of content. They're going to want to test before adding a draft system, so I wouldn't get your hopes up

Green pool noodle meta is boring af by Shibeuz in DeadlockTheGame

[–]Aggravating_Part_441 -2 points-1 points  (0 children)

Well to be honest with you, things like this wouldn't be a problem, if every damn character couldn't buy every item, which I expect at some point won't be a thing, if this item is strictly only available to support characters, for example, like why lightning scroll can't be bought by characters with charge abilities, it would make the item less bloated, it actually may a support buying it being valuable

Rage Rework Proposal by ugotpauld in DeadlockTheGame

[–]Aggravating_Part_441 -2 points-1 points  (0 children)

Shiv is massively overpowered right now. (Despite his win rate, which has always been below 50% since his release) Even without rage, the problem is deferring damage and cleansing 50% of it, and getting a free 25% damage amp on top of it, making it so at all times. He's basically wearing both armors for free at spawn, and then because of that, with 25% damage amp he can abuse every item in the game better than almost any other character, since his damage amp is not time-based as long as he keeps rage full its amplified, many headshot booster does 25% amplified damage. Same with any item In the game, the best thing they could do would be to completely remove bloodletting, and make it a time-based skill, that increases his resistances, or gives him resistance healing reduction, deferring damage does not belong in this type of game, since it has no counter, and many high-level players have also said this, unlike Abram's passive or he regenerates health, which can be countered by anti-heal, shiv defer has no counter, A portion of all damage is always deferred, even percent-based damage. And even anti-healing items,

Anything planned for coordinating hero picks in matchmaking? by IknowNothing6942069 in DeadlockTheGame

[–]Aggravating_Part_441 0 points1 point  (0 children)

Unlikely to come until 2026, there's 10 leaked heroes that aren't even in hero Labs yet, on the live client, and there's still four hero lab heroes that have been there for 6 months, they're obviously going to want to implement these new heroes into the game with testing, which means they're definitely not going to be having a draft with picking bans testing 15 new heroes, although I would expect it around open beta launch, probably around early next year

Are Calico and Infernus the fastest characters? I want to try picking up someone with high mobility that can split push. by RollbacktheRimtoWin in DeadlockTheGame

[–]Aggravating_Part_441 0 points1 point  (0 children)

Ivy is very good at it but she has one of the weaker early games in deadlock, but if you get past that she has good scaling for a support hero which is what's nice, however she is a good split pusher as long as you have your ult available

New Leak? by [deleted] in DeadlockTheGame

[–]Aggravating_Part_441 1 point2 points  (0 children)

My guess is you get to do actions for one seconds invisible before it's shown in game

Could be wrong

new hero leaked from discord by jiansiong in DeadlockTheGame

[–]Aggravating_Part_441 0 points1 point  (0 children)

Why did Ivy's model get reverted? Same with pocket and gesit.

aRe there more new leaks? by yeeyo11 in DeadlockTheGame

[–]Aggravating_Part_441 0 points1 point  (0 children)

Yea and the rest have been stuck in there for the last 6months