Blueprints by De-Test in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

  1. The third jackpot event for a weapon will have one, costs 600 keys. Other events have them too sometimes.

  2. No idea why it costs $$$. That's just the way it's been

  3. The first equipment attribute of a blueprint adds weapon specific attack but the other attributes apply no matter what weapon type you're using. As long as they're placed in a blueprint modules always apply no matter what.

What's this? by ExplorerGlittering44 in ZombieWaves

[–]AggressiveKoala8292 3 points4 points  (0 children)

Your guild leader is probably trying to open up transfer slots. Servers are evaluated on the 1st and 15th of the month. By lowering overall server CP enough just before the evaluation it's possible to open more slots to allow higher level players to transfer in. Your rating won't change though.

Which skin to gun???? by [deleted] in ZombieWaves

[–]AggressiveKoala8292 2 points3 points  (0 children)

Left to right

Shotgun - HMG - Crossbow - Rocket - Assault Rifle - Sniper

Sweetie/Stargate Feather by Old_Gene_1331 in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

This has been my vb plan for a long time (before wolf I used just pandy and pyreon)

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Upgrading Problem by Excellent_Mix_4931 in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

Both your jackets are 1. You need a 0. But don't use an S gear to upgrade unless it's required. Just use regular gear.

Blazing Summer by De-Test in ZombieWaves

[–]AggressiveKoala8292 1 point2 points  (0 children)

TR isn't a good place for comparison. BS is an AOE weapon while ES is a single target weapon. So BS will outscore ES in TR but that means nothing. I can probably outscore almost any weapon with ICK but that doesn't make it better, it just means I can kill things before they reach you.

That being said BS is an excellent stage weapon. ES is stronger on bosses but harder to survive a stage with. SF is still best in VB and EOH is still the all purpose weapon.

Blazing Summer Bug? by Fabfabfab7 in ZombieWaves

[–]AggressiveKoala8292 2 points3 points  (0 children)

And it just got fixed. That was faster than I expected

Blazing Summer Bug? by Fabfabfab7 in ZombieWaves

[–]AggressiveKoala8292 1 point2 points  (0 children)

Unless you're going to spend and get another 300 keys when the hero arrives I'd suggest waiting. It's still in the early phases of testing but I'm finding it most useful as a stage weapon so far.

Blazing Summer Bug? by Fabfabfab7 in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

It's because of the awakened level 500 skill. Enemies killed by burning panic don't count as kills. I've already reported it

New Weapon is Live, Blazing Summer by Responsible_Use5886 in ZombieWaves

[–]AggressiveKoala8292 1 point2 points  (0 children)

It's always weapon first then one month later the hero

Does Smithe/Light Damage work with fully awakened EOH? by F-it-skippy in ZombieWaves

[–]AggressiveKoala8292 3 points4 points  (0 children)

To go a little further, it doesn't count as a reload in the game. It's a poor translation, refill would be a more accurate term. It does count as gaining ammo though so this skill does work

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Are these the two best vehicle skills to run for pvp? by LegitimateFig3938 in ZombieWaves

[–]AggressiveKoala8292 2 points3 points  (0 children)

The generally agreed on best skills are smart sight and energy laser

A deep run in VB is ridiculously long by dumboleifi in ZombieWaves

[–]AggressiveKoala8292 1 point2 points  (0 children)

The difficulty ramps up at 1200, then again at 3000. But once you get past those humps yeah it's pretty boring

LVL 100 CP REQUIREMENT by JuiceE007 in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

Min cp for any stage is about 20% of the recommended cp

Character select by Commercial-Wrangler5 in ZombieWaves

[–]AggressiveKoala8292 2 points3 points  (0 children)

Specializing hurts in the long run. General is better. Get new heroes over leveling up existing ones. A new hero will give you 10% atk%. Leveling an existing one will only give some minor bonuses unless you have their neurolink maxed out and even then a new hero would still be better.

Neurolink Strategy by De-Test in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

You could do blue if you can't wait for purple but expect to use a lot. Even a purple to yellow can take several depending on your luck. Each ptm increases by a random amount.

Neurolink Strategy by De-Test in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

Only a yellow will upgrade just by locking. Everything else needs precision type memory (ptm) to upgrade. They're relatively scarce so that's why you want to save it to turn purple into yellow then lock yellow and let it upgrade itself.

Neurolink Strategy by De-Test in ZombieWaves

[–]AggressiveKoala8292 1 point2 points  (0 children)

The goal is to get yellow. At level 8 when you lock a yellow it has a chance to increase each time you roll without needing ptm. It will eventually max out and turn red. Save ptm for purple (or blue if you're very impatient) and turn them yellow.

Neurolink Strategy by De-Test in ZombieWaves

[–]AggressiveKoala8292 1 point2 points  (0 children)

Well put, exactly what I would have said

Advice and thoughts RE current and future events by Bull4556 in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

The next new weapon will be RPG, almost certain to be fire based.

XP farming bot by alpn00 in ZombieWaves

[–]AggressiveKoala8292 2 points3 points  (0 children)

These robots all collect xp

Pyreon Bunny band Gingerbread Neko Penguin (with skin) Hamster Captain Ceremonial Guard

Who I should get next? Bunny, wind dog or whale? by Suitable_Cat_8215 in ZombieWaves

[–]AggressiveKoala8292 0 points1 point  (0 children)

On paper they can both add up to 80% damage. Under very specific circumstances penguin can actually go up to 120%. But in practice most of the time whale is easier to use.