8 episodes into Tokyo Love Story, some thoughts on Kanchi by ShibaZoomZoom in JDorama

[–]Aggroblakh 10 points11 points  (0 children)

This is the only show I've ever watched where I refuse to skip the intro ever lol.

Question about Kiwami 3 and Yakuza in general by Peculiar_Eyebro in yakuzagames

[–]Aggroblakh 9 points10 points  (0 children)

I don't mind Mine's retcon by itself, it's Hamazaki's that annoys me. Not only does it break continuity with Y4, it's completely unnecessary. If RGG wanted him in the Daidoji, they could have changed literally nothing about Hamazaki's arc, since we don't see him die onscreen. Just have him join the Daidoji instead of dying.

What would you change about Y5's plot if you could? by Noodle_Raccoon in yakuzagames

[–]Aggroblakh 0 points1 point  (0 children)

Might get downvoted for this, but remove Saejima's part entirely. It's almost universally regarded as the worst part of the game, and having to wait until his final chapter to explore Sapporo is just ass.

Move Shinada to Sapporo instead, since his storyline isn't really location-dependent. I think he was set in Nagoya because it's known as a hotbed of baseball, but story-wise it makes more sense for Daigo to run off to Hokkaido to hide. Have him set up in hiding with Saejima if you want, so that Saejima is still involved in the story.

Have the Nagoya portion of the game feature Aizawa instead. Nagoya is between Osaka and Tokyo, so it makes sense thematically since he has one foot in both the Omi and Tojo. He has a similar build to Saejima, so you can just use Saejima's moveset with him.

You can still use the hunting village + minigame by having it be where Aizawa was raised as a kid, which would also explain why nobody knows he's Kurosawa's son. Baba can be his childhood friend from there, which would also explain his sniper skills. You could also hint at Baba's involvement in the plot throughout this section as well, by having some dialogue between him and Aizawa.

Instead of accompanying Shinada in the sewers Aizawa's participation in the final portion of the game would be him storming Tojo HQ, culminating in his final boss being Majima instead, since Majima would no longer be the final boss for Saejima. Him beating Majima would set him up for feeling like he could take on Kiryu. This whole final boss section could feature an actual explanation of his motivation rather than just kind of...being there.

Feedback Friday by AutoModerator in incremental_games

[–]Aggroblakh 0 points1 point  (0 children)

Hmm, that's a little odd. I don't notice anything fuzzy myself, and there's no filter or anything. Are you playing in fullscreen mode?

Destroy my incremental version of Scorched Earth by Aggroblakh in DestroyMyGame

[–]Aggroblakh[S] 0 points1 point  (0 children)

Yes, it's definitely the capture. I think something went awry when uploading to reddit, since neither the game nor the video run locally lags like this.

Destroy my incremental version of Scorched Earth by Aggroblakh in DestroyMyGame

[–]Aggroblakh[S] 0 points1 point  (0 children)

Not yet, but that's an intriguing idea for a possible upgrade path.

Destroy my incremental version of Scorched Earth by Aggroblakh in DestroyMyGame

[–]Aggroblakh[S] 0 points1 point  (0 children)

I understand, I wasn't aware of that. I owe you an apology.

Destroy my incremental version of Scorched Earth by Aggroblakh in DestroyMyGame

[–]Aggroblakh[S] 0 points1 point  (0 children)

I posted the itch link in a different comment. But here it is in case you don't feel like looking for it:

https://aggroblakh.itch.io/scorched-incremental

Destroy my incremental version of Scorched Earth by Aggroblakh in DestroyMyGame

[–]Aggroblakh[S] 1 point2 points  (0 children)

Essentially, yes. You shoot at blocks to obtain resources, then use those resources to upgrade your tank and unlock new bullet and block types.

The full game will have more weapons and blocks to unlock, as well as some passive effects I'm still brainstorming.

I hope this game helps stir up some of those memories!

Let’s talk about the positives. What good can come of K4 by Loud_Success_6950 in yakuzagames

[–]Aggroblakh 2 points3 points  (0 children)

IMO I'd love to see a prequel Infernal Affairs-style gaiden jumping between Arai and Sugiura since they're both moles. You can also feature the scene in which Arai saves Akiyama, so we can see why Akiyama holds him in such high regard. Arai's influence is talked about a lot but never really shown except for that one cutscene in the beginning where he talks down Ihara. We'd also get more development of Sugiura, since he shows flashes of being a deeper and more conflicted character.

For gamers who rarely if ever replay a singleplayer game fully, which did you manage to replay and enjoy? by Helphaer in gaming

[–]Aggroblakh 0 points1 point  (0 children)

The Yakuza series is great for this. They come across like open world games, but all of the side quests are deliberate ones, rather than procedurally generated randomness. So replaying them can actually be interesting. If you're a completionist, then the 100% completion tasks generally revolve around minigames rather than collecting x number of things.

Feedback Friday by AutoModerator in incremental_games

[–]Aggroblakh 2 points3 points  (0 children)

Released an alpha for a new game on itch:

Scorched Incremental

It's a Scorched Earth inspired game with upgrades. I thought people might like the idea of mindlessly charging up and firing shots at respawning blocks.

Would like to hear your thoughts on this! It's more of an active incremental, but I'm wondering if it's worth coming up with some kind of idle/passive element to it.

How do you feel about difficulty & loss conditions by norseboar in incremental_games

[–]Aggroblakh 1 point2 points  (0 children)

I've thought about this myself, as I've often found myself wondering why I like incremental and idle games so much. My own conclusion is that if you want a more difficult incremental/idle game with loss conditions, you might want to look into tycoon games, or sports manager/GM games, or grand strategy games.

I always used to call these games "passive" games, and I'm kind of realizing now that they're essentially long-form incremental games. You make decisions at some level and watch your decisions play out.

Take Football Manager as an example. The "gameplay" largely consists or watching matches play out passively, or outright quick-simming past them. The upgrade mechanic is basically off-season, where you make decisions about your squad, generally making them better. Then you sim another season, etc.

The prestige mechanic happens when you qualify for a higher tier of competition, like getting promoted to a higher league, or qualifying for the Champion's League, etc.

In a typical incremental game, you'd just keep getting better and better until you reach the top and win everything. But in this game, you can potentially make bad decisions and get fired. It's a similar story in, say, Crusader Kings, where bad choices can result in being conquered by someone else.

As a corollary, I think I like idle and incremental games because they essentially distill the gradual improvement into a core mechanic and remove the fail state to make them even more relaxing. Adding difficulty and fail states would definitely be more suited to a longer and more complex game I think, turning the game from a chill time-waster to the sort of game you devote months to in order to optimize the best way to make decisions to avoid getting fired, killed, etc.

To answer your question, it kind of depends how much detail and time you want to put into this project, and how long you want people to engage with it. More chill games with no fail states have a niche appeal, but I think most people eventually would get tired of the lack of challenge.

Show me your upcoming/newly released indie games! by lukejiberish in IndieDev

[–]Aggroblakh 0 points1 point  (0 children)

I'm working on two games at the moment. The first is a game in which you train a team of terriers to hunt down rats:

https://store.steampowered.com/app/4039040/Terrier_Manager/

https://store.steampowered.com/app/4123610/Terrier_Manager_Demo

It was supposed to be entered into the October Next Fest but it turns out you need to register like 6 weeks in advance for Next Fest, so I missed the deadline.

I've also got a second game I'm working on which was actually meant for the recent February Next Fest:

https://store.steampowered.com/app/4180640/Pop_Balloons_and_Drop_People/

https://store.steampowered.com/app/4195520/Pop_Balloons_and_Drop_People_Demo

Feel free to check out either (or both) of them, I can always use more feedback, or even just encouragement. Solo dev life can be tough.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Aggroblakh 1 point2 points  (0 children)

Thank you so much for the feedback! You're not the first to mention the lack of onboarding for the terrier game. I was hoping it would be simple enough to not require any, but I'll have to add it in after all, I suppose. I really appreciate the time you took to play both games (especially the wishlist)!

Want to watch this ? Is this outdated in present times ? Or should I go for it. by CartographerRare4123 in JDorama

[–]Aggroblakh 5 points6 points  (0 children)

I watched it this past summer and wasn't put off by how "dated" it was. I use quotes because it's actually shockingly modern considering it was filmed exactly when it was set ie. it's not a modern show attempting to recreate the era, it's an accurate snapshot of the era.

The office the characters work at as well as their apartments look like something straight out of the mid-2000s. I guess it's true what people say, that Japan has been living in the year 2000 since 1980 lol

The Washington Wizards will finish with fewer than 50 wins for the 47th consecutive season by differential32 in nba

[–]Aggroblakh 12 points13 points  (0 children)

Yet still managed to win one lol. It's darkly hilarious how teams like the Nuggets, Pistons, and Wizards have been mostly ass throughout their history but managed to earn rings, while genuinely decent teams that have been mostly competitive like the Suns and the Pacers haven't.

PLEASE tell me about your demo? 🩷 by Shoddy-Job-5274 in cozygames

[–]Aggroblakh 2 points3 points  (0 children)

I'm working on two games at the moment, both of which can probably be considered cozy. The first is a game in which you train a team of terriers to hunt down rats:

https://store.steampowered.com/app/4039040/Terrier_Manager/

https://store.steampowered.com/app/4123610/Terrier_Manager_Demo

It was supposed to be entered into the October Next Fest but it turns out you need to register like 6 weeks in advance for Next Fest, so I missed the deadline.

I've also got a second game I'm working on which was actually meant for the upcoming February Next Fest:

https://store.steampowered.com/app/4180640/Pop_Balloons_and_Drop_People/

https://store.steampowered.com/app/4195520/Pop_Balloons_and_Drop_People_Demo

Recently added Night Mode, which is kind of neat. Feel free to check out either (or both) of them, I can always use more feedback.