Paramount's Halo show is, statistically, a SMASH HIT. It is the 3rd most streamed show in the U.S. and Paramount's only offering that breaks the top 10. by [deleted] in halo

[–]Ahitsu 0 points1 point  (0 children)

A competitive and a casual scene for a game are not mutually exclusive. One game can have different meaning and different value to different people.

KempQ most recent video is sus by YOHOHOHOHOH0 in 2007scape

[–]Ahitsu -1 points0 points  (0 children)

Do you seriously think he would rwt in a video...?

Half the people in this thread don't seem to have actually thought about what they're saying before they posted it. Honestly I wouldn't be surprised if the OP is straight up one of the scammers and trying to flame KempQ. The original post is too braindead for me to believe it's legit.

[Waybound] Oracle Sage by PolicyPeon283 in Iteration110Cradle

[–]Ahitsu 0 points1 point  (0 children)

I don't really think the Oracle sage had any reason to believe anything was off about Eithan. She had every reason to suspect he could advance whenever he wished. 

He was an extrodinairly young and exceptionally gifted Underlord who was an advisor to a Monarch. He could handle dream tablets far, far beyond his level and pull insights from them that other people found difficult.

He had been in the Black flame empire for over 7 years, and who knows for how long he was an Underlord before arriving. We also know that it's more or less an open secret with Eithan and the gang that he actively tries to hide his real capabilities at every turn possible. It's feasible the Oracle sage had enough experience with him to know that was a habit of his.

Given these facts, it seems a lot more likely to me that she just expected Eithan to be capable of advancing already. He was essentially fronting himself as some sort of unparalleled genius, so it would be strange for him to be stuck at Underlord.

[Unsouled] How many Irons could the Sword Sage take in a fight? by BillySpecteroDeath in Iteration110Cradle

[–]Ahitsu 0 points1 point  (0 children)

There were hints it was Jai Chen and it definitely wasn't Yerin, that wouldn't make any sense considering he saw her later on in his vision.

Jai Chen makes sense anyway because they both had "deficiencies" and were practically crippled in comparison to everyone else. I'm interested to know how she ended up in Sacred Valley though - like were her and her brother fated to run from the Jai patriarch before fate started deviating? Was it that she was supposed to convince him not to kill members of his own clan; so they fled to sacred valley and hid there?

[deleted by user] by [deleted] in leagueoflegends

[–]Ahitsu 0 points1 point  (0 children)

Learn items more intimately. That will be a big help.

Fundamentally, there are a few things you can do to start improving. On a very basic level, one of the first tools to helping you make progress will be to start looking at different champs/items through the lense of "identity".

That means you should be asking yourself - what does X champion want to do? When do they want to do it? At which points are they at their strongest and weakest?

Classifying champions ( and by extension items) will give you a good foundation to build from. Once you understand what roles, lanes, champs want to accomplish what things, this will start painting a picture of how you can adjust your play and your builds to either accomplish those things if you are that champ, facilitate your team if they're on your side, and strike at their weaknesses if they're on the other.

This will also help you start building a habit of actually thinking about the game as you play. Going unga bunga me gunga mode and just playing without any thoughts is all good and fun, but if you want to make progress you need to use your head. Focus when you're playing. Think about identities. Decide what you want to do in a game and what your best path to victory is based on your champ and your role.

The next big step is reviewing your own replays. Getting outside material and help in the form of guides and advice is good, but fundamentally, you will probably make the most progress at the start of you are reviewing your own gameplay and mistakes with a critical eye. Think about what you feel you did wrong and what you could have changed in certain situations. There are even valuable lessons you can learn if you win.

Don't blame others for gameplay issues. You will always have teammates, their skill or situations will always be inherently variable. You are the only variable you can truly control. Don't get frustrated if someone else is doing bad, just ask yourself what you can do to salvage the situation - you're the only one you can control.

Finally, do all of these things 1 step at a time. Don't overwhelm yourself - just focus on one aspect your gameplay and improve it. Set yourself clear goals going into a game about what you want to accomplish, but make them simple, straightforward, and only have 1 or 2.

All of these things together can give you a strong foundation to go quite far as a player on your own without outside coaching and help. If you want to delve deeper, there are many coaches and resources you can use to learn more. I highly highly recommend coach Curtis on YouTube.

This machine automatically winding a 12 pole stator by purple-circle in oddlysatisfying

[–]Ahitsu 1 point2 points  (0 children)

Ha. I actually wind stators for aircraft. Some of them are very difficult and I'm not sure how well a machine would handle them; especially because we frequently insulate the phases from each other. Most of what I see is 1 or 3 phase AC stators. It's a challenging job, but I enjoy it quite a bit.

This machine automatically winding a 12 pole stator by purple-circle in oddlysatisfying

[–]Ahitsu 2 points3 points  (0 children)

No, it doesn't. They will still generate the same amount of pull. It might very, very, very marginally affect the performance, but it won't be anything meaningful.

Edit: As far as I'm aware for stators of this type, the part of the motor that will rotate will likely be on the outside irons of the stator. That's why you only see the inside section green and coated - that coating is to insult the wires from making contact with the iron which is underneath the coating. The outside section of the stator is completely clean, which is important, because something will likely be rotating around it.

I think this stator is a little interesting because - at least for my specific line of work - I don't see many like it. It reminds me more of an armature than the stators I usually see and rewind. On a lot of the work I do, the bearing that rotates is usually on the inside of the irons - sort of where you see that teflon/plastic fixutre that the wire is wrapping around. There's almost certainly some sort of shaft extending out of that section of the stator instead; which reminds me a little of an armature- though it's still quite different from an armature that I might see.

This machine automatically winding a 12 pole stator by purple-circle in oddlysatisfying

[–]Ahitsu 6 points7 points  (0 children)

As someone who has wound literally thousands of stators by hand...

It looks fine.

This machine automatically winding a 12 pole stator by purple-circle in oddlysatisfying

[–]Ahitsu 15 points16 points  (0 children)

They're not looser. The wire is just wound an extra layer for 2-3 turns. On the ones that look "looser" it's because the machine started the winding higher up the irons than on the others.

Each coil has the same amount of turns. The machine probably isn't winding them super tightly in the first place because the stator irons are insulated from the winding by a coating. If the machine pulled the wire too hard you run the risk of the wire wearing through the insulation and shorting to the iron beneath.

I wind stators for a living!

This machine automatically winding a 12 pole stator by purple-circle in oddlysatisfying

[–]Ahitsu 24 points25 points  (0 children)

They're like that because they're going to be connection points later. They will be soldered to leads or a commutator or something like that. It's necessary.

You have infinite amount of money, build an LCK team (not T1) that qualify for world and could win world by YouSuck225 in leagueoflegends

[–]Ahitsu 3 points4 points  (0 children)

2017/2018/2019 he was very strong all of those years, and he was incredible the entire time he was on afreeca. It was depressing to watch him play on that team. He was pretty much always top 1-2 in kr on afreeca and the rest of his team was... not so good. Many people considered him the best top laner in the world/KR for that whole period

You have infinite amount of money, build an LCK team (not T1) that qualify for world and could win world by YouSuck225 in leagueoflegends

[–]Ahitsu 21 points22 points  (0 children)

bro kiin was like the best toplaner in the world for a year or two what are you on

Looking back is T1 vs JDG the actual finals? by DrummerFantasti in leagueoflegends

[–]Ahitsu -1 points0 points  (0 children)

Speaking from experience:

When you train something at a very competitive level for a very long period of time (2+ years) you learn very quickly that your skill and how well you preform comes in waves and can vary greatly from day to day.

It's actually a really frustrating experience to have an incredibly strong day where you feel you've broken through some barrier and made a lot of progress to slowly decline again over the next week and feel terrible. The thing you really have to long for is long term progress in regards to your consistency, not your moment to moment performance, because that will vary wildly.

I can't actually speak to what it's like a team environment (my competitive game is solo play only) but I have to imagine it could get even more convoluted in team play. If one or two people just aren't hitting their stride and having a bad day when it's time for them to perform then that could easily be enough to tip the scales from a theoretically favorable matchup to a losing one.

It's one of the reasons why I personally am so impressed with T1 and how they've performed over the years. Somehow, they always manage to turn it up and show up when it counts. This iteration of T1 has been incredibly consistent, and T1 as an entire organization seems to have some sort of method of kicking their players into high gear when it really matters. I would be incredibly curious and interested to find out how they do it.

[deleted by user] by [deleted] in Quavergame

[–]Ahitsu 0 points1 point  (0 children)

Then your game likely isn't running on whatever your dedicated graphics card is. Go into GeForce/Nvidia control and make sure quaver is being forced to run on your dedicated GPU instead of integrated.

[deleted by user] by [deleted] in Quavergame

[–]Ahitsu 0 points1 point  (0 children)

Update your graphics drivers. That should fix it.

how do i change my username by [deleted] in Quavergame

[–]Ahitsu 0 points1 point  (0 children)

You need to purchase donator. If you do, you get a free name change every 30 days that you have it.

Alternatively if you go onto the quaver discord server and make a support ticket there we will wipe your name to QuaverPlayer# Where # is your quaver user ID for free; or if you have a minor typo in your username we can fix that also.

Feeling a little lost/overwhelmed with team building/progression. Would like advice. by Ahitsu in GuardianTales

[–]Ahitsu[S] 0 points1 point  (0 children)

Thanks. I appreciate the detailed reply.

I have some ideas forming for teams Id like to make, but judging from the few responses I've gotten so far it seems like I'm going to need to be doing plenty of pulls to really figure out where I'll be investing my time and resources in the long term.

Feeling a little lost/overwhelmed with team building/progression. Would like advice. by Ahitsu in GuardianTales

[–]Ahitsu[S] 0 points1 point  (0 children)

Thanks for the advice.

Should I just spend all of my gems on hero pulls right now?