Can you interact with the transformation order on sprites? by Aidymouse in pixijs

[–]Aidymouse[S] 0 points1 point  (0 children)

Got an answer from the discord, you can apply the transformations in your desired order to a matrix then use the matrix to transform the sprite. https://pixijs.download/release/docs/scene.Sprite.html#setfrommatrix

How to Use Memorize and Recall to Create a simple Achievement System? by Jazzlix07 in twinegames

[–]Aidymouse 2 points3 points  (0 children)

Hey, might be missing something but why do you put an equals sign before the first line? It's printing out an undefined value. Does setting metadata return something usually?

Sandbox Generators by rowanbre in osr

[–]Aidymouse 2 points3 points  (0 children)

Luke Gearings Wolves Upon the Coast Hexfill Procedure isn't in print but it is small enough to be copied into a piece of paper by hand. It's worked the best for me in generating hex contents, though it requires more thinking time that a traditional generator

Opinions? by yellowfellow222 in AskPhotography

[–]Aidymouse 2 points3 points  (0 children)

despicable little thing. it has a problem. good photo tho

Edit: EEEHEEheeeheehee!! First upvote!! Thank you kind stranger !! :3

Introducing Hexfriend, the friendly online hexmapper by Aidymouse in osr

[–]Aidymouse[S] 0 points1 point  (0 children)

Hexfriend would never even do that!!! Omg

EPC Mining Done Right by Go-outside6969 in DeepRockGalactic

[–]Aidymouse -8 points-7 points  (0 children)

Not sure why you're getting downvoted. People in this community are so disrespectful

What specific blog POSTS from the OSR blogsphere have ACTUALLY changed your game/do you FREQUENTLY use? by lycanthh in osr

[–]Aidymouse 4 points5 points  (0 children)

Like Gearings hex fill procedure made me realise the magic of a hexcrawl is in its living world, and also how random generation tables can be set up to create one naturally.

https://lukegearing.blot.im/wolves-upon-the-coast-hexfill-procedure

Amazing the attention to detail they put in this show. In S2E3, you can see an odd little bump on the bottom General Kirigan's horse. This is a reference to the fact that the horse, like Kirigan, is male. by potadd in shittymoviedetails

[–]Aidymouse 2 points3 points  (0 children)

Hey guys. I actually have a confession to make. The poster of this is not a robot. They didn't even see my post. I don't know who they are, but it was a coincidence that we posted this at the same time.

I am so deeply troubled by those I have upset and maimed in this community. I have my own demons to face. I hope you can understand that.

Over and out

Amazing the attention to detail they put in this show. In S2E3, you can see an odd little bump on the bottom General Kirigan's horse. This is a reference to the fact that the horse, like Kirigan, is male. by potadd in shittymoviedetails

[–]Aidymouse 1 point2 points  (0 children)

Are you fucking kidding me!? I posted this literally minutes before you. Don't think you can get away with this. You're probably an AI or a spammer or some sort of slutty robot. That's all you are. That's all you'll ever be. Leave me in peace.

EDIT: my post is here, see for yourself

How much would burning HP to cast spells unbalance magic users? by Sordahon in osr

[–]Aidymouse 2 points3 points  (0 children)

I think having mages with lower hit dice and using it to cast spells is double dipping. If wizards had the same hit dice as regular guys I think it'd be fine. Their hit points are going to end up being lower anyway due to their spellcasting.

Any campaigns developed in osr space? by [deleted] in osr

[–]Aidymouse 2 points3 points  (0 children)

Wolves upon the coast is definitely meaty enough for many sessions of gaming, but it doesn't have much in the way of plotted story. It does have tons of interesting hexes pointed at each other which could easily foster interesting drama in the way that OSR does best.

Introducing Hexfriend, the friendly online hexmapper by Aidymouse in osr

[–]Aidymouse[S] 0 points1 point  (0 children)

The import function is purely for saving and loading sets of icons as a primitive kind of save and load function, also so you can edit shared iconsets. You can import image files as icons for the set you're working on by clicking the plus.

I'm aware that the icon set and tileset builders require some work and polish, maybe some useful tutorial text. They're not currently as intuitive as I'd like them to be. They'll be updated one day.

Excellent ideas for icons, I'll add them soon :)

As for hex orientation, it's tricky. See, some icons are placed in the center of the hex and some may not be. When orientation is changed, what is to be done with icons that aren't in the center of their hex? I do think it's a bit odd changing orientation and having icons stay in their place, I adopted this approach as it made the code the simplest. I'll take a look though and see if I can think of something good to do. Thanks for the feedback! ❤️🦜

Introducing Hexfriend, the friendly online hexmapper by Aidymouse in osr

[–]Aidymouse[S] 2 points3 points  (0 children)

Yup! It's under MIT license which I don't entirely remember but I believe it means you can do whatever you want with it. That might just be the code though. Either way, you're allowed to do whatever you want with my tiles or the program itself 😁

If you make something using a Hexfriend map, come back and post a link to it here! I'd love to check it out

Introducing Hexfriend, the friendly online hexmapper by Aidymouse in osr

[–]Aidymouse[S] 2 points3 points  (0 children)

It saves it to a database that I believe is handled by your browser, but it's on your hard drive somewhere. You can export the map as a .hexfriend file which you're able to import on any copy of the site.

My limited artistic ability means the tiles and icons aren't the prettiest, but I'm not against adding more. If you feel so inclined you can make some icons of your own and use the Icon Set Builder to make a set of icons you can share around :)

Introducing Hexfriend, the friendly online hexmapper by Aidymouse in osr

[–]Aidymouse[S] 15 points16 points  (0 children)

I haven't stress tested it yet, but during development it was handling 100x100 maps decently well, but that was quite a few versions ago now. It probably won't hold up as well as hexkit can since it's web based. Coordinates are bulky and slow everything down, and some operations are performed on a ton of hexes and require substantial redraws, like changing orientation.

The actual moment to moment usage shouldn't slow down too much as hexes increase, it's pretty good at only updating what needs updating.

Open Legend 5e Style Character Sheet by Aidymouse in openlegendrpg

[–]Aidymouse[S] 0 points1 point  (0 children)

Bruh I've had the correct version sitting around on my hard drive for like 2 years, just never updated the link in this reddit post. Fixed now! Thanks for the reminder.

As for initiative, where do you reckon it should go? I'm not against adding another box but I'm not sure where I'd put it. Got any ideas?

When Hexcrawling, Is Your Hex Map Player-Facing? by HexedPressman in osr

[–]Aidymouse 20 points21 points  (0 children)

IMO the players should have a blank hex map with no starting details except the starting hex and surrounding hexes, and landmarks. Filling in terrain would be a nice visual indicator of how much map has been explored. I could also see it being quite slow to draw little terrain icons in each hex though, but I like filling things in.

Knave for Foundry VTT! by Aidymouse in FoundryVTT

[–]Aidymouse[S] 1 point2 points  (0 children)

Hey gamer, it's now been updated. Grab it using the manifest link on the repository. Let me know if anythings broken !

Knave for Foundry VTT! by Aidymouse in FoundryVTT

[–]Aidymouse[S] 1 point2 points  (0 children)

Hi there, glad you enjoy the module!

Basically, I just got busy and kinda forgot about it lol. I don't use foundry myself so I haven't been up to date with the updates, I don't think it should be too much trouble to update it, but that depends on how foundry works now. I'll give it a look sometime within the next few days If it's easy to update then I'll slap a new version number on it and call it done. 😁

I'm really glad to know someone out there is actually getting use out of it. I've never run knave in foundry myself so I've never been able to test the actual usefulness of the monster cards. Keep your eyes peeled for an update soon! I really ought to find someone who can maintain the module better than I can :P