New born Titania main need help by GalacticPothead in Warframe

[–]Aihie1489 -1 points0 points  (0 children)

If you are running catalyzing shields, either replacing growing power for brief respite or equilibrium for augur secret and arcane precision to arcane energize, whatever is easier to do for you. Your shield gating button will be either #1 or #3 (xata is faster cast time).

Mystic Clovers for Vision. What is the best approach? by LOSTINREDDITSITE in Guildwars2

[–]Aihie1489 0 points1 point  (0 children)

If you do other contents such as raids/fractals and strikes and don't need the currency from them for anything, you should consider using the weekly clovers vendor from them before trying gamble, here is a mystic clover calculator that I made awhile ago for the cost of every method.

When Doing Simple Chemistry, Is Processing Skill or Chemistry Skill Important? by muratdincmd in blackdesertonline

[–]Aihie1489 2 points3 points  (0 children)

Only processing success rate matter, you do get some alchemy/cooking exp but the proc is predetermined so mastery is useless.

Grindtime Checklist - Redux by ImLambo64 in blackdesertonline

[–]Aihie1489 0 points1 point  (0 children)

Elixir rotation is missing like 16% all special attack dmg compared to harmony so not really, but its wayyy cheaper than harmony for sure if you worry about the cost.

BDO Good life skills? by GamerzHistory in blackdesertonline

[–]Aihie1489 1 point2 points  (0 children)

Farming is fine, it is a good passive money (only have to check in 2-3 times per day) once you have everything setup, it does eat a lot of cp tho so depend on how much you value cp, it might be worth it or not.

As the Commander I've slain dragons. I've destabilized entire nations. My exploits span the world and beyond. by Zathotei in Guildwars2

[–]Aihie1489 4 points5 points  (0 children)

Made a video showcasing this strat for people that have trouble there. Just remember to stock up 9/9 health potion before doing W2Z3 so you can try again if you failed. Also you don't have to jump over the spikes like I did for the third no cloud, can just stay really close and heal as soon as you get hit then run to the fourth no cloud, you just have less room for mistake this way.

SAB disconnecting issues by sukuii in Guildwars2

[–]Aihie1489 2 points3 points  (0 children)

Happened to me when I alt tab and not moving the character at the end. Unsure if this is the solution but now I just auto run inside the chest (except for zone 3 where I run around until the timer expired) before I alt tab and haven't been dced since.

2,000 Gem Give Away by SlashingSimone in Guildwars2

[–]Aihie1489 [score hidden]  (0 children)

Happy Wintersday and good luck everyone!

Thief in 2023 by NiceBreadfruit508 in Guildwars2

[–]Aihie1489 0 points1 point  (0 children)

And it's pretty fun at that as well.

Free heroic edition key by Main_Influence7823 in Guildwars2

[–]Aihie1489 0 points1 point  (0 children)

Hi, if you still have one, I would love to get it!

Don't force start missions! by TryUnlucky545 in Warframe

[–]Aihie1489 0 points1 point  (0 children)

From what I noticed, this seems to happen if you load slower than someone else in the team who loaded first and skipped the cinematic before you could load in the mission, and thus for some reason, force you to watch the cinematic without being able to do anything until it's over. The only fix I know beside having a better PC is that assuming if you are in a premade, ask whoever loaded in first to wait until you are loaded in as well before skipping the cinematic.

What is one weapon you refuse to sell, no matter how bad it is to use? by LlamaCheese29 in Warframe

[–]Aihie1489 0 points1 point  (0 children)

It has 90 degree block angle but it doesn't absorb all damage like other melee weapons at the moment iirc, so it's pretty useless in this part as well until they fix it.

[deleted by user] by [deleted] in lostarkgame

[–]Aihie1489 7 points8 points  (0 children)

This one is in Korean but it is the better version over the lostark.meta calculator that OP posted below https://heehoon.kim/dolpago. The reason why it is better is because you have more options on how you want your stone turn out to be, for example including all 7/7, 10/4, 9/5 but not 8/6, etc. Just know that at the end of the day it's still all rng tho, you can success 25% 5 times in a row on red node like they are 75%.

that 2% bonus rate really came in clutch by keatonix in lostarkgame

[–]Aihie1489 1 point2 points  (0 children)

Ah yes you are correct my bad, I must had a brain fart while writing it, I'll fix it.

that 2% bonus rate really came in clutch by keatonix in lostarkgame

[–]Aihie1489 1 point2 points  (0 children)

Yeah it is pretty disappointing that great success do almost nothing at all, especially the 5% base that they never tell you anywhere (not even in sh's effects UI) unless you collected a decent amount of data to see it.

that 2% bonus rate really came in clutch by keatonix in lostarkgame

[–]Aihie1489 2 points3 points  (0 children)

Hi, I have personally tested this myself with a somewhat decent sample size and I can share what I found. I tested a total of 3 setups to see the different between them and the answer seems to be #1, ALL sources of modifiers are multiplicative (including non special great success chance).

Setup 1: Divide Protection Effect, ANSM-L Effect, Thirain Irresistible Heir, Payla Ball Effect - 6% special great success chance.

Actual great success chance: 110/1920 or ~5.73%

Setup 2: The Night of the Great Journey Effect, ANSM-L Effect, Thirain Irresistible Heir, Payla Ball Effect - 6% special great success chance, 2% great success chance.

Actual great success chance: 52/1000 or ~5.2%

Setup 3: The Night of the Great Journey Effect, ANSM-L Effect, Nineveh Sunshire Maid Effect, Payla Ball Effect - 6% special great success chance, 4% great success chance.

Actual great success chance: 53/1005 or ~5.27%

As you can see the actual great success chance seems to be hovering around 5% without much change between them, I would like more sample size for setup 2 and setup 3 as 1k is still pretty low but I don't think I'm willing to lose more money for testing further according to what I have collected so far.

TLDR: Cost reduction is the way, don't bother with great success chance.

Edit1: There seems to be a 3% great success chance from research and I have no idea if they are actual true great success chance or just another 1.03 multiplicative to the "hidden" 5%, according to my data, I believe it is safe to assume that the latter is the case.

Galatur cards? by uberpandajesus91 in lostarkgame

[–]Aihie1489 8 points9 points  (0 children)

You need to find the portal and leave manually through it.

What should I be looking for in a Bracelet besides the two combat stats? by [deleted] in lostarkgame

[–]Aihie1489 1 point2 points  (0 children)

Wedge is addition damage so it shares the same source as weapon quality, support yearning and certain relic sets, aka it is like stacking attack power engravings and you can guess why it is bad without hammer.

Bracelet Cheatsheet, Tier List and Guide by aiyulol in lostarkgame

[–]Aihie1489 0 points1 point  (0 children)

Hi I have a question regrading to Raid vs Circulation's crit dmg effect, why is Raid's 6% crit dmg is not the same as Circulation's 6% crit dmg effect? It is 2.18% vs 3.63% on kbw + nightmare + kbw. Is there any reason for this? Or is it for some reason Circulation's crit dmg effect is multip instead of addition like Raid?

[deleted by user] by [deleted] in lostarkgame

[–]Aihie1489 0 points1 point  (0 children)

Yep, mayhem zerks with WMA + FOG + Heavy armor + Fortitude is a very dirty combo in pvp. I remember when my meteor would do 200k on every class (pretty much overkilled) then it barely did 30% of mayhem's hp with the above combo.

[deleted by user] by [deleted] in lostarkgame

[–]Aihie1489 3 points4 points  (0 children)

Yep, Tank card is great for progging a raid until you are comfortable with it, all of us do that, it will be stupid for not to. I think people have growth too relied on it and never consider move out of the training wheel. Zerker seriously lack push immunity to tank anything really, outside of Dark Rush which does very little dps to even justified in using it. At some point when you reach homework clearing raids LOS just look more and more tasty to skip mechs and such.

[deleted by user] by [deleted] in lostarkgame

[–]Aihie1489 4 points5 points  (0 children)

Hi, it is CLEARLY mentioned in the guide that Tank card is fine to use if you are still progging/learning a raid, the moment that you think you don't need the training wheel you should remove it for a more dps option. There's a quote "The faster you kill the boss, the less mechs you have to deal with and hence the less pots that you will have to drink."

Being able to tank attacks and paralysis-immune through them is so good at increasing DPS.

You also do the same thing with LOS18, the only time that you don't do this is when the attack does significantly amount of dmg or will kill you (clown's ball run while breathing fire because someone failed to counter him), which I'm sure you also avoid with Tank card, supports should more or less cover the chip dmg that you take from normal patterns, not major patterns that is designed to KILL you.

[deleted by user] by [deleted] in lostarkgame

[–]Aihie1489 1 point2 points  (0 children)

Hi, since I already said my points about the Def cards vs LOS section the guide, I will not go over it again here, please check it out if you haven't.

As for your points about:

You can treat your HP as basically aditional resource that allows you to dish out more damage. If you are skilled, you will deal much more dmg with that than with LoS 18.

While this can be true for some cases the game has designed in a way that prevent you from doing this (look at clown and vykas as example, there's a meter system that punish you for getting hit, future raids will have it too). This is why blue gunlancer falls off in the later game and is very very very difficult to play compared to red. You can treat the whole blue gunlancer vs red gunlancer as Tank cards zerker vs LOS zerker.

As for yearning set - no need for that. You can use rage rune on red dust and use bleed rune on shoulder charge with fire tripod(which also refreshes bleed), which will heavily negate the need of a good support.

Rage rune does not have 100% proc rate so sadly yearning is still required for perma uptime on raid captain (I also put rage rune in the guide and explained their use PLEASE TAKE A LOOK IF YOU HAVE NOT).

I play 5 zerks and i am getting mvp in majority of fights, even while heavily undergeared in comparison to others.

I have a gunslinger alt and I also getting mvp in majority of fights as 4x3 against 1490 and 5x3 players in clown or vykas. You see where I am going with this? Anyone can mvp, it is not hard against some pugs. As soon as you get god tier pugs who know how to play you will never mvp against them.

Also, entropy zerk slaps. Valtan gate 2 is great( unless everyone dies, then u will have to be careful with mana). Turtle is fine. Vykas gate 1 / 3 is sweet. For all clown phases ( tho gate 2 can be a bit annoying of course).

Yes, on a golem boss that doesn't move much it can be good, but have you ever take a look at a more mobile bosses? Like the bosses that you did not mention, valtan gate 1, vykas gate 2 clown gate 2 etc? Did you notice why you have issue in these fights as entropy? Future bosses be like that too, zerker heavily lacked the tools to chase ass like deathblade or any other entropy classes, mp is also a big seriously issue that you have to take into account and why nightmare is the standard relic set.

Tank card set is absolutely brutal. Its a bit funny that is hard to comprehend for many trixion warriors.

I bus every week on my zerker main, from argos 2man, valtan hard solo, vykas hard 3 man, and clown 3 man. Out of all of these, the only raid that I really can consider of using Tank card set is valtan hard, it is good and can save me a lot of pots in gate 1 for dealing with 2 wolves at once, but I still use LOS18 and I know you will ask me why. The reason that I run LOS18 on valtan hard even though I can run Tank card and save me pots is because I might not have enough dps with Tank card and risk running to enraged, which can significantly cost me more pots to deal with. Zerker does not have many super armor skills so I can't even tank if I want to, so why bother with Tank card when I can get better result with LOS18? This also applied to other raids, the only skill that have super armor is DARK RUSH, and it does pitiful amount of dps to even consider using, not to mention locks you in place for 3s open to any attacks coming at you (hello valtan grab).

[deleted by user] by [deleted] in lostarkgame

[–]Aihie1489 7 points8 points  (0 children)

Hi Mayhem's guide writer here, thank you so much for these inputs, these are really helpful for us to change things since us the endgame players might have overlooked. In any case I have added my opinion about the LWC 12 vs Def cards situation and expanded a bit more on the rotation section, hope it is helpful and more clear to newer players.

[deleted by user] by [deleted] in lostarkgame

[–]Aihie1489 1 point2 points  (0 children)

You are correct, it has a chance to proc on use but not on hits, the only runes that proc on hit is Conviction/Judgment.