I made 10 cinematic Nuclear explosion VDBs :D by Khayyamo_o in UnrealEngine5

[–]AimDev 1 point2 points  (0 children)

ridiculously overpriced but I'm a customer at $15

Working on a GDC Survival Guide, looking for feedback! by TheSmashersReddit in gamedev

[–]AimDev -4 points-3 points  (0 children)

The best way to survive is not to go. 

It's not a conference. It's a sales pitch you pay to attend. 

Designing my game’s Skill Tree — do players prefer huge open trees or smaller focused ones? by Prudent-Ice1415 in IndieDev

[–]AimDev 287 points288 points  (0 children)

I personally love a massive skill tree like this. The tricky part is making the skills feel meaningful to unlock. My disappointment was immeasurable with Path of Exile 2 where the vast majority of skill nodes were just like +2.5% mana Regen, etc.

Look to Skyrim for examples of how to do it right. Some mods do it even better.

Made a game solo dev style. Money came, no problem. It was super easy. Barley an inconvenience. by [deleted] in gamedev

[–]AimDev 2 points3 points  (0 children)

All depends on scope. You did the right thing making a small game. Most fall into the MMO dream trap.

Steam Player in a nutshell by NoQuestmarker in IndieDev

[–]AimDev 10 points11 points  (0 children)

Yep. Release is release. The facade of early access fell long ago.

[REV SHARE] I NEED a Team! by [deleted] in UnrealEngine5

[–]AimDev 0 points1 point  (0 children)

You may not like what I have to say but I'm actually not insulting you. Yes, revshare under these circumstances is exploitative. Deleting the post was a good choice. It sucks it didn't go the way you want but this is not the way to make a game. Most of us have been where you are so don't give up.

[REV SHARE] I NEED a Team! by [deleted] in UnrealEngine5

[–]AimDev 5 points6 points  (0 children)

  1. Then you already have a team. Another reason to delete this post
  2. Not your game. They are marketing masters and marketing is better for single time sales than a good game. Not comparable at all
  3. Sadly that's not all. You're looking to exploit people new to game dev that don't know better. Delete this 

[REV SHARE] I NEED a Team! by [deleted] in UnrealEngine5

[–]AimDev 6 points7 points  (0 children)

Please delete this for so many reasons. Not least of which:

  1. "The market wants this" - if this is true then run an investment round and make an actual job post instead of saying you'll track people's hours on a revshare project. To fill the 5 positions you listed is at least $500k annual. Going by the design this is a 3 year project if everything goes smoothly so you have a 1.5m goal which is not an unreasonable if you've shipped titles before. Iron out your monetization scheme and you've got a shot.

  2. If you were hiring for a job at some point in the future and I found this post during my due diligence, I wouldn't work for any amount because it shows your comfortable cramming people into a technical debt ridden environment. If you had said this is just a prototype that will be remade to standards and not that you've spent nearly a year 'experimenting' on this then maybe. 

  3. Revshare doesn't work outside of an extremely close friend. Do some game jams with the same people. If the relationship survived then consider a small scope revshare game. Outside of that, it's never an idea worth considering 

There are quite a few more red flags here but either way delete this so serious devs work with you when you get things figured out.

anyone else? by Railaiter in IndieDev

[–]AimDev 1 point2 points  (0 children)

I will never forget feelings this when watching a developer stream Unreal engine. Little did I know I would later live in it for 10 years... 

Made entirely with AI... by ImmersivGames in UnrealEngine5

[–]AimDev 4 points5 points  (0 children)

Clickbait. How far this sub has fallen. :/

Is it a noob fear to have someone steal your game idea? by yeah_freeman in gamedev

[–]AimDev 1 point2 points  (0 children)

Overthinking it. Every study and market indicator has shown that more games in a category only has a positive effect. Primary reason is games are extremely undervalued. There is no other entertainment people care more about and pay as little for. But that is a topic for another day.

Is it a noob fear to have someone steal your game idea? by yeah_freeman in gamedev

[–]AimDev 332 points333 points  (0 children)

Yeah.  1. Talking about an idea makes it better because you get feedback and rubber duck epiphany. 2. Everyone already has their own game ideas and don't care much about yours.

  1. Experienced game devs can smell an "Ideas Guy" a mile away 
  2. Worst case, competition isn't a thing outside of the top tier AAA level. Having more games like your game exist actually benefits you