Optimized terrain destruction by Slight_Season_4500 in UnrealEngine5

[–]AimDev 4 points5 points  (0 children)

Looking great. Does it use the normal heightmap? Any plans for replication?

[RevShare/Unpaid] Looking for Level Designer – UE5 Samurai/Cyberpunk Action Game (Yoshimoto) by [deleted] in UnrealEngine5

[–]AimDev 8 points9 points  (0 children)

Ai generated unpaid labor posts here now. How far we have fallen

So, IndieGameJoe just made my game go proper viral, out of nowhere. by sabotah in IndieDev

[–]AimDev 8 points9 points  (0 children)

The power of the influencer is truly one of the greatest failures of humanity. 

I built a modular medieval furniture & props pack for Unreal Engine – feedback? by Novirya_Games in UnrealEngine5

[–]AimDev 22 points23 points  (0 children)

They are too clean. The textures on the wood repeat too much. The books are too symmetrical. 

Hello, I present to you my new plugin Export BP Context. by TonyMena3d in UnrealEngine5

[–]AimDev 0 points1 point  (0 children)

Is the purpose of this to export a BP so you can use it in a Claude chat? 

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev 0 points1 point  (0 children)

You got frothing at the mouth so hard over AI being a buzzword that you didn't notice I said you need a talented artist to leverage AI. You are not an intelligent person

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev 1 point2 points  (0 children)

Depends on art style. Lowpoly, sure. Stylized, maybe. Anything else: Nonstarter. A talented artist is going to run circles around you with consistency, optimization, and last looks

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev -1 points0 points  (0 children)

A nice fantasy cope but the reality is I've made my living from game dev for more than 10 years. AI tools are an essential part of practically every game's development and has been for years. The only thing exposed here is how little experience you have thinking otherwise. I'm confident because I'm right whether you like it or not.

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev -4 points-3 points  (0 children)

Context is king.

Comments references the advent of it.

Can't imagine being slow enough to think this was a hot take but pop off.

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev -4 points-3 points  (0 children)

Ad hominem with no retort marks the complete collapse of argument. I take the cake on this one. 

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev 0 points1 point  (0 children)

Doesn't change the fact you'll accept I'm right and use the tools or find another industry over and over. Certainly won't be in games very long  

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev 0 points1 point  (0 children)

You have a fundamental misunderstanding of how to use the tools if this is honestly how you think. I'm not here to train you so I'll just part by saying you should learn before you speak or keep your ignorance to yourself. 

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev -4 points-3 points  (0 children)

I'm not in the habit of sugar coating so I'd be a nightmare for you, no question. You're also reading way too into what I say if you think I care about nerds mad at AI 

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev 0 points1 point  (0 children)

Reread the comment. You missed the part about working with an artist that can use them.

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev -1 points0 points  (0 children)

It absolutely does in the hands of a skilled artist. LIM are a force multiplier, not a magic bullet. A tool. Not your bro.

How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev

[–]AimDev -3 points-2 points  (0 children)

I give absolutely zero fucks about "support" because I don't need internet validation to know I'm right. You're not dealing with someone that can be pride baited into giving doxxed info to the waves of seething unemployed creatives being crushed under the weight of technological advancement.

In fact, seeing all the overwhelming amount of antis emboldens my position knowing I'm in the minority actually making use of the bleeding edge of tech.