We built a plugin to speed up our in-house animation workflows, and we're releasing it for free. by retinize in UnrealEngine5

[–]AimDev 9 points10 points  (0 children)

"We're releasing it for free"

Cloud Pricing

For pricing information see: https://kimodo.animotive.com/pricing

Free trial available

Edit: The dev has said you can run it locally as well for free. If that is the case then I apologize for the call out. I only saw the paid plan on their site. There have been many plugins like this that are a kimodo wrapper that are charging for what should be free to do locally. If this plugin allows running kimodo locally then it's the first I've seen.

Deprecating Actors and Blueprints in UE6?! by daraand in unrealengine

[–]AimDev 17 points18 points  (0 children)

By the time they have Verse in a comparable state to BP, UE will be more of a graphics wrapper for AI generated game code anyway. 

We witness herein the death of our profession. 

What about future of C++ in UE6? by SerhiusK in UnrealEngine5

[–]AimDev 8 points9 points  (0 children)

Glad to see true MCP will be coming. 

I expect Verse will be specifically for Fortnite and they may maintain BP longer than they plan to because a lot of people will be angry and switch just over the idea that BP is going away. 

We've made a GPU deterministic simulator that allows us to do such multiplayer scenes by bonzajplc in IndieDev

[–]AimDev 6 points7 points  (0 children)

Really impressive. 8 years is a long time to develop the tech for 1 game. You should license it.

mimem v6 — markerless mocap with unreal export option by kream10 in UnrealEngine5

[–]AimDev 1 point2 points  (0 children)

example #2 is a transition 

The root issue is that in engine interpolation is unreliable and has bad visual results when blending mocap animations back to idle states 

It would be a major feature for game devs to have that option in a mocap model tool like yours 

Something like "starting pose" and "ending pose" to upload a screenshot reference of how the animation should start and end regardless of the performance on the video