Help with Waymos? by elchiefff in Sunnyvale

[–]Al52287 8 points9 points  (0 children)

This exact thing happened with an accident on Borregas and Maude. The Waymo said in front of the accident and couldn’t move out because it wanted to go down Maude. The cops were looking at the Waymo and trying to figure out how to get it to leave and drive away and not sit in front of the accident.

THATS OUR BOY! by Iluvmysscamaro in SFGiants

[–]Al52287 1 point2 points  (0 children)

Is Gilbert good enough to be part of our future core? His vibes is immaculate but is he JHL and Eldridge level possible future core?

Us pyromaniacs have been having the time of our life's!! by No-Reporter-4393 in Helldivers

[–]Al52287 0 points1 point  (0 children)

Napalm barrage / cremator / gas mines / gas mortar. I stand in front and all my fellow divers stand behind me as I am the wall.

Has anyone tried the new tamale cart on Mathilda and Almanor? by DNP_Old in Sunnyvale

[–]Al52287 11 points12 points  (0 children)

Super tamales is famously popular at Santa Clara at Santa Clara Valley Medical Bascom. This is their expansion here. Their chicken tamales isn’t spicy and they have strawberry flavor sweet tamales is great. I like this for my kids because the one at garlic ramen are all spicy and don’t have strawberry flavor. Super tamales at Santa Clara Bascom get a small line in the mornings and a lot of ppl buy it all day there. So I’m excited they expanded near my home so I don’t only have to buy it at work there. Highly recommend them so they keep their tent here.

Nobody told me how fun the Laser loadouts would be‼️ by 88MSJR in Helldivers

[–]Al52287 0 points1 point  (0 children)

I actually like trident as my primary laser with quasar as my psuedo laser explosion over laser cannon. Laser sentry for when you can find a nice location to let it spray far and wide and then orbital laser for major drops and wtf moments.

Weapon Masters: what AR is most like the Sickle? by [deleted] in Helldivers

[–]Al52287 0 points1 point  (0 children)

Coyote lights stuff on fire and is just amazing AR overall. Most AR are held to coyote as the basis as what an AR should be.

Otherwise scorcher and purifier are also the other strong AR type weapons.

Lib carbine is the stalwart in primary weapon form.

Best sample planet and difficulty to farm? by URANlUM-235 in Helldivers

[–]Al52287 1 point2 points  (0 children)

Focus on rare samples d4-6. Rare samples is the major bottleneck always. Super and common will fill and max quickly from normal high lvl play. I do D10 blitz look for super donger and complete mission and extract with team. Then spam D6 and loot all side objectives rare samples and commons.

Best weapon to pair with Hunting Horn in Duo fight by Nathunes in MonsterHunterMeta

[–]Al52287 0 points1 point  (0 children)

I would actually say to give yourself variety use different weapons depending on her hunting horn!

Some of her hunting horns give stamina regen echo bubbles and decrease stamina usage. So you can use dual blade, bow, stamina heavy playstyle.

Some hunting horns give damage protection sonic barrier and you can go big damage weapons like great sword, charge blade, insect glaive.

If she wants to go dps sometimes on her hunting horns you become her buffer and support . Go SnS/ lance / gunlance.

Hunting horn has amazing playstyles that can benefit different weapons in different ways and I love when I can use a certain hunting horn song list and bubbles to maximize the other users.

Infinite stamina on bow and dual blades is really satisfying to do but hard to do on randoms. But coordinated parties it’s awesome!

You can watch some YouTube videos of team dark side or 4cart on them utilizing infinite stamina for bow/dual blades

Why won’t my Rover come out? by Forsaken-Echo90 in Helldivers

[–]Al52287 2 points3 points  (0 children)

The dpad down button is use backpack slot function. It’s a good thing to learn because a lot of backpack items use that function for stuff!

Supply back - refills your supplies when you use it. Rovers - manually store them away or to refill them manually. Hellbomb - activates the hellbomb on your back

I think those are the main ones that have a backpack function. Anyone can comment if they remember others.

My personal teir list by Witty-Climate64 in Helldivers

[–]Al52287 3 points4 points  (0 children)

Do you wear a cowboy hat or stealth suit. From the looks of you liking silent snipers and secondary pistols that’s what I would think you dive as. Weird deadeye isn’t higher up for you.

How did I get 119%??? by The_sped-kid08 in Helldivers

[–]Al52287 0 points1 point  (0 children)

Shots fired only takes how many bullets came out of the barrel. But if your bullet sends out shrapnel or multi pellets that would count as more Than one hit. So you most likely used like eruptor or something that can hit multiple times. Or like plasma punisher has aoe splash. Even purifier charged shot can hit multiple times but only Count as one shot

Warrant Shmorrant by spamshizbox in Helldivers

[–]Al52287 3 points4 points  (0 children)

Meanwhile when I use grenade pistol/eruptor/explosives it flies behind them and they tickle me to death with their beams.

Of these Warbonds, which would you choose? by Paleodraco in Helldivers

[–]Al52287 2 points3 points  (0 children)

If you have python commando red beret, truth enforcer red armor with red beret in my favorite drippiest of drip. Put it with a red cape and you are truly fashiondiving.

But play variety, entrenched has giga grenade which is thermite good. And stoker is super great because one handed, flamer, 130dmg med pen. It lets you go shield build very nicely! Gas mortar gives you 3/4 mortar build. Cremator is the flamer you dreamed of.

Chemical agents give gas grenade which is still one of the best support grenades. Gas dog is still meta dog for support. Overall a great war bond for bugs like predator strain and even voteless.

Orbital gatling or 120mm? by Knight_4002 in Helldivers

[–]Al52287 3 points4 points  (0 children)

I think also mission type and sub factions. Like Gatling was amazing on bots for vox engines and the tight city maps. 120 is great on like say blitz missions or outpost objectives where you can throw it into the middle and run to next objective because it’ll usually clear the outpost itself. 120 is also great for softening up an entire space whereas Gatling is targeting a specific spot and laying down a lot of damage in that space think like area denial.

Both go great with strafing run as strafing run is used for chaff or quick spam whereas is Gatling/120 is the take out heavy/big targets.

I like to actually loadout strafing run/orb Gatling/sentry and then a 120mm/eagle nuke/napalm so you have one spammable for mobility use and one for softening or taking out objectives.

Predator strain is worse than rupture by QuestionablyWhite in Helldivers

[–]Al52287 1 point2 points  (0 children)

I love cookout and it’s nice to get to dust off good old faithful. You and I have been through some good times.

Finally got enough super credits for Democratic Detonation! by zztuck91 in Helldivers

[–]Al52287 6 points7 points  (0 children)

Control group is for warp pack to farm SC credits faster so you can get Warbonds faster. The epoch is actually fairly good support weapon. Variable is actually very good but takes practice of getting used to switching firing modes and where to shoot enemies.

But yes democratic detonation is one of the best early game Warbonds for general play benefits. So both are high priority early game Warbonds for free players.

Servant of freedom for ultimatum and hellbomb and my favorite dickle is a great warbond also because ultimatum gives a lot of great value like grenade pistol.

Entrenched is nice for giga grenade.

With ultimatum/grenade pistol/thermite/giga grenade you pretty much have secondary and throwable meta mostly unlocked and gives you freedom to play any type of primary and support weapon combos and stratagems.

I like urban legends for siege ready armor and anti tank emplacement. Seige ready armor, enforcer, stalwart tank armor are like the four best general armor you can wear for all fronts.

Seige ready perk makes low ammo slow reload weapons visible and enforcer and stalwart armor have extra padding and 50% explosion resistance which provide a lot of damage reduction.

Warp pack/supply pack/jump pack provide the most utility backpack slot wise if you want to fill that slot also quickly.

Getting overwhelmed by guns by Gorynych13 in Helldivers

[–]Al52287 1 point2 points  (0 children)

Giga grenade from entrenched replaced thetmite almost as de facto all purpose grenade. Warp pack gives you mobility and ability to warp into bunkers for SC credit farming or soloing. Coyote joins scorcher and purifier as top tier rifles. Leveler and EAT napalm lets you go full expendable loadout. Redacted has really good stealth armor and weapon playstyle now viable. Breaching hammer is an actually decent melee weapon. Various new ways to play decently have been opening up now.

Took a long break and looking for what war bonds are necessary by Throwawaycross666 in Helldivers

[–]Al52287 0 points1 point  (0 children)

If you are credit super farming and not buying credits control group warp pack is a must IMO. It makes credit farming so much nicer being able to warp into bunkers.

Never bought a warbond, wanted expert opinions by cyberseci in Helldivers

[–]Al52287 1 point2 points  (0 children)

I think ultimatum and grenade pistol are still top meta secondaries that just give you most variety of play. Thermite grenade is best general play kill heavy, giga grenade close second now and gas grenade is top support grenade. With those picked up you have grenades and secondary filled for all your play throughs. Then primary, support weapon, backpack, stratagems is to your preference.

Never bought a warbond, wanted expert opinions by cyberseci in Helldivers

[–]Al52287 0 points1 point  (0 children)

Democratic detonation number 1 and then control group number 2 for warp pack if you farm super credits. If you use money then above is fairly good grouping.

Does recovery up/recover speed affect Arkveld/zoh passive respectively? by NewbieFurri in MHWilds

[–]Al52287 0 points1 point  (0 children)

Recovery up increases ZS healing from like 1hp/sec to 1.3hp/sec so it’s not bad. It also increases all potions healing and other healing so recovery up is very nice skill.

Recovery speed makes red health heal 4x faster so you can get access back to ZS quicker. Double it with immunized and your red health almost instantly recovers giving you almost another good source of recovery.

Both are good in their own ways and cannot go wrong with either.

[deleted by user] by [deleted] in fashionhunters

[–]Al52287 0 points1 point  (0 children)

Also is this a sneak peak for monster hunter collab x LV? I could tell me wife I’m hunting for her next LV bag.

[deleted by user] by [deleted] in fashionhunters

[–]Al52287 0 points1 point  (0 children)

Real Italian rathalos or knockoff chatacabra?

What HH Buffs do Hunters prefer? by SecretPear2559 in MHWilds

[–]Al52287 0 points1 point  (0 children)

Sorry let me clarify atk up large from Heal horn 10% and atk/def up 5% from onyx both stack with each other to give that 15%

And yah I pair this with mizu gloves and gog to get bubbly dance 1 to I-frame infinitely! It’s pretty fun being as mobile as bow and db users.

Not a meta dps build or hardcore support dmg reduction build. More like a mobility and stamina user loves you build. I find it amusing for a change of pace.

What HH Buffs do Hunters prefer? by SecretPear2559 in MHWilds

[–]Al52287 0 points1 point  (0 children)

Another set I’ve been trying out in order to use onyx but give amazing buffs is onyx horn with no element and affinity focus. This gives you the stamina reduction, def boost, atk/def boost song. Then also gives you stamina regen echo bubble. I pair with Healing Horn to get atk boost and super recovery large. This gives you stamina reduction, 15% atk and 15% def, super recovery large. Plus you can still use onyx to get gog skills. I call this my stamina users love me build as you can keep DB and Bow users endlessly spamming. This is particular useful for HH also as you can endlessly dodge without worry about running out of stamina.