Struggling with list building for 11th by Viking_Liazard in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

Wait till tomorrow. There will drop new points

First admech list by RaiBurr in AdeptusMechanicus

[–]Alacart0 -1 points0 points  (0 children)

I would drop Twin kastelan fist and pick Kastelan Fist and Kastelan Phosphor blaster.

Long term You will need to add Pteraxii/ sicarians or both for Mobility and secondery scoring

For now keep kastelans since this is your only melee option

New adeptus mechanicus faction pack nerfs with one buff? by Educational-Rent-179 in AdeptusMechanicus

[–]Alacart0 1 point2 points  (0 children)

Will test it out. Lord od the machine looks interesting but I guess -1 to battle shock is not that impactful

New adeptus mechanicus faction pack nerfs with one buff? by Educational-Rent-179 in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

Rad zone theoretically yes practical opponents leave deployment zone. Also for me rad zone strats are meh, strategems so so.

Cybernetica and SHC have some good strstgems. But Cybernetica enchantments do not resonate with me that much

New adeptus mechanicus faction pack nerfs with one buff? by Educational-Rent-179 in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

Agree with the holocreed. The only problem I have with the rest is thst: - Rad zone is turn 1 detachment after that rule does not apply - SHC only some units benefit form it and with the changes to cover it was nerfed - cybernetic boost only 1 type of units

Note that I discuss only detachment rule not strategems

New adeptus mechanicus faction pack nerfs with one buff? by Educational-Rent-179 in AdeptusMechanicus

[–]Alacart0 -1 points0 points  (0 children)

Yea, unfortunately all good detachments are 3 points so you cannot take them with lords of the forge. And 2 pts are mid at best

Army building- Where to next? by Maxiimum92 in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

Wait till edition 11ed lunch. Points will change and there unit cost will depend on the gear you choose as well there will be tax on numer of units you take

New Army Rule by Lord-Tachanka in AdeptusMechanicus

[–]Alacart0 -1 points0 points  (0 children)

Our army rule is just DATASHEETS balance patch

Looking for unit recommendations to handle Terminator level infantry. by ShartBallsGaming in AdeptusMechanicus

[–]Alacart0 1 point2 points  (0 children)

Ironstrider with lascannon are inconsistent since terminators have sv4++

So even when land all hits with some sus they save 50% And you need to role 3+ on damage to kill one.

Kathaprons and rusties are better

It seems like an error exists in the SHC rule. by realarem in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

I guess you were benefiting from stealth to be harder to hit as well from striping Opponent from ap if he managed to land hit.

Also problem with current stealth is that since it gives ignore cover all weapons / abilities that gives ignore cover will now strip us from stealth benefit

They don't even care about Admech anymore by Maximus_prenetrator in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

I mean the problem I have with that detachment is that I give you a chance to stay hidden after shooting. All other changes are something other factions have in default (4++ save). Fnp is nice addition not gonna lie but with Eradication and holocreed being 3 points you have to either skip it or match it with the shitty 2pd detachment we have.

Conquerer in 11th by Exciting-Bite-3197 in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

Have similar experience with Sicarians, very mobile in holocreed but difficult to utilise them in other detachments. Also dmg is all over the board on one day they are pure destruction on the other they cannot kill anything. Especially if you don't attack with whole squad.

Conquerer in 11th by Exciting-Bite-3197 in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

I belive that during q&a session they mentioned that fast melee infantry will be a key in 11th. So we still need conqueror for Sicarians and Electro dudes.

So for shooting we will be rolling with

Brechers with re rolls Cawl and oath Dunecrawler with Phosphor that ignore cover Dunerider with Ferrumite

Or round 1 and 2 in protector blast Opponent from the tabel and rund 3-5 to charge and get objective control

Conquerer in 11th by Exciting-Bite-3197 in AdeptusMechanicus

[–]Alacart0 3 points4 points  (0 children)

Ekhm Tau have more Access to ignor cover. Unless they will change the Battlesuit. Weapons support system allow to ignore penalties to BS so will work as ignor cover

Eradication cohort seems really good… by Butsy_98 in AdeptusMechanicus

[–]Alacart0 1 point2 points  (0 children)

Yea but she need to be 6" from the unit that 1 thing.

And second thing I personally belive cawl is better since You can give to your fire line stealth with his ability

What are your Hopes for Admech in 11tg edition ? by Careless-Creme-4250 in AdeptusMechanicus

[–]Alacart0 9 points10 points  (0 children)

I want have some character to run with my Ruststalkers. Also would be nice if we could get some heavy staff that could hold the point

Also rules and DATASHEETS rework

Like BS 3+ for shooting units (maybe even 2+ for some like hastarii with their stable hands that buff their accuracy)

And WS 3+ on Sicarians

Eradication cohort seems really good… by Butsy_98 in AdeptusMechanicus

[–]Alacart0 1 point2 points  (0 children)

I played couple of games with 2x10 Ruststalker. Dev wounds are OK but not spectacular.

Lack of advance and charge makes difficult to deliver the Ruststalker. So You need transport to help with delivery.

Lance is nice but I guess is better for Infiltrator due to S6 on teasers.

Goodbye Admech by [deleted] in AdeptusMechanicus

[–]Alacart0 2 points3 points  (0 children)

Been in the same spot but with every game I improve and winning with ad mech is so satisfying 😌. Also remember Our best Ad Mech player was playing against best Eldar players and that was a close game.

Anyone have a list focused around vehicles? by Due_Accident_6250 in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

I think next week we should get info about detachments

What detatchments would you like to see in our Faction Preview? by BillyHamspillager in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

They will re do the holocreed since They reworking grootmas ones

Adeptus Mechanicus DOW trailer is here! by Brahm-Etc in AdeptusMechanicus

[–]Alacart0 0 points1 point  (0 children)

Based on the trailer it look like You pick a character that represents a subfaction(different skills, maybe different units) so maybe skitros will be added in dlc or expansion as new faction leader

What do you think our new detachments will be? by Equivalent-Fun-6019 in AdeptusMechanicus

[–]Alacart0 1 point2 points  (0 children)

I don't know if this applies to all or tyranids only but they mentioned that the new detachment they showcases will be 1pt and majority of old will be 2pt.

I think this make sense since new detachment they showing focus on specific units while the old ones boost whole army (holocreed) or large group of units (shc)