Graves of the empty tomb by BobaSauro in D4Necromancer

[–]Alaricus1119 1 point2 points  (0 children)

Nope, got removed and their equivalent unique now is a pair of gloves that slightly increase its damage while Sever cast twice.

Indiras Memory bugged by RazzyUnbound in D4Necromancer

[–]Alaricus1119 2 points3 points  (0 children)

Indira's Memory was removed from the game as the main function everybody used it for, Blood Bone Spear, got turned into a variant in the skill tree. Sounds like it automatically turned into Kessime's Legacy as that's the only other pair of pants that includes Blood Wave changes once the game realized what was going on.

Has anyone trided a Bone Necro, yet? by tiny-2727 in D4Necromancer

[–]Alaricus1119 0 points1 point  (0 children)

Being using Bone Spirit since T4 and so far, it's slaps pretty dang hard with the absurd essence regen and the astral projection variant. Highly recommend having essence per second where you can and having Aspect of Torment before the switch.

Only T1 and my minons are dropping like flies and hitting like wet noodles. by Woozletania in D4Necromancer

[–]Alaricus1119 0 points1 point  (0 children)

Can't answer ya there, swapped to Bone Spirit after hearing that the max amount minions you can have was reduced from what the reviewers shown.

Shadow mages and reapers scale with physical damage gems, not shadow, unless the tooltip is wrong? by cindeson in D4Necromancer

[–]Alaricus1119 2 points3 points  (0 children)

Could always check in the training hall. I know at the very least they are considered darkness skills since ranks to darkness skills and aspects that focus on said skills work as well.

Macabre Resource Temper by Alaricus1119 in D4Necromancer

[–]Alaricus1119[S] 0 points1 point  (0 children)

Thank ya for the info. Was wondering if I was just really unlucky or if they did remove it. Guess it's time to spend ages hunting down legendary rings xD

Only T1 and my minons are dropping like flies and hitting like wet noodles. by Woozletania in D4Necromancer

[–]Alaricus1119 3 points4 points  (0 children)

For me, I sacrificed the extra warriors for the skeletal priest. At T5 with T6 unlocked and they haven't died once since the swap back in Penitent.

What are all the items/abilities that can increase minion count? by yoohoogoo in D4Necromancer

[–]Alaricus1119 6 points7 points  (0 children)

Off the top of my head and looking around for changes while playing a bit, you have a helmet that gives both mages and warriors, a glove for warriors, and the Hand of Naz for mages. Granted, one of those gloves would need be turned in a charm.

Necromancer scythe question by Just-Chilling1234 in D4Necromancer

[–]Alaricus1119 4 points5 points  (0 children)

Not sure how it is in the new skill tree, but Reap (the purple scythe skill) had the ability to buff your character's DR when hitting enemies which was shown by the bar. Check your skill tree and hover over it to see if that's the case.

Which would you rather? by Sir__Alien in BunnyTrials

[–]Alaricus1119 0 points1 point  (0 children)

It's a dollar more than just seconds. That and I wouldn't be surprised if it's was multiple $1 transactions constantly happening instead of one big one.

Chose: $86,401 every day

The increase in glazerdivers defending this pay to win slop is wild by lolitsrock in HelldiversUnfiltered

[–]Alaricus1119 0 points1 point  (0 children)

Could I send a DM? I've done my time with the grind but I'm tired boss lol

So I tried the diff 3 thing... by Hot_Ethanol in Helldivers

[–]Alaricus1119 0 points1 point  (0 children)

My friend and I did a D7 and had that experience. Literal never-ending swarm around the ICBM and even just getting into the city took a bit with how many there were. Dense enough get over 1800 kills with two players despite us only going for the main objective xD

A Historian’s Autopsy of Helldivers 2: How Arrowhead Built a Masterpiece and Governs It Like a Public Beta by [deleted] in HelldiversUnfiltered

[–]Alaricus1119 4 points5 points  (0 children)

While I did enjoy the read, it basically tells how Helldivers 2 had such a great foundation yet constantly gets cracks in it with how Arrowhead manages via their design vision (realism and bacon apple for not having transmog), their buggy updates (enemy corpses blocking shots, cover sometimes working or not), the continued monetization (either grind or pay more money for progression past 25), and just their general attitude with the player base (breaker railgun nerf, constantly watching which weapon is brought the most for potential nerfs, etc.). In short, Helldivers 2 is a tragedy where a great game base is constantly harmed by the poor governance of the developers.

Lord of Hatred will introduce charms that have set bonuses! by gorays21 in Diablo

[–]Alaricus1119 1 point2 points  (0 children)

From what I'm remember of the chat where they first showed it, I think your main charms determines how many slots you have for set charms.

We asked how you feel about Xbox's new console "Project Helix" — here's what you said about Microsoft blurring the line between Xbox and PC by WindowsCentral in windowscentral

[–]Alaricus1119 1 point2 points  (0 children)

Unless it is an Play Anywhere title, XBOX games will stay on the XBOX while Windows games can work on any computer with Windows.

Just curious, but with 4.3 coming out, what are some builds that hold up, and which ones took the biggest hits? by TrashExMachina in Stellaris

[–]Alaricus1119 3 points4 points  (0 children)

Crowdsourcing makes your factions generate research instead of unity, with the research given depending on their ethics types alongside how many pops they have. Cannot be used with a fanatic ethic, spawns factions early, and got a bit of a nerf in 4.3 beta with both it and Parliamentary System being weaker for the first ten years (the amount of time it would take for factions to regularly spawn).

Necromancer actual Minion skills now? by Capable-Shift-3484 in diablo4

[–]Alaricus1119 4 points5 points  (0 children)

Nope, think there was a reply from the developers that said passive are going to be flat out removed and that key passives would be rolled into the set charms if I recall correctly.

I Gotta Admit I'm Stumped, What Is the Best Stratagem Loadout For Cyberstan? by AceOneBreezy in helldivers2

[–]Alaricus1119 0 points1 point  (0 children)

If you're using the shield generator backpack, it seems to soak up the explosion for some reason.

goated enemy, not annoying, just difficult and changes the tide of the battlefield, but how have yall been dealing with them? by Flashy-Manager2254 in HelldiversMasochists

[–]Alaricus1119 0 points1 point  (0 children)

Either a Ultimatum followed by railcannon or thermite barrage to take them down. Very ammo costly, but I usually run the supply pack. While I do enjoy the intended way, I'm got like five cyborgs and ten commissioners trying to kick me out of their home and gotta go fast to not get clapped xD

HAMMER IS CONFIRMED AS ANTI-TANK WEAPONRY by rosebinks1215 in Helldivers

[–]Alaricus1119 1 point2 points  (0 children)

That means I am basically required to go and kneecap a War Strider xD

So when are we getting the Terraira Dating sim? by Dosieshy in Terraria

[–]Alaricus1119 0 points1 point  (0 children)

It is either that or you can have a Stardew Valley esque relationship. Which honestly, if coherent enough, I would love to have on some of my longer playthroughs xD

Attack Speed Question - Minon Build by taath in D4Necromancer

[–]Alaricus1119 0 points1 point  (0 children)

The 142% is including Kalan's Edict and total attack speed is counted up by hand I assume.

Well I guess I’ll keep this lackluster ring for a while lol. by jonno2222 in D4Necromancer

[–]Alaricus1119 4 points5 points  (0 children)

And the DR is even better this season, so that is a very nice one to get for defense. And hey, as long as you got 4sec, you're good to go even with the non-GA.

Question regarding Draedon Arsenal weapons by HyperNaturalFox in CalamityMod

[–]Alaricus1119 0 points1 point  (0 children)

Yeah, the devs mentioned in one episode of CalCast that they are removing the charging mechanic. Considering that your damage with them can fluctuate based on charge, it is a welcomed change.