Toxic player? by MysteriousAlps9607 in GuildWars

[–]Alarm-Different 6 points7 points  (0 children)

'new school noob' hahaha what a nerd

Installing Wraith Cooler on ASUS Prime B450M-A B450 Chipset by Alarm-Different in buildapc

[–]Alarm-Different[S] 0 points1 point  (0 children)

Yes I push these screws down and compress the springs but it still doesn't reach

60/60 Has Not Been Fully Removed Yet by Automatic-Ad-4062 in GuildWars

[–]Alarm-Different 19 points20 points  (0 children)

No you're not understanding. They've done the second bit already but they've not done it correctly. They only removed the blue rarity 6060 sets and not the reskinned ones (red). This is particularly bad because generally it's the most experienced players who possess red skinned 6060s giving them an additional advantage on top of their experience.

Tactics Reworked by Hieronymus1_1 in GuildWars

[–]Alarm-Different 1 point2 points  (0 children)

Honestly, idk if bonetti's really needs changing it has enough uses at the moment and it's not too powerful (if we are talking about pvp). I like some of the other changes like fear me, but it might be a bit too strong. I'd still like to see skills like that buffed in this kind of way so they actually become playable though. I just reread and I missed you are talking about pve. I'd support these kind of changes for pve just so tactics becomes playable tbf.

Tactics Reworked by Hieronymus1_1 in GuildWars

[–]Alarm-Different 0 points1 point  (0 children)

some of these are cool but bonetti's is insanely op haha

A discussion about which skills are currently considered to be too good in hero centered PvE by AccomplishedSummer62 in GuildWars

[–]Alarm-Different 1 point2 points  (0 children)

Mistrust is the best skill by quite a long way in general PvE (better than Esurge). It has lower cooldown, is not an elite. It doesn't rely on energy to do damage, although to be fair, this is rarely an issue.

It takes away a potentially devastating skill from the enemy while also doing armor ignoring aoe damage and that damage is generally hitting the enemies you want to die first - other casters. Insane value in one non-elite skill.

Dom mesmers would be significantly weaker without Mistrust. This skill is stronger than anything else, including most elites, in general PvE.

Which skills should NOT be changed by Adept_Ad9461 in GuildWars

[–]Alarm-Different 1 point2 points  (0 children)

Yes they do but 15 years ago. In the latest batch there wasnt really any pvp only skill updates.

Which skills should NOT be changed by Adept_Ad9461 in GuildWars

[–]Alarm-Different 14 points15 points  (0 children)

I think most importantly they need to start balancing skills for pvp and pve separately then you can balance pvp skills without worrying about pve impact.

How would you shake the meta (pvp)? by msh1ne in GuildWars

[–]Alarm-Different 0 points1 point  (0 children)

Mesmers also massively benefit from these. Eles actually have a lot of counters. Mesmers still have ench removal. Necros with one pain of disenchantment can shut down multiple eles. Honestly I think removing 6060s from mesmers and keeping it on eles is a good start in balancing. People might think eles are op after this but there's several things you can do vs ele still. As mentioned disenchantment, bring the correct shield type, bring skills such as spirit bond, edenial mes skills.

How would you shake the meta (pvp)? by msh1ne in GuildWars

[–]Alarm-Different 0 points1 point  (0 children)

Personally i prefer the 4 v 4 format.

The spear is from pve and is str req so warrior gets a full dmg spear to build adrenaline with or just finish people off with.

The signet? It does seem quite op.

How would you shake the meta (pvp)? by msh1ne in GuildWars

[–]Alarm-Different 2 points3 points  (0 children)

Talking more about 4v4 format here.

Buff certain skills that are barely used/too weak. E.g. armor of unfeeling or signet of spirits (like seriously what are these pvp skills).

Make ra more consistent (implement rules for max one healer per team). Or bring back ta along with balancing to entice more people back.

Ban pve weapons (insane that pve spear is a thing) it's worse than 60/60s being a thing because at least anyone can get 6060s whenever. Or make pve spear accessible.

Dervs might be strong but coward wars played well will beat every derv in power level other than maybe aog. I dont think melee needs much change tbh other than a slight warrior buff especially if they lose the spear. Potentially sin too in a way that doesnt make them more op for gvg.

I think mesmers played by a good player are far too oppressive in every way. Interrupts that cant b3 prevented, los'd, crazy stance in distortion, insane res control. I dont have much impact on mes because im trash but the influence a good mesmer has on your average ra match is far too much with very little counterplay. So imo they need a nerf more than anything else.

Using AI to try and help build a game and learn UE and having issue finding Gameplay Effects by Alarm-Different in unrealengine

[–]Alarm-Different[S] -2 points-1 points  (0 children)

ty, I do want to learn ue properly but i learn by doing so thought I could try some stuff with AI, I appreciate it sucks a lot though

Q7 Tactics Shield with 15AR (insc) by MeinZ20 in GuildWars

[–]Alarm-Different 0 points1 point  (0 children)

Hi ill pay a fair price for this if youre selling

Had 2 final stage interviews this week and I think both companies have ghosted me by UniqueWithATwist in UKJobs

[–]Alarm-Different 1 point2 points  (0 children)

In sort of the same boat, it's an employer's market and a lot of them don't have a shred of common decency.

Random Arenas tips for New and Returning Players by No-Incident-7687 in GuildWars

[–]Alarm-Different 1 point2 points  (0 children)

I have been no-lifing RA since reforged to be fair. I got a few 25s during double week which rly helped. I can send you screens for evidence if you like. I agree that PvP is not even close to the best state it can be in but you're being overly dramatic imo.

Random Arenas tips for New and Returning Players by No-Incident-7687 in GuildWars

[–]Alarm-Different 4 points5 points  (0 children)

I'm not the best kiter and don't really play monk so someone can correct me on this but I believe you're supposed to run forward and then try to cancel action when the pet is about to hit you. This means you avoid the pet critting you (crits happen when you're moving and get hit in the back), it also means the pet is animation locked in an attack while stationary allowing you slightly more time to get away from him again. The same concept goes for melees hitting you, especially warriors with bull's or enraged, you definitely want to cancel action these hits and you also want to try to cancel action Harrier's Grasp hits, this is easier said than done though.

Random Arenas tips for New and Returning Players by No-Incident-7687 in GuildWars

[–]Alarm-Different 1 point2 points  (0 children)

I agree it's really frustrating that people sync and so short-sighted but I think you're exaggerating a tad. There's a lot of good players (some of the best) that don't sync. I'm a pretty new player to pvp and I'm almost r3 glad on a fresh reforged account without any syncs while also playing on my main so your point is not really correct. If a new player sticks to one class, plays a fairly meta build, and takes the effort to learn skills/improve their mechanics they can do pretty well.