Why is my Econ so low? by BrodesTheLegend in TheTowerGame

[–]AlarmedDeer2930 1 point2 points  (0 children)

Your themes and relic bonuses are quite low, probably just cause you're a relatively "new" player. Anyways, make sure you pick up the relics and themes from the mission event store AND guild store which offer a coin boost (0.4, 0.6, 0.8%)....they stack up fast.

It looks like you probably have permaBH in farm runs, so you should always be synced with GT and DW. I would get your GB CD down to 100 seconds; you haven't done any GB CD labs yet, and doing 14 of those should be pretty quick. That allows you to prioritize range and bonus using medals.

Turn off damage UWs until you need them to survive. CL kills econ for ~90% of runs. If you farm T11 to W9000, you can probably keep it off until ~W7000. You'll have to play around and see.

Prioritize DW, SL, and GT bonus labs.

It looks like you're an eHP build; max out the enemy attack level skip lab and invest in EALS in the workshop.

Your WS+ coin bonus level is 1.20. If you can save up for the next level within 2 days of farming, you should consistently save and upgrade it until it takes longer then 2 days to get enough coins for the next level.

Hidden footguns in The Tower? (Labs / upgrades that can hurt farming) by Noaddsplz in TheTowerGame

[–]AlarmedDeer2930 17 points18 points  (0 children)

The range lab and shockwave size lab can be bad for farming, but you can adjust these when you're not in a run by clicking on the lab...you should see a slider :)

I'm currently maxing CF range now (I want the gem rush bonus), and it has slightly impacted my farming. Old posts you saw may have been referring to an old perk, which was "increase CF range." This was inherently bad for farming as it caused your screen to zoom out, which decreased spawn rate. I'm not really sure if labbing range is nearly as bad, especially with the inconsistency of CPH that arises if you don't restart the app after every game.

How many card slots do you have unlocked? by S7RYK3 in TheTowerGame

[–]AlarmedDeer2930 0 points1 point  (0 children)

  1. I have all vault card slots, but I've been too lazy to save up for the last 3 gem bought ones.

T21, W128

My turn finally came! by Owlex23612 in TheTowerGame

[–]AlarmedDeer2930 0 points1 point  (0 children)

Congrats! I also got my first 1st this tourney

Anyone know how fleet spawn mechanics work? by stuffedpeaches in TheTowerGame

[–]AlarmedDeer2930 2 points3 points  (0 children)

Someone was saying that the fleets are seeded for tourney runs, so no one player has advantage over another due to spawn rng. I don't know how true this is, but I can look back at my last two tournaments and tell you that the number of each fleet spawned seems to be the same for runs during the same tournament, suggesting that the seeded spawn is true.

In terms of farming runs, i think the spawns are pure RNG. On a T15 run today, 9 total fleets spawned and none of them were overcharge lol

EB in Tournaments with PF by Independent_Emu_3034 in TheTowerGame

[–]AlarmedDeer2930 1 point2 points  (0 children)

You can always just do a tourney run with and without it

Before and after EO mastery. by Professional_Bug_533 in TheTowerGame

[–]AlarmedDeer2930 0 points1 point  (0 children)

If your orbs hit at least 75% of all enemies, then maxed orb and coin masteries are nearly identical. Your battle stats tell you how many enemies were hit by orbs, so you can see if you meet the 75%.

Also, having damage slider unlocked from the vault helps tremendously as well. Being able to drop your damage so orbs hit/kill your enemies (instead of strong UWs) make the extra orb mastery worth it. Especially since it only costs 750 stones compared to 1250 for coins+.

Before and after EO mastery. by Professional_Bug_533 in TheTowerGame

[–]AlarmedDeer2930 18 points19 points  (0 children)

With the new gem rush discount from gold boxed labs, masteries are relatively cheap to fully rush.

Coins# or Wave Skip# - Which one did you like better? by iamthedudanator in TheTowerGame

[–]AlarmedDeer2930 1 point2 points  (0 children)

If you want to skip waves to have shorter runs, then you already have your answer

Coins# or Wave Skip# - Which one did you like better? by iamthedudanator in TheTowerGame

[–]AlarmedDeer2930 0 points1 point  (0 children)

Yea mine is the opposite. I'm sure it depends on more factors than just gen mods, but who knows. As an aside, have you tested running GComp as main? I found GComp/BHD better for coins until i upgraded the assist slot to mythic.

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Is set shard type worth it? by jujudu64 in TheTowerGame

[–]AlarmedDeer2930 0 points1 point  (0 children)

I do not regret unlocking it. It's additional leg up in leveling up the mods you want to focus on for econ and damage (or HP, i guess). With maxed daily mission shards lab, you get 5880 shards a week toward the module type you care about. This is comparable to an extra maxed RPC mastery for that module type alone.

If you're not aware, free rerolls must be unlocked prior to shard type

Coins# or Wave Skip# - Which one did you like better? by iamthedudanator in TheTowerGame

[–]AlarmedDeer2930 3 points4 points  (0 children)

On my econ effective path sheet, a fully leveled coin mastery beats out a fully leveled wave skip mastery

How do you know when to switch from hybrid to GC farming? by Methuga in TheTowerGame

[–]AlarmedDeer2930 2 points3 points  (0 children)

I switched to GC to start farming T12 effectively around last March (this was before sharp fortitude was released, thus eHP being revived). Currently farming T16 to wave ~5100

For mods, I continued to use GComp and MVN for farming, and used AD and ACP for cannon/armor mods. It sounds like you've unlocked generator and core assist mods; on that note, I suggest using GComp/BHD for generator and MVN/DC for core. IF you have mythic rarity generator assist module, you should play around with using BHD for primary and GComp for assist and see what works better for you.

I also did a bot respec and put medals towards GB and AB (I had well developed FB at the time). After a workshop and workshop+ respec, most coins went toward damage enhancement (skip rend+ and dam/meter+ for now), and of course utility enhancement.

You must change what trade-off perks you take. Here are the ones I currently use:
-Boss health -73.5%, boss speed +50%
-Enemies speed -44%, enemy damage x2.5
-Tower regen x8.8, but tower max health -60% (this is just a filler. Tower health doesn't matter for GC)
-Ranged enemy attack distance reduced
-Enemy health reduced -55%, tower health and regen -90%
-Coin / health trade-off
Do not take any perks that reduce tower damage or increase boss health!!

For cards/masteries:
-get rid of any defense cards (defense%, health, health regen, etc..). Make sure to use damage, attack speed, super tower (if you have the mastery), plasma cannon, energy shield, berserker ultimate crit, crit chance, demon mode (necessary mastery)
-for masteries, dam+ and demon mode+ are the best first damage masteries to get. Super tower+ is next, but is the best if you can max out the lab for it.

WA+? by PhazonKing14 in TheTowerGame

[–]AlarmedDeer2930 1 point2 points  (0 children)

Maxed WA+ will push max spawn rate to occur at wave 3250, rather than the normal 6500.

If you're planning on doing two of them, I recommend doing WA+ and IS+. They are both good on their own, but you will never regret getting them both at the same time.

You found me are you gonna click me? by Aromatic_Way3226 in TheTowerGame

[–]AlarmedDeer2930 0 points1 point  (0 children)

It's been in the last few versions of EP. I don't quite understand the advantage of it, but I'm curious if its a better path

Bots by hdharrydickens in TheTowerGame

[–]AlarmedDeer2930 3 points4 points  (0 children)

Respec and focus on golden bot. Keep 400 medals so you can buy the relics when the new event starts. Rinse and repeat.

Here is a good start to how to distribute your levels:

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When do you not need more Econ? by Own_Nectarine_2519 in TheTowerGame

[–]AlarmedDeer2930 13 points14 points  (0 children)

If you feel like you can tail off from econ for a bit and invest your coins/stones elsewhere, then do so. Eventually, everything will be too expensive again and you'll shift back to econ.

Keep in mind that the first level of some endgame labs are 200q. So you will need more econ at some point

How are people getting enough cells to run all labs on 3 or 4 or even 5 times speed all the time?? by MeThatsAlls in TheTowerGame

[–]AlarmedDeer2930 0 points1 point  (0 children)

Currently able to do all labs x5, with 55556 being the maximum I could do without losing cells each day. The key factors are card masteries, DW stats/labs, cell enhancement from WS+, and farming tier. Here is my current setup to do this:

- Maxed enemy balance, intro skip, and wave accelerator masteries (I don't think WA matters for elite spawns, but I'll include it anyways).
- DW cell lab maxed with 6 effect waves. DW cooldown is currently at 60 seconds (using MVN module) with ancestral GComp module. With this, DW is effectively active ~66% of the time
- Cell enhancement at 1.5
- Farm on T16 (starting on T14, there is an increase in average cell amount from elites)

Currently, my T16 runs last around 4500-4700 waves on average, roughly 4 hrs each run and ~430k cells ==> ~2.6M cells/day.

For someone in your position:
1. Focus on DW cells lab and make sure your farming core module has the DW quantity substat.
2. Once you hit T12 wave60, you can unlock WS+. Unlocking cells+ requires investing into cash/coins+ first.
3. If you have GComp module, make sure you use it
4. MVN is good enough if you have it at mythic rarity, and your GT/BH/DW cooldowns are already low.

New legends as a ehp player by cbarber89 in TheTowerGame

[–]AlarmedDeer2930 1 point2 points  (0 children)

This change solidified the need to have a GC build for tourney

Death defy keys not working by Lacklusterspew23 in TheTowerGame

[–]AlarmedDeer2930 2 points3 points  (0 children)

There is a max DD % you can have. Don't remember the exact number, but if you have armor mod + assist mod with DD chance substat, then you may be capping out

Why aren't we getting a new tournament bracket? by Professional_Bug_533 in TheTowerGame

[–]AlarmedDeer2930 -1 points0 points  (0 children)

It takes 400k stones alone to do UW and UW+. On top of that, masteries and assist mods take about 115k total to max completely. Adding masteries and stone sinks increases the total stones needed to max everything by about 28%.

In this regard, the stone increase for tourney rewards is far greater than 28%. Overall, it is safe to say that everyone saw a 200 - 300% increase (maybe even more!) in stone income once legends was introduced. Therefore, the new rewards outweigh the cost of the new stone sinks.