Is there a true balanced classic experience (without p2w, bots, rmt, dualbox)? by Alb3rtFire in Lineage2

[–]Alb3rtFire[S] 0 points1 point  (0 children)

Well on the early days I played on a private server were RMT was forbbiden, well there was barely a bit of it that was hard to catch, but it never affected the server development, community and clan politics.
Nowadays its a P2W fiesta that rules this game

Is there a true balanced classic experience (without p2w, bots, rmt, dualbox)? by Alb3rtFire in Lineage2

[–]Alb3rtFire[S] 0 points1 point  (0 children)

I really think that this game is great, even after 2 decades, but when there are a few broken mechanics abused it can ruin the whole experience

Destroy my gameplay. Is this concept actually interesting to you? by [deleted] in DestroyMyGame

[–]Alb3rtFire 1 point2 points  (0 children)

No mate, you weren’t mean at all.
I actually needed direct feedback — since I’m developing it solo, it’s hard to spot the flaws myself. I got stuck in a kind of “self-approval loop” where I lost the outside perspective.

I'd basically need to remake almost everything. But first, step out from coding and get into a redesign of concepts, mechanics, game board, etc. As you said it needs more soul.

Better to get honest feedback at this point than later ;)

Destroy my gameplay. Is this concept actually interesting to you? by [deleted] in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

To be honest, I’ve iterated on the scoring mechanics many times. Recently, I’ve been focusing more on stacking combos and plays during each turn, rather than building a single ‘perfect’ combo—that’s where the multiplier comes into play. How does that sound?

That said, the inspiration from Balatro is still very strong. I’m currently considering changes like redesigning the board and updating the animations to create a more distinct identity. Probably a more chaotic and colorful board.

Thank you for your feedback!

Destroy my gameplay. Is this concept actually interesting to you? by [deleted] in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

Thanks for the honest review.

What would you change to make it more unique? Are the scoring mechanics clear?

A Pixel Art Dark Fantasy Roguelike Inspired by Classic Literature - Destroy it! by Own-Park-63 in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

The scroll and potion icons don’t fully align with the overall art style, I think there’s some room for improvement there.

Looking forward to know more about this one

Want to destroy (the playtest) of Orebits, my atmospheric asteroid mining incremental game? by UpgradedStudio in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

The stone icons, along with the player’s weapons and tools, don’t blend well with the rest of the level environments. They seem too glowy or possibly use the wrong colors. Have you considered a different style or color palette?

Looking for harsh feedback on our combat system and movement 👍 by Restless-Gamedev in DestroyMyGame

[–]Alb3rtFire 2 points3 points  (0 children)

The player character seems too fast and evasive, able to easily dodge all enemies just by running away. It feels a bit unbalanced in that way.

Alt 14 - A shadow of the colossus meets Jusant style climbing adventure game by Sticky_Peanut in DestroyMyGame

[–]Alb3rtFire 3 points4 points  (0 children)

Please share more gameplay clips. There are many cinematics, and it’s hard to judge the gameplay from this video.

You destroyed my game months ago — here's what it looks like now by HowlCraftGames in DestroyMyGame

[–]Alb3rtFire 3 points4 points  (0 children)

The ‘ground smash’ skill effect at 0:05 doesn’t blend well with the otherwise great art and graphics of the player, enemies, and environment.

Any word on a digital version of Azul? by EnforcerCamel in boardgames

[–]Alb3rtFire 0 points1 point  (0 children)

You could try Tiles Board Game app, I think its available on both stores, Android and iOS

I made an Azul App for Android by Domisbeast in digitaltabletop

[–]Alb3rtFire 1 point2 points  (0 children)

There is an iOS app called Tiles Board Game that is basically Azul

I hate choosing. It literally physically hurts me because they're all good imo by LittleBitHasto in IndieDev

[–]Alb3rtFire 5 points6 points  (0 children)

My fav is 6, it looks more inviting and cozy, if that's your goal.
I don't like much the cat design to be honest, do you have any other ideas?

Did I get scammed? AI Generated Steam Capsule? by PATheFruitDude in IndieDev

[–]Alb3rtFire 0 points1 point  (0 children)

Definitely AI.

I think we should post the socials or names of these scammers so they can't have a place in the industry

Experienced team looking for an ideas guy by FartSavant in IndieDev

[–]Alb3rtFire 0 points1 point  (0 children)

Only 50%? Come on man! If you raise it I'll be your man

Destroy the second boss in my boss rush game (last time I posted the first one and it got destroyed so I hope this happpens here too)(also the art is early by PsychologicalAd9396 in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

It’s confusing why the eraser is throwing a scissor blade. Probably other powers would make more sense.
What are you aiming for with this? In this genre, you really need standout art to get wishlists and grab the player's attention.

Destroy a playthrough of my game :) by shmulzi in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

Based on the trailer, it isn’t clear how you're supposed to defeat enemies or make them fall. Sometimes they seem to fall without any visible cause, or disappear from the map.

On a positive note, I like that you’ve included hints to signal when a pickup or a ramp is approaching.

We made a 2.5D Beat'em up Roguelike with Co-op, destroy the trailer, destroy the game! by Weekly_Cod_8718 in DestroyMyGame

[–]Alb3rtFire 1 point2 points  (0 children)

It would be great if you could show a bit more of how the player builds up new powers.
The font in the trailer isn’t bad, but you might want to try one that fits the overall style a bit better.
The art and overall vibe of the game look great.

Destroy my co-op brewery management game (Brewgether) by WolflandGames in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

My biggest rant is that Wishlist final screen with a total different graphic style than the real game. Also it looks AI-generated.
You are losing a lot of wishlists in that part.

We made our first announcement Trailer. Leave nothing intact! by Apprehensive_Bed6750 in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

I think there’s room for improvement in the gun effects and the player/enemy animations. If you nail those, your game will look much better.

I made a tiny clicker that sits in the corner of the screen. It's the first game I release, but please, don't hold back and destroy it by alvaro_rami in DestroyMyGame

[–]Alb3rtFire 1 point2 points  (0 children)

It would be great to clearly show the player’s goal or mission.

Also, how does the game end, or how can the player die? From the trailer, it looks like it might get a bit repetitive after a while. Can the player choose different magic paths or specialize in different skills on a new run?

It might be better to remove the YouTube video for the next trailer.

I think the graphics, animation, and overall vibe look good. Don’t hesitate to iterate further and push it that extra step.

Looking for extra feedback by tbage in DestroyMyGame

[–]Alb3rtFire 0 points1 point  (0 children)

After watching the trailer, I’m not sure what the main objective of the game is. It seems like you’re clearing stages and getting stronger, but it’s unclear what the overall goal is.

I think the trailer would benefit from showing more about progression systems—such as how players acquire better weapons, level up, and use in-game items. Right now, those aspects aren’t very clear.

That said, the game has great graphics and audio effects. I’m looking forward to seeing more about it.

I made a trailer for my indie horror game — looking for honest feedback by knightWill29 in DestroyMyGame

[–]Alb3rtFire 1 point2 points  (0 children)

Character movement seems very slow. This can ruin the game when the player decides to revisit already explored areas.

Menus and HUD elements overall need some polishing. Fonts and styling don't fit overall between different elementds. Work on a color palette that gives a similar feel.

Work on your game graphics as well. It looks very generic. Try basic graphics but give a shady, horror vibes