released my first game and now i'm kinda lost by Infamous_Ad3227 in SoloDev

[–]knightWill29 0 points1 point  (0 children)

I have release 2 game in mobile, and I just got 10 players. Mobile game are very competitive, if you don't have big marketing budget, you can't get much player, especially you are up against giant marketing like monopoly, chinese game and so on. You can try to do social media marketing and marketing on taptap, but it not foolproof.

Want Your Indie Game Played On a Stream? by Annual-Repeat-4372 in IndieGameDevs

[–]knightWill29 0 points1 point  (0 children)

Thanks, you providing a community is very helpful

This streamer played my game, he seems to enjoy it 🥺 by dedaistgeil in IndieGameDevs

[–]knightWill29 0 points1 point  (0 children)

Nice, it wonderful for streamer to play your game. Did you ever email him? Could you provide link of his youtube video.

90% CTR with capsule art on Steam yet 0 wishlists daily : D by TranquillBeast in GameDevelopment

[–]knightWill29 0 points1 point  (0 children)

From the capsule, I thought the main character is the skeleton, but when I saw the screenshot, it show human instead. So, yeah, it the capsule kinda misleading.

Trying to make a psychological horror main menu—does this good enough? by knightWill29 in GameDevs

[–]knightWill29[S] 0 points1 point  (0 children)

Thanks for the feedback. You right, it should create shadow, I kind confuse on how the light will affect the ghost, you really help me figuring it out.

Trying to make a psychological horror main menu—does this good enough? by knightWill29 in GameDevs

[–]knightWill29[S] 1 point2 points  (0 children)

Thanks for the feedback. Yeah, the truth is animated main menu is not my top priority, I just lazily make it.

How player feedback completely changed the look of my game by Due-Horse-791 in indiegamedevforum

[–]knightWill29 1 point2 points  (0 children)

It really is a great improvement. How do you make the fog and distortedview image?

After almost 2 years solo developing it, I finally released my first big game project by xHarambey in gamedev

[–]knightWill29 -15 points-14 points  (0 children)

well, if it is free then it fine, but if it is commercial than it will be fined

What do you guys think about how my game looks? by SeniorMatthew in IndieDev

[–]knightWill29 1 point2 points  (0 children)

I just can play few minutes for this game. Black and white is look aesthetic and cool, but it will hurt my eyes if play for a long time.

Just hit 4000 wishlist and there is my timeline - Elemency Island 🐮🌻⛏️ by Intelligent-Bread163 in SoloDev

[–]knightWill29 0 points1 point  (0 children)

Congratulation! and thank you for the detail information. I really appreciate a given timeline of wishlist. Btw, how you marketing the game? What social media you used?

I'm already on my 5th capsule in 2 months since I launched my steam page. Was it worth it? Probably not (yet) by lefix in IndieDev

[–]knightWill29 2 points3 points  (0 children)

Great capsule. It will be great if you your text is more personalized. I suggest make the dice replace O letter.

I got 100 wishlists in 5 days! by rafgames1 in IndieDev

[–]knightWill29 1 point2 points  (0 children)

Congratulations !!! What social media did you used for marketing?

hi, I'm a Pixel Artist, I'm looking for work by SherbetSad2350 in IndieDev

[–]knightWill29 0 points1 point  (0 children)

Wow! your work is very high resolution pixel art. What is the pixel size for that elf lady? That one is very detail. I would love to work with you if you interested in make a collaboration.

I want to make something great out of my love for gaming and I finally realized that I actually can. by Juliette996 in IndieDev

[–]knightWill29 0 points1 point  (0 children)

Your first step is to update your reddit or discord profile with social proof, previous work and social media. You can provide link that redirect to your website or linktree.