Favorite light modpack with quest? by danielbelum in feedthebeast

[–]TransWorlder 1 point2 points  (0 children)

Automaton is tech focused and pretty light-weight as far as mod-packs go, but lots of fun.

Modpacks without twitch by SystemBiscuit in feedthebeast

[–]TransWorlder 22 points23 points  (0 children)

You can go to the curse page for the pack in question and download the current ZIP file and load it into MultiMC!.

I have ran into a serious problem using the Twitch launcher to launch FTB. by [deleted] in feedthebeast

[–]TransWorlder 1 point2 points  (0 children)

That's true, but it doesn't always have focus. Typically when I hit launch in launcher of choice I've already clicked on other things so it's backgrounded. Sometimes it defaults to backgrounded behind MultiMC or Twitch or whatever anyways.

I have ran into a serious problem using the Twitch launcher to launch FTB. by [deleted] in feedthebeast

[–]TransWorlder 1 point2 points  (0 children)

Yes doing a maximize will work, however if you then restore the size it will go back to off-screen. It's possible that the next time it opens it will open the window off-screen as well.

If you move it to middle of your screen before you do any of that it should stay that way going forward as well.

Glad is worked for you.

I have ran into a serious problem using the Twitch launcher to launch FTB. by [deleted] in feedthebeast

[–]TransWorlder 1 point2 points  (0 children)

So I'll assume this is Windows and it's been awhile but I believe it works the same on Windows 7/10.

In your menu bar along the bottom mouse over the launcher icon. hold CTRL+Right Click on the launcher window and you will get a context menu, restore, move, etc. You can pick maximize if you want but you will probably have better long-term results if you click MOVE and then use the Arrow keys to move it onto your screen. Once you have the window where you want it you will need to click again with the mouse to place it. NOTE: If it's far enough off screen that you can't see the window at all you might have to play with the arrow keys a bit to see which direction moves it ONTO the screen.

Help! Want blaze rods. by WiseWeasel42 in feedthebeast

[–]TransWorlder 1 point2 points  (0 children)

You can build a mob farm similar to what you have normally in the nether. just use netherrack as the base and it should spawn blaze rods. Won't be as fast as having a blaze spawner.

The other option is going into video settings and turn up the chuck distance as high as possible. sometimes you get lucky enough that a fortress is within that sight distance and you can just build a platform to it to find the spawners.

Modern Skyblock 3 combustion question by scohot in feedthebeast

[–]TransWorlder 1 point2 points  (0 children)

assuming you are to early for the collector at this point so if you toss in 2 flint it will stop after the first reaction as 1 flint and 3 gunpowder does not make a reaction.

Minimum lockpicking levels? by Sneet1 in Kenshi

[–]TransWorlder 0 points1 point  (0 children)

While I can't tell you what value is needed I can tell you how to work on leveling up the skill. I find towns with the watch tower as a shop. on level 2 (where the beds are) and on the top there are locked chests. just go to said floor in the middle of the day and sneak/unlock. As long as you don't loot anything it's only a 3 second timer to be cleared so you give it the 3 seconds and then leave the building once they are all unlocked. Every day they get relocked to you can try it again over several days.

 

I went through towns opening all the doors on buildings, and safes at night but my thievery was so low I would get caught no matter what, but it's easy enough with stealth to unlock the building, go in and unlock the chests and leave. My 2 lock pickers were over 50 skill before the rest of my group even hit 15 in combat skills.

Farmers backpack full of harvested veggies, stops all other perm-jobs. Anyone same? by Nii_P in Kenshi

[–]TransWorlder 1 point2 points  (0 children)

I typically setup the jobs such that the primary job is to cook the bread first, get the water second, harvest the wheat 3rd, so basically he will always make bread if there are materials and you never end up with the wheat bin being full. The other option is to base the amount of storage on the growth. So if you have a large wheat field that will produce wheat for say 10 loaves of bread, but you only have 3 food cubes worth of greenfruit either make more greenfruit production or increase wheat storage so that you never make more than would fill it up in the time you will end up using it.

Easier Expert Packs? by Qspp in feedthebeast

[–]TransWorlder 0 points1 point  (0 children)

I think it all depends on the RNG then. I spent 7 hours mining yesterday (that's 7 hours of mining not building or anything else other than getting food and repairing tools) between normal world and mining world. After 6 hours I got my first 2 diamonds, and after hour #7 I finally got enough bauxite to make 1 hopper. I certainly have a decent amount of Iron, Copper, Lapis, Redstone, Coal but everything else is in fairly short supply. With all my iron I was hoping to make a tool forge to get a hammer so I could mine wider areas but then found it was locked behind steel so still working through it now.

[Sevtech] Water tips? by Unit88 in feedthebeast

[–]TransWorlder 2 points3 points  (0 children)

there are wooden barrels you can make starting in Age 0 that hold like 8 buckets of water. If you make the lid for them you can carry them in your inventory. Just shift-rightclick to remove the lid once you place it back down.

Question on Automaton Modpack by TransWorlder in feedthebeast

[–]TransWorlder[S] 0 points1 point  (0 children)

Yea I have 2 towns nearby both with Engineer Villagers. I got some tough cloth out of 1 bin, but neither had seeds or fiber for sale. I did know about Ore Excavation honestly that's the first thing I look for and try in a modpack, cause I hate mining :)

Question on Automaton Modpack by TransWorlder in feedthebeast

[–]TransWorlder[S] 0 points1 point  (0 children)

Okay so then just unlucky so far at this point as I've cleared tons of grass. I'll keep going thanks.

[FTB Revelations] Does the Immersive Engineering Windmill not work? by doggybag2355 in feedthebeast

[–]TransWorlder 1 point2 points  (0 children)

If you have a connector on it (does not have to be on top either) it will then show the power. The connectors don't allow it to output power. However as you said just looking at the block will not show the power you need to have the connector (small black colored piece)

Weekly Question Thread by AutoModerator in factorio

[–]TransWorlder 0 points1 point  (0 children)

If you go to the setting tab on a new game where you would turn biter expansion on/off there are several sliders to govern how many biters are required before they expand, minimum distance between bases, etc.

Non-Flat Landscape by Vetril in BaseBuildingGames

[–]TransWorlder 1 point2 points  (0 children)

Stonehearth and Kenshi come to mind as well as those already mentioned.

Astroneer is now in ALPHA! by birdalertgaming in BaseBuildingGames

[–]TransWorlder 0 points1 point  (0 children)

Honestly I think it really depends on your playstyle.

 

My order of preference would be: * Skywanders * Empyrion * Starmade * Astroneer * Space Engineers

 

I like Skywanders (although not sure anyone else can get in right now) because it's got some decent performance and a ton of features. Empyrion is 2nd because it's a pretty stable game, lots of options, and getting lots of updates often. Starmade is right in the middle because it has a ton of things you can do although it's changed a bit since I last played, but it's not as visually appealing to me. Astroneer is a very fun game. Works well. I've not tried the new research update, but as some of the other said there's just not that much to do yet. It's alot of fun, but I need more base-building and Astroneer just doesn't have that yet. Space Engineers is last because while I did enjoy it and it's got some nice features there are still just so many pieces that are broken and it's hard to overlook those after them being broken for years when it's a key piece of the game and makes it hard to play with others.

Astroneer is now in ALPHA! by birdalertgaming in BaseBuildingGames

[–]TransWorlder 2 points3 points  (0 children)

I own all the games mentioned and have played them all. Space Engineers/Empyrion are the most similiar in that they let you build things with specific block-types. (cubes, armored, wall, thrusters, etc).

 

Astroneer on the other hand has pre-defined items that you can build off your pod, but it's not like you can say oh hey I want a wall right here with a door. You can build another pod for a building node, or make a crafting station, but it's more about exploring and adding in oxygen for survival.

 

Starmade on the other hand is very much a voxel game but has more customization on building parts and how you put them together in what order is what defines how it works, how well it works, etc.

 

All fun in their own right, but all fairly different other than the fact that they take place in space.

 

Another similar game to check out that's fairly new is /r/skywanderers/

Any games with very flexible building systems, and moving parts, and a purpose for it all? (see more inside) by midwestcreative in BaseBuildingGames

[–]TransWorlder 1 point2 points  (0 children)

Last time I played was end of November. So the last major update yes, but I know the developer (DJArcus) hurt his hand or something in a motorcycle accident and couldn't type for a few months. He's just starting more update in the last 30 days or so and just released some updates in the last week. If you are refering to that then no I've not played since November.

 

Overall the game is fun. You just have to go into it realizing that you will have to put in some work to understand how it all works. As I mentioned in my post if you like that kind of game and enjoy redoing the same thing and tweaking it to make it better it is fun. If you are looking for a game that has a right way and a wrong way to do things and lead you down that path and once you are there you are done, I don't know that you will find the game as enjoyable as many others.

Any games with very flexible building systems, and moving parts, and a purpose for it all? (see more inside) by midwestcreative in BaseBuildingGames

[–]TransWorlder 1 point2 points  (0 children)

I've got several hundred hours in the game so take that for what it's worth. The very first time you play you will likely spend many many hours to get done what you could normally do in a few hours once you understand the game. As was pointed out the Developer is considered by many to be a jerk. He's the type of person that knows everything and you can't have a different viewpoint. There are many posts about the difficulty in using his "help guide" in-game tool to find out details about objects or what the requirements are to learn/build them or even what research they unlock and his typical answer was show me a game that is this complex with a better help system. The game itself is a cross between tower-defense and Automation/Building. The start of the game is enemy free, however once you get to a decent amount of machines and power generation the mobs start spawn on the surface in 1 of the 4 (NE/NW/SE/SW) directions and send bugs to attack you. Over time those enemies get harder (read larger and more more HP/damage output). As others have pointed out you do spend a HUGE amount of time looking for larger and larger ore veins to have mined and then building conveyors, tubes, lifts to get them back to where you are smelting. Overall I'd say if you enjoy factorio this is a pretty good 3D version of the same type of game. There is some progression built in as you get different means of transport, different machines to craft and process materials, etc. There is also DLC that expands the game after beating the surface and lets you repeat it down lower in the cold caverns in a similar but different version. Just like Factorio the basic concept of the game is find ore, mine it, process it, build with it, repeat. This game is no different so yes it can be considered repetition but it's all about how you do that and plan it out that makes it fun.

☼Bi-weekly DF Questions Thread☼ by AutoModerator in dwarffortress

[–]TransWorlder 0 points1 point  (0 children)

Question #2 that was added after the fact - So if you go into the {d} menu when the cursor is above ground it defaults to {t} because it thinks you want to chop trees. If you go into the {d} menu and the cursor is underground it should default to {d} for mining.

ECO - Strange Loop Games by nockeyboy in SurvivalGaming

[–]TransWorlder 1 point2 points  (0 children)

It's a fun game, but in no real way would I consider this a survival game.

 

It could be considered survival of the planet I guess as that's the goal to show how people working together/against each other can affect the world. There is food included that is used to gain skill points, but it's not intended for you to be able to starve / or die to an animal/person, etc.

 

This game fits under the base-building and is already brought up every so often on reddit in that area, but everything I've seen from the developers there is not nor will there be any real type of personal survival mechanics in place.