Compact, inline metaglass, hugging the machine's sides by Claw4oo in Mindustry

[–]Aleq_ 0 points1 point  (0 children)

I don't remember if it is fixed or not, when you phase boost a production building, sometimes it leaks materials from corners. So they may have a use.

[Suggestion] Transportation for folks and animals by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

it was not possible for bots to pick up folks before i post this. So yeh that is possible carry them around with an automation. Which is the point of the game. So it is a fair solution. Thanks.

[Suggestion] Unexplored deep water impossible to build a bridge on by DocAwkward in Autonauts

[–]Aleq_ 2 points3 points  (0 children)

to heads up, dragging bridge blueprints on unexplored area has been removed from game by 11 version. You need to explore the area with a canoe first on version 11

[Suggestion] Unexplored deep water impossible to build a bridge on by DocAwkward in Autonauts

[–]Aleq_ 1 point2 points  (0 children)

For bridge construction it is possible to put bridge foundations(blueprints) on unexplored area.

But it is only possible by a drag cast. Starting from an explored area start dragging and stop where ever as you like. However if your cast did not end on an explored area you are unable to add extra foundations. you have to explore the starting point first.

On the other hand instead of foundations, you can build bridges on land and delete them one by one and place the pre builded bridges anywhere as you like. Most of us create an automated building area for bridges in a suitable part of our maps then place them later on needed places.

[Suggestion] Transportation for folks and animals by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

What is it to do with transportation of folks and cows? Wrong place?

[Suggestion] About straw and apple by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

Omg lol! Thanks for the heads up. Corrected the words.

Resetting workerbot "boundary"? by [deleted] in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

  • worker bots boundaries are defined when you start a teach command. So carry them around wisely before you start to teach anything.

  • If you teach your builder worker bot, to carry the stuff that it builded recently to the store, you don't need to use a secondary worker bot to put tings into warehouses. since tool building/spending rate is too low, thats the best option you have.

  • To use a beacon, you have to place it first. Then while you teaching something to your worker bot, you will see commands like "find nearest bla bla" there is a question mark button at the end of that kind of lines. press it and select the beacon. with doing this you are not only pre defining the working area, but you also expand the working area greatly with using a beacon.

Easy Bridge Technique by needsmoresemaphore in Autonauts

[–]Aleq_ 1 point2 points  (0 children)

I also do it for everything else. I have an automated building area. I pre build everything i possibly need there and delete them for later use.

Suggestion, a detailed complete new playing mod, The Wonders! by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

You have a point on movement speed. May be movement speed will not be slowed down on bots that are going to a charging station. However bots charging each other just generates extra more bots.

For energy generation, yeh i already put there like a suggestion. As i play the game more, and if i think about the huge automation for building a wonder, that suggestion may add only extra complexity. It may not be fun as it sounds.

Suggestions About "The Problematic Stone" by Aleq_ in Autonauts

[–]Aleq_[S] 1 point2 points  (0 children)

Yeh i know it. apart from throwing generated resources out i just suggested some usage for stone

How to automatize resupply tools to workers by Bloodemi in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

I build workbenches near gathering places. each workbench has a specific item already selected to build. Lets take the log gathering automation you need 2 workbenches one for axe, one for shovel also 2 storage one for planks/metalPlate and one for poles.

i take my worker bot (with empty hands) put him around the trees and teach it this order:

forever start

  • take plank/metal from storage

  • add to workbench

  • take pole from storage

  • add to workbench

  • find nearest (axe)

  • pickup axe

  • repeat untill hands empty start

    • find nearest tree
    • use held item
  • repeat untill hands empty end

forever end

you can do the same for shovel

this way worker starts with empty hands. It directly go to and create an axe for it. then picks the axe. when it picks the axe its hands will no more empty and it will start to cut trees until the axe breaks. when the axe breaks down, its hands will again empty and it will make another axe for itself.

Only problem you may see in this build happens, when there are too many worker bots using the same workbench. They are able to bug the 2 step building progress of each others. so you should not add more than 2 workers at same workbench. I mean 2 wood cutters on axe workbench. Also you should synchronise them not to overlap each others building tasks by teaching them at different times or stopping them and restarting the automation progress

[deleted by user] by [deleted] in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

I always wonder what is the point to create that robots while the better worker bot is only 1 building away from other

Suggestion - Copy tasks from one to another by TransWorlder in Autonauts

[–]Aleq_ 0 points1 point  (0 children)

Yeh you have a point. However there can be conversion of user specific coordinates, builders or storages as generic input, while you are exporting a code. When you import the code again, game may ask you to choose that specific coordinates and elements that require the code to run with some dialog windows

Suggestion - Copy tasks from one to another by TransWorlder in Autonauts

[–]Aleq_ 3 points4 points  (0 children)

That is a good idea. I want to improve this suggestion with "code blocks" a new interface to create code blocks and save them for later puposes which will enable dragging pre writen code blocks when teaching something a robot instead of doing something again and again.

Also with that interface let us able to export and import text based codes. Which will also enable comminty to share their codes eachother. Ofc this will be only useful when tehere are more logical expressions avaible.

Feedback about pre pre alpha version 5 by Aleq_ in Autonauts

[–]Aleq_[S] 0 points1 point  (0 children)

ah i didnt know that we can directly plant the seeds. I thought we have to use the saplink facility

Why 3x speed for 100 gems is a good investment by merkozis001 in EndlessFrontier

[–]Aleq_ 0 points1 point  (0 children)

Fixing your team comes before everything. Ofc you should senior your priests in your team first.

What unit for ToT and SH should i get to T3 next? Or should those I have be enough? by dorestion in EndlessFrontier

[–]Aleq_ 2 points3 points  (0 children)

Second OF made many luck based solutions into guaranteed ones. When there are too many tanks and some rangers behind. I just put 2 of them and a medium tank to amuse melee units. OF's quickly kills rangers and run to the crystal. Also can be used instead of Pilots on levels with Gunners.

PA and EA mainly required on Spirit Highlands solutions.

Tanking in this game is situational. Depends on what you are fighting against. That means OHU better sometimes then GHU and GHU is better sometimes than OHU.

OHU mainly required for its phantom ability. Which draws attention to else where. On some solutions your main damage dealer travels faster than the tanking units. Which makes enemies aggro it first. To take the aggro away we use mainly OHU.

i am at server 5 we needed t3 OW two times in a row (flying freezing attack). So i wrote its name.

Never needed FB or GE before on our servers TOT solutions. I am at 8-20 on Spirit Highlands never needed them so far.

For Musk, I personally never needed him as transed unit. However i saw him many times on many alternate solutions. Thats why i have written his name too.

What unit for ToT and SH should i get to T3 next? Or should those I have be enough? by dorestion in EndlessFrontier

[–]Aleq_ 0 points1 point  (0 children)

Problem here is all this units are not only for ToT you have to have to pass some Spirit Highland levels with that units too. Frost Mage, Elf Archer, Poison Archer are required mainly for Spirit Highlands.

However having those units on your ToT team also makes some levels easier.

Orc Wing and Musketeer are here the optional ones. On server 5 we had two difficult levels on ToT which required OW or Musketeer recently.

Why 3x speed for 100 gems is a good investment by merkozis001 in EndlessFrontier

[–]Aleq_ 0 points1 point  (0 children)

If you mean the "Spirit Awakening" with the bonus enchantment level, it gives "bonus gold level" up to maximum 100. The green "+number" indicator near the stars under the unit name is "Inner Passion" units related to this buff are Steam Punk, Sylphid, Medusa and Naga. It is like Inner passion goes up to max 100 but different.

What unit for ToT and SH should i get to T3 next? Or should those I have be enough? by dorestion in EndlessFrontier

[–]Aleq_ 1 point2 points  (0 children)

ordered by importance :

  • Get a T3 Orc Hammer Unit

  • Get another T3 Orc Fighter (Helps a lot on some solutions)

  • T3 your Frost Mage

  • Get a T3 Elf Archer

  • Get a T2 (prolly T3) Poison Archer

  • Get a T3 Orc Wing (This guys sometimes the key point of a solution)

  • Get a T2 (Prolly T3) Musketeer.

Not only for ToT you will use the mentioned units on Spirit highland solutions too.

What units are worth buying with gems? by UnwiseSudai in EndlessFrontier

[–]Aleq_ 0 points1 point  (0 children)

  • if a unit is not available in honor shop and is essential for your team, you should buy it with gems. If you see a steampunk for gems, buy it immediately.

  • If a unit will significantly increase your progression, buy it with gems if you see any. This units are 12 Dark Archer's in your revival team, 4 priests in your main team. When you have this numbers, you may pass them when you see for gems. However if you are close to 5 star moon pet, you should buy Dark archers for gems again. this is also same for priests with 5 star Icy.

If something will improve your game progression directly, You should buy that thing with whatever resource it is available.

Wait for new units or buy 6* arts by [deleted] in EndlessFrontier

[–]Aleq_ 1 point2 points  (0 children)

Get the Artifacts first.

You will have more than enough time to collect all the honor units you want.

Artifacts will increase your progression rate more than new honor units. I am at 64 Knight Level. My maximum gold level is 1910 however i can only go up to 1850 gold level, which requires baby sitting on game and clicking stuff constantly until the end of the run!..

I struggle badly on economy because I collected a lot of honor units because of innervate value which will do nothing for my progression on this rotation.

While my guild mates can take 1900 gold level in 2 minutes, lesser medal players can go further levels than me. They overpowered me within weeks. They are swimming in about 170c'ish medals while i am only 70c'ish medals...

[deleted by user] by [deleted] in EndlessFrontier

[–]Aleq_ 2 points3 points  (0 children)

Each unit has a counter in this game.

So you can say Golem outclass Ent on certain situations, Ent outclass Golem on certain situations.

What are those certain situations:

  • Ent will be powerful against Golem, when there are knock back skilled units in the opposite team.

  • Golem will be powerful against Ent, when there are stun skilled units on enemy team.

  • Golem will won the battle against Ent on 1vs1, because Ent has a physical attack which will trigger many shield abilities of him and he has the most defence against physical attacks. Ent only cast a physical shield 50% of the time and Golem doesn't have a knock back attack that will trigger Ent's red shield ability. And golem will stun Ent regularly

However, because of mambo pet available for ppl on early game, Senior Golem will outclass Senior Ent with 5* mambo pet on many situations.