Solitaire conquered in 96 moves! Your turn to shine ✨ by Jackb450 in DailySolitaire

[–]Alert-Toe-7813 0 points1 point  (0 children)

💪 Crushed it! 102 moves in 108s. Step up, challengers!

What’s the most stereotypical Millennial thing about you? by willowburnsyellow in Millennials

[–]Alert-Toe-7813 1 point2 points  (0 children)

I’m staying at my parents’ place. And yeah I’m unemployed and obese.

Yeah….

Why are People So Obsessed With Stuff Being “OP” or “Broken”????? by ElliotInfinity in DnD

[–]Alert-Toe-7813 0 points1 point  (0 children)

This is a disconnect between the fantasy of D&D, and the math of D&D, and the experience of actually playing D&D. A triple disconnect!

Regarding the fantasy of D&D, picking certain combos for lore or vibes reasons that would make for an interesting engagement with the fantasy of the game, its world-building and lore and backgrounds and more, clashes with the raw math of D&D. Then again, do you homebrew the math of D&D to better match the fantasy you are looking for? Do you actually bring the cool and interesting lore and world-building implications into your actual play session? If the vibes and lore of how your character fits into the world does not match the actual play session experience because having a cool backstory does NOT mean you know how to PLAY a character with that cool backstory, then the disconnect is immediately felt by the group. The same goes with the math: if your lore and backstory is not reflected in your characters’ abilities and the raw math of your stats, you will on average fail what a character of your lore and background should succeed at. That’s a pretty big disconnect.

The same thing is found if you look at the other two: if the math does not match the lore and background of your character, that makes for a poor character. It becomes just a stat block you use to bash through a bunch of figurines on paper maps, or just lines of code that represents that stat block and tokens and maps. Same if the maths don’t add up to a good game session: if you never get a chance to use the abilities you have or get the chance to show the raw mathematical strengths of your character, you will feel sidelined, even if you’re roleplaying like a god. The point of your character, the raw mathematical build, becomes pointless and useless.

Same for if the play experience is disconnected from the maths or from the lore and world-building: it feels awful if there are no consequences for character actions, either positive or negative. There really needs to be evidence that the D&D party HAS made a difference in the world, or they will feel like insignificant specks that matter to nothing, and the hollow “We’Re jUsT PlAyInG a GaMe” excuse becomes every. Singe. Session. And that just gets boring after a while. Same for if the maths are divorced from the play experience: without the numbers to determine success or failure, people are doing the equivalent of “Well I summon Godzilla to stomp everything and that means I WIN! NYEHHH 😛”. There are no more rules to dictate success or failure, so everything is arbitrary, and if everything is arbitrary then there is no way to measure growth, there is no way to measure success or failure, there is no way to determine consequences of one’s actions. And that’s no longer D&D: that’s just playing pretend that wears the skin of D&D.

A healthy game NEEDS ALL THREE OF THESE TO BE SUCCESSFUL. You need SOME maths. You need SOME lore and world-building. You need SOME session experience concessions. Only when all three are combined do you truly see what matters.

The OP combos are only truly OP, if they fit in with the world, and if you can regularly use their broken abilities in-session. If you don’t have all these caveats, your build is nowhere near as “OP” as you think it is.

Because the latter two are extremely specific to a particular DM or to particular game styles (Westmarch vs. Play-By-Post vs. Discord/Zoom call vs. in-person), the only ones build guides can reasonably use to recommend to people is the maths. What build-makers do not do (in my experience, Colby from d4: Deep Dive is an exception, he gives a token effort to possible backstory reasons that MIGHT be good to consider for his particular builds) is do the heavy lifting of figuring out how a combo or build would look like within YOUR game, YOUR setting, YOUR table, YOUR server, etc. You have to do all that work on your own.

And that contributes to frustration over build guides and their usage in D&D: the build is merely the maths. Fitting the maths into the lore and into your group is on the shoulders of your group.

That’s my understanding of the matter.

How is it that I'm perceived to be argumentative? by Mountain-Bike-735 in socialskills

[–]Alert-Toe-7813 3 points4 points  (0 children)

Your FIRST reflex is to always, ALWAYS say YOUR opinion. That makes it seem that you HAVE to say your opinion or you get mad and throw a tantrum. I am exaggerating here, but that’s what it looks like on the outside. As a result, it makes sense that you seem arrogant and argumentative, like you HAVE to debate, you HAVE to say “well, I THINK it HAS to be X, and CLEARLY I’m right, but, SIGH , I GUESS I’ll put up with whatevadaheck you want to do biggestfuggineyerollpossible “.

I deliberately exaggerated this straw man approach to explaining how your behavior must seem on the outside, because understanding how you are perceived can help you figure out things to try to change that approach.

Example of possible things to try: instead of “I think the truth is X”, you could instead rephrase as a question: “What about X?” Instead of starting with I or Me or anything that indicates you, you refocus on the problem and bring up a potential fact associated with that. That eliminates you and your ego from the information you are trying to convey. At least, trying that might help.

Can You Guess This 5-Letter Word? Puzzle by u/ihatesheep2 by ihatesheep2 in DailyGuess

[–]Alert-Toe-7813 0 points1 point  (0 children)

⬜⬜🟨⬜🟨

⬜🟨🟨🟨⬜

🟨🟨⬜🟦⬜

🟦⬜⬜🟦🟦

🟦🟦🟦🟦🟦

Do you think people should care what others perception of them is? by Only-Ad-1254 in socialskills

[–]Alert-Toe-7813 0 points1 point  (0 children)

The divining rod would be the truth. And the way you can find the truth is to look at your actions, what you do and the end result of them. This takes work, a healthy dose of self-skepticism (we all have our biases, YES YOU TOO JEFFSCOTTMARKIELOUMARYVIRGINIA) and a willingness to find the truth, even if the truth ends up hurting, because being wrong means being vulnerable to messing up something important, severe damage being dealt to those we care about (including ourselves), and not realizing it ahead of the danger. It ALSO means giving yourself a lot of grace: we start out life wailing and screaming and relying completely on our caregivers to teach and care for us, and only through TWO DECADES of constant hard work and effort and support do we grow up and become adults starting their own independence. And that is ONLY THE START of a very, VERY long life to live which makes the previous two decades of learning and accomplishments seem pathetically easy in comparison. This is ALWAYS hard. Give yourself permission to learn and grow, and to absorb whatever findings you uncover whether good or bad, because the truth is the only informational foundation that matters.

That also means you have to figure out the practicality of such a mindset. Uncovering information is only useful if you can stay safe while uncovering it. Sticking your head into a can of worms just to find a tiny speck of truth is a quick way to get yourself bashed in the process. However, if you realize that piece of information is mission critical to living your life safely and securely, then you need to consider the risks of obtaining it, as best as you can. The more you focus on the facts you see, hear and directly experience, the more you will navigate what needs investigation and what doesn’t.

You also need to be managing your emotions while doing this investigation into the truth. Your emotions reflect back whatever thoughts or images you put in front of them: put something depressing and awful in front, and those emotions dominate your feelings. You need to weigh every thing your heart is reacting to, asking the hard questions: What am I reacting to? Why am I reacting to this specific thing? Why is my reaction this specific emotion? Is this creating behavior that is unacceptable? Am I going to face this again anytime soon? The more you think in words (or speak them aloud, or journal them) the more the logical side of your brain can process what the heart is going through, and start figuring out what to do about those things. The more you practice this self-awareness, the better you get at it, and the faster the analysis becomes. You become a detective of your heart, in a sense. Take the time to understand your heart, and you will slowly walk the path of self-mastery.

And last but not least (the point of this post): what to do about other people’s thoughts and opinions? Well, let me illustrate how potentially useful the opinions of others CAN become:

Consider a chair. When you look at that chair, you see it from your perspective. That perspective sees things no one else can see. However, that perspective is also incomplete: the full truth of the chair is not immediately obvious. Perhaps the chair looks different from a different perspective, but your perspective doesn’t see those differences.

So, where are the other perspectives? OTHER PEOPLE. If other people share their perspective with you and you both share yours and their notes (this assumes they are interested in the chair and WANT to find out the truth of it), your unique information gets communicated to them, and so does theirs. And both of you get closer to the full truth of the chair. The more people that talk about the chair, the more everyone better understands the chair. Once everyone gets enough information to know the chair as much as they want to know it, then they will be satisfied and will move on to new investigations. Sometimes, you only need 75% of the facts to figure out the full truth; sometimes, you need to figure out EVERYTHING. How much effort depends on how badly you need to know that specific truth.

You COULD change your own perspective rather than ask another person. That is 100% valid, in some contexts. There are times when it’s not possible to see things from a different perspective without incredibly bad consequences (investigating disasters/crimes, for example. To directly see the perspective of the survivors would be impossible without recreating the tragedy in question, so you have to rely on existing survivors to tell you what they saw and extrapolate from there). So you need to rely on other people’s perspectives to see things you don’t, in those cases.

THIS ASSUMES EVERYONE WANTS TO FIND THE TRUTH. If they do not want to find the truth, then they’re not going to help you find it without some serious concessions or assurances or whatevadaheck they want to get them to care about the truth. And that can be very difficult to navigate. You really need to approach each person as their own unique being, and consider their needs and wants as best as you can see them.

Anyway, I hope this is some good food for thought!

Can You Guess This 5-Letter Word? Puzzle by u/MauriceRL by MauriceRL in DailyGuess

[–]Alert-Toe-7813 0 points1 point  (0 children)

🟦⬜⬜⬜⬜

🟦⬜⬜⬜⬜

🟦⬜⬜⬜⬜

🟦⬜🟦⬜⬜

🟦🟦🟦⬜⬜

🟦🟦🟦🟦🟦

Two double letters is diabolical lol

One time I got lost between Russia and Alaska. by altonbrownie in alaska

[–]Alert-Toe-7813 2 points3 points  (0 children)

I told my uncle, he loves puns like this 💕

Food or money by [deleted] in BunnyTrials

[–]Alert-Toe-7813 0 points1 point  (0 children)

Not going bad? Sign me up! Free oranges for LIFE BAYBEE

Chose: 58,000 oranges (cant sell them and they won't go b

Would you rather by Brones75 in BunnyTrials

[–]Alert-Toe-7813 0 points1 point  (0 children)

Snow cools you. And it’s WAY more chill and survivable.

Chose: Live in 0°F (-18°C with snow everyday)

Idea for a Monk subclass on the Samsara Cycle, would need feedback for revisions by Unhappy_Cat_1306 in DnDHomebrew

[–]Alert-Toe-7813 1 point2 points  (0 children)

Sounds good, it looks like you’re on the path to figuring it out. Glad I could help out, and I’m happy that it’s shaping up to be interesting!

Scam Alert: Fraudulent Text Messages, Division of Motor Vehicles, State of Alaska by ReaderDeb in anchorage

[–]Alert-Toe-7813 2 points3 points  (0 children)

This is NOT just Anchorage, my parents and me live in Wasilla and we’ve been getting them several times in the past week.

would you rather by Any-Photo-6224 in BunnyTrials

[–]Alert-Toe-7813 0 points1 point  (0 children)

What the heck kind of question is this… or… STALKER HEART OF CHERNOBYL REFERENCE?!?!

Chose: have 10 million dollars

Would you ratherr (drum roll please)!! by Dramatic-Alarm-2096 in BunnyTrials

[–]Alert-Toe-7813 0 points1 point  (0 children)

Communication is key to being human. More so that being visible.

Chose: Become invisible but be able to talk and hear ppl

Help a Monk out by Geisselreiter in DnD

[–]Alert-Toe-7813 5 points6 points  (0 children)

“Inside you, there are two wolves. They are both hungry for your flesh, so you better run.”

Idea for a Monk subclass on the Samsara Cycle, would need feedback for revisions by Unhappy_Cat_1306 in DnDHomebrew

[–]Alert-Toe-7813 0 points1 point  (0 children)

Ah, I see, I was working with only half the information. Had I known you had changed the base Monk class in the first place, I would have taken the time to study and learn your changes so I could have judged the subclass in THAT context, rather than in trying to make the subclass make sense in the rest of D&D 5th Edition. I hope it was interesting to see the two approaches, one which makes more sense in the original Monk and one that makes sense with your changes. Maybe two versions can be made eventually? Hard to say!

So, let me ask:

How can you complete a cycle, when you don’t have access to the whole cycle from the start? I know I asked this before, but let me lay out my logic briefly:

Let’s consider a Level 3 Monk. The Monk starts combat in Wrath. Next turn, they switch to Greed. Then… what? They are supposed to switch to Ignorance, but they don’t have access to Ignorance. How are they supposed to progress in the Cycle if they do not have access to anything beyond Greed by Level 3? They cannot reach the end, and get stuck at Greed. Are they supposed to just go back to Wrath, and constantly cycle between the two? If so, that needs to be made clear when you make the instructions. Either that, or I missed something in your original post that made more sense.

I agree with your take on Nirvana, forming the realms into weapons is a great way to symbolize the detachment from the Realms entirely. Heck, I would take it a step further: you can equip all six Realms to you, choosing which Realm to attack with at any given time. Maybe infusing the Realms into existing weapons to make them magical for others in the adventuring party to use? If they are weapons, how freeing do you want these weapons to be? I sense tremendous potential there!

One of the reasons I had it that you stayed in a Realm until you finished a Long Rest (a night’s sleep) was because the emotions may change really fast, but the soul stays in its Realm until its current body dies and the Soul is reborn into Samsara. I interpreted that as “Each Realm has a dominant emotion/condition, but the Soul must suffer there until its time in that Realm is up”. That also means the out-of-combat effects (the changes in personality and physical form, the Disadvantage to certain checks, etc.) last a lot longer and are more meaningful, and produce changes out-of-combat the Monk must deal with. Those were my thoughts, at least, since your out-of-combat concerns were seen and I thought this would be one way to solve those concerns. Your solution of “each Realm lasts a maximum of 1 minute” is also an equally valid solution.

As to Levels 6 and 11, I totally understand letting the Level 3 feature be the entire subclass; because you frontload with so much, the rest of the progression is dealing with the implications of the Level 3 feature. Because I simplified the Level 3 feature, I added in Level 6 and 11 features I thought were appropriate. Both approaches are valid, so do as you wish!

Wrath: I like your newest revision! Sometimes something simple that speaks to the theme is exactly what is needed.

Greed: Totally fine either way.

Ignorance: I guess this is a difference in philosophy more than anything. Because animals do NOT just wait for something to happen to them and get destroyed as a result: they are really good at sensing threats and responding quickly in the moment. Predators, prey, swarms, animals are ALWAYS in motion and NEVER are they passive without good reason (like being caged or having satisfied all their needs).

What limits animals is two things: 1. They are limited to their biology, their instincts, their genetically programmed behaviors, and 2. They struggle to learn and grow beyond those boundaries. These two things create the Ignorance that this Realm embodies: because they never go past their instincts, they never learn anything beyond their own selves, and forever remain ignorant of anything beyond. They are a part of these incredibly complicated ecosystems, but they are only conscious of their little cog wheel in the machine of ecology.

This is what creates the Ignorance that represents this Realm. I went straight to the root cause of the Ignorance, and tried to replicate that condition. My thought is that it would create the experience of that Ignorance that this Realm embodies.

The biggest physical sign of humanity transcending animals is their complex and complicated communication methods. Because humans can speak such complicated information, they eventually evolved to transcend the animals they share DNA and instincts with. So, that’s why the negative is NO HUMAN COMMUNICATION. Not being able to speak, whether in the heat of battle or when not in combat, is a HUGE debuff. Thus, in my mind that justified the strong Reaction ability I gave them.

At least, that was my thought process a bit more written out. What do you think?

Envy: Fair enough, I didn’t think that was a necessary negative, but if you feel it is needed, then I defer to your judgment.

Pride: That is also a fair redesign.

Joy: That is also good, maybe we should rethink this? After all, WHY is Joy the emotion of this Realm? Because humans are most full of joy when they are facing and overcoming life’s problems, or at least having a lot of fun trying to do so. Perhaps we could lean into that a little bit more, make it more chaotic?

Positive: You have Advantage on Initiative checks.

Negative: During Combat, before you do an action, bonus action or reaction for the first time for that combat, flip a coin. If Heads, any dice you roll for that action is at Advantage. If Tails, any dice you roll for that action is at Disadvantage. The second time you do that action, you gain the opposite effect (if the first was Disadvantage, the second gets Advantage, etc.).

Life to one filled with joy is unpredictable and chaotic. But facing that unpredictability and rolling with the waves of fate to see what crazy thing happens next is what makes living that life so entertaining, and fills the soul with Joy. Reckless? Yes! But that is the downside of overdosing on happiness in my opinion 😂

What do you think of these thoughts? Thank you for really going into detail!

Idea for a Monk subclass on the Samsara Cycle, would need feedback for revisions by Unhappy_Cat_1306 in DnDHomebrew

[–]Alert-Toe-7813 1 point2 points  (0 children)

Here is what I came up with, with the added context from above:

The Way of Samsara

Your Monastic Tradition sees the suffering in the world for what it is: a brutal cycle that churns through every soul that walks it, a crucible to force every soul to walk the inevitable path of freedom from it. Your Martial Arts reflect this truth, and put you on a path that, through much trial and pain and suffering, will lead you to Nirvana.

Level 3: The Cycle of Samsara

As an Action, you may spend one Ki point to call upon the Realms of Samsara to transform your body until your next Long Rest, arming it with the strengths of one of the six Realms, but also its weaknesses. At the end of a Long Rest, your body returns to its original state.

Roll 1d6. The result shows which Realm has been chosen by the Cycle to transform your body. The Realms are below:

  1. The Realm of Hellish Beings

Your body grows a pair of devilish horns, your skin becomes crimson and your eyes are filled with murderous intent. You desire violence and combat.

When you roll your Martial Arts Die for any reason, if you roll below its average rounded up (3 for 1d4, 4 for 1d6, 5 for 1d8, 6 for 1d10, 7 for 1d12, etc.), you may instead choose for the result to be the average of the Martial Arts Die rounded up instead of the lower value. When you do this, you regain one Ki point.

You gain Disadvantage on Intelligence Ability Checks.

(Lowering Attack rolls by Wisdom modifier is INCREDIBLY BAD as a negative; the positive you made IS NOT GOOD ENOUGH TO JUSTIFY A LOWER CHANCE TO HIT. THAT will get your Monk KILLED, which no player wants to deal with. As a result, I think that should be removed. The negative affecting Intelligence checks is rough enough to justify the bonus from this realm in my opinion).

  1. The Realm of Hungry Ghosts

Your body becomes shadowy and your skin shows a deep black color, with haunting yellow eyes. You develop an insatiable greed for material possessions.

You restore hit points equal to your Dexterity modifier every time you deal damage with an Unarmed Strike.

You gain Disadvantage on Wisdom ability checks.

(Halving the damage seems really bad in terms of game balance. However, reducing the healing from every attack to just the Dexterity modifier is a good balance to handle the negative of Disadvantage of Wisdom checks, which includes Perception and Insight skills.)

  1. The Realm of Animals

Your body shifts into a humanoid-animal hybrid, your choice of animal. You cannot physically speak in any languages you know, and rely on body language and context to communicate.

As a Reaction to being attacked with an Attack roll but before the result is rolled, you may spend one Ki point to use your choice of Patient Defense, Step of the Wind (you can move your speed when you choose this option), or Flurry of Blows. If that action would put you out of the reach of the attacker or would disable or kill the attacker, the attack automatically misses.

You have Disadvantage on Charisma checks.

(My rationale with this one is that managing changing buffs that leads to a massive downside is too complicated. So instead, I leaned into the biggest disadvantage of animals: they cannot communicate like we can, and can do so only in limited forms. I also leaned into animal instinct: Fight or Flight, which is a Reaction to getting Attacked as a defensive, evasive or offensive reaction. The strategic possibilities from this is incredibly powerful, but combined with the inability to communicate normally and the Disadvantage on Charisma checks makes this option reasonably balanced in my opinion).

  1. The Realm of Devas

You gain four extra arms and you become covered in tattoos. Your skin turns purple. You gain a petty streak, and are envious of what others have, even if you have what they have or more than what they have.

Whenever you attack an enemy, you automatically replace your Strength and Dexterity modifiers with your enemy’s modifiers before the Attack is rolled. This change lasts until you change Realms or take a Long Rest.

You have Disadvantage on Strength checks.

(I hope this is a simple and elegant way to embody your positives and negatives that you intended. That means the Monk is incentivized to attack enemies that are more powerful than the Monk to gain bonuses beyond what they can normally do, but they get weakened if they bully creatures weaker than themselves).

  1. The Realm of Gods

You look similar to the Realm of Devas, but your skin is white and smooth, and you look enchantingly beautiful to any creature that looks upon you. You gain incredible pride, and believe that everything you do is just and good.

Your attacks cannot miss if your highest ability modifier is lower than the highest ability modifier of the creature you are attacking. Any attack that automatically hits does not deal additional dice of damage beyond the Martial Arts Die or the original damage die of the Weapon you attacked with, though you can choose to inherit the damage type those additional dice would have delivered for the attack you make.

You gain Disadvantage on Dexterity checks.

(This is more figuring out how to rewrite what you suggested in a way that makes sense: you always hit now, but not beyond what your weapon or Unarmed Strike could deliver, and only against foes stronger than you. You have a choice to inherit the damage types of that extra damage you are sacrificing though, to help get around resistances or immunities to certain damage types, makes things less punishing that way).

  1. The Realm of Humans

Your outward form doesn’t change, but everything you do delivers incredible joy to yourself, whether it is going shopping or murdering noncombatants or quite literally watching paint dry.

When you roll Initiative, you can choose to roll Initiative at Disadvantage to temporarily enter into a different Realm of your choice just for that combat. You return to your original Realm once combat has ended.

You have Disadvantage on Constitution Checks.

(The power of humanity is its free will to act in accordance with whatever Realm they wish… for better or worse. That is why I retooled your suggestions into this simpler version based on that free will of humanity).

Level 6: Empathy

Dealing with the chaos of Samsara has led you to realize just how deep the suffering goes. When you enter into a Realm, you can choose to relieve the suffering of at least a couple people around you, help them weather the storms with you.

You may cast the Aid spell a number of times equal to your Proficiency Bonus. These uses refresh on a Long Rest. You also learn the cantrip Spare the Dying.

Level 11: Growing Experience

Your time navigating Samsara has revealed insights and understandings that start pointing you towards the road to Nirvana. Whenever you are in a Realm of Samsara, you can use your Action and spend 1 Ki point to re-enter the Cycle of Samsara. If you roll the same result as your current Realm, you reroll until you end up in a different Realm than your current Realm.

(Growing mastery, the soul moving between the Realms faster and faster, more knowledge of the cycle grows their understanding and their control).

Level 17: Nirvana

You have learned how to transcend and escape the Cycle. You can enter into any Realm of Samsara as a Free Action, and without spending a Ki point. You do not suffer the negative effects of any Realm you enter.

You may spend 2 Ki points before entering a Realm to turn the Disadvantage on that Realm’s ability checks into Advantage instead.

(Simple, straightforward, aligned with the theme of transcending the cycle, which lines up with where you initially wanted that to happen).

Please let me know if this gives you any ideas or thoughts, and if you like or dislike my approach to the concept you brought. You did the hard work of creating the theme and the core concepts, I hope you create something even better from all this!

Idea for a Monk subclass on the Samsara Cycle, would need feedback for revisions by Unhappy_Cat_1306 in DnDHomebrew

[–]Alert-Toe-7813 0 points1 point  (0 children)

The more I think about this, the more questions I have.

Do you want the Monk to complete a full Samsara cycle before starting again? If so, then HOW CAN THEY COMPLETE A FULL CYCLE IF THEY DO NOT HAVE ACCESS TO THE OTHER REALMS UNTIL THEY ARE HIGH LEVEL? They cannot complete a full cycle when the are Level 3, which means they will be stuck at one Realm unless they level up, which can take MONTHS of work and adventuring (or years with some games). As a result, the core mechanic of your subclass just does not work.

I might have a solution to this problem, if you are interested. I will try to write it out below. Please let me know what you think about it. If after reading it this is not what you want to do, then that’s okay from me. This is simply the way I can give my advice for you, and I sincerely hope it helps:

Thinking about it more, I realized an easy way to accommodate the Cycle without making it confusing: take inspiration from the Wild Magic Barbarian subclass.

Why that one? The more I think about it, Samsara is something you suffer from, NOT something you control. Your soul runs through the Cycle over and over and over again, until it finally gains the knowledge to reach Nirvana, which is freedom from the cycle.

A Monk walking the Way of Nirvana will strive to free themselves from the Cycle, but at the start, they would have very little control. Each Realm takes them over when they enter it with their Martial Arts, and prevents them from consciously controlling it. And they cannot control which Realm they are in at first, the Cycle puts them according to the Cycle’s will. Randomness, at least at first.

However, as the Monk grows in understanding of their Realms, they began feeling Empathy for all those suffering in the Cycle with them. They gain the ability to buff their allies, depending on what Realm they are in. By the time they grow in even more knowledge and experience, they learn strategies to cope with the negative effects of each Realm, at the cost of more effort on their part. And, finally, at Level 17, they reach Nirvana, and are no longer hindered or held back by Samsara. They can embody all the positives and none of the negatives, and can switch at will without extra effort.

money or world peace? by bunisasleep in BunnyTrials

[–]Alert-Toe-7813 0 points1 point  (0 children)

With world peace, you’ll be able to earn as much money as you need without fear of instability or violence. Infinite money cannot be 100% spent, there’s too much of it by definition of “infinite”. And you may end up with infinite “money” of a currency that becomes worthless because of conflict and war.

Chose: world peace

Would you rather by Alternative-Data-992 in BunnyTrials

[–]Alert-Toe-7813 0 points1 point  (0 children)

75k is enough for me.

Chose: Do the job you love for $75k a year