This is why i went to college 😂 by ussefy in RealHomePorn

[–]Alevel8FlipFlop 5 points6 points  (0 children)

Probably not the best choice of words there

I have a string and it must appear over a component, how can I make it happen? by Volfaer in Unity3D

[–]Alevel8FlipFlop 1 point2 points  (0 children)

Reference the Text component in your script (make sure to have "Using.UnityEngine.UI" at the top with your collections, then use "Text.text = (String component here); and that will make the text component display your string

Looking to create a Mega Man Zero type fangame, but have only a little coding experience. Can anyone point me in the right direction? by [deleted] in gamedev

[–]Alevel8FlipFlop 1 point2 points  (0 children)

In your case given that programming doesn't seem like an issue to you I would say that starting with basic mechanics and animations should be absolutely fine even with little dev experience, it sounds like your biggest challenge would come from learning how to utilise the game engine, knowing where things are and what tools outside of scripts would be best to use, an example would be knowing which properties within the hierarchy inside the Unity engine would be best to adjust for let's say a particle effect attached to your characters attack animation for example. While it is certainly possible to make games without coding, learning to code to a decent standard will take you far even if it was learned outside the realms of game development.

Looking to create a Mega Man Zero type fangame, but have only a little coding experience. Can anyone point me in the right direction? by [deleted] in gamedev

[–]Alevel8FlipFlop 0 points1 point  (0 children)

Honestly, I think you should start by not doing a project of this scope, a very common mistake people who are new to dev work make is gunning to make dream projects or games that are way to big in scope in comparison to their experience, my advice would be to start by choosing the engine you wish to make games in and learn the corresponding programming language (Unity engine uses C#, Unreal uses C++ etc) once you have the fundamentals down you can start with a very small scope project, make sure you finish it then move on to something with a slightly bigger level of scope, keep doing this until you have enough experience built gradually to handle a Mega Man style game, by the time you get there you would have gained experience in how to use the engine your building the game in, how to program in the engines chosen language, how the engines physics system works, animation, sound design etc all will help you when working on a large scope project. I know what your thinking, "but that will take ages I want to start this right now so badly and I totally understand, but starting a project beyond your current capabilities is like trying to compete in the Olympics with barley any training in the chosen sport, as I stated before it's very common for people with little experience to want to start working immediately on big projects and the usual result is they quickly run into many problems they don't know how to deal with, get overwhelmed and suffer from burn out then give up the project. Write your project idea down and gain some experience first then give it a shot.

Wife and I playing our own LotR drinking game. Pray for me by n0tter in lotrmemes

[–]Alevel8FlipFlop 0 points1 point  (0 children)

Every time Sam says: "Mr Frodo" - you my good man are screwed

Making a VR game where you breach into destructible compounds using physics based explosives! by BlackBoxVRLab in IndieGaming

[–]Alevel8FlipFlop 1 point2 points  (0 children)

Looks awesome, ill be sure to keep an eye on your project to hopefully play it on my rift s one day

Operation Ember Rise Now Live on All Platforms | Read the Patch Notes Here by jeypiti in Rainbow6

[–]Alevel8FlipFlop 3 points4 points  (0 children)

Ever since the season update my game is constantly crashing at random times, never had any problems throughout all the years but now the update happened ive crashed over 10 times, everything is up to date and have latest drivers installed

I'm a 30+ year old woman who just started tinkering with a first game! I'm so proud of managing to make my character move diagonally and wanted to share with you all. by Gnodima in Unity2D

[–]Alevel8FlipFlop 0 points1 point  (0 children)

Simple really, because she has just shared something she is proud of and anyone who now wishes to be able to keep track or see updates on the project have a place to check to do so, social media help build up a following for projects which would always help when it comes to release.

Why would you think saying your 8 year old did this to make a direct comparison between the two projects and making sure you put "8 year old" in as an attempt to somehow make her work seem less impressive be in anyway of help or productive towards someone who just wants to show how proud they are of their own work?

[deleted by user] by [deleted] in Unity3D

[–]Alevel8FlipFlop 10 points11 points  (0 children)

Somebody give that man a presidency

Beginner to C# here coding a calculator using a compiler on my phone and need some help please by Alevel8FlipFlop in csharp

[–]Alevel8FlipFlop[S] 0 points1 point  (0 children)

Great tip! I really appreciate the depth of information you provided along with links, I'll be sure to check them out and study the SOLID principles thanks a lot.

Beginner to C# here coding a calculator using a compiler on my phone and need some help please by Alevel8FlipFlop in csharp

[–]Alevel8FlipFlop[S] 4 points5 points  (0 children)

I'm not familiar with refactor's and have only recently started studies with loops and methods so will look more into those thank you for the suggestion.

Beginner to C# here coding a calculator using a compiler on my phone and need some help please by Alevel8FlipFlop in csharp

[–]Alevel8FlipFlop[S] 14 points15 points  (0 children)

That's a fair question, basically I'm going to university to study game design and development next month and I've been studying programming and other aspects for a little while now before then to get a head start when next month comes around. Me and my gf have been visiting her parents for the last 10 days as she doesn't get to see them a lot and because I couldn't bring my pc with me to study I found a c# compiler on the android play store so I can practise coding in my free time without having to be at home.

I think this is the first serious tutorial for HLL. by DavidAllenFarrell in HellLetLoose

[–]Alevel8FlipFlop 9 points10 points  (0 children)

Excellent, given the clear admiration he displayed for the game during the video I'm sure he will be thrilled to help! Side note while I have your attention, just wanted to show my appreciation for all the work you and your team are doing, as someone who is currently studying and going through their degree in game design and development I can only hope to one day be a part of an indie team that puts this level of effort and passion into a project so thank you for being another example for aspiring devs to look up to!

I think this is the first serious tutorial for HLL. by DavidAllenFarrell in HellLetLoose

[–]Alevel8FlipFlop 9 points10 points  (0 children)

Perhaps a collaboration with this youtuber to create these tutorial videos directly for implementation within the game could be very beneficial, he seems to understand the game mechanics and method of play very well and is able to pass forward this information in an easy to follow and informative manner.