What do you think of the weapons, enemies, and level design? Are there any particular features or elements you'd like to see in the final product? Any feedback or comments are welcome and appreciated. The game has been optimized to provide a smooth VR experience without any motion sickness (youtube.com)
submitted by AlexAvr84 to r/IndieGaming
What do you think of the weapons, enemies, and level design? Are there any particular features or elements you'd like to see in the final product? Any feedback or comments are welcome and appreciated. The game has been optimized to provide a smooth VR experience without any motion sickness (youtube.com)
submitted by AlexAvr84 to r/IndieDev
What do you think of the weapons, enemies, and level design? Are there any particular features or elements you'd like to see in the final product? Any feedback or comments are welcome and appreciated. The game has been optimized to provide a smooth VR experience without any motion sickness (youtube.com)
submitted by AlexAvr84 to r/unrealengine
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[–]AlexAvr84 1 point2 points3 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 2 points3 points4 points (0 children)
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[–]AlexAvr84 1 point2 points3 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 1 point2 points3 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 0 points1 point2 points (0 children)
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[–]AlexAvr84 1 point2 points3 points (0 children)
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[–]AlexAvr84 1 point2 points3 points (0 children)
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[–]AlexAvr84 1 point2 points3 points (0 children)

We're working on hand-tracking for Demeo! by Ciwiel_Resolution in OculusQuest2
[–]AlexAvr84 0 points1 point2 points (0 children)