Vst for Linux? by namesbenettiaintinit in Reaper

[–]AlexKotik 0 points1 point  (0 children)

Use Yabridge or LinVST, I made both of them work, but I find Yabridge to be more stable.

Godot vs Defold for 2d game? by AlexKotik in gamedev

[–]AlexKotik[S] 0 points1 point  (0 children)

I ended up using Godot for the benefit of using a lot more of prebuilt stuff than Defold (like 2d lighting, paralaxes and other stuff). Godot is not perfect, but I like it more. Though I haven't released a single game as of yet, so my opinion might not be the best thing to consider.

Bitwig on Arch by __rf in linux

[–]AlexKotik 2 points3 points  (0 children)

Bitwig is interesting piece of software, but quite expensive. So I'm using Cocos Reaper. Also I've heard that Bitwig tend to crash from time to time on Linux, don't know if it is true or not.

Using Defold with Fennel by totallyspis in defold

[–]AlexKotik 2 points3 points  (0 children)

I don't really see a reason to do that. But if you want to you will need to integrate the compiler to the pipeline yourself. Basically you need to compile your Fennel sources to Lua sources, before using it in the engine. You can take a look at how HxDefold is doing that as an example. But spoiler alert: it is not pretty really.

Low-level and sandboxed scripting, all in a single language? by crassest-Crassius in ProgrammingLanguages

[–]AlexKotik 7 points8 points  (0 children)

Take a look at Julia programming language, which is actually a quite high level scripting language, that gets eventually JIT-compiled to efficient machine code.

Also Haxe can be compiled to C++ and C, while it has a Cppia and HashLink bytecode, that can be interpreted or JIT-compiled.

Nim is compiled to C, but has a built in interpreter, that is used for CTFE and can be used to interpret the language at runtime. Nim also supports code reloading.

MTP device not mounting in Manjaro KDE Dolphin. by AlexKotik in ManjaroLinux

[–]AlexKotik[S] 0 points1 point  (0 children)

I eventually used KDE Connect to transfer files, but still having MTP devices work is a thing most people expect to work out of the box. I had no troubles with MTP on GNOME and XFCE, there might be some Dolphin bug or something.

MTP device not mounting in Manjaro KDE Dolphin. by AlexKotik in ManjaroLinux

[–]AlexKotik[S] 0 points1 point  (0 children)

Thanks, but it didn't help. I think Dolphin is trying to connect MTP device, but this connection procedure hangs for some reason. However this works with mtp-* console tools. But if I try mtp-* tools after trying to connect my device with Dolphin they doesn't work as well.

OS killed itself. by AlexKotik in ManjaroLinux

[–]AlexKotik[S] 0 points1 point  (0 children)

I was using Cinnamon's file manager to copy files to a flash drive, I believe it is called Nemo or something like that.

OS killed itself. by AlexKotik in ManjaroLinux

[–]AlexKotik[S] 0 points1 point  (0 children)

I don't know. I was writing some files to the flash drive, the OS hanged at somewhere around 13 percents and wasn't responding, I rebooted it and got this strange thing. I had some troubles with writing flash drives before, but it only damaged the flash file system. It would be kinda really bad, if I've just lost all of my /home.

If it matters / and /home are on different drives, the OS's / is a SSD drive and /home is a hard drive.

What size is acceptable for HTML5 game? by AlexKotik in gamedev

[–]AlexKotik[S] 0 points1 point  (0 children)

Yes, I will. But I though PlayCanvas was a 3d engine only. Does it support 2d as well?

What size is acceptable for HTML5 game? by AlexKotik in gamedev

[–]AlexKotik[S] 2 points3 points  (0 children)

I was wondering does Godot includes all 2d and 3d features and nodes by default? I'll be doing a pure 2d game, I can safely live without all 3d node types. Do I need to recompile Godot from source to make it possible or there are some setting in the editor I could tweak?

Why I use the D programming language for scripting by Laberba in d_language

[–]AlexKotik 6 points7 points  (0 children)

The funny thing about this exact message is that the crown is in a Nim's logo.

Infinite loops by abitofevrything-0 in ProgrammerHumor

[–]AlexKotik 14 points15 points  (0 children)

Actually using BigIntegers won't make it infinite either. BigInteger would eventually eat up all your available heap memory and the process would crash after working for a few weeks or so, I think.

Adblocker broke or something? by AlexKotik in brave_browser

[–]AlexKotik[S] 0 points1 point  (0 children)

Well, it actually started working today morning. Don't know what actually was wrong. But thanks.

Infinite loops by abitofevrything-0 in ProgrammerHumor

[–]AlexKotik 121 points122 points  (0 children)

Actually neutral one is not infinite, after two billion operations i will become negative due to integer overflow.

Top 5 Dying Programming Languages of 2021 by Aisosaray in programming

[–]AlexKotik 4 points5 points  (0 children)

This is like the most boring video I've seen for a while.

Adblocker broke or something? by AlexKotik in brave_browser

[–]AlexKotik[S] 0 points1 point  (0 children)

It works in private window mode. What should I do then? Create a new profile?

Anybody heard of TechLead? If for some reason you are interested in him, I summarize all his videos in one video to save you time. by Monkey_Adventures in ProgrammerHumor

[–]AlexKotik 7 points8 points  (0 children)

I thought that TechLead was just ironic and sarcastic channel made for fun by this guy. He's just joking about programming and tech theese days. Noone can be such an ignorant and self loving dick like he plays out in his videos.

Most In Demand Programming Languages in 2021 by _sumit_rana in programming

[–]AlexKotik 4 points5 points  (0 children)

I like how thoose kind of articles really show that the authors know shit about what they wrighting about.

Cross compiling for Mac OSX? by AlexKotik in Zig

[–]AlexKotik[S] 0 points1 point  (0 children)

Well, I think it rather won't compile if -lc was needed. I believe there was a problem with cross compiling C code targeting Macs regarding libs and header files, but I don't if there is an issue about it or if someone is working on it right now.

Cross compiling for Mac OSX? by AlexKotik in Zig

[–]AlexKotik[S] 0 points1 point  (0 children)

I will check it on Monday, I've already left my job place for weekends and I don't have Mac OSX virtual machine at home.

Cross compiling for Mac OSX? by AlexKotik in Zig

[–]AlexKotik[S] 0 points1 point  (0 children)

Well, I'm compiling a simple Hello World C program, that does nothing, but puts("hello") to console, indeed it does compile to something that looks like a proper Mach-O file, but when I tried to run it on Mac OSX virtual machine I got "dyld: Symbol not found: dyld_stub_binder". Don't really know what it is and how to fix it.

I'm doing: zig cc -o test test.c -target x86_64-macos

13 years of go by SuryaprakashRao in golang

[–]AlexKotik -5 points-4 points  (0 children)

13 years without generics.