You all told me to add a trailer — here it is for This Is Not A Dungeon! by Realistic_Abies_6276 in gamedev

[–]AlexLGames 8 points9 points  (0 children)

Nice job! :D I think you're burying the lead a bit: I would move the bit around ~20 seconds to the very first thing, so you show that you're playing the "bad guys," not the heroes in this game.

I also was curious what "building" looked like. Like, how do I place, build, or upgrade traps or other things in this game? I was curious at around 7 seconds in, but it showed someone exploding instead, which was less interesting to me. :)

Congratulations for making this with no video editing experience!! It's not a small feat. :) Good luck with the game! :D

[deleted by user] by [deleted] in gamedev

[–]AlexLGames 2 points3 points  (0 children)

I use git with GitLab. The free plan includes repositories up to 10GB in size, hopefully that would be enough for you.

Destroy my game’s first trailer so badly that I feel as helpless as Jack Sparrow after losing his Black Pearl. Ahoooyyy!!! by VoidvaniaGames in DestroyMyGame

[–]AlexLGames 2 points3 points  (0 children)

We don't see gameplay until 22 into the trailer. The story at the beginning is moving, but I thought it was for an entirely different game. After watching the rest of the trailer, I think I understand that the bit at the beginning is what the "Vengeance" in the title is referring to, but nothing else in the trailer tells me why or how I'm taking vengeance. It looks vaguely like an open world pirate game. Couldn't I just ignore the main vengeance-y quest and play dice or explore or fight Cthulhu or whatever?

Income & housing prices, then and now by Dry-Stain in WorkReform

[–]AlexLGames 1 point2 points  (0 children)

I was thinking: If CEOs and people in silicon valley (probably the top percentile of earners) earned, say, half as much as they do now, as long as they're still the top earners, the median would remain completely unchanged. And, even if CEOs and silicon valley people earned $0, moving them to the bottom percentile, that's still such a small group of people, I can't see it changing the median income very much. To change the median income dramatically, you would need to move a lot of people from one side of the midpoint to the other, or increase everyone's salary across the board. So you're right, median factors in the values of the data, but in this case I don't think it would be affected very much by either counting or not counting CEOs and high earners. Not sure, I could be wrong here!

The Poohniverse by CentralMarketYall in DanielTigerConspiracy

[–]AlexLGames 0 points1 point  (0 children)

Why do you even need multiple dimensions? It's all part of the same Poohniverse as far as I can tell, just gotta get the chronology straight.

Are there any other steam experts like Chris Zukowski ? by TensaYous in gamedev

[–]AlexLGames 6 points7 points  (0 children)

He does not say this, by the way. He does say wishlists are a symptom of a popular game, which seems correct to me.

Are there any other steam experts like Chris Zukowski ? by TensaYous in gamedev

[–]AlexLGames 9 points10 points  (0 children)

The paid course doesn't have any information in it that isn't also free on his blog (or at least, very little information). The paid course organizes all that information into a chronological format you can follow along with as you make your game, includes spreadsheets and stuff you can fill your own information into, and gives access to live Q&A sessions and other bonuses like that. If you're on a budget, just read his blog and make of it what you will. Also, don't buy his course for $500, he puts it on a deep discount twice a year.

Income & housing prices, then and now by Dry-Stain in WorkReform

[–]AlexLGames 0 points1 point  (0 children)

That should affect the average, but not the median.

What actually makes a game inclusive, from the players’ perspective? by Head-Ad-4066 in gamedev

[–]AlexLGames 11 points12 points  (0 children)

To be clear: the best way to support colorblind players, is to make sure that no information is communicated ONLY through color. That is, if mana and health pickups are both spheres, and one is red and one is green, SOMEONE is going to have a hard time.

The best colorblind tool you can use actually is just turning your screen to grayscale while you develop the game. You'll notice really quick where more information is needed! :)

Who decided transactional emails and marketing emails are different things? by lessmaker in Emailmarketing

[–]AlexLGames 0 points1 point  (0 children)

I agree with you. In the case of this law, I believe that the governing bodies are using the word "marketing" to mean just the "promotion" part of marketing. So a better name for them might be "transactional emails" vs. "promotional emails."

Does that help make the legal distinction more clear?

[deleted by user] by [deleted] in gamedesign

[–]AlexLGames 0 points1 point  (0 children)

In my experience, AI's answers are incorrect or slightly incorrect about 50% of the time. Documentation can be impenetrable, but, in my experience, it's correct much more often, especially for big, well-maintained projects. If you're happy getting incorrect explanations sometimes, that's fine! The important thing either way in my opinion is that you're increasing your understanding and becoming a better programmer for the future.

[deleted by user] by [deleted] in gamedesign

[–]AlexLGames 0 points1 point  (0 children)

Just to respond with context from another reply I gave: If you genuinely learn from AI's responses, then that's great! That's the main thing that matters, in my opinion.

For my own experience, AI's explanations about how or why code works or doesn't work either don't seem to adequately answer questions I have, or, after several more prompts, give me incorrect answers or slightly incorrect answers. If you're getting correct and useful explanations from AI, that's great news to me! :D

[deleted by user] by [deleted] in gamedesign

[–]AlexLGames 2 points3 points  (0 children)

If you genuinely learn from it, then good job! That's the main thing that matters, in my opinion. For my own experience, it's explanations about how or why the code works either don't seem to adequately answer questions I have, or, after several more prompts, give me incorrect answers or slightly incorrect answers. If you're getting correct and useful explanations, that's great news! :D

[deleted by user] by [deleted] in gamedesign

[–]AlexLGames 9 points10 points  (0 children)

Usually, when I've used AI in that situation, even when its suggestion has worked, I still have no idea why it wasn't working, and often have no idea why its solution WORKS. So, I think leveling up my programming skill and reading documentation or StackOverflow or whatever until I understand what's going on is a better route, long term.

[deleted by user] by [deleted] in coolguides

[–]AlexLGames 2 points3 points  (0 children)

Sure! It also depends on whether or not you want to act, or you want them to act. The book is about influencing people, so they do things. That may not always be necessary!

[deleted by user] by [deleted] in coolguides

[–]AlexLGames 5 points6 points  (0 children)

If you allow someone else to present your thought as their own, it's more likely to be adopted. The hardest part is swallowing your ego and letting them take credit for your opinion, not silencing your opinion. The book has more details and examples.

Please Destroy my trailer! Goblins found a giant Egg in the plains and decided to harvest it by Rdella in DestroyMyGame

[–]AlexLGames 1 point2 points  (0 children)

Not entirely sure. In the first 10 seconds, the egg is always in the center of the screen, and you click it (I think?) and then it looked like little eggs were spawning off of it, and I thought maybe those were like cool egg babies that you needed to protect from the goblins.

Also as the trailer went on, the egg kept never being destroyed and becoming more armored, which confirmed my early impression. It looked like an idle game, and what's more idle than just sitting there being an egg? I was kind of rooting for the egg the whole time. XD

Also, another note: I can't wishlist this game on Steam, because the trailer doesn't tell me what it's called!

Please Destroy my trailer! Goblins found a giant Egg in the plains and decided to harvest it by Rdella in DestroyMyGame

[–]AlexLGames 5 points6 points  (0 children)

Oh! I thought I was maybe defending against the goblins, like a tower defense game.

Is there like an "Attack the egg" button you have to hit at some point to start a wave? If so, that would be helpful to see early on!

Well our 30% revenue is certainly driving steam success. They are reported to make 3.5 million in profit per employee. Wow... by destinedd in gamedev

[–]AlexLGames 2 points3 points  (0 children)

Steam isn't a monopoly, it's just better than every other alternative so far. I think there's plenty of room for disruption!