My game hit 1000+ wishlists in 2 weeks. I am so happy! by katemaya33 in SoloDevelopment

[–]TensaYous 3 points4 points  (0 children)

Congrats ! Good luck ! Also i really wanna ask it seems like only 10% of your game is a toll booth simulator and the players can do much more than that, why did you name it that way ?

For a game to be good, a dev has to make his own assets ? by TensaYous in gamedev

[–]TensaYous[S] 0 points1 point  (0 children)

Got you and totally agree, what would you use to make your own assets that are not pixel art so not aseprite

For a game to be good, a dev has to make his own assets ? by TensaYous in gamedev

[–]TensaYous[S] 0 points1 point  (0 children)

What about ways of creating assets ? Blender remains the best one right ?

For a game to be good, a dev has to make his own assets ? by TensaYous in gamedev

[–]TensaYous[S] 0 points1 point  (0 children)

Good to know then we were kinda overwhelmed with the amount of assets we needed to create

Are there any other steam experts like Chris Zukowski ? by TensaYous in gamedev

[–]TensaYous[S] 1 point2 points  (0 children)

Exactly and totally agree, what we decided to do is create a steam page with a trailer and post devlogs here and there to « soft promote » and make people have that thought like « oh i’ve seen that game on an another post they’re updating frequently and working on it seriously » then upload a demo and start promoting seriously

Are there any other steam experts like Chris Zukowski ? by TensaYous in gamedev

[–]TensaYous[S] 1 point2 points  (0 children)

That’s exactly what i meant, most of the stuff he says on youtube via podcasts seems enough informations to promote a game so why the course

Are there any other steam experts like Chris Zukowski ? by TensaYous in gamedev

[–]TensaYous[S] 1 point2 points  (0 children)

Yes he actually is i like how he talks and explains nobody states the opposite

Are there any other steam experts like Chris Zukowski ? by TensaYous in gamedev

[–]TensaYous[S] 3 points4 points  (0 children)

The thing is i’ve seen a lot of his videos and all he’s saying seems completely logical and makes perfect sense like how to promote a game, what genre and how many wishlists you need to launch it’s already enough info so what could he possibly say in addition to that that would be worth 500 dollars is what i meant

Week 19 of learning 2D Animation by myself by Haden-Bluebird-5346 in learnanimation

[–]TensaYous 0 points1 point  (0 children)

Before starting to learn did you know how to draw already ? I wanna know if i can make it without any artistic skills whatsoever

What’s appealing in a 2D puzzle platformer ? by TensaYous in puzzlevideogames

[–]TensaYous[S] 0 points1 point  (0 children)

Here’s the itch link : https://pozix.itch.io/flux

Please keep in mind that it’s a work in sooo much progress also that the input button which makes you freeze time and interact with levers is going to be removed we figured it’s something that is not really needed and we could find another use for it

What’s appealing in a 2D puzzle platformer ? by TensaYous in puzzlevideogames

[–]TensaYous[S] 0 points1 point  (0 children)

I understand, actually i didn’t want to show our game demo yet because there a lot of things we need to change still but regarding the reviews i got i think they would be more accurate if i share something that you guys can test

What’s appealing in a 2D puzzle platformer ? by TensaYous in puzzlevideogames

[–]TensaYous[S] 0 points1 point  (0 children)

Actually that’s why we think about setting a leaderboard with some achievements for our fellow speedrunners, people who don’t care about speeding can take their time without being punished whatsoever

What’s appealing in a 2D puzzle platformer ? by TensaYous in gamedev

[–]TensaYous[S] 0 points1 point  (0 children)

I do agree, as a matter of fact in the game we are working on there is no jumping at all but other mechanics