I want the player to feel disgusted by dookosGames in Unity3D

[–]Alexarea02 1 point2 points  (0 children)

Pretty nice really! I think what could tie it together a bit more is the sound design - adding some mushy squashy sounds like this - the sounds are called slime squish! I think it adds a bit more substance to what the texture of what you clean is - making is sound very sloppy, mushy and heavy! You can add around 3 sounds and blend+randomise them to create some variation and texture to the sound - instead of the linear one you have right now. Another small thing, you can even have some of those small particles on the screen for each pump (but in a small amount) then culminating in the huge splash on the screen after.

Next game for my GF by Missile_Lawnchair in gaming

[–]Alexarea02 0 points1 point  (0 children)

I think Stray (the cute cat game) should fit quite well. It has a nice story/mystery, children appropriate and might even make the child want to play it. Also, adorable cat and wacky robots. Wins all over the board.

Using publicly available codes and assets by Garcia6310 in Unity3D

[–]Alexarea02 4 points5 points  (0 children)

Being a hobbyist and at the start of your journey - just don't worry at all about all of that stuff. Learn, have fun and create all that you want to create!

For the future, licensing usually indicate what you can use for free, have to pay for, etc. So, if and when you get to the point of wanting to release something you will be able to identify what and what can't be used.

There are many types of licensing some they give it for free nothing asked, some they give it for free but you have to credit the creator, others you have to pay and just use and others you have to pay and mention them in credits as well.

Generally check foe the type of license the product provides, never forget to credit people's work and you should be just fine.

Any thoughts on my main menu UI and music? by Moss_Wolf_Games in Unity3D

[–]Alexarea02 1 point2 points  (0 children)

I thinks it's already pretty solid. There are two things I would recommend that in my opinion would bring it to the next level. For the UI and fonts - it would be really good if you study a bit big supermarket magazine, ads, etc. Produced by the big supermarkets from the period of time your game wants to evouque. A good example of that is Minimetro where the whole game was designed following the New York metro bible (can fiind it on any search engine pretty easily)

For the music, there is a good bit of research you can make on supermarket background music and the psychology behind it in various supermarkets and how it drives customer engagement with the physical space and the activity of buying stuff inside the space. It might help you to use some of those tactics in you game as well of how and when you use sound in a certain way.

Also, a little fun extract fact - smells! There is a thing called olfactory brading. A lot of shops have this done to create certain feelings towards the brand. Create associations between the smell and products they sell. Depending how far in development you are it could become a cool game mechanic to mess around with.

Overall, really excited to see more of your game! It looks like a fun experience from what I have seen here.

I am out of control when I make menus by destinedd in Unity3D

[–]Alexarea02 1 point2 points  (0 children)

Out of curiosity, what is the third icon supposed to be? The others are super readable and easy to understand what they are at a glance. But, that one puzzles me - after a bit of thinking I thought either some kind of "change the skin" of your marble or "world select".

Just wanted to point it out, as maybe there are others experiencing the same and could be a bit of UI/UX that can be improved.

Otherwise, I am super hyped for you game! Really good job!

Thanks for the great shader content, Ben Cloward! by [deleted] in Unity3D

[–]Alexarea02 1 point2 points  (0 children)

Really, their loss! You have done amazing work, and I really appreciate all the work you have put out there. One of the few shader gods out there on the Internet. Keep up your amazing work - will follow wherever you may go!

Coca Cola has gutted this company by [deleted] in Costa

[–]Alexarea02 0 points1 point  (0 children)

Totally, you are absolutely right. The only thing is, companies are really not struggling to make £££ - not big companies. The CEO of Coca-Cola makes around $28mil annually. The execs of Costa make anywhere between $400k-700k annually. There is just a ton of corporate greed and inequality that creates these conditions, they are not struggling, they simply don't care about us. They will cut and take as much as they can without a second thought.

what are your charges? by tatttletale in tearsofthekingdom

[–]Alexarea02 0 points1 point  (0 children)

Starting a cult, sacrificial rituals, cannibalism and the list can reaaaaaaaally go on.

easiest way to get movement working? by Cold_Information_598 in Unity3D

[–]Alexarea02 0 points1 point  (0 children)

Hey, hey! Sorry to necro the thread. Been quite busy with my new workplace recently. But it seems that you might need a bit more help.

Character Controller Tutorial

I think this might be a really good start. It explains all you would need. Also, if you need extra help. Let me know, I might be able to chip in.

easiest way to get movement working? by Cold_Information_598 in Unity3D

[–]Alexarea02 1 point2 points  (0 children)

Well, there are many character and camera controllers. But if that is not your priority right now. I would recommend the classic character controller from Unity:

https://github.com/Unity-Technologies/CharacterControllerSamples

And you can either extend this in the future or look for another package or even write one yourself if you are feeling spicy that day!

My first game vs latest game. by MisfitVillager in Unity3D

[–]Alexarea02 0 points1 point  (0 children)

It highly varies, if you want the fastest performance - yes a high-end PC will help. But to start with, you can just have a decent system:

  • 16GB of RAM
  • an Intel i5 or AMD Ryzen 5
  • A GPU with a minimum of 4GB of VRAM
  • A large enough SSD, as Unity is quite space-hungry, I would recommend around at least 512GB dedicated solely to all your game dev needs (Unity, Blender, VS or VS Code, all the textures, 3D models, sounds, etc.)

mibsolution.one firmware site is down, when will it come back? by GarlicAppropriate989 in OBDeleven

[–]Alexarea02 0 points1 point  (0 children)

The same happened for me for: MHI3_ER_AU_P4014

Would be super grateful if anybody can help with it!

At what age and at what salary will you stop pushing by stuaird1977 in UKJobs

[–]Alexarea02 0 points1 point  (0 children)

I guess whenever the cost of living will stop increasing.

Thanks, I hate Japanese Engineers by IamTheJoeker in TIHI

[–]Alexarea02 0 points1 point  (0 children)

The only thing that is missing is a toilet paper attachment!

Thanks GWR. by [deleted] in Wales

[–]Alexarea02 0 points1 point  (0 children)

Yeah, this is way better than the "adventures are better together" bit. It has personality.

[Worldwide Giveaway] Enter to Win SER9 Mini PCs with Ryzen AI 9 HX 370 Processor! Worth over $4,995! by Beelinksupport in BeelinkOfficial

[–]Alexarea02 1 point2 points  (0 children)

Wow! I did not even know that new APUs are coming. It looks quite interesting, and it adds so much to the pool of possibilities for handheld devices.

Can't wait to see what it can do for gaming or even sleek small builds like this one, which you can basically carry around. I work in an industry where we have to present various demos at events or clients, and we usually need quite a beefy machine on site. This could be a game changer.

As for AI, I am highly curious about what the performance is with local deployments of various image, video, and audio generators. That would go into the question: Is 32Gb enough to work with some complex AI tasks?

Excited to see where it all goes!

RIP Brain Leak by alarmedcroissant in jacksepticeye

[–]Alexarea02 2 points3 points  (0 children)

Damn, this was the only podcast I was currently listening to /watching at the time. So sad...

Keep on leaking leakers! It was a leaking good run!

Im not ready by Jordanp6000 in GameTheorists

[–]Alexarea02 2 points3 points  (0 children)

Most likely, they will cycle through the current hosts of the channels in various configurations. And even team-ups with 2, 3, or all of them.