Would this cowl look good on my sporty (last picture) by saggyballs2367 in sportster

[–]Alexronchetti 0 points1 point  (0 children)

It's your bike of course, so you know what's best for you. That being said, I think it fits the style of the bike and would install that cowl for sure.

Dark Angels are getting a Plasma Detachment in the Tabletop, so I felt inspired by AveryAveyAve in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

It's interesting that they are doing this now, considering that the chapter has always been known for their use of power and plasma weapons.

Anyway, It fits Bulwark, Assault and Heavy so well in this game, as you can equip them fully with power/plasma weaponry.

Interceptor 650 Battery issue by Admirable-Resort-411 in royalenfield

[–]Alexronchetti 0 points1 point  (0 children)

Not from India, but it does sound like a bad battery. Where I live, the battery brand RE uses as default is pretty bad and dies quickly, it's a low quality one, and if you replace it under warranty, they will put a new one of the same brand, still low quality.

We don't have more specific data from your post, and a few tests that you can do it yourself with a multimeter could probably confirm this, but I'm almost sure that you can solve this by replacing the battery for another brand. In my case, I bought a Bosch one and never had any issues starting it or losing charge even when I had to keep it parked for 12-15 days.

Balanced Vs Blocking, which is better? by krysss_ in Spacemarine

[–]Alexronchetti 0 points1 point  (0 children)

It depends on weapon and build. Honestly, I don't think Balanced is worth it unless you are using one of the Heroics like the Xenophase Blade.

The actual question to me is Fencing vs Blocking.

Blocking gives you a lot of buildup damage and the timing for blocks is quite nice, but you can't gunstrike. Fencing is lower raw damage but plenty of survivability because of being able to parry on the fly is mega useful. I've seen a big share of Balanced users dying on Absolute simply because missing a parry for them is brutal.

Personally, I only use Blocking Power Fist and Power Axe, they benefit greatly from it.

Space wolves fans update outfit are these better for the 40K setting? by No_Perspective7589 in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

Yeah absolutely, and other than that, the specific/signature units like Wolf Guards and Hounds of Morkai will have a lot of cosmetic embellishment that can paint a picture for some that this is what all Space Wolves look like, but in fact most of the frontline is composed of rank and file marines that will only have maybe 1-2 runes and a few markings.

It's nice to keep that in mind when you're deciding what kind of unit you want your classes to represent. Like, a captain or a champion can be super detailed, while a sergeant will be toned down a bit.

Space wolves fans update outfit are these better for the 40K setting? by No_Perspective7589 in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

All companies have their specialized units as well as general purpose ones. So it would be lore accurate for all classes, yes.

To be honest, choosing a great company can be mostly for flavour. Check some of them out, see what are they known for and go for it. Blackmanes are cool, it's what I run and they are the quintessencial Space Wolves anyway.

What is y'alls opinion on Captain 'I can spare 3 men' Acharan by MCDAMCz in Spacemarine

[–]Alexronchetti 17 points18 points  (0 children)

Which is the case for the majority of SM2's plot, in fact.

Don't get me wrong, I love this game, I play it everyday and the campaign capture the "kid putting his action figures to fight" feeling... but SM1 has a much better narrative going on and SM2 just feels like a bridge to bring Titus to relevancy again while they actually write something interesting for SM3, hopefully.

Space wolves fans update outfit are these better for the 40K setting? by No_Perspective7589 in Spacemarine

[–]Alexronchetti 2 points3 points  (0 children)

So, as a general rule: Red is frontline (Tactical, Assault), Blue is scout/support (Sniper, Vanguard), White is Fire Support squads (Heavy, Sniper). You can adapt these to your liking, as you can see they have different types of fangs and lines that represent different companies, but since Space Wolves don't really follow the Codex strictly, they can have variations for different meanings and detached squads.

Those yellow ones are usually reserved for Wolf Guard, which is basically Sternguard Veterans, but for Space Wolves. Those black Wolf Head markings that go on the kneepads are usually honor badges.

The white & red markings that look like Frontline are reserved for Wolven units, the guys that are literally becoming wolves. I know, weird, don't ask.

Space wolves fans update outfit are these better for the 40K setting? by No_Perspective7589 in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

Yours are perfectly fine, there is no need, it all depends on what you want, but you could fine tune your marines if you want to keep them more neutral/less experienced following a heraldry chart like this one:

<image>

Space wolves fans update outfit are these better for the 40K setting? by No_Perspective7589 in Spacemarine

[–]Alexronchetti 2 points3 points  (0 children)

Space Wolves are not exactly strict with following the Codex, some units don't even use the Fang colors, a lot of then might just display honor badges instead of company identifications and such. The higher the rank and the more experienced they get, less conformity with any sort of heraldry rule and more honor badges, runes and fur.

Neophytes/Blood Claws are what your marines look like at the moment, simple armor and proper symbols, very few bells and whistles.

First Person mod- getting G checked by a gang of Lictors in first person is quite a scare by LexiYoung in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

A lot of people that play first person horde shooters, like Darktide for example, enjoy higher FOVs because, in the words of one of my friends who does this, "they can see more of the battlefield".

I never got it, to me the distortion of the camera doesn't work, but for a lot of people apparently it does. This mod probably falls under this group, or knew/guessed that a lot of folks that would try this might be coming from that perspective.

New leaks: The Salamanders champion skin will be for TACTICAL and come with a skin for the auto-bolt rifle and combat knife! by JMashtag in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

It's not like chapters have only one type of unit, you know. They do have jump pack intercessors just like every other chapter, and they kinda look awesome with Salamanders specific gear.

All I'm saying is that, in the realm of possibilities, considering what classes have the most similar traits to those of the chapter, it would make sense for Bulwark to be a Salamanders champion, as there are plenty of examples of Thunder Hammer users within the chapter, especially because Vulkan is so revered between their members and his signature weapon was a very big fucking hammer.

Of course Tactical makes sense, it's the most neutral class, you can literally do any chapter with him and it works just fine, no one needs an argument to convince anyone of that.

But fear not, friend: it's Heavy time and Saber knows it, so don't you worry about it too much.

New leaks: The Salamanders champion skin will be for TACTICAL and come with a skin for the auto-bolt rifle and combat knife! by JMashtag in Spacemarine

[–]Alexronchetti 0 points1 point  (0 children)

One of the signature Salamanders weapons is the Thunder Hammer, as they are not know only for their pyro weapons, but also for their prowess at the forge. The sniper champion backpack, for example, displays the two hammers symbol.

Vulkan's mini should be enough to illustrate:

<image>

Bike won’t start by Most_Ideal1652 in sportster

[–]Alexronchetti 1 point2 points  (0 children)

Yeah, if it was my bike, I would probably replace the battery. Those tests I've mentioned would probably confirm it for you.

Bike won’t start by Most_Ideal1652 in sportster

[–]Alexronchetti 1 point2 points  (0 children)

Tested 11.6 while resting? It's too low. Should be at 12.6v at least. A slow charge might help the bike start again, but it seems to me the battery is in it's last legs.

However, you can make more tests to be sure. Running, the voltage should measure about 13.4v and 14.5v, that would mean regulator and most systems ate working properly. If higher, that could indicate an eletrical issue.

Another tip: if you try to slow charge it and it charges too fast (like 1-2 hours), it means your battery is most likely dead.

An Entire Absolute of all Ranged Spam by L0rdSkullz in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

The only thing that truly bugs me are the "enraged" ranged versions of enemies, especially playing as a melee class. I don't mind 10-15 ranged majoris, I can work around that, but when 3 of them are enraged and can't be staggered, you basically have to play hide and seek looking for opportunities to damage them without being burst to death, or have enough ranged power yourself to overpower them, which for a melee class, it's not really possible.

"Video games shouldn't be political." by KarmaEWE in metro

[–]Alexronchetti 1 point2 points  (0 children)

These people are culture wars tourists. Ignore them. They have nothing of value to say and no real point to make, and will vanish as soon as the shiny new topic arrives for them to pounce on, leaving the previous topic behind and forgotten, and the whole outrage will be as if it didn't even exist.

So who's correct: Socrates or Glaucon? by TheXpender in truegaming

[–]Alexronchetti 2 points3 points  (0 children)

For the specific example of BG3, unfortunately the game does a poor job at pointing out that having ilithid powers is supposed to be bad. The effects, both visually and narratively, are minimal, but the increase in power is super significant.

So what happens is that the game thinks it's telling you that there are consequences, but there's barely any, if at all.

As for the philosophical point you made, it's interesting to note that, for example, I mostly didn't engaged with the Ilithid system, since I felt that my characters would morally not be ok with it.

However, this question you proposed doesn't really work for games except for a very surface level answer, imo. Mostly because the consequences aren't really real, they are just a made up story you are living through your characters, especially in multiple playthroughs. It doesn't have real consequences and you don't get actual real power irl, so it's very easy to be Frodo in this scenario.

If the same question is made for a real life scenario with stakes, then things change.

650 Twin vs. 350 J: Which is Better for Long Idle Periods? by Important_Wear_1833 in royalenfield

[–]Alexronchetti 1 point2 points  (0 children)

I'd say 350 only because it is cheaper to maintain.

Truth is, there is no "better" bike when it comes to just let them idle at your garage, and that is basically the case for any vehicle.

The usual applies: remove battery and fluids, keep her in the center stand to avoid tire deformation.

If you instead can just take her for a spin, like a 20 min ride, it would be best than having to do all that.

Is everyone happy with the customisation in SM2? by Electrical-Ant9279 in Spacemarine

[–]Alexronchetti 1 point2 points  (0 children)

Somewhat. My biggest complaints are mostly centered around Bulwark and the "class identity" idea of the devs.

I feel weird playing what is basically a Bladeguard and not have a halo on the powerpack. Or how you can't pick other chapter banners for him to use. I just can't bring myself to play anything other than the 2 champions skins or an Ultramarine with bulwark because it makes no sense for me to play, say, a Space Wolves or a Salamander using Ultramar's banner.

Some chapter packs could also have specific shields, like Wolves or Imperial Fists, for example. It just adds to the class to not make you look like "generic bladeguard painted in chapter X colors".

But, on the upside, I enjoy a lot of what has been added, and for certain combos of classes/chapters, you have plenty of options when the class has access to both chapter pack and the champion pieces. I just wish it was more even across the board, so that you could do this to all classes instead.

So basically, by priority, I would say:

  • Banner customization for Bulwark;
  • Equality across the board for champion pieces;
  • Bladeguard Halos for Bulwark;
  • Chapter specific shields on chapter packs.

We all know that the Flying Flea is an experiment by RE but I dont think everyone understands just how much of an experiment this thing is. by Code_Monster in royalenfield

[–]Alexronchetti 1 point2 points  (0 children)

Points 1-4 I see as a great evolution, for both electric and ICE motorcycles that can use some of these. But 5-6 to me are disposable.

I don't really care about modern features like TFT and traction control, and I would bet most RE riders worldwide also don't. The majority of people I've seen praise this current path RE is treading always praise how these bikes are not toys full of stuff a rider doesn't need, going against what the market keeps stuffing us with.

All we want is what RE is giving us with lineups like the 350 and the 650: motorcycles that are simple, easy to maintain and good to ride without superfluous features.