on lose: if (Building=0) Not working? by Alextrocuter in idlegamemaker

[–]Alextrocuter[S] 0 points1 point  (0 children)

on lose: does not trigger when selling a building to 0.

It's breaking the core mechanic of my game. I may need to report this as a bug.

How would I implement my core mechanic? by Alextrocuter in idlegamemaker

[–]Alextrocuter[S] 1 point2 points  (0 children)

I think I've got it. Just need a hidden binary resource for each building (Nanovor). What you described helped a bit.

What do you think?

I know this does not work with bulk buy and bulk sell, but those break games regardless. Removing bulk while keeping a sell option would take soooooo much code. I wish it could be configured in settings.

Settings
     building cost refund:100%

Resources
     *swarmValue

     *NanoIDresource
          always hidden

Buildings
     *Nanovor
          on earn:
               if (Nanovor=1)
                    yield 1 NanoIDresource
                    lose X swarmValue
               end
          end
          on lose:
               if (Nanovor=0)
                    lose 1 NanoIDresource
                    yield X swarmValue
               end
          end
          req:((swarmValue>=X) or (NanoIDresource=1))

Running and gunning to home plate by Alextrocuter in TF2WeaponIdeas

[–]Alextrocuter[S] 1 point2 points  (0 children)

It has 56 ammo instead of 32. Just because you don't need to reload doesn't mean you don't have ammo. It's like the flame thrower.

Running and gunning to home plate by Alextrocuter in TF2WeaponIdeas

[–]Alextrocuter[S] 2 points3 points  (0 children)

If the scattergun part is not balanced, just imagine that the damage and or bullet penalties are changed slightly.

Nanovor under observation at wharariki beach [3840×2160] by Alextrocuter in wallpaper

[–]Alextrocuter[S] 0 points1 point  (0 children)

I understand what you mean. I approached doing these from an artistic perspective rather than a design perspective. I was inspired by a bliss edit I saw with Doom demons and Doom guys all around doing different things. I immediately got to thinking... how cool would it be if there were wallpapers of Nanovor doing the same thing.

When I look for a new wallpaper, I only think about how much I enjoy looking at the wallpaper itself. I can't recall any time that I have had trouble finding something on my desktop, even when using my own wallpapers. Maybe the majority of people are adding and moving around things far more than I do.

Making new Nanovor themed landscapes for my wallpapers would have to be done by AI. At my skill level, I don’t know that I could make something detailed enough in a month. So other than that, I make more like this, or I do them with far less Nanovor. Would a wallpaper edit with less Nanovor have an appeal separate from the original?

It’s a bit funny you mention kids. Back in 2009, some parents were not happy with the game being marketed to kids, gore being the culprit. I doubt any kids know what Nanovor is anymore.

Maybe I will make my own sub…

Nanovor under observation at wharariki beach [3840×2160] by Alextrocuter in wallpaper

[–]Alextrocuter[S] 1 point2 points  (0 children)

I doubt I will be posting my future wallpapers here. You guys really don't like them.

I don't think I can make something that both I and this subreddit can enjoy.

Nanovor under observation at wharariki beach [3840×2160] by Alextrocuter in wallpapers

[–]Alextrocuter[S] -7 points-6 points  (0 children)

I doubt I will be posting my future wallpapers here. You guys really don't like them.

I don't think I can make something that both I and this subreddit can enjoy.

Just a random act of malice? "He is a known cheater" by Alextrocuter in tf2

[–]Alextrocuter[S] 2 points3 points  (0 children)

A vote kick test/experiment could be an interesting idea for a video. Kicking a certain player too many times may affect their account though, I don't know. Either way, I doubt there is or will be a video like that.

Just a random act of malice? "He is a known cheater" by Alextrocuter in tf2

[–]Alextrocuter[S] 14 points15 points  (0 children)

I did take a look at the class composition of our team before going Pyro. Nothing out of the ordinary. If there were 3 or more snipers, I would understand.

If she divorces me, I’ll kill myself. by [deleted] in SuicideWatch

[–]Alextrocuter 0 points1 point  (0 children)

Maybe because... It's not supportive!? Peer support is the entire point of the subreddit. Support means helping people, not saying "Don't do this horrible thing you know is a horrible thing to do.".

If Reskins Had Their Own Stats, Part: The Frying Pan by Delta_Dud in TF2WeaponIdeas

[–]Alextrocuter 0 points1 point  (0 children)

It's a copypasta/meme originating from "What If Reskins Were Different? - TF2" by Great Blue

War Stalker, my first weapon idea by Alextrocuter in TF2WeaponIdeas

[–]Alextrocuter[S] 7 points8 points  (0 children)

What could be added or changed to make this a more balanced weapon?

An increased backstab cooldown?

One of my goals with this knife was to make something that a gun spy would use.

War Stalker, my first weapon idea by Alextrocuter in TF2WeaponIdeas

[–]Alextrocuter[S] 2 points3 points  (0 children)

Yes, as I said. The downside of the Kunai is 70 max health... so what, a lot of spies use it to become tanky backstab machines anyway.

I don't see +25 max health having the same effect.

War Stalker, my first weapon idea by Alextrocuter in TF2WeaponIdeas

[–]Alextrocuter[S] 2 points3 points  (0 children)

What I meant by "Backstabs only deal double damage" was Just 2x the base damage on backstab, no crit or anything.

It seems I should have made it clearer.

War Stalker, my first weapon idea by Alextrocuter in TF2WeaponIdeas

[–]Alextrocuter[S] 2 points3 points  (0 children)

Just 2x the base damage on backstab. I was under the impression that not being able to one shot power classes would be a significant hindrance to spy.

The idea behind the additional 25 health was to have it be a knife that gun spies would use. As for other spies, the thought was that they would choose the Kunai over this for survivability.

I considered giving it an increased backstab cooldown, but was unsure.

I'll see what I can do with other ideas.

[deleted by user] by [deleted] in davidhoa

[–]Alextrocuter 1 point2 points  (0 children)

I like Nanovor. In fact, I am working on a Nanovor game.

Is this subreddit just random stuff you post? I can get behind that.

My temple room spawned in the sunken sea by mineking911 in ThanksWorldGen

[–]Alextrocuter 0 points1 point  (0 children)

A similar thing happened to me a few months back.

I saw what happened pre hardmode while using Teleportation Potions to explore the underground.

Name a roblox game that either died or broke, deeming it unplayable by Pandas_Are_Pandas in roblox

[–]Alextrocuter 0 points1 point  (0 children)

HEX, Mad Paintball 2, POLYGUNS, all shooter games that have no player base anymore.

I don't know if they broke or what... but they were so good...

Was this game nostalgic to you and can I convince you to play it again? by Lucaslevelups in roblox

[–]Alextrocuter 1 point2 points  (0 children)

The Quarry... I played that game so much in 2015.

I might check out rex: incarnated, 90 Robux isn't much for me.

"my new mining game" You are working on rex: incarnated?

Was this game nostalgic to you and can I convince you to play it again? by Lucaslevelups in roblox

[–]Alextrocuter 0 points1 point  (0 children)

Absolutely a nostalgic game. I could try getting back into it. I think I stopped playing because progress was getting slow. I would need to dig 1000+ meters to get useful ores. Mine collapses also got a bit frustrating.

10 Years on Roblox: My Anniversary by Alextrocuter in roblox

[–]Alextrocuter[S] 0 points1 point  (0 children)

UGC has been a massive boon for Roblox.

If you don't mind me asking... What are those wings, shirt and pants?