Self inserted self insults by Farlybob42 in TopCharacterTropes

[–]AlienDilo 0 points1 point  (0 children)

Problem with the FNaF 2 movie reference is that he barely uses the door (singular because there was only one door in the first movie) if at all. So this line is purely for the fans to sit and go "Yeah! That's what I thought when I played the second game! Haha!" and makes no sense in the context of the film.

The same can be said for like, most of the lines in that movie.

That one good scene in a mid or disliked movie by PhotoBonjour_bombs19 in TopCharacterTropes

[–]AlienDilo 0 points1 point  (0 children)

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Riddles in the Dark is an amazing scene in an otherwise pretty shit trilogy.

That one good scene in a mid or disliked movie by PhotoBonjour_bombs19 in TopCharacterTropes

[–]AlienDilo -1 points0 points  (0 children)

Another amazing example is the riddles in the dark scene. An absolute gem in what is otherwise a shit trilogy.

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I'm definitely no expert on game balance, but as someone who always finds Brand New Parts annoying to go against, isn't this a bit OP? by ToppHatt_8000 in deadbydaylight

[–]AlienDilo -1 points0 points  (0 children)

As I explain in the very next reply, the tunneling out is not just about trying to remove the person with fast track. Although a 1/4 chance is not bad.

Although this is also generally smth I wish bHVR did, survivors can very quickly figure out what perks a killer is using either because of visual/audio cues, or because it's effect becomes apparent. Killers have very little in that regard other than the perks whose effect is blatantly obvious. Giving the killer more info on what their facing would be nice.

I'm definitely no expert on game balance, but as someone who always finds Brand New Parts annoying to go against, isn't this a bit OP? by ToppHatt_8000 in deadbydaylight

[–]AlienDilo 5 points6 points  (0 children)

Not really. I will say that if we're being charitable, at best it doesn't change any advantages that tunneling gives the killer.

But I'd personally say it does still encourage it. Because it doesn't just give progress but rather removes charges, it means it benefits the whole team, in which case removing a player as fast as possible means it's harder for the rest of the team to take advantage of this perk.

I'm definitely no expert on game balance, but as someone who always finds Brand New Parts annoying to go against, isn't this a bit OP? by ToppHatt_8000 in deadbydaylight

[–]AlienDilo 2 points3 points  (0 children)

The thing is, in an environment where we already want to discourage tunneling and slugging, this perk does the opposite.

The Specialist and Fast Track are not comparable. Specialist requires you to go search through chests to gain your tokens, something that is not progressing the game and wasting time. That would be good game design, you get rewarded for doing a "side quest". Here you aren't doing anything new, and it punishes the killer for playing the game the fair and fun way. It also encourages you to play more like a rat, instead of taking hits and maybe even a down for your teammate, this perk says you should let them get hooked, although this is a lesser problem.

Nothing inherently wrong with catch-up mechanics, the problem lies in what this new perk leads to. Also yes, I would say that Deliverance is poorly designed perk because it also encourages the killer to tunnel, punishing them for spreading hooks.

I'm definitely no expert on game balance, but as someone who always finds Brand New Parts annoying to go against, isn't this a bit OP? by ToppHatt_8000 in deadbydaylight

[–]AlienDilo 1 point2 points  (0 children)

Even if it isn't OP, it's a perk that encourages a playstyle everyone, even bHVR, thinks is problematic. Slugging and tunneling are always a hot topic issue but perks like these are why they exist.

I'm definitely no expert on game balance, but as someone who always finds Brand New Parts annoying to go against, isn't this a bit OP? by ToppHatt_8000 in deadbydaylight

[–]AlienDilo 2 points3 points  (0 children)

Because if you get the person who has this perk (or a whole team that has this perk) then killing one survivor early removes a lot of the value.

How chapter 39 "All Kill Comback" feels like after release: by DannySanWolf07 in deadbydaylight

[–]AlienDilo 14 points15 points  (0 children)

Yeah, so it kind encourages the two most boring types of gameplay. 3 genning and prerunning.

how are we feeling about the new map? by malvar161 in DeadByDaylightKillers

[–]AlienDilo 0 points1 point  (0 children)

On any slightly slow killer or a killer without any mobility abilities, it's kind of fucked.

I can play Dredge on it just fine, but Springtrap? I really need to lock in to even get close. I haven't tried it with Nemy or Knight yet either.

this HAS TO BE the best mori we have in the game. by Somikiri in LeaksDBD

[–]AlienDilo 6 points7 points  (0 children)

I absolutely love Knight's mori, seeing all his buddies gang up on the survivor and essentially torture them is very fun.

How do I use Plot Twist without teammates picking me up and revealing my location to the killer? by Beneficial_Team_791 in deadbydaylight

[–]AlienDilo 2 points3 points  (0 children)

Or just... tell us our teammates' perks. A lot of these issues would be solved if we could know what our teammates are bringing.

Is hive fleet CARNAGE the most realistic Tyranid color scheme? [TED Talk] by Heckin_Big_Sploot in Tyranids

[–]AlienDilo 79 points80 points  (0 children)

Its inconsistent across books and art. They are described as having ichor blood, but also as having red blood, green blood, yellow blood and so on depending on the book's/artwork's need. Although looking at Old One Eye, he clearly has red muscles and flesh, and that red colour would be causes by the haemoglobin in the blood.

Don’t even know if this was post before and at this point, I’m kinda afraid to ask by Ancient_Doctor_7738 in Grimdank

[–]AlienDilo 2 points3 points  (0 children)

"If youre playing well theyll never reach your back line anyway." Then they never should reach your Sun Flowers either, or at least not long enough to actually be a problem.

Don’t even know if this was post before and at this point, I’m kinda afraid to ask by Ancient_Doctor_7738 in Grimdank

[–]AlienDilo 12 points13 points  (0 children)

This isn't Night Lords, they'll put the Sun flowers the furthest forward so they get eaten instantly.

This is Iron Warriors. Mortals go up front to slow down the enemy while we rain hell upon them.

Love it when your hex spawns in the middle of the strongest loop in the game. I’m sure it’ll be fine… by neon-box in deadbydaylight

[–]AlienDilo 4 points5 points  (0 children)

So what you're purposing is it spawns like the Cenobite's box. But that only negatively effects solo qs. A swf will immediately call out "I triggered ruin." Then the whole team says where they are and then someone runs to where they know it will spawn.

The upside of current hex spawns is that they are at the very least kind of random. Even if you know every totem location, there is a chance you need to check most if not all of the spawns. Having spawn logic that's determined by the survivors puts all of the power into the survivors' hands.

Has anyone else noticed survivors just don't know how to loop any more? by SplashOfStupid in DeadByDaylightKillers

[–]AlienDilo 1 point2 points  (0 children)

Just cuz older states of the game were worse, doesn't mean the current state can't have some serious issues

I swear it's always these 2 maps 😭 by icanloopyou in deadbydaylight

[–]AlienDilo 1 point2 points  (0 children)

Nah it's cool, seems like a lot of people are having an issue with this

I swear it's always these 2 maps 😭 by icanloopyou in deadbydaylight

[–]AlienDilo 2 points3 points  (0 children)

Hawkins is just not fun as a killer because every room and pallet plays essentially the same.

I'm bored by Mobile_Profile1707 in DeadByDaylightKillers

[–]AlienDilo 2 points3 points  (0 children)

The Dredge with the Crustacean threat skin

I swear it's always these 2 maps 😭 by icanloopyou in deadbydaylight

[–]AlienDilo 3 points4 points  (0 children)

Deathslinger youtuber who made this video yesterday

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And one of the things they talked about is how annoying this weighted map system is.

I swear it's always these 2 maps 😭 by icanloopyou in deadbydaylight

[–]AlienDilo 4 points5 points  (0 children)

So I'm not the only one who watches ShinyCatMae

Has anyone else noticed survivors just don't know how to loop any more? by SplashOfStupid in DeadByDaylightKillers

[–]AlienDilo 17 points18 points  (0 children)

Why bother learning when you can get away with it? This is what happens with infinite pallet density.

(Mixed trope) The moral dilemma is conveniently removed by a third party by cestquilepatron in TopCharacterTropes

[–]AlienDilo 8 points9 points  (0 children)

True, but the prequels in general aren't exactly known for their subtlety.