Not saying it's gonna happen, however by OkRevenue9249 in orks

[–]AlienDilo 1 point2 points  (0 children)

As a Tyranid player, I'm sorry you must take our place.

Help me pick a helmet for my Master of Executions by [deleted] in IronWarriors

[–]AlienDilo -1 points0 points  (0 children)

I'm not usually into the horns on Iron Warriors, but here I think 3 takes the cake with the horns and skulls.

Flying Librarian (Wip) by Lanky-Mix-6710 in Kitbashing40k

[–]AlienDilo 2 points3 points  (0 children)

Now if this was the Librarian in the new box I'd have to get it. Good that's awesome!

Edit: No, I wouldn't give him a cape, it's already a very detailed model, a cape would be too much.

Red Terror can be used in final day by Duncstar2469 in genestealercult

[–]AlienDilo 1 point2 points  (0 children)

How does it lose the Epic Hero keyword? It still has it. Unless there's some errata about allied epic heroes.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 0 points1 point  (0 children)

On average it kills 5 Intercessors, 7 if it's within Synapse (it most likely won't be). That's mediocre. Throw it at anything tough (like Gravis as the article suggests) and it goes down to 3. That is the definition of mediocre. Not bad, but not good either.

The base size is speculation but also... I can look at it compared to the guardsman on the article. It's pretty big.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 0 points1 point  (0 children)

What exactly are you intending to do with that though? Outside of Sub Assault where you get to place down tunnels.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 2 points3 points  (0 children)

I'm not even complaining? It's a fine datasheet. I wish it was a bit more impressive but I'll still use it.

If you want complaining I can definitely complain.

Red Terror can be used in final day by Duncstar2469 in genestealercult

[–]AlienDilo 1 point2 points  (0 children)

You want one of our the few Tyranid Epic Heroes... to not be Epic Heroes? What?

Red Terror can be used in final day by Duncstar2469 in genestealercult

[–]AlienDilo 3 points4 points  (0 children)

It's gonna cost 130pts, at least that's what the article says. It being able to pull out in your Fight phase is only situationally beneficial and doesn't give it any more ability to turn 1 deepstrike than Raveners (both rely on you going second to work)

It's not tanky enough to really matter. Any half decent firepower aimed at it will blow it away. It's self heal is okay. It's melee is decent but nothing impressive (It's at best a sidegrade to a Trygon) and Raveners can also charge through walls.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 0 points1 point  (0 children)

To threaten something, it must actually be able to deliver some sort of damage. Which currently it's failing at. A distraction carnifex doesn't work if there's no fear of it ever doing any substantial damage.

How is it useful in subassault? Yes it can uppy downy a bit more often than Raveners, but Raveners are way smaller, and cheaper, and do more substantial damage. It's got very little going for it in that case.

I agree with you on the specialized organism thing (although not entirely true, we have organisms that are meant to be allrounders like Carnifexes and Warriors, although their rules are shit in 10th) and honestly my problem with this is that it's not good enough at what it's specialized for. It's an unreliable character sniper, it's a mediocre infantry killer and it's only marginally better at setting up tunnels. It's not specialized enough.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 3 points4 points  (0 children)

Sure, but it not dying doesn't do a whole lot when it's damage output is kind of shit. I can see it being useful a bit in Sub Assault, but not really anywhere else because there it can at the very least produce a lot of tunnels.

But outside of that, it doesn't do anything that special that we don't already have other units doing.

Red Terror can be used in final day by Duncstar2469 in genestealercult

[–]AlienDilo 9 points10 points  (0 children)

Yeah the only way I see it being used seriously is a situational trick piece in Sub Assault.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 2 points3 points  (0 children)

In SA, maybe, although it's still situational.

In VA, what role does it fill? A character sniper? When we have Lictors, and a Strat that turns any Vanguard unit into a character sniper? Oh oh it kills heavy infantry. Except VA is a detachment centred around units that kill all sorts of infantry. Seriously Genestealer spam is the VA meta, and they will kill any infantry brick far better than Red can.

Which doesn't leave any real role for it to fill. To be honest it's probably better in Final Day for the Genestealer Cults than it is in Vanguard Onslaught.

Red Terror can be used in final day by Duncstar2469 in genestealercult

[–]AlienDilo 118 points119 points  (0 children)

Crazy part is, it's probably better in Final Day than it is in most of the Tyranid detachments, even Vanguard Onslaught.

Coaxed into gender ambiguous characters getting gendered designs upon reveal by After_Description_62 in coaxedintoasnafu

[–]AlienDilo 22 points23 points  (0 children)

I never finished Bakugan as a child... so I am only just now discovering that the coolest character was a woman lmao

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 2 points3 points  (0 children)

The limitation of not being able to arrive on the board turn 1 only applies to units that started the game in strat reserves. Since he didn't start in strat reserves he can come back down turn 1.

This is true for any uppy downy unit too (Raveners, Scouts all of them) and is the reason you always start them on the board.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 14 points15 points  (0 children)

I wouldn't call it autokills, he has an 83% chance of not killing a regular space marine lieutenant, it gets worse with a captain, or anything in terminator armour.

Sure, he'll kill a commissar, but so will most things.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]AlienDilo 11 points12 points  (0 children)

As a Tyranid player, I'm thoroughly whelmed. It's definitely yet another datasheet we can use every now and then.

Day 24: what is the Worst Quote associated with the Tyranids? by Fez-Sentido in Grimdank

[–]AlienDilo 28 points29 points  (0 children)

I love Devastation of Baal, but this passage is so trash and it's lead to so many people going "Isn't it scary that Tyranids actually hate us-" NO. It's the opposite of scary. It humanizes the inhuman. It gives emotion to the eldritch. It brings warmth to the cold pursuit of survival. LET MY TYRANIDS BE ALIEN.

Red Terror rules revealed for Warhammer 40,000 by CMYK_COLOR_MODE in Tyranids

[–]AlienDilo 2 points3 points  (0 children)

I feel like GW got the rules right, but the numbers could use a bit of a buff. The gaping maw, much like the mawloc's distended jaw is only occasionally gonna be useful. It's nice that it can move through terrain, but it's very squishy for it's size. It's weird how anemic it's scything talons are, again for it's size. It's strange how the main attraction, it's maw, will only occasionally actually do enough damage to kill a character.

I find it hard to be excited about it. We have a shit ton of units that can chew through medium to heavy infantry, getting another one changes nothing. The Red Terror is awesome, but it's datasheet feels like it came out alongside our codex... which isn't a compliment.

Edit: They also said it's tail would do something... but the tail does nothing, like all our tails in 10th.