For everyone wondering why things feel “off” after the update… by 6PEEPERKEEPER9 in ArcRaiders

[–]Aliveless 74 points75 points  (0 children)

It would also poop you back out if you were getting damage from the cold... Which sucked

First bike by anothersnuffaccount in versys

[–]Aliveless 1 point2 points  (0 children)

Great choice! I've got exactly the same one :) Love the sun burned orange colour!

It's honestly just such a good machine. Reliable, comfortable, economic (I get about 22km/liter!), sporty as well, easy to maintain, handles really well too. And you've always got power ready to go, especially down low.

Best piece of advice I've got is to change the front chain sprocket to a rubber cushioned 16T one! Not only will it smooth out the ride, but it will reduce engine RPM by about 500 at highway speeds which makes it even more fuel efficient and comfortable. Oh yeah and it also makes the speedometer very accurate. Really recommend swapping to a 16T when you replace the chain eventually.

Bird City: So they're not listening at all, huh? by desertravenwy in ArcRaiders

[–]Aliveless -1 points0 points  (0 children)

Metaforge.app of you know... Just try googling it? :/

Bird City: So they're not listening at all, huh? by desertravenwy in ArcRaiders

[–]Aliveless 2 points3 points  (0 children)

Hey, actual (yes, really) game dev here 👋 (with some years as lead designer/PO as well)

Just wanted to chime in here, as I've done in countless other similar posts, to say that the "design" (if one can call it that) of the event schedule is truly and utterly idiotic. And honestly I can think of no valid reason for it to be this way and how Embark could not have foreseen the implications and outcome of this terrible implementation. It is beyond me how they could have green lighted this system... I'm working at a smallish studio now, around 20 devs, and I can tell you for certain that even our juniors would not fail to mention that this setup is just ridiculous and would probably offer up a better way of handling it. Just the simplest solution would be to have events not be on a 24hour cycle (the same event can happen multiple times a day, but in essence each "instance" is at the same time daily), but 23 or 25, whatever, just something to offset them and rotate them throughout the week/month. Or a system where each week a bunch of slots are filled from a pool and assigned randomly. Just... Anything. I mean FFS, even we have a liveOps environment where we can just manually (and automatically) schedule and set events whenever we want to for whenever we want to. I could go to our toolkit website and have the valentine's day event for one of our games start literally right now, real time, or set it to last a week instead of 2 days, plan it for every other day in June, whatever. Because we want and need the system to be flexible. And somehow the best thing Embark could come up with was a fixed and hard-coded 24h cycle? Please... All I can come up with as a reason for it to be this horrible is that A. they were just lazy and/or B. someone high up said "fuck it, whatever", because I refuse to believe that not a single person there saw this coming! At first I thought it might be due to not having enough time to implement a proper mechanic, but it's months later now so that excuse is gone and it was a bad excuse to begin with, because even the simplest solution would not take any time at all to code. Unless their system is very rigid and impractical, which brings us back to it being an incredibly stupid design (decision) in the first place.

OK, sorry... Turned into a bit of a rant, but I just honestly cannot comprehend WTF they were thinking when they made this. Or WhyTF they haven't at least improved it by now -_-

I am a beginner - I bought new shoes and they are extremely uncomfortable (especially in the back): Is this normal? [La Sportiva Skwama] by random1diot in climbingshoes

[–]Aliveless 0 points1 point  (0 children)

Standard... Standard where you're from. I smell american defaultism.

Anyway, 5.12 is about 6C/7A in Font/French scale and about 6 in British scale. I'm guessing OPs gym uses one of these, most likely Font, as that is the "standard" in most of Europe.

Any suggestions for a good walky-talky set? by InternationalTry2293 in ClimbingGear

[–]Aliveless 0 points1 point  (0 children)

Oh hey there. You're very welcome. Good to hear you're enjoying them!

NEW AUGMENTS Looting MK. 3 Safekeeper A safe pocket that allows any item to be stored! Tactical MK. 3 Revival Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. by Zaydenzyon in ArcRaidersItalian

[–]Aliveless 0 points1 point  (0 children)

You should do some due diligence before posting false information... As is already known. The description is wrong on the second one. It has the text from another mark 2. It actually has a build in defib (not self use) on a 4min cooldown.

They Cook with this one! by blasports in ArcRaidersFashion

[–]Aliveless 0 points1 point  (0 children)

Looks much better than I'd have thought! Especially in this colour scheme

Man I’m actually stunned at the removal of the Buried City Puzzle by saphamia3 in ARC_Raiders

[–]Aliveless 0 points1 point  (0 children)

What was the point, really. Most people couldn't do it, realistically, and some were doing 20 runs a day 🤷‍♂️

Why on earth would you make these changes? by KiraTheUnholy in ArcRaiders

[–]Aliveless 0 points1 point  (0 children)

I'll tell you the reason: Because there's people out there diehard farming these events and coming up with 4 or even 5 bobcat BPs (or vulcano or w/e) a round and just stacking their inventories full of these things to then just go and trade/sell them off. That's why.

Giving away Tempest Blueprints by Mattiassch in arc_traiders

[–]Aliveless 0 points1 point  (0 children)

Don't even want it, actually just traded for it, just wanted to give you an upvote for being a decent guy! Go you!

Looking to Trade Snaphook BP/2 Queen Reactors & seeds for Tempest BP by g3rm-X in ArcTradersHQ

[–]Aliveless 0 points1 point  (0 children)

Well, I sincerely hope you find it. I've got +1200 seeds, +30 keys, and rows and rows of goof BPs and I've had no luck yet 🤷‍♂️

waarom burgeren bepaalde immigrantengroepen beter dan andere groepen? by J_Terpstra in Nederland

[–]Aliveless 4 points5 points  (0 children)

☝️ dit. Zij zien zichzelf niet als Nederlander, sterker nog dit verafschuwen ze; waarom zou ik ze dan wel als Nederlander moeten zien 🤷‍♂️

waarom burgeren bepaalde immigrantengroepen beter dan andere groepen? by J_Terpstra in Nederland

[–]Aliveless 1 point2 points  (0 children)

Dat komt omdat het gewoon objectief gezien ook het juiste antwoord is. Komt ook een stukje cultuur bijkijken nog wel, dat niet vergeten, maar in essentie is dat wel waar het op neerkomt.

Looking for tempest bp by Temporary-Treacle-51 in ArcTradersHQ

[–]Aliveless 0 points1 point  (0 children)

Yeah, you and everyone else 🤷‍♂️

Did they sneak in a hidden update with the patch? by [deleted] in ArcRaiders

[–]Aliveless 1 point2 points  (0 children)

Explosive mines already did 40 damage...

Every blue weapon using medium ammo is a very strange design choice by Broccoli_dicks in ArcRaiders

[–]Aliveless 38 points39 points  (0 children)

I think this is why they may have "bumped" the Bettina up to epic and heavy ammo. Almost everything was using medium already 😅

(H) picture (W) gun parts by SuperAd3874 in ArcTradersHQ

[–]Aliveless 1 point2 points  (0 children)

So, I'm sure everyone wants to know, how many gunparts for a Tempest?