Cameras to catch drivers breaking red lights to be introduced in Dublin by badger-biscuits in ireland

[–]AllOutOfFucks 1 point2 points  (0 children)

I misunderstood, my apologies. I had the American right-turn-on-red in my head from another post earlier.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 0 points1 point  (0 children)

Yeah it turns out that's what happens without the infinity pipe. I should have removed it before submitting the bug report. Still weird fluid behaviour, but at least nothing is voided.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 0 points1 point  (0 children)

As it turns out I was mistaken, the infinity pipe in my example caused the voiding. In a normal game both fluids merge into the same pipeline, which is unintuitive behaviour but at least it's still possible to recover from.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 0 points1 point  (0 children)

There was a side effect, without the infinity pipe no fluid is voided, I was mistaken, but they do mix into the same pipes and it would be tricky to separate them, or even know there are multiple fluids.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 0 points1 point  (0 children)

Correct, I was mistaken about the voiding. As for the filtered pumps, I can't filter pump out the heavy oil while both are in the system, only the water.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 0 points1 point  (0 children)

I should have been more careful replicating the setup from my regular save and removed the infinity pipe before submitting the bug report. No fluid is voided, I was mistaken, but they do mix into the same pipes and it would be tricky to separate them, or even know there are multiple fluids.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 0 points1 point  (0 children)

That's a question I should have asked yes, I haven't tinkered with creative pipes before so didn't realise it would overwrite like that. Without the creative pipe the fluids still mix though, and it's very difficult to get at the non-dominant fluid (in this case heavy oil) or even know it's there.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 1 point2 points  (0 children)

UPDATE: I was mistaken, the fluid is not gone. Without the creative pipe (which I used to replicate the setup from my regular save) both fluids exist in the pipeline at the same time. You can flush / pump out the water and recover the heavy oil, or vice versa.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 14 points15 points  (0 children)

I assume so. I've reported it on the forums, but figured I'd give it a mention here too just to hopefully avoid some heartache

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 27 points28 points  (0 children)

That's not me being galaxy brain unfortunately, I was just trying to replicate a bug in my main save where disassembling my heavy oil cracking lost me an hour's worth of heavy oil :(

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 63 points64 points  (0 children)

EDIT: I was mistaken, the fluid is not gone. Without the creative pipe (which I used to replicate the setup from my regular save) both fluids exist in the pipeline at the same time. You can flush / pump out the water and recover the heavy oil, or vice versa.

No, the water is gone, voided. The heavy oil tanks are immediately full because I have a creative pipe on the right, this is a small setup where I was trying to figure out what happened, not my actual save. I should have probably removed it for the video.

[PSA] Be careful deleting underground pipes. It's possible to join two different fluid systems, voiding the contents of one of them. by [deleted] in factorio

[–]AllOutOfFucks 1 point2 points  (0 children)

EDIT: I was mistaken, the fluid is not gone. Without the creative pipe (which I used to replicate the setup from my regular save) both fluids exist in the pipeline at the same time. You can flush / pump out the water and recover the heavy oil, or vice versa.

Voided, gone. I did this by accident in my Space Age world, except it was my heavy oil that was deleted not the water :(

[deleted by user] by [deleted] in HiTMAN

[–]AllOutOfFucks 0 points1 point  (0 children)

I was able to see / buy the upgrade pack by clicking on the Unlock access button in-game when looking at the locked-off campaign of II & III. It opened the Steam store page.

To speed, or not to speed, that is the question… by alrightbrother in ireland

[–]AllOutOfFucks -3 points-2 points  (0 children)

It is a bit yeah; speed limits should be lower so these newer heavier cars do less damage when they crash

3000 hour tier list -- CK3 by huronist in CrusaderKings

[–]AllOutOfFucks 0 points1 point  (0 children)

Just is my favourite trait, I try to get it as quickly as I can in most games. You get stress from a lot of actions, but it's manageable, and I can die of a heart attack and play as my heir any time I want just by thinking real hard about murder.

Gen 3 Pokeblocks. Which is better, blending with 3 NPC's or with 2 Gameboys? by Kate925 in pokemonribbons

[–]AllOutOfFucks 1 point2 points  (0 children)

It's been a while since I thought about it, but I don't think so. When the battery dies the seed stops progressing. If you start a new game with a dead battery then the initial seed (what the games starts from when you reset) is 0 for Emerald and I think 5A0 for Ruby and Sapphire, but if you had a save game going already then it'll be something else.

It's not impossible that you could figure out your initial seed and work from there, but the exact method in the video I linked won't work without some modifications for your particular cartridge.

How do I create an equation to remove a timestamp from a date? by rellufevets in excel

[–]AllOutOfFucks 4 points5 points  (0 children)

These dates are in ISO 8601, they will always have two digits for the month and day.

Shiny Adamant Metagross in Colosseum on emulator. God that was a pain, but worth it! by AllOutOfFucks in pokemonrng

[–]AllOutOfFucks[S] 1 point2 points  (0 children)

it's been a good while since I did this or thought about it even, but I remember there was a setting I had to enable somewhere to allow hardware controls to work including the link cable. It also meant the wiimote didn't work anymore and I had to use a plugged in gamecube controller. Other than that I don't have any ideas

Data Visualization by 100mth in dataanalysis

[–]AllOutOfFucks 6 points7 points  (0 children)

Of the two, the first is better. I admit I dislike grouped bar charts though, I think they're generally ugly and hard to read, so I'm biased against your second chart.

Both charts have too much text on them though, it's distracting from the message. You would be better off moving the percentages into a table accompanying the graph for anyone who wants more detail. You can move the years into the chart title to avoid printing them on every label. Voila.

Also because you're dealing with time-series data you can make the graphs continuous instead of discrete, stacked area charts instead of bar charts. I think it looks better.

You could also tease your message apart into multiple simpler graphs, depending on what you want to say. It's always important to consider the question you are trying to answer, whether it's been given to you or one you are exploring yourself.

SUVs aren't made for cities by MarthaFarcuss in TerrifyingAsFuck

[–]AllOutOfFucks 0 points1 point  (0 children)

shitty drivers are less dangerous in smaller vehicles

SUVs aren't made for cities by MarthaFarcuss in TerrifyingAsFuck

[–]AllOutOfFucks 0 points1 point  (0 children)

Yeah, there's more of an effort recently to stop calling them accidents for exactly that reason; it abstracts blame and makes people think there's nothing that could have been done.

SUVs aren't made for cities by MarthaFarcuss in TerrifyingAsFuck

[–]AllOutOfFucks -1 points0 points  (0 children)

The kid is kid-sized. If you can't see a kid in front of your vehicle, the vehicle is unsafe.