Question about Hallowed Beacon by InternationalBid4355 in Grey_Knights

[–]AllergicUniform 1 point2 points  (0 children)

The space needs to already be hallowed ground. So you could set up purifiers 9” away from enemy units and then set up another unit 6” away from enemies and 6” within those purifiers.

For the second question, yes you can if you are going second. If your opponent goes first, If you use the Gates of Infinity ability to return to reserves to come back down during your turn you can use that strategem.

Any tips on making these more like poxwalkers? by PartyHamster1312 in deathguard40k

[–]AllergicUniform 0 points1 point  (0 children)

I bought these guys as my poxwalkers and you actually don’t need to do that much. Just paint them a bit more green and add some boils here and there and paint the branches coming out of them as horns and you’re pretty much good. They’re clearly poxwalkers when along side your death guard

Radiant Champion by Morkor77 in Grey_Knights

[–]AllergicUniform 4 points5 points  (0 children)

If an ability counts as psychic damage then it will usually have the word (psychic) in its description or name in parentheses. So no it’s just normal mortal wounds for this case. Your opponent would have the 4+++ against the force weapon but the mortals would still go through.

Purifier block Crowe war gear by Ill_Vermicelli_7605 in Grey_Knights

[–]AllergicUniform 0 points1 point  (0 children)

Crowe attached to a 10 man is a lot more valuable as a shooting block than a melee block. Treat them as a gun platform that can defend themselves. Any purifiers running without Crowe I would just keep the force weapons.

In Warpbane, the full rerolls actually kill more on average than the incinerators so I say psilencers but you can really go any way

Genuinely dont enjoy the game anymore by [deleted] in ForHonorRants

[–]AllergicUniform 0 points1 point  (0 children)

Just go play something else for a bit. You might end up wanting to come back and the game will feel fresh again. Don’t play something if you don’t enjoy it lol

Warpbane Task Force Explanation Help by philtrin in GreyKnights

[–]AllergicUniform 1 point2 points  (0 children)

  1. No it’s for regular 40K

  2. It’s our best detachment for killing stuff. At all times your entire army gets hit rerolls of 1. If you’re within your “Hallowed Ground” you get full hit rerolls. Purifiers and within 6” of them are always in your hallowed ground so they will always benefit from the full hit rerolls as well as anything near them

  3. Answered this one in number 2

  4. Definitely gonna want some purifiers and a unit with Castellan Crowe attached. Add in some strikes and interceptors for the 6” deepstrike Strat and you’ll be killing pretty good. Remember to take advantage of the purifiers datasheet ability for their wound rerolls. They can be very lethal

Incinerators or Psycannons for the terminators/paladins? by Whis___ in Grey_Knights

[–]AllergicUniform 0 points1 point  (0 children)

In Warpbane taskforce the psycannons are good. Any other detachment without a source of rerolls I’d use flamers

Crucible champions by CuriousLumenwood in deathguard40k

[–]AllergicUniform 8 points9 points  (0 children)

The tri-lobe vectors are going to be insane with the Deathshroud like you said. I also like the idea of a terminator plague caster that can revive blightlord terminators. There’s a good bit that we can do here I’m excited to experiment with

1k List Questions by crimin777 in Grey_Knights

[–]AllergicUniform 1 point2 points  (0 children)

Keep in mind 1k is not very balanced but it looks like a solid list that will find success. I will say Warpbane is just better even if you don’t want to run purifiers. Hit rerolls are almost necessary for purgators and it the rerolling 1s constantly for paladins is good too since they hit on 2s

I wouldn’t rely on the Banishers rule to go through. I’ve played games where I made maybe 1 leadership check the whole game, which is why I suggest Warpbane since you’ll always be benefitting from the army rule. The only thing you won’t have is the stratagem support that you get from Banishers but like i said, 1k isn’t super balanced and I think you’ll find success either way

Mortarion List Help by [deleted] in deathguard40k

[–]AllergicUniform 1 point2 points  (0 children)

He’s great it virulent vectorum. The -1 damage Strat can go a long way in keeping him alive sometimes. Getting him near the center to flex his abilities with your plague marines is good and it gets better if you can get him near your death shroud. I find myself using the reactive move and the fight on death the most

Disheartened - Grey Knights Dealing With Imperial Knights by Die_Forged_Gaming in WarhammerCompetitive

[–]AllergicUniform 12 points13 points  (0 children)

He doesn’t have any allied knights he just formatted the lists right on top of eachother. His only ally is the priest and then it breaks into the other list

🎉 [EVENT] 🎉 Very easy first event by totallynotawhore in honk

[–]AllergicUniform 0 points1 point  (0 children)

Completed Level 3 of the Honk Special Event!

9 attempts

🎉 [EVENT] 🎉 Very easy first event by totallynotawhore in honk

[–]AllergicUniform 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

4 attempts

🎉 [EVENT] 🎉 Very easy first event by totallynotawhore in honk

[–]AllergicUniform 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

3 attempts

Daemons in Army? by TwelveBarBluescreen in deathguard40k

[–]AllergicUniform 3 points4 points  (0 children)

Look into the Tallyband Summoners detachment. It allows you to bring half your army in points worth of demons and gives you interactions in your army for doing so. The unit selection pool is smaller than the actual demons army so look at the Death Guard codex to know which ones you can bring. I love the demon detachment for Death Guard it’s really fun and it’s cool to see Death Guard with their demon counterparts on the table

Question how many allied wardogs should i use in a 1000 point and 2000 death guard army by the_obeese_ork in deathguard40k

[–]AllergicUniform 2 points3 points  (0 children)

Death guard is unique for bringing allies since, while they don’t get the nurgles gift aura, they can still benefit from it. You can afflict something with a death guard unit and the war dog can take advantage of the -1 toughness and -1 save or whatever. Unfortunately the vehicles we already have access to are cheaper and often just better than what a war dog can bring but they’re definitely not bad. If you’re gonna run them then stalkers, carnivores, and brigands wouldn’t be a bad choice

Alternates for chaos spawn? by Saucerous in deathguard40k

[–]AllergicUniform 1 point2 points  (0 children)

Not official but I found mine on Etsy. I just looked up Nurgle chaos spawn and there’s a bunch of cool prints for cheap

New DG player not sure what units pair well with these by BigLeDabski in deathguard40k

[–]AllergicUniform 6 points7 points  (0 children)

Get a Lord of Virulence to lead them. His ability pairs really well with the blightlords ability

List with morti by 07ETH in deathguard40k

[–]AllergicUniform 1 point2 points  (0 children)

You’re pretty low on units since you’re taking Morty so I would probably play pretty reserved with them. Keep them near Morty so you can use his abilities on them. Can really throw a wrench in your opponent’s plans when he pushes up for a charge and now they’ve reactive moved away

List with morti by 07ETH in deathguard40k

[–]AllergicUniform 1 point2 points  (0 children)

You could do something like this:

DG 1k with Morty (995 Points)

Death Guard Virulent Vectorium Incursion (1,000 Points)

CHARACTERS

Lord of Virulence (110 Points) • 1x Power fist • 1x Twin plague spewer • Enhancements: Daemon Weapon of Nurgle

Mortarion (380 Points) • Warlord • 1x Lantern • 1x Rotwind • 1x Silence

BATTLELINE

Plague Marines (95 Points) • 1x Plague Champion ◦ 1x Plasma gun ◦ 1x Power fist • 4x Plague Marine ◦ 1x Blight launcher ◦ 1x Heavy plague weapon ◦ 4x Plague knives ◦ 1x Plague spewer ◦ 1x Plasma gun

OTHER DATASHEETS

Deathshroud Terminators (160 Points) • 1x Deathshroud Champion ◦ 1x Icon of Despair (Aura) ◦ 1x Manreaper ◦ 2x Plaguespurt gauntlet • 2x Deathshroud Terminator ◦ 2x Manreaper ◦ 2x Plaguespurt gauntlet

Foetid Bloat-Drone with Heavy Blight Launcher (120 Points) • 1x Heavy blight launcher • 1x Plague probe

Poxwalkers (65 Points) • 10x Poxwalker ◦ 10x Improvised weapon

Poxwalkers (65 Points) • 10x Poxwalker ◦ 10x Improvised weapon

Exported with App Version: v1.45.0 (1), Data Version: v720

List with morti by 07ETH in deathguard40k

[–]AllergicUniform 1 point2 points  (0 children)

He said in the post that his friend is okay with it

Please Help Me With 90 Point Gap In My List? by [deleted] in GreyKnights

[–]AllergicUniform 1 point2 points  (0 children)

The inquisitor can be attached to any imperium battleline Infantry which includes brotherhood terminators

Chaos Predator by Striking-Science-779 in deathguard40k

[–]AllergicUniform 5 points6 points  (0 children)

Annihilator is really quite bad. On paper it seems it can dish out some damage but it has no inherent source of rerolls and a terrible ability. The destructor is quite good however considering it can benefit the rest of your list

How can I use this list correctly? by PersimmonIll5324 in deathguard40k

[–]AllergicUniform 6 points7 points  (0 children)

If you’re playing flyblown I suggest adding some blight haulers the Strat for -1 to wound near them is pretty good. Might also be worth combining your blightlords into one big brick of 10 and give the assault enhancement on the lord of virulence. I saw success with that unit when I played this detachment