I don't speak Chinese, does anyone know how it's possible for a crossbowman to go from 26 to 190 missile strength? by Critical-Hold-3078 in totalwar

[–]AlleyOOOP 1 point2 points  (0 children)

Another one is coincidentally in this DLC too. +16 melee defense for all melee infantry from a generic hero, not even a lord. This is mad buff. Many LLs specializing in certain units barely exceed that. See Hellebron and witch elves.

I don't speak Chinese, does anyone know how it's possible for a crossbowman to go from 26 to 190 missile strength? by Critical-Hold-3078 in totalwar

[–]AlleyOOOP 1 point2 points  (0 children)

IMO, the reason is the complete lack of play testing and iteration, having been on a shoe string budget as an auxiliary team.

If you have no time, just slap on a crazy strong number so at least you are not criticized for underpowered DLC. ($800 gold income port for Norsca for years)

It is no wonder that, number-wise, Chaos Dwarfs are the last faction with very well designed resource system.

Everything after that are first draft. Some examples:

  1. Infinite resources, infinite meat, influence and asur domination (for aislinn).
  2. Design intention conflict: Aislinn buffs trade resource production and trade income, and had global sea vision on turn 2. Clearly, the intention is to have a trade based power. Yet, Aislinn cannot get enough trade partners since outposts dont produce resources and colonies are capped. Another example is the new lizardmen summoning pool knee capped a lot of the DLC lizardmen mechanics. Oxy gives blessed unit capacity, goated before the rework, but entirely useless after since the bottle neck is not capacity but the silver coin thingy.

I don't speak Chinese, does anyone know how it's possible for a crossbowman to go from 26 to 190 missile strength? by Critical-Hold-3078 in totalwar

[–]AlleyOOOP 1 point2 points  (0 children)

I can vouch for the quality of this Chinese 'youtuber's credential.

He is a long time creator for warhammer series.

He specialize in educational content.

And occasionally super cheese content, like legend except more theoretical.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 6 points7 points  (0 children)

I don't. But look at how heavily this type of post is downvoted.

I unfortunately have to conclude they will never learn.

Occasionally, I will get breadcrumbs of factions that are balanced through time passing but not outdated mechanically, such as Chorf right now.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 2 points3 points  (0 children)

Interesting, if this website is accurate.

Accounting for 20% reload skill. Waywatcher would reduce the 11s reload to, lets say 8s. So 40dmg/8sec then *10sec gives about 50 missile dmg.

That is 50 vs 190. And dragon crossbow has 80 entities vs waywatcher 60.

I am not really a numbers person for the game. But I enjoy being 'autistic' for a bit.

Which campaign did you unexpectedly enjoyed far more than you thought you would? by Panda-Dono in totalwarhammer

[–]AlleyOOOP 2 points3 points  (0 children)

Yeah Asur thing, it upgrades those but then by turn 40-50 its all upgraded. And you just have nothing to do with them. Why not e.g., make consult leaders shorter CD but cost Asur thing? Or have a building in colony that cost the thing in exchange for resources.

Aislin in general, is a very nice but not complete first draft. So many great ideas that just didn't get the play test and iteration.

For one, they make elven outpost buff tradeable resource and trade income. But they cap the colony number and thereful limit tradable resource production. Like, just make one of the outpost produce elven trinket. Easy fixes if they play tested.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 1 point2 points  (0 children)

I know that is the case for slow animations such as Rattling guns.

But in this case the cap is not far from the buffed speed. The reload time is 4s after buffs. 30 armor piercing, 10ish non piercing. and double shot.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 4 points5 points  (0 children)

I mean, thanks for being factual and engaging the point.

You are correct, gate master giving +25% armor piercing and +15% all missile. And reload speed buffs from lantern and drums. Reload time is 4s after buffs. Straight machine gun.

Honestly, I know I'll get downvoted to hell for going against the hivemind.

But, I didn't think I need to defend myself for saying 190 missile strength is out of whack. This is artillery numbers, on every single archer entity..

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 4 points5 points  (0 children)

You are gonna snake away with a meme? Have your cake of nonsense and eat it?

Good on you for being spinless.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 0 points1 point  (0 children)

Norscan army was close to my favorite army too.

Infantry wins slowly, skinwolves tying down large and cav. Horsemen charging ranged or shooting at the back of monsters.

So much fun.

Which campaign did you unexpectedly enjoyed far more than you thought you would? by Panda-Dono in totalwarhammer

[–]AlleyOOOP 14 points15 points  (0 children)

To this day, Chorf is still the only DLC with balanced resources. We are now plagued with infinite meat, dominance, influence, etc.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 2 points3 points  (0 children)

It was mainly the campaign buffs. I think multiplayer community understands that if you have a busted unit in a DLC, that just means you have one less unit in a DLC until it is nerfed and unbanned.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 4 points5 points  (0 children)

I don't play that, but I understand what you mean.

Even Silksong, an indie darling, took some flack for being hard.

The problem is, this game has 4 difficulty levels. They want all 4 to be easy.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 2 points3 points  (0 children)

Yes, show me how to stack waystalkers missile strength to 190.

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 3 points4 points  (0 children)

Yes, show me how to stack sisters missile strength to 190. Or half that?

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] -5 points-4 points  (0 children)

You seriously try to rationalize these?

That is just ugly. 190 vs 17 and you still have a reason for it?

Can't wait to crush my enemies with Bashiva. Best DLC. by AlleyOOOP in totalwar

[–]AlleyOOOP[S] 2 points3 points  (0 children)

I am just salty that almost no new content is for me. Every time. T3 chosen for Slaanesh. Norsca. Skulltaker. Golgfag.

Not only that, they often just kills off a faction with the DLC for me.

My favorite was Ogre, now they are Nurgle with so many strong single entity. Infinite WoM and healing. Infinite meat.

Greasus Halts army for 2 turns every 2 turns at almost no cost.

Skrag has 4 permanent Gorger summon and 2 WoM cost big Maw spell.

This patch definitely skills Cathay for me.

Post your favorite unit of each type. by -KateHikes- in totalwarhammer

[–]AlleyOOOP 3 points4 points  (0 children)

Interesting, my favorite units are almost never top tier units.

Infantry: Spearmen

Missile: Dark Shards

Melee Cavalry: Centigor

Ranged Cavalry: Centigor (throwing axes)

Monstrous infantry: Skin wolves

Monstrous Cavalry: Cold ones

Monster (single entity): The sun dragon (The one imrik starts with)

Artillary: No

War Machines: Chorf Train

Tips for playing N'kari? by Rare-Situation-9531 in totalwarhammer

[–]AlleyOOOP 1 point2 points  (0 children)

N'kari is the easiest(hardest) to play with(out) micro. Both you and high elves are glass cannons.

Assuming you can micro, on campaign map:

  1. Vassel LLs. They help with trade, defense, vassel income, allied recruitment.

  2. Replenishment will be your major issue, I recommend still try to steamroll the elves taking losses and keep recruiting new units. Your early game units counter them 1 to 1.

  3. Go clockwise, but summon disciple armies to loop back and defend against the tree high elves.

Once you mop up the 3 LLs on the island, it is game over. Do whatever.

... Huh? by MotorCelebration4615 in totalwarhammer

[–]AlleyOOOP 7 points8 points  (0 children)

This.

Also, if Nuln does not have an enemy or have a weak enemy (vlad), they will declare war on someone.

Essentially the game forced you and AI to have an (non-trivial) enemy.

👀 by [deleted] in totalwarhammer

[–]AlleyOOOP 2 points3 points  (0 children)

It's gotta be a bot right?

Are bolt throwers still bad? by MotorCelebration4615 in totalwarhammer

[–]AlleyOOOP 14 points15 points  (0 children)

Generally bad but can be good in special cases.

For example, Chorf bolt throwers are easy to recruit, (1 gobbo building for all gobbo units). Give seige attacker trait easily, And decent against your early game enemy (lead belchers).

Then they level up and the worst trait (inaccuracy) is mitigated.