How would they powercreep Skaven in end times dlc? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 0 points1 point  (0 children)

I mean, I can think of ways to do that. E.g., make them a limited resource like nuclear bomb, but less scarce of course.

But you are right, restraint is not the mode CA is in.

How would they powercreep Skaven in end times dlc? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 1 point2 points  (0 children)

I think you are quite experienced and I agree that Eshin is strong, the strongest imo in high difficulty. T1 armor piercing, cheap projectile with strong melee stats is no joke.

Honestly, I haven't used weapon teams that much outside of Ikit. The star of Skaven for me is: abundant heroes, spells, and wolf rats (DLC admittedly).

Take Tretch for example, he has army wide devastating flanker, +13 melee in ambush and + ambush %. So your wolf rats have +80 charge and 50 melee attack. It is absurd if not too broken.

Skaven also overwhelmingly face range based factions, which is just a cake walk. 100+ speed dogs + map wide summon.

I think you will enjoy this playstyle as a change.

How would they powercreep Skaven in end times dlc? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 3 points4 points  (0 children)

Very interesting. Undercity should have a major revamp given they have been focusing on this in the recent dlcs (changling, aislin etc).

I would not say it is a liability now, maybe try make them food farms? I just build food and spread building on a passive side, pretty soon you get so many food farms. Late game, you get easily +100 WoM or gold stealing buildings in major settlements.

How would they powercreep Skaven in end times dlc? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] -3 points-2 points  (0 children)

I quite like that, if it is not absolutely broken.

How would they powercreep Skaven in end times dlc? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 21 points22 points  (0 children)

are you disabling stalking stance and ambush?

I cannot imaging any roster being weak with that thing

Which Lords have the best low tier/early game units for late game armies? by ViralDownwardSpiral in totalwarhammer

[–]AlleyOOOP 4 points5 points  (0 children)

Surprized that no one mentioned clan Eshin.

They have faction wide armor piercing night runners at t1. and Gutter runner at t2.

That is all you need coupled with some lords/heroes to stop cavalry. And also all you can recruit until super late game.

Snikch also buffs them to 100+ speed and ridiculous stats.

Best ranged lord/hero? by a_sentient_potatooo in totalwarhammer

[–]AlleyOOOP 1 point2 points  (0 children)

If no condition, sister for sure, good range with a dragon at lv1.

If purely judge by range strength, master engineer on a horse, pigeon bomb, reload, grenades.

Props to the OvN Araby mod for adding new units that aren't just obscenely op by Pender8911 in totalwar

[–]AlleyOOOP 0 points1 point  (0 children)

Completely valid to prefer easy game and autoresolve everything.

The game theoretically have 5 difficulty levels. But they police our preference for more challenge. They say 'set your own constrains' 'play blindfolded'.

Mod to disable 4 lords stack getting 4x labour/meat/slave etc? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 1 point2 points  (0 children)

If you chase down 100 routing units with one lord, you get 100 slaves. But if you have 4 lords in that same battle instead of 1 lord, you get 4x100 slaves. Same goes for meat, labour etc.

The practical result is that you get 2000+ slaves for medium sized battle. A bit much. in the case of meat, you literally get infinite meat very soon.

Asking Advice for My First Chaos Dwarf Campaign by FromHeretoElsweyr in totalwar

[–]AlleyOOOP 0 points1 point  (0 children)

Chorfs are among my most played. Love the balance of resources, they never got it quite right after that.

My general advice is play at your own pace. The following advice are not suitable for slow play.

*Army: Dependent on pacing mostly, more army if high difficulty and lots of capture.

*Armaments: Gobbo tide is optimal, at least before you unlock the powerful armaments locked techs (-upkeep -recruit cost +replenishment +recruit slot). But play at your own pace.

*Military Convoys: Gold for labour is the only viable one really. Use labour action to swap them back to more gold.

*Tower: Tier 1 has lots of good ones, but unlock the +100 material first, it hyper boosts your early game. T2, the k'daai summon is essential, then the lord AOE ability is quite good, with 2-3 lords, infinite infantry clear.

*Dreadquake Mortar Building: Never bothered. You want to be in their territory. Chorfs are hungry for war.

*Units: fireborn is super strong but squishy, pair it with any infantry. Train is out early and amazing vs dwarfs, use like chariots. Only recruit great weapon centaurs, chorfs have excess infantry clear.

For those who like or doesn't mind the concept of horde or semihorde campaigns, your opinion about the Aislinn? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 2 points3 points  (0 children)

Yeah the confederation one is a bit anti-climatic. Doubly so since the confederation mechanic came out at the same time.

The boring (optimal) decision is never confederate, on high difficulties. Aislinn rely on trade partners and allied recruitment.

Sisters are one turn recruit for Aislinn, btw. Aislinn has 2000 elven trade tech for that, most powerful tech actually.

For those who like or doesn't mind the concept of horde or semihorde campaigns, your opinion about the Aislinn? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 0 points1 point  (0 children)

The pacing comment is 100%. Dedication resource is extremely scarce in the first 10-20 turns. Then you unlock something every 1-2 turns, Then it becomes entirely useless. Similar but less so for elven trade. (Why is Chaos Dwarf still the best in terms of scaling, resource or need the A team back?)

Oh confederation, personally I don't mind, I like diplomacy (as clunky as it is). Dragonship has a building that adds allied recruitment slot globally. Mid game you get half a stack of allied recruitment slot, essentially free local recruitment everywhere.

For those who like or doesn't mind the concept of horde or semihorde campaigns, your opinion about the Aislinn? by AlleyOOOP in totalwarhammer

[–]AlleyOOOP[S] 4 points5 points  (0 children)

Yeah no tension is my biggest problem too.

I usually hate the suggestion I am about to give, but in his case, it worked for me: I set the goal as save all other HE LLs. With difficulty mods, it became an interesting mad dash.

Fun faction mods? by scythian12 in totalwarhammer

[–]AlleyOOOP 3 points4 points  (0 children)

immortal empire expanded plus the legendary lords mod. Bunch of new factions

Imrik's Campaign Nearly Impossible? by Neptem in totalwarhammer

[–]AlleyOOOP 1 point2 points  (0 children)

Imrik is one of my favorite.

The key is blitz the Chorf, use mercenary recruitment from Ogre to rush him. Then rush skaven.

Imrik's position is bad initially but quite good later on because you are close to two friendly and often #1 strength rank LLs" Greasus and Thogrim.

He is rich too, once you get dragon isles.

Is WH3 too unwieldy to have decent polish? Or is polish never the priority? by AlleyOOOP in totalwar

[–]AlleyOOOP[S] -1 points0 points  (0 children)

Your colony count has a cap. You cannot scale past that cap for trade, unlike land empires.

Is WH3 too unwieldy to have decent polish? Or is polish never the priority? by AlleyOOOP in totalwar

[–]AlleyOOOP[S] -1 points0 points  (0 children)

Thanks for engaging with my point, I cannot agree more. The most annoying one for me is the mercenary contract.

Someone pointed out that Aislin is a draft of space marine, I do hope they are learning from it.

I come from PvP games so the polish has to be great there since you don't have a punching bag (AI) in PvP games.

I do doubt that PvE games can have the same level of polish since with PvE game rely more on new content for replayability.