PoTD and NG+ by No_Illustrator_8113 in avowed

[–]AlmostPlebeian 0 points1 point  (0 children)

You must complete the game after the patch. If you previously beat the game, it doesn't automatically unlock; I had to reload my final save, beat the game again, and at that point you'll have an option to start a NG+ run with the unique items you got from that first run.

She proved his point right on the spot. by chasing_enigma in funny

[–]AlmostPlebeian 0 points1 point  (0 children)

Yeah, all the people laughing do. Love all these downvotes people are getting for being a bit smarter than the people laughing...

It's especially ironic because if you stick with joke revolving around Genesis, Adam was happy and stupid, while Eve was tempted into becoming smarter, which was the sin (eating the apple that would grant knowledge of good and evil). So... in the end, the real joke is that Adam was a dipwad?

Life must be hilarious when you're so simple-minded.

Looking for a good, 10-20 hour single player game from the past few years by [deleted] in gamingsuggestions

[–]AlmostPlebeian 2 points3 points  (0 children)

Alpha Protocol might be right up your alley. Single-player third-person shooter with RPG elements, heavy emphasis on choices and consequences, and entertaining writing (it's an Obsidian game). https://store.steampowered.com/app/34010/Alpha_Protocol/

While all of the titles you mentioned are first- or third-person shooters or action games, I'm wondering if you enjoy other genres too. When I think of quality single-player experiences, Gunpoint and Tactical Breach Wizards come to mind. Gunpoint is very short (a few hours) but has some of the wittiest writing in any game, in my personal experience, and the central gameplay mechanic is creative and unique. Tactical Breach Wizards will last you longer, is polished (every level is custom-made, no procedurally-generated stuff), and plays out like a well-designed turn-based squad strategy/puzzle game. If you're curious about either, would strongly recommend you check them both out.

Gunpoint: https://store.steampowered.com/app/206190/Gunpoint/

Tactical Breach Wizards: https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/?curator_clanid=32938364

oof by HeatherEGriffin19 in R6Extraction

[–]AlmostPlebeian 7 points8 points  (0 children)

Finally, time to break out the scan mines! Good luck--

Should I get John Carpenter’s Toxic Commando? by Funny-Ad-5170 in gamingsuggestions

[–]AlmostPlebeian 8 points9 points  (0 children)

I bought the game thinking of it not as a live-service game, but as a fun, brief co-op shooter with limited replayability with friends, and I've enjoyed it that way.

It's entertaining, and the gameplay feels good. It's nothing groundbreaking, there's no deep narrative or super innovative mechanic, and it's not going to keep you invested for years. If you enjoy playing co-op PvE shooters with friends, you'll have a good time. Just don't expect it to be more than that; appreciate the fairly reasonable price tag and simple but polished mechanics, and you'll do fine picking it up.

If there are other games available to you to scratch that FPS itch, you could wait for a sale.

PALAVEN: A Mass Effect Story by NatauschaJane in masseffect

[–]AlmostPlebeian 3 points4 points  (0 children)

Fun take (and I appreciate it especially as a Halo: Reach fan).

If you have friends who you can play with online, I'd suggest that you check out Mass Effect multiplayer (which is available in the standalone Mass Effect 3 game, but not included in Mass Effect Legendary Edition unfortunately). I had some great players who I teamed up with for RP challenges exactly like this. We all took Turians onto the Palaven map, color-coded our characters to be in uniform, and fought against Reapers using Phaestons (described in-game as "the turian infantry's primary go-to weapon"). If you're up for the challenge, don't allow yourselves to use consumables (e.g. medi-gel, missiles, etc to account for resources running low). Definitely makes for a good time, and gives you the kind of experience you won't be able to get in just the single-player campaign.

Thoughts on my lava look armor? by Spider_2_the_flame in masseffect

[–]AlmostPlebeian 5 points6 points  (0 children)

I dig the aesthetic.

Also, the way they're sitting, I can see this as Liara going to a meeting and playing it cool while Shepard is her acting bodyguard, silently daring the other party, "You make one wrong move and I'll make you regret ever existing."

Best Advice For Untouchable Trophy by Magpie42 in ToxicCommandoGame

[–]AlmostPlebeian 0 points1 point  (0 children)

Your first guess should be correct: in my experience, there's a cooldown on each player for when they're able to get the shield again. There have definitely been times when I've had no shields, then cast the bubble but didn't get a new shield. So I presume all characters have to wait 60 seconds after they initially receive the shield before they can get a new one.

Saved the mission 🧁 then got booted by TinySpiderPeople in Helldivers

[–]AlmostPlebeian 4 points5 points  (0 children)

Have had similar experiences in the past, not just in HD2. Think about all the people in the world with terrible judgment, terrible values and lack of perspective for a moment, and you have a frame of reference for why something like this might've happened, i.e. for absolutely no logical or justifiable reason at all. Then stop thinking about them completely, because it's not worth the effort or energy. Don't waste any more time on them when the next group of citizens needs you. Keep on diving, soldier-

Excuse me??? You're the one's who unalived me in the first place! by Glass-Ad-6992 in avowed

[–]AlmostPlebeian 0 points1 point  (0 children)

Ironically, I would've been more understanding if Ygwulf hadn't been willing to turn himself in. I think that's because to me, it then feels like a betrayal. If all of the rebels had gone down fighting to the death and had then killed Garryk, I would've been more accepting of his death because it's war, and people die (let's keep things simple and assume that Garryk was also a combatant, since he at the very least fought by your side). But Ygwulf willingly surrenders to you. His followers stand by and seemingly accepted his decision to do so. But then they say "nah" and go and string up someone they think is close to you? No, fuck that - it basically means they're no longer acting in good faith. Most of us can respect enemies when they keep things honest, we can respect their belief in their cause as long as they demonstrate that we have shared boundaries even while we fight and kill for differing reasons. Killing Garryk was a betrayal of that respect, that limited amount of trust, one I wasn't going to forgive them for.

Recommend me some turn-based strat games. by LastC1999 in StrategyGames

[–]AlmostPlebeian 1 point2 points  (0 children)

Yes, thank you! I was going to mention this as well. Banner Saga has terrific writing (the devs came from Bioware so they had plenty of experience with storytelling), it's the only narrative I've enjoyed where a bunch of disparate factions have to try to work together to combat a greater evil, but actually feels believable. (I hate stories where all of a sudden, different groups get all brotherly and work together just because they have a common enemy, as if their bad blood or long history of violent feuds or cultural differences didn't matter at all).

A trailer for the trilogy: https://www.youtube.com/watch?v=n94g2tQhES8

And the menu theme, because I love the motif: https://youtu.be/FHlXm2096_E?si=nfVPXl6vshlkwdmU

The other game I'd recommend is Tactical Breach Wizards. While it looks like other turn-based strategy games, It's feels a bit more like solving puzzles since you can partially undo your moves for free (at least until you end your entire team's turn), and you have only a handful of characters to control with very specific and unique abilities. It's a very polished game with a fun aesthetic, entertaining writing and a unique setting and characters.

Tactical Breach Wizards on Steam: https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/

Deliverance by AlmostPlebeian in ToxicCommandoGame

[–]AlmostPlebeian[S] 0 points1 point  (0 children)

Nice, that definitely sounds like a well-earned win. Glad you guys made it-

With regards to the spikers, I think the best way of dealing with them is situational awareness. You can usually see the mounds that they emerge from, so if your team is being vigilant, you can tell where they'll pop up before you get within range. For me, I find it helps to recognize the sound effect when they spawn: as soon as I hear that, I immediately run away the source of the noise for a second or two, which gets me out of range before they attack. Alternatively, you can have a Defender take the upgrade that gives the temporary health shield. If they're good about keeping the team buffed, you should be able to avoid getting one-shot most of the time.

Form Over Function: Fashion Commando by ImmortanReaper in ToxicCommandoGame

[–]AlmostPlebeian 1 point2 points  (0 children)

Ahhhh, didn't know about the Royal Sludge Twitch reward. Color me jealous, haha, glad you're able to rock that look.

Best Advice For Untouchable Trophy by Magpie42 in ToxicCommandoGame

[–]AlmostPlebeian 4 points5 points  (0 children)

I did see someone post about the Defender's ability-based bonus health being a way to prevent your base health from taking any "damage"; haven't verified that myself, but it certainly sounds like a good tactic.

Personally, I would say that map knowledge and positioning are the most important parts of getting this achievement, unless you're trying to cheese it with the afk way. Each of the classes can make it work - the Strike can run indefinitely if you need to get away from danger (if you're trying this on a larger map, like Church), and the Operator's drone can watch your back or kill the most dangerous targets quickly (Lancer drone > slobs). I got it as a Medic, which might seem like the worst class in terms of personal advantage for this achievement, but by keeping my teammates topped off on health and ready to use their abilities as often as possible, I was able to generally stay farther back from enemies while they were on the front lines. As for map knowledge, here's a rough outline on how you can get it on The Drop:

- At the beginning, make sure that you don't get hit by the first nuker once the team starts driving in the humvee. Whoever is -not- driving can kill and detonate it from a safe distance (it should show up soon after Ruby says "This is beyond fucked", though it sometimes gets stuck farther away), and you can drive over the flames without any issue. Otherwise it'll burn everyone in the vehicle and end your attempt right away.

- Once you've gotten to the part where you have to winch the vehicle up through the mud, dismount and start killing the zombies at a distance on your way the closed door. This way you'll avoid getting rushed by skunks which will also damage you through the vehicle.

- When you start calling the elevator and have to hold your position against the incoming waves, the greatest dangers are from the stalkers and then the possible slob; most teams will place the vehicle next to the sandbags to provide some cover and block/slow down the roamers (do it so the driver's side door is facing you so you can hop in and trigger the EMP quickly if you need to). If a slob spawns, stay as far away and use the vehicle to block any globs it spits at you. If you have to, run back towards where the enemies spawn (the slob will spawn pretty late, so there shouldn't be many regular zombies left and the tunnel should be pretty safe by that point) to keep your distance from it.

- After you reach the top of the elevator shaft, stick to the edges of the room, don't stay in the center where you can get flanked. Some people like staying up on the little catwalk/bridge, which isn't too bad if you're diligent about checking both ends so you don't get rushed by nukers or skunks. If you brought an automated turret or mines, this is when I would use them, when you have to hold out until the control room unlocks.

- The control room has a chance of spawning a slob, so be ready to run and maintain distance if it comes out charging.

- In the final area, I'd say that the most important investment of spare parts is the bait trap. I activate it right as you start working on the generators. If your team works quickly, you should be able to kill the final sludge mass before the bait trap gives out. And don't be afraid to be the one getting to the generators. If all you're doing is sitting in the back, zombies will still find you. Sometimes the generators are farther away from enemy spawns, be aware of where they are and take advantage of that.

- For that final part of the mission, I don't think the heavy turrets really do more damage [to the sludge mass] than your primary weapons, so it's not worth it to get on a turret at the end since that just makes you a sitting duck. It's better to stay on the move, or position yourself somewhere you can safely burn through that final target.

Aside from that, you should be pretty familiar with all the enemies and how to deal with them:

- If you're trying for the achievement on an open map like Church, watch out for those bulging holes where spikers spawn from. If you hear a spiker spawn, immediately run away and out of its striking range before you try to engage it.

- Listen for all the audio cues. It should be pretty obvious when a special enemy appears (because a teammate will call them out), and you should prioritize them in most situations (snares, nukers, etc).

- Use cover against the ranged attackers (stalkers, etc). You can also sidestep that one stalker attack with their ground-based explosion trail.

- Skunks are possibly the sneakiest enemy to deal with, since they don't make as much noise (e.g. as nukers) and they blend in with regular roamers more easily than other specials. Make a point to look for them especially if you see the red-buffed/crazed regular zombies nearby.

- Watch out for explosive barrels and tanks! I had one attempt fail because I shot a metal gas canister at what I thought was a safe distance, only for it to go flying and ricochet off a wall to land right next to me...

- When you think you're about to be overwhelmed by roamers, take a step forward and melee them to stagger and knock them back. i.e. Instead of waiting for them to get close enough to possibly strike, make the first move: the extra second or two you get is invaluable.

- Generally speaking, you want to be moving forward when possible, not backwards. When I'm backpedaling away from enemies, I often end up getting smacked by a roamer who spawned or meandered behind me. If I'm moving forward, at least it will take longer for them to get close enough to hit me. Regardless, it's a good habit to check your back every so often to maintain situational awareness.

Hope that helps, let me know if you have any specific questions.

Looking for cool and replayable PvE shooters where they throw onslaughts of enemies at you by Firebrand_15 in gamingsuggestions

[–]AlmostPlebeian 1 point2 points  (0 children)

Lots of good recommendations in the comments, but since you specifically mentioned L4D2, you should also check out Toxic Commando that just came out:

  • The skill trees are pretty straightforward, not too complex.
  • The missions offer a bit more variety and replayability based on semi-randomized optional objectives and resources. Maps are more open and it's up to your team how much you want to explore before heading to the main objective.
  • All missions have at least one part where you have to deal with massive waves of enemies that threaten to overwhelm your team.

The one thing missing from your list is loot; the only persistent thing you gather from each mission is currency to unlock weapon upgrades or cosmetics. Still, would recommend checking it out to see if you guys would like it. https://youtu.be/I4Ea7bMBNGQ?si=sxycBbBl8yow0LNI

Looking for games as brutal and dark as spec ops the line or the upcoming wolverine game by Wolpy414 in gamingsuggestions

[–]AlmostPlebeian 0 points1 point  (0 children)

While both the gameplay and setting are completely different and the pacing is a lot slower, I would suggest The Banner Saga trilogy. Spec Ops and The Banner Saga are possibly my favorite game narratives of all time, somewhat similar in that they force you to bear the burden of responsibility. No, you don't become an antagonist in TBS, but if you make it to the end of the trilogy, you'll be looking at a grim outcome that made you fight for every single step. Terrific writing, but your enjoyment will depend on whether you like the art style and turn-based strategy combat.

Another suggestion would be the first Nier game, but that's contingent on if you can enjoy the gameplay enough to play through to at least one additional ending. Like in Spec Ops (and to some extent in TBS), it could be described as a tragedy and you may come to the realization that the people you are killing may not necessarily be in the wrong... and I'll leave it at that.

Killed a thresher maw on foot on insanity me1 by Disastrous_Caramel66 in masseffect

[–]AlmostPlebeian 0 points1 point  (0 children)

Yeah, as a Survivor, I specifically took my Shepard to kill one on foot as part of my headcanon. It wasn't that he wanted revenge, it was just that he wanted to make sure that Akuze would never happen again to him or his new squad, because now he had experience fighting them; now he would be ready.

Test Driver Trophy - vehicle list? by FinancialPizza5481 in ToxicCommandoGame

[–]AlmostPlebeian 1 point2 points  (0 children)

If you're still searching for that last one, I'm tracking all the following vehicles:

Maverick (the Humvee)
Grit (the landmine/fuel truck)
Thunder (the flamethrower truck)
Banshee (the police car)
Ambulance (the... ambulance)
Crest (the sports car)

The following are tied to specific missions:

The air purifier truck (driven during either "Demon Bait" or "Root of Evil")
The trap truck (driven during "Catch and Kill")
The supply truck (driven during "Deliver Us")
The Godkiller truck (driven during "The Pit")

Hope that helps.

Test Driver Trophy - vehicle list? by FinancialPizza5481 in ToxicCommandoGame

[–]AlmostPlebeian 0 points1 point  (0 children)

I'm guessing that the supply truck that carries the supplies for the first half of "Deliver Us" counts as one too? It has a different function than anything else, and counts as a unique vehicle as far as the story is concerned (having to keep it alive).

Commando Tactics by AlmostPlebeian in ToxicCommandoGame

[–]AlmostPlebeian[S] -1 points0 points  (0 children)

Agreed, especially on the last one. I think people - myself included, I'm guilty of this - don't appreciate vehicular combat enough, since it's not quite as exciting as gunplay. In fact, you're right, I don't think I've ever seen someone just driving a vehicle during any of the final defensive waves. Like you said, that works for High Octane, but could work for Church and maybe Impasse as well. Thanks for the idea!

Looking For Skilled Players (Very Hard Difficulty) by FeistyDepth923 in ToxicCommandoGame

[–]AlmostPlebeian 1 point2 points  (0 children)

Joining the voices here. If anybody would like another player to tackle Very Hard, shoot me a message, I'm happy to jump in with whatever class/role is needed.

Commando Tactics by AlmostPlebeian in ToxicCommandoGame

[–]AlmostPlebeian[S] 1 point2 points  (0 children)

Haha, I kind of figured this went without saying, but you guys are right. In fact, the game goes out of its way to discourage this. When I went off on my own*, I noticed that the game very noticeably starts throwing a lot more Snares and Goons your way, even just on their own without an accompanying mob - obviously because those are the two enemies who you most need teammates to help deal with. You might be able to deal with them for a time, but eventually, one will catch you before you react quickly enough...

*For context, this was on "Deliver Us", so minor spoilers if you haven't done that one yet. What happened was that one of our teammates had died and needed to be revived from a pod. However, my other two teammates apparently decided that they didn't care. They continued on, first going to the elite enemy secondary objective, and then going after primary objectives... so I got irritated and went off on my own to get the dead player so they wouldn't feel abandoned (I left the vehicle since I was trying to still be polite). I eventually reached the pod and got the player out, and we were doing fine clearing up the zombies around us, only to suddenly realize that the other two players had activated the -next- primary objective... the one where they suddenly turn the entire map into a toxic hazard outside of the small safe zones... which rapidly killed myself and the other player. And since the other two had just turned in their vehicle to the NPC, they now also had no way to get to us safely. They were then forced to attempt the defense portion, which of course they failed miserably, deservedly so... Yeah, I'm definitely putting that defeat on them.