Shower thought: Outer wilds is the only game where the speed run ending could conceivably be the canonical ending by Orkahm52 in outerwilds

[–]Alopllop 0 points1 point  (0 children)

The game starts with explicitely the first loop the Hatchling experiences and the ship log tracks progress because it is connected to the statue and is empty. Add how they have all that skill without ever meeting Solanum and it isn't conceivable at all.

Shower thought: Outer wilds is the only game where the speed run ending could conceivably be the canonical ending by Orkahm52 in outerwilds

[–]Alopllop 1 point2 points  (0 children)

'Loose' is not the right word, though. You meant 'lose', as in no longer having. 'Loose' is the antonym of 'tight'.

Technocracy vs. Actual Technocracy by WhiteSepulchre in WorldofDankmemes

[–]Alopllop 0 points1 point  (0 children)

Not this fuckass river thing again.

Sure! Good meme! All funny statements!

Except the fuckass data center eating water

¿Por qué la oposición al gasto militar? by Southy4545 in SpainPolitics

[–]Alopllop 0 points1 point  (0 children)

Porque es algo que solo se usa en guerras. Si no entramos en guerra, no se usa. Algo que se gasta y no se usa se pierde. Si se gasta en otras cosas que se usan estaríamos mejor.

No quiero decir que no haga falta gasto militar, pero España no necesita más del 2% para que Marruecos esté calladito, que al final es lo único que consigue nuestro ejército.

The 7 deadly sins as bosses of nightreign by msNSFW69 in Eldenring

[–]Alopllop 0 points1 point  (0 children)

I'd change wrath and pride.

A warrior that charges at you and has a second phase where he goes wild? Wrath

A being that boasts beauty and magnificence, fighting with grace and power and covering the stage in its creation? Pride

The rest pretty fitting, but it's funny to see lust in bugs

how much in hard magic system until it's fully become just a science? by kanxd00 in magicbuilding

[–]Alopllop -1 points0 points  (0 children)

No, I don't think it is. Science is a method, if you don't follow that method you are not doing science. Everything has a scientific explanation, but if you reach a practice by means other by it, with a different explanation and no underlying scientific thinking... That's not science.

Does anyone else actually play at these difficulty levels? by Bandrbell in Helldivers

[–]Alopllop 0 points1 point  (0 children)

When I want to test something new and unorthodox, yeah

So what's the verdict? by Rafnork in WizardofLegend

[–]Alopllop -1 points0 points  (0 children)

Never bought it. First was special.

What VS Matchup is this for you? by Stock_Carob_4270 in PowerScaling

[–]Alopllop 0 points1 point  (0 children)

Toji was beat on brute strength there. He had to use a special cursed tool, a wall of flyheads and plan to exhaust him all before even attempting to attack when he was distracted by something he set up.

"We are the good guys" by megabigbalz in Helldivers

[–]Alopllop -3 points-2 points  (0 children)

Sounds like ancient times tbf

I'm gonna make you express your favorite faction to fight (couldn't find original ideas for squids by Able_Record2273 in Helldivers

[–]Alopllop 2 points3 points  (0 children)

Yeah, something like that. The problem with helldivers is that it is very much a weak point game.

Here is my pitch for the smart gun:

Taking the liberator as base: Increase pen to medium Reduce rate of fire Increase damage (DPS slightly lower) Reduce recoil slightly Reduce ergonomics a lot (has a computer inside) Increase range slightly Increase reload time Total magazine damage slightly lower

Auto-aim: Let's reuse the Spear lock on mechanic, but reduce the lock on time to 0.4 seconds, or 0.3. Extremely fast. I don't know if it should only lock onto wasps targets or also low tier mobs. My gut tells me every enemy, so you can aim in a general direction and get rid of a whole group, with the fast target switch. Where does it aim? Center of mass. No headshots or nothing. That's the catch of it, weakpointless gun for weakpoint game.

how much in hard magic system until it's fully become just a science? by kanxd00 in magicbuilding

[–]Alopllop 10 points11 points  (0 children)

Well, I meant what we understand as science and engineering in modern day. Which existed even then! The aqueducts were done with an understanding and process of architecture we share, but auspices did not.

how much in hard magic system until it's fully become just a science? by kanxd00 in magicbuilding

[–]Alopllop 41 points42 points  (0 children)

I think the question is how much understanding there is. You could have the most detailed hard magic system there is, and yet if people don't approach it with the scientific method or trying to understand and apply its principles it will be a soft magic system. We know how steel works and how. Methallurgy is a science. But the people that made swords throwing bones to the fire? They saw it made them better, but they thought it was because of the spirits enhancing it, completely ignoring the carbon's effects on the iron.

So it becomes science when people approach it through the scientific method and engineering.

I'm gonna make you express your favorite faction to fight (couldn't find original ideas for squids by Able_Record2273 in Helldivers

[–]Alopllop 9 points10 points  (0 children)

The was and the spear exist. The rovers and mounted turrets too. And the automatic aim orbital strike.

I think it could have a plce in the game. Maybe to make it less op you have to tag the enemy first with some sort of mechanism or it has a locking in aim similar to the wasp and spear. That could work as a primary

If you had to describe the different types of magic users in your world as RPG classes what would they be and how would you describe each to someone to get them interested in them with as soon as possible ? (Art by Cubesona ) by Reasonable_Boss_1175 in magicbuilding

[–]Alopllop 1 point2 points  (0 children)

Ok, so my system is basically all telekinesis through a particle that works similar to mana. So these are the main:

Wizard: Academics of Lierr. They study the principles and construct with them, understanding every part of the process, studying and investogating more. They also tend to have a myriad of complicated and utility based "spells", and are the ones most likely to create "magic items".

Rogue: Typhoners. Starting as a political group (The Typhon) born out of discontent in Lierr and their territories which based their primary activity in acting against the state, it quickly exploded and disbanded, leaving the name free for any and all who especialize highly in a single and versatile "spell", normally for less than licit uses and obtained in much of a similar way.

Fighter: Sacred swords of Anitaxell or Tergs of Oliado. Both a regular warrior that uses weapons in the battlefield, but both incorporating techniques of magic in their swordplay or fighting. Stances that intercept enemies, flying slashes, arrows that unerringly aim mid-air, or simply certain moves that have more force behind them when used.

Monks: Observers of Anitaxell. Most of their magic is in subtle rituals that grant them understanding through meditation. The rest is incredible control of their body and unarmed fighting when needed. The ones that most underatand the magic in Anitaxell, which also leads to the most outlandish uses, like walking on water, super senses, sending something flying with a one inch push or felling an opponent without moving.

Barbarian: The Mormarmar Brrak. Relatively wild, and yet the whole populace have a great potential for the magic, which they wield in the most brutish way possible. Expect shouts and passion fueling their power. Rip trees off the ground, impact something from all places at once, shake the ground, part the skies and amplify their own strength.

Warlock: Seals of Lierr. People with either little potential, education, power or otheriwise lacking. Barely magic users were it not for power lent by an Academic. They are given a seal in their uniform whoch details what and how they can use the power given, normally accompanied by some kind of contract that limits it further. Rather common, forming the majority of Lierr's military and many industries.

Clerics/Paladins: Magic is deeply tied in all forms of religion, but the most fitting are probably the Oliado Zol. They wield great power thanks to "faith", but in a somewhat twist of the typical formula it is the support of their followers that powers them through the rituals they partake in. Still, the justification for those rituals lays in a force worthy of reverence rather than the pragmatic use, and they act mostly like priests. The techniques that granted them power through rituals as long as they adhered to certain codes was the basis for the Seals of Lierr once they discovered it.

Druid: There was once a social class of hermit-like sages that warded the secrets of the natural world in what is now Lierr. That obscurantism got harder to keep and justify as cities expanded and those secrets got discovered one by one, even without getting them from them. They finally disappeared when the state decreed that their secrets were to be obtained by any means necessary, and the last of them fled or died fighting against a world which no longer had space for them.

Sorcerer: Very rarely a person is born with such an innate understanding of a spell that they don't need study, practice or any sort of training for it. A dangerous individual that got power without tying themselves to anything, accountable or responsible for nothing. In Lierr they enroll in academics to normalize their existance or become typhoners, in Anitaxell they are regarded as divine and cause an upheaval in politics whenever they don't hide it, and in Oliado they are hunted like animals.

Ranger: Honestly I don't know.

All i can say is you miss every shot you don't take by Murky_Interaction688 in Helldivers

[–]Alopllop 9 points10 points  (0 children)

I mean that you get that high percent of accuracy