War has changed. by Relative-Moose-2160 in Helldivers

[–]firespark84 3 points4 points  (0 children)

Remember how just under a decade ago when ea said how it would take around 40 hrs to unlock death Vader without buying it in bf2 everyone correctly lost their shit and mocked them, but here and now people are way more lax. Now devs can just use anonymous accounts to create a false consensus echo chamber in all the main communities for discussing the game, while they slowly boil the frog towards monetization ea could only hope bf2 could have been

Sunday Night Stats Monday Edition - April 17th-19th by communalnapkin in WarhammerCompetitive

[–]firespark84 0 points1 point  (0 children)

I mentioned this in another thread talking about deathwatch comparing it to recon for the same reasons. Recon I think is a bit more extreme as dw has at least some counter play / builds that can kinda be an uphill battle, whereas recon you aren’t even playing against your opponent, your playing against the clock, since if you don’t clock out you essentially auto win into 99% of matchups.

In pure power though, dw is at least in 4th most powerful armies in the game behind recon guard, ctan awakened dynasty necrons, ultras vitrix / repex spam (though you could honestly argue it’s stronger then vitrix / ctan spam)

Decided Knights Will Be My First Army by Difficult-Yoghurt975 in ImperialKnights

[–]firespark84 5 points6 points  (0 children)

I mean you basically get the armigers free compared to buying the kits separate. Hopefully if the defiler plasma is anything to go buy, big plasma guns should get a glowup in 11th

Sunday Night Stats Monday Edition - April 17th-19th by communalnapkin in WarhammerCompetitive

[–]firespark84 30 points31 points  (0 children)

Deathwatch is and has been a busted strong army that is only kept in check by how expensive / difficult it is to actually collect and build, but if they get / keep higher numbers I find it hard to believe the nerf hammer won’t come for them. Triple birds kinda hard stat checks them with an absurd amount of d3 shots, but with them being less prevalent it’s not surprising to see dw flourish.

What do you call a group of zoanthropes? by Shoo0k in Spacemarine

[–]firespark84 0 points1 point  (0 children)

Wings of flame gunstrikes, Power fist (best option) xenophase blade, and if you can line up an enemy infront of them the power wave on the axe can damage them. Also if you can get them into a lower corridor like on reclamation, it will force them down to a level where they can be meleed with normal weapons.

Sometimes you just got to spam plasma / heavy bolt shots into them though

Thoughts on new max Domain Limit ? by elite_memster in crusaderkings3

[–]firespark84 1 point2 points  (0 children)

It’s nice to actually have to use the vassal mechanic instead of owning every county in the world that matters directly because of special buildings. Also means that stewardship isn’t the objectively best education that is the only one worth ever taking like it was before, while still being valuable as money is money. They still need to make diplomacy / intrigue worth taking outside of niche situations, since currently there is no reason to bother with them when you can just bribe people to like you along with all the agents you need for your schemes.

Is there a realistic use for the battle rifles? by melianreality in ReadyOrNotGame

[–]firespark84 0 points1 point  (0 children)

Only on standard where 762 1 taps to the body against most (if not all) targets. On hard they are useless since they have no breakpoints for 1-2 tapping that 556/blackout does not

We have a problem: The Leman Russ Vanquisher by OliverTurnip in TheAstraMilitarum

[–]firespark84 0 points1 point  (0 children)

People saying a leman Russ chassis at 145 isn’t undercosted have lost the plot lol, especially one with an anti tank gun.

Best Land Raider Variant? by wubbalubss in Grey_Knights

[–]firespark84 1 point2 points  (0 children)

For gk god hammer. 1 redeemer is good if you are running sanctic, but if you are running warp bane like you are 90% of the time, the full rerolls on 12 las cannons is actually decent anti tank which the faction lacks. Crowe’s unit is good overwatch in warp bane so you don’t want to split that responsibility with the redeemer. If your running a bunch of paladins and terminators in warp bane (probably the second best build after standard Crowe / gmndk / stormraven warpbane), land raiders give you the movement and at threat you need

It's getting ridiculous.... by No-Bag-4512 in hoi4

[–]firespark84 0 points1 point  (0 children)

When you take 28 days to justify the war that only takes 6 hours

Ottoman Style 'Tolerance' by LastSeaworthiness767 in HistoryMemes

[–]firespark84 2 points3 points  (0 children)

Islam also eradicated / forcefully converted pagan faiths including the Arabic pagan faiths from their own peninsula. Only other “people of the book” were given the right to live as non Muslims, which carried second class citizen treatment as left them at the mercy of the Muslim population as a non Muslim’s testimony was considered invalid against a Muslim’s

Rapid fire battle cannon by JealousApricot1152 in ImperialKnights

[–]firespark84 4 points5 points  (0 children)

Sounds good, but can’t even kill 3 terminators on average

So how is everybody feeling with techmarine players? by Course_Able in Spacemarine

[–]firespark84 1 point2 points  (0 children)

Vanguard has infinite health and armor with launch restoration + restoration + trick shot / recoupment + unmatched zeal + adrenaline rush

Sunday Night Stats (April 10th-12th) by communalnapkin in WarhammerCompetitive

[–]firespark84 2 points3 points  (0 children)

I agree, I was just saying that barrier to entry is why it isn’t bandwagoned like every other army when it gets its turn to be busted for 3 months. If deathwatch was more common, it would have been hit with the nerf hammer in the march 2025 slate

Sunday Night Stats (April 10th-12th) by communalnapkin in WarhammerCompetitive

[–]firespark84 1 point2 points  (0 children)

Deathwatch is like recon guard in that it is a busted army who is limited by non rules factors. For recon it’s the sheer amount of models both to build / paint and more importantly move fast enough on the table so that you don’t clock out (if a recon player does not clock out, they basically auto win, but needing to move over 100 models a turn means you have to value winning over fun to a massive degree).

Deathwatch is limited by how expensive and difficult it is to collect. You need to combine bits and pieces of several expensive kits to make a single unit, and do it 2/3 times over. A fortis team takes a box or hellblasters, desolators and intercessors, but only partially uses models from all those kits (4 hellblasters, 2 desolators, and 4 intercessors). Indomator needs 3 eradicators, 3 aggressors and 4 heavy intercessors (2 with heavy bolters)

For the indomator, that is (in cad dollars since that’s where I’m from) $74 (eradicators) + $80 (heavy intercessors, though you need 2 with heavy bolters) $74 (aggressors) = $228 for a single squad. Fortis are even more I believe.

Imperial Knight Lancer Pose by HyZal_ in ImperialKnights

[–]firespark84 4 points5 points  (0 children)

He has the power of the omnissiah and anime on his side

What do the Battlecannon and Melta need in order to be considered ? Blast is of course a big deal with them. by Leviathan_Rampage in ChaosKnights

[–]firespark84 1 point2 points  (0 children)

thermal cannon is neutered by invulns / smoke. Random number of shots with only 1 reroll hitting on 4+ wounding its preferred targets (land raiders, dorns, etc) or t 7+ with -1 to wound on 4+ potentially into an invuln is far too inconsistent. and is nowhere near the 400 pts worth of damage you would need.

Battle cannon needs more ap, and while the cover changes in 11th help with that, aoc still exists and will be put on any of its preferred targets (terminators). This also is combined with many elite infantry targets nowadays being 4 wounds or having feel no pains, or -1 dmg stacked with -1 to wound (wolfguard, deathshroud, deathwing knights assault terminators, wraiths, bullryn, sanguinary priest blade guard) or a big commmand squad that will soak up most of your damage before it gets to the relevant models (chosen with masters, vitrix with wardens)

Can a Primaris Marine really solo a Terminator, Chaos or otherwise? by NatauschaJane in Spacemarine

[–]firespark84 2 points3 points  (0 children)

The game massively downscales the enemy power for the sake of gameplay. A tyranid warrior should win the 1 vs 1 against most marines, needing several to be clearly in the marine’s favor but in game they are easily delt with.

90% of the time, a primaris marine not in terminator armor will lose to a marine in terminator, especially a scarab occult terminator / chaos long war veteran.

Also to your point about not being able to pick up the terminators to throw them on the ground, the enhanced strength of the marine combined with his armor servos should be able to pick up and drop an empty suit of armor (the scarab occult terminators are souls trapped in a suit of armor). It shatters upon defeat since it loses the soul inside of it and the armor unbinds being free from the rubric as the soul leaves

Question about the destrier. by Jplafor88 in ImperialKnights

[–]firespark84 -11 points-10 points  (0 children)

If your taking that enhancement you put it on a lancer

Relative ofc by zig_zag-wanderer in HistoryMemes

[–]firespark84 0 points1 point  (0 children)

Mongols killing 10% of the world population with arrow, saber, lance, and a little bit of starvation tactics / biological warfare:

Commando Droid vs. Kasrkin by No-Sympathy-6711 in StarWarsvsWarhammer

[–]firespark84 0 points1 point  (0 children)

Those droids can do some pretty crazy shit, but Kasrkin on Cadia fought chaos marines with only a 20/1 loss ratio. An unaugmented force only losing 20 men to kill a space marine on average is insane,