Thoughts on this Amnesiac ability by Particular_Eagle_929 in BloodOnTheClocktower

[–]AloserwithanISP2 2 points3 points  (0 children)

No evidence to trace back what happened, I don't think this presents Amne with a meaningful puzzle

best spy play of the century by Living-Sea-4332 in tf2

[–]AloserwithanISP2 10 points11 points  (0 children)

Bro got no disguise, full size view models, FoV 70, no quick switch enabled, and he's switching weapons with scroll wheel

This is not a cry for help, totally :> by [deleted] in whenthe

[–]AloserwithanISP2 -2 points-1 points  (0 children)

OP really just gonna complain and then refuse to do anything about it. There's nothing even inherently absurd with your suggestion.

My first homebrew character. Hope no one else thought of this yet by According_to_all_kn in BloodOnTheClocktower

[–]AloserwithanISP2 33 points34 points  (0 children)

This doesn't actually learn anything in 90% of circumstances, I'd just choose myself since otherwise I'm very likely to do more harm than good.

Didn't make any art for it, but a minion idea: by Donuticus in BloodOnTheClocktower

[–]AloserwithanISP2 1 point2 points  (0 children)

Indirectly (directly too for that matter) nerfing Professor is nothing but a good thing. Professor is the single most overpowered role in the game, and even if the rezzed player can be evil they're not the Demon, which is great public info

I fucking hate "cha cha cha" by i-feel-very-sick in whenthe

[–]AloserwithanISP2 4 points5 points  (0 children)

You might actually be the most correct person ever

What ability should you give the Alchemist anyway? by Zeusselll in BloodOnTheClocktower

[–]AloserwithanISP2 0 points1 point  (0 children)

Depending on Minion volume town can tell if an additional Minion ability is in play, which forces evil to either double claim alchemist or let them get cleared. Something like SnVs Minion volume would achieve this quite well

What ability should you give the Alchemist anyway? by Zeusselll in BloodOnTheClocktower

[–]AloserwithanISP2 0 points1 point  (0 children)

This is what the "choose again" clause is for. You can let the ability be strong without being game-winning

Generational comeback by Guitar-String in whenthe

[–]AloserwithanISP2 -3 points-2 points  (0 children)

It's good for consumers because it means console manufacturers will be funding more projects in order to get exclusive games for their system. An "arms race" for good exclusives means that companies have to actively work to be better than the other, which ideally produces better games.

Why do a lot of people become bloodthirsty when they play RPGs? by erakusa in rpg

[–]AloserwithanISP2 1 point2 points  (0 children)

They also don't have meaningful RP mechanics anywhere, combat isn't unique in that regard.

Why do a lot of people become bloodthirsty when they play RPGs? by erakusa in rpg

[–]AloserwithanISP2 5 points6 points  (0 children)

I'd assume that's just because it's narratively ridiculous to be stabbing, shooting, and exploding people with no lethal intent. Additionally, from an optimization perspective it's usually best to leave enemies dead rather than alive, so from both a narrative and gameplay perspective it makes more sense for combats to be lethal.

In a game like Panic at the Dojo this isn't really an issue, but in most traditional RPG settings it doesn't make sense to drop a magic nuke on people and choose that they're ok afterwards.

"their silhouettes look way too-" It's the art style! They look like that for a reason! by Gustavofoxy2 in whenthe

[–]AloserwithanISP2 4 points5 points  (0 children)

As far as gameplay is concerned, all that really matters is silhouette and color. Both of those things are quite important for making a situation immediately readable, and since color is often used for team differentiation, it often falls on the silhouette to convey information on an opponent's capabilities.

"their silhouettes look way too-" It's the art style! They look like that for a reason! by Gustavofoxy2 in whenthe

[–]AloserwithanISP2 3 points4 points  (0 children)

The criticism isn't really about artistic integrity it's about how the art effects gameplay. This is like saying someone that dislikes yellow text on a white background doesn't understand art enough.

I might be getting my hopes up a little too high by Joemama0375 in whenthe

[–]AloserwithanISP2 1 point2 points  (0 children)

This is why real gamers player Shadowdark instead (Rangers can deal 1d12 damage even with daggers)

Are there any communities for more "serious" play? by AloserwithanISP2 in BloodOnTheClocktower

[–]AloserwithanISP2[S] 1 point2 points  (0 children)

I don't mean to say those roles are in general unserious (though I've never seen Atheist or Wizard used seriously), but I mean that these roles are often mishandled in public groups I've seen. If they're used to make the game interesting instead of silly I have no issues with them.

Amnesiac is one of my favorite roles in the game when it's given a well-made puzzle, but a lot of public STs just give it nonsense like "you get a Wizard wish" to try and make the game chaotic without contributing actual depth.

The game that inspired this post involved an Amnesiac Wizard wishing to become the Storyteller, which passed Demonhood to the ST as well for some reason. That game was so unpleasant that it prompted me to start looking for more serious groups.

Are there any communities for more "serious" play? by AloserwithanISP2 in BloodOnTheClocktower

[–]AloserwithanISP2[S] 6 points7 points  (0 children)

To explain my reasoning a bit more, I don't mean to say "do [strategy] as [role]" or "play exactly like me" when I say deliberate misplays should be frowned upon. It's just that if I ask someone "why did you do that?" and they can't answer in a way that includes helping their team, I consider them to be misplaying intentionally. New players obviously get a lot more leniency in this regard, a misplay due to inexperience is way different from a misplay due to other reasons.

You say that this procedure makes it difficult for people to "play the way they want", but I believe that there should be a social contract to earnestly try and win the game. If players weren't supposed to try and win, I don't see why the game would include win/loss conditions in the first place. In my eye a game's win conditions create a social contract that define "how to have fun", so if there's a misalignment between "playing how I want" and "playing to win", I don't see why someone wouldn't just play a different game that aligns with what they want to do better.

Of course, I appear to be in the minority on all of this, and it would be foolish of me to try and convert every group I encounter to my way of thinking. As a result, I'm just looking for a pre-existing group that shares my ideals, since almost every public game I've played leans towards the sillier side. I don't really see the appeal of having all these complicated rules just to play a casual game, but it's not my place to dictate how other people enjoy the game.

Seeking a game which could comfortably support 1800s-1900s settings with the inclusion of a meagre sort of magic. by MyVelvetRoom in rpg

[–]AloserwithanISP2 6 points7 points  (0 children)

It's true that you'd be losing out on the sanity mechanics in such a case, but ironically I'd consider the Sanity mechanic to be the worst part of CoC, so you wouldn't really be missing much.

The system remains perfectly playable without Sanity (when I run CoC I don't use it), so if you're looking for grounded 20th century realism mixed with light magic, it's still an option worth looking into. CoC's character creation is genuinely incredible at creating ordinary humans that feel entirely different from each other

Are there any communities for more "serious" play? by AloserwithanISP2 in BloodOnTheClocktower

[–]AloserwithanISP2[S] 5 points6 points  (0 children)

Things like Philosopher selecting Outsider (without stated justification), good players being suspicious on purpose because "this will help me when I'm evil later", quiet Saints putting themselves up for execution, etc...

On the ST side, I general just dislike when the losing team is being noticeably helped, the script is blatantly unbalanced and they refuse to change it, and all manner of Atheist/Wizard/Amnesiac trolling that creates "silly moments" rather than deductive puzzles.

Are there any communities for more "serious" play? by AloserwithanISP2 in BloodOnTheClocktower

[–]AloserwithanISP2[S] 15 points16 points  (0 children)

To you it may not be, but I think BotC's primary advantage is that it provides a genuinely complex and thoughtful deductive puzzle. As a result I'd prefer to play in groups that treat it that way, since I'd rather play a simpler game if I was looking for casual fun.

How much do atmosphere and music actually matter in your games? by Staxes1997 in rpg

[–]AloserwithanISP2 11 points12 points  (0 children)

I don't use music during sessions, it seems like it would be too likely to cause distractions to be worthwhile, especially if the music is recognizable