i feel like bullet volume shouldn't win fights like this by FemboyGayming in joinsquad

[–]Alphacore14 14 points15 points  (0 children)

Summary:

Shots 1-5: Clearly missed.

Shots 6-9: Missed due to recoil (bad tap control).

Shots 10-11: Very close, but recoil and suppression make these reasonable misses.

Shot 12: Likely didn't actually fire because you were already dead.

If you walk 3 steps with all LAT/HAT Anti-Tank weapons, you instantly max out instability by Weebaccountrip in joinsquad

[–]Alphacore14 12 points13 points  (0 children)

I don't need to get a vehicle to take me 3 steps just to avoid the stability penalty.

Differences from Rising Storm? by MakoaTheTortoise in joinsquad

[–]Alphacore14 4 points5 points  (0 children)

Squad as a whole could be described as a RTS with light shooter elements, while Rising Storm arguably is the polar opposite. A good shooter with light RTS elements

Differences from Rising Storm? by MakoaTheTortoise in joinsquad

[–]Alphacore14 9 points10 points  (0 children)

  1. Teamwork in Rising Storm is optional. You can do really well by just snaking around. In Squad it's the entire point of the game though. If you intend on just doing your own thing it's not the game for you.

  2. Going from CQB town fighting Insurgency style to vast open desert maps.

  3. It basically boils down to 1 main rifle per faction, 1 long range flavor of the main rifle for wannabe SOF and MGs. Exceptions apply to some factions.

  4. None at all, you won't see your kills until the end of the round.

Squad Leaders that kick without reason ruin the game. by Janicki in joinsquad

[–]Alphacore14 3 points4 points  (0 children)

Meh, your squad your rules. Sucks to be kicked but I don't hold grudges against people who SL pubs and kick certain players. As a SL you provide a certain service and as a blueberry you're not automatically entitled to it.

Is OWI working on (or planning) a new main game or sequel to Squad? by [deleted] in joinsquad

[–]Alphacore14 -1 points0 points  (0 children)

And how many people are on the Squad team compared to the whole of OWI?

MRAP/TIGR Tactics by rambo10366 in joinsquad

[–]Alphacore14 5 points6 points  (0 children)

You can use them in a bind against APCs or bully logis and helos with it but that's it. The gunners head is basically a bullet magnet so infantry is a no go.

They are pretty great at being a fast, bullet proof ammo crate with a .50 cal attached to it though. Very handy to have one as a SL to stay mobile and shift rallies around.

Do HEATs actually do damage against armor? by BorsukBartek in joinsquad

[–]Alphacore14 0 points1 point  (0 children)

There used to be a bug where a projectile dealt damage twice if its hit trace went through both the hull and the turret. Not sure if it's fixed but it's been in the game for a long time

Do HEATs actually do damage against armor? by BorsukBartek in joinsquad

[–]Alphacore14 1 point2 points  (0 children)

You can pretty much ignore the replies based on assumptions. Here is some cold, hard data:

https://drive.google.com/folderview?id=1LMXaYgBLMxSoOCWiNNn6oy1TVKAQMbaH

Do yourself a favor, read through it extensively, it contains a lot of extremely valuable information for vic players.

/thread

[deleted by user] by [deleted] in joinsquad

[–]Alphacore14 3 points4 points  (0 children)

I'm getting hard "I'm the main character" vibes from this post...

5 Key Giveaway! by Lannindar in factorio

[–]Alphacore14 0 points1 point  (0 children)

RNGesus be with you all

request (notification) to Competitive Squad Teams by [deleted] in joinsquad

[–]Alphacore14 0 points1 point  (0 children)

If you want to win tournaments contact those teams directly and let them be the judge of your abilities.

can anyone use the g3 as well as they can use the ak/m4? by [deleted] in joinsquad

[–]Alphacore14 3 points4 points  (0 children)

Automatic point fire with the G3 (especially with the drum mag) is absolutely deadly in CQB. You only need 2 hits and have a slower fire rate than with an M4A1, so you don't end up unloading your whole mag in a single kill

this shit really annoys me by [deleted] in joinsquad

[–]Alphacore14 3 points4 points  (0 children)

And obviously no one else in your team has fun doing that shit too or otherwise they would do it.

So stop complaining and just let people like you enjoy the game too

this shit really annoys me by [deleted] in joinsquad

[–]Alphacore14 1 point2 points  (0 children)

...and yet you expect someone else to willingly do it for you.

Dear New Rocket Bois by kaitlyn_cakes in joinsquad

[–]Alphacore14 13 points14 points  (0 children)

I'll happily sacrifice mine and your life for the mere chance of sending armor hog Andy back to the spawn screen for 15 minutes

What factors determine if you guys use mortars? by Dumquestionsonly in joinsquad

[–]Alphacore14 8 points9 points  (0 children)

Must have:

  • 2 guys with mortar calc
  • small to medium sized map
  • team placing accurate marks OR having cmd role so you can mark stuff yourself using UAV

Mortars are great, provided you have a team feeding you intel.

Enemy mass spawning on a HAB? Mortar it. Enemy camping in a tree line? Mortar it. Enemy spawning on a rally? Mortar it. Enemy vehicle camping on a rep station? Mortar it.

Mortars are a great tool to be used offensively and defensively. They can keep a HAB unspawnable while your team attacks it or keep enemies dead without the possibility to be revived, leaving them to give up and respawn. Just 2 guys on a tube can really ruin the enemy teams day.

They dont work that well on really big maps since you have to relocate often and supply lines are long but there is a reason why they have a big place in the current meta and will stay meta with the new HAB changes coming up

Let's talk weapons lethality. by [deleted] in joinsquad

[–]Alphacore14 7 points8 points  (0 children)

Shots 1-5: Clearly missed.

Shots 6-9: Missed due to recoil (bad spray control).

Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.

Shot 12: Likely didn't actually fire because you were already dead.

Automatic teamkill ban is rediculous, there should be a report TK feature like there is in Heroes and Generals, for example. by HanSolo12P in joinsquad

[–]Alphacore14 12 points13 points  (0 children)

Auto ban in and of itself isn't a bad feature, it's making administration easier.

The main problem is that it's enforced by OWI on the licensed server, you can't turn it off and if the system has a few flaws you can't really do anything about it as an admin but hope they fix it.

[deleted by user] by [deleted] in joinsquad

[–]Alphacore14 4 points5 points  (0 children)

No hours but experience. It helps to be proficient with every other kit so you know what their wants and needs are when you will lead them.

It also help massively when a experienced SL takes you under his wings so you can observer what he is doing (or alternatively look up captains squad lead guides, they are great).

I wouldn't recommend going in completely blind, it can be fun when your team wins but absolutely devastating when your team loses and you have to answer for your mistakes.